vb.org Archive

vb.org Archive (https://vborg.vbsupport.ru/index.php)
-   ibProArcade Archive (https://vborg.vbsupport.ru/forumdisplay.php?f=174)
-   -   Game background can't be edited anymore (https://vborg.vbsupport.ru/showthread.php?t=154311)

duncan99 08-04-2007 05:12 PM

Game background can't be edited anymore
 
I just noticed there are 2 sistuations the game background can't be edited.

- even the game tar file inside the game is different color background, when installed it just put the default value "0000000" which is black
- after installed the value still can not be changed (The message said"successfully edit" but the value still "000000").

This didn't have it in version v2.6.2+

:confused:

okgaz 08-05-2007 10:18 AM

This is the same on mine too, it always remains as 000000.

MrZeropage 08-05-2007 05:42 PM

try this fix:

open /admincp/arcade.php

search for
Code:

$IN['bgcolor'] = "000000";
and just remove this code

okgaz 08-05-2007 09:02 PM

For the next version of IBPA I think you should just remove this option completely.

There is no need to specify bgcolor at all, it is already stored in the game.

I can't think of any circumstances where you would need to change the game background from the one specified in the game by the author?

duncan99 08-06-2007 12:19 PM

Quote:

Originally Posted by okgaz (Post 1310683)
For the next version of IBPA I think you should just remove this option completely.

There is no need to specify bgcolor at all, it is already stored in the game.

I can't think of any circumstances where you would need to change the game background from the one specified in the game by the author?

The convertor changed the background because the use of the converted code (default = 000000) not the author. This change effects the background of the loader of the game or even the whole game.

okgaz 08-06-2007 02:03 PM

Quote:

Originally Posted by duncan99 (Post 1311121)
The convertor changed the background because the use of the converted code (default = 000000) not the author. This change effects the background of the loader of the game or even the whole game.

My point is in the game embed code which is output by the php:

Code:

<param name="bgcolor" value="#FFF" />
&
bgcolor="#FFF"

Does the bgcolor need to be specified at all?

To my knowledge if it isn't specified it will use the bgcolor specified by the flash author in the flash game swf. I never bother putting bgcolor in the embed code for games on my site + they always show the right bgcolor. Are there some browsers that need it in the embed code as well as the game?


All times are GMT. The time now is 03:00 PM.

Powered by vBulletin® Version 3.8.12 by vBS
Copyright ©2000 - 2025, vBulletin Solutions Inc.

X vBulletin 3.8.12 by vBS Debug Information
  • Page Generation 0.02835 seconds
  • Memory Usage 1,723KB
  • Queries Executed 10 (?)
More Information
Template Usage:
  • (1)ad_footer_end
  • (1)ad_footer_start
  • (1)ad_header_end
  • (1)ad_header_logo
  • (1)ad_navbar_below
  • (2)bbcode_code_printable
  • (2)bbcode_quote_printable
  • (1)footer
  • (1)gobutton
  • (1)header
  • (1)headinclude
  • (6)option
  • (1)post_thanks_navbar_search
  • (1)printthread
  • (6)printthreadbit
  • (1)spacer_close
  • (1)spacer_open 

Phrase Groups Available:
  • global
  • postbit
  • showthread
Included Files:
  • ./printthread.php
  • ./global.php
  • ./includes/init.php
  • ./includes/class_core.php
  • ./includes/config.php
  • ./includes/functions.php
  • ./includes/class_hook.php
  • ./includes/modsystem_functions.php
  • ./includes/class_bbcode_alt.php
  • ./includes/class_bbcode.php
  • ./includes/functions_bigthree.php 

Hooks Called:
  • init_startup
  • init_startup_session_setup_start
  • init_startup_session_setup_complete
  • cache_permissions
  • fetch_threadinfo_query
  • fetch_threadinfo
  • fetch_foruminfo
  • style_fetch
  • cache_templates
  • global_start
  • parse_templates
  • global_setup_complete
  • printthread_start
  • bbcode_fetch_tags
  • bbcode_create
  • bbcode_parse_start
  • bbcode_parse_complete_precache
  • bbcode_parse_complete
  • printthread_post
  • printthread_complete