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-   -   RPG problem SOLVED! (vB3) (https://vborg.vbsupport.ru/showthread.php?t=67708)

Revan 07-28-2004 12:03 AM

RPG problem SOLVED! (vB3)
 
I have seen multiple requests for Bitsys' RPG hack for vB3, and since I come from the wBB forum software, I had the RPG hack installed on my old forums before I went to vB. And so I decided to get it to vB3 myself.
And before you say anything, I have Metal Gear's permission to convert it back to vB3 :P


So far its going damn good, I got 90 % of everything working, but now on to the main point:
Theres still one horrible bug in it.

* Regular users' money for posting doesnt add up in Postbit nor Battle Arena, but it does in Itemshop/Bank.
This isnt such a severe bug, but still rather annoying if you want to gain money for posting to use in betting in Battle Arena.
This bug has been solved (sorta ;) ) by deathemperor, by suggesting I integrate uCash's point system with it. :)

* Battle Arena messages are duplicating themselves.
This bug has been solved by changing the way the rpg postbit outputs to the main rpg arena template :D ;)


Current status:
* Tweaking templates
* Tweaking files
* Integrating with uCash & uShop (DONE!)

deathemperor 07-28-2004 01:10 PM

cool, thanks for the great work.
sadly I can't help

about the points system, I suggest you should make an option to use UCS point systems, there are two reasons for that: its system is pretty good + that way you can solve the problem with your point systems now.

Please keep up your great work

Good luck

Revan 07-28-2004 02:07 PM

It shouldnt be too hard, there was already an option to use something called "Lesane's Store hack" in it... (and with this, I wouldnt have to worry about converting anything XD )

If you know anybody who would be able to solve that battle message problem, could you please point them here?


Thanks for the tip on the points system :D

deathemperor 07-30-2004 04:54 AM

I'm really sorry that no one helps you Revan.
vb.org has many many good hackers but that make me wondering...

Revan 07-30-2004 08:27 PM

Wow Im in your sig now :D
Thanks for the advertising :)

There has been progress!
I found out that the array which controls the battleactions, $display, contains these values after 3 actions:
PHP Code:

Array
(
    [
0] => [QUOTE][I]In hopes that he could spare himself from damageAngel put up his Pearl Armlet which will deflect 0 damage during the next turn... [/I][/QUOTE]
    [
1] => [QUOTE][I]In hopes that he could spare himself from damageAngelus put up his Pearl Armlet which will deflect 0 damage during the next turn... [/I][/QUOTE]
    [
2] => [QUOTE][I]In hopes that he could spare himself from damageAngel put up his Pearl Armlet which will deflect 0 damage during the next turn... [/I][/QUOTE]


Which means that the error is somewhere in the $i part... I think?

AN-net 07-30-2004 10:59 PM

that all seems hardcoded and out of date, it would be better if you used vbphrases since their more dynamic;)

deathemperor 07-31-2004 04:44 AM

sadly my php knowledge doesn't go far so I can't help ( I wish I could...)
but again gook luck Revan

Revan 08-01-2004 01:12 PM

I Have Done It!!!!!!!!!!!!!
I finished the convert!

Now all I have to do is tune up the templates, then integrate with uCash, then its all done!!!!!!
w00000000000000000tttttt!!!!!!!!!!!!


btw: it was the Shoutbox hack that helped me, by giving me an example of how it could be done.
So everybody thank squall14716/link[insert numbers here]/whatever the f00k hes called these days for the "help" ;)

deathemperor 08-02-2004 08:00 AM

I see, so that's you've learnt from everyone ^^

I'm truly eager to it, very much.

how about some features you can reveal for us ? same as the vb2 one ? any new features ?

thank you agaiN

Revan 08-02-2004 05:51 PM

Well it will have almost all the wBB's features, which is:
* Lottery
* ClanCP (members can create their own clans and manage it)
* RpgCP
* Own profile page to edit RPG info
* Battle Arena
* Itemshop
* Healing Center

Features removed from the wBB version:
* Jukebox (this doesnt work. It just doesnt. Its lame anyways and its not Firefox compatible. I dislike coding anything thats not Firefox compatible)


So far Im working on the integration of uCash, and it will have the limitation that the points field will have to be uttpoints in the user table.
Maybe later Ill add the flexibility of uCash, but for now lets just get it working with it ;)

deathemperor 08-03-2004 06:05 AM

good news.
do you plan to add more features for futher version like spell shop, summoning, aution, touraments or anything RPG ?

Revan 08-03-2004 04:53 PM

Well.
vB version will follow wBB version in terms of version number and features.

Currently the wBB version is in 2.3, and for the 3.0 version Summons are planned.
So then this will get it as well. :)
o and btw theres a Monster Arena out for wBB, that is still in 1.0 version and its been said to contain bugs.
When the 1.1 is out, Ill also convert that and include it. ;)

During the time when this didnt work I dabbled in writing addons of my own, and learned a few tricks, so I can also make addons on request once its released.
Unless I think its a really cool idea and want it I dont know if I got the time to do anything huge, but if I think I can fulfill the request I will. :)

Pixelgrounds 08-03-2004 10:47 PM

Quote:

Originally Posted by Revan
Well.
vB version will follow wBB version in terms of version number and features.

Currently the wBB version is in 2.3, and for the 3.0 version Summons are planned.
So then this will get it as well. :)
o and btw theres a Monster Arena out for wBB, that is still in 1.0 version and its been said to contain bugs.
When the 1.1 is out, Ill also convert that and include it. ;)

During the time when this didnt work I dabbled in writing addons of my own, and learned a few tricks, so I can also make addons on request once its released.
Unless I think its a really cool idea and want it I dont know if I got the time to do anything huge, but if I think I can fulfill the request I will. :)

It sounds good except the lack of features :/

Revan 08-03-2004 11:24 PM

Your of course welcome to pay for Inferno, but might I remind you this is and will always be a free hack. :)

Now I cant prance into a board running Inferno, look at their features and code them into this. But I CAN take suggestions for features from the users.
I dont know Infernos features so if someone were to request that feature x and y were added, I wouldnt know if they exist in Inferno or not..... ;)

Dark Dragon 08-04-2004 12:46 AM

I personally think that this hack will be incredible. I've used both the vB2.3.0 and wBB1.2 versions of this hack. I've also used three RPG systems for Invision Board (IBrpg, Kenka, and Inferno2.5) and this hack made Inferno look weak, even though Inferno had some other features.

I'd just like to congratulate Revan for stepping up and converting this hack. Good job. :)

deathemperor 08-04-2004 03:56 AM

I agree
but although it's so, I won't be using it until it has all the RPG features that I am expecting a hack could have.

thanks for the work anyways.

BarHopper 08-04-2004 08:16 AM

Great hack. I'll be using it. When do you think it will be released?

Revan 08-04-2004 12:28 PM

Quote:

Originally Posted by deathemperor
I agree
but although it's so, I won't be using it until it has all the RPG features that I am expecting a hack could have.

thanks for the work anyways.

And what features are this?
Summons is already coming on the wBB front and Ive secured rights to convert it, what else?


And about the release time:
Not sure yet. I still need to
* Tweak the files for register_global off compliance
* Tweak the files for vB3 coding standards
* Readd the templates to the XML file

Shouldnt be too long tho :)


Thanks for all the positive feedback :)

deathemperor 08-05-2004 04:32 AM

beside all of the ultimate things of the unique RPG hack for VB2, I also want these included:
- Synthesis
- Spells Shop
- Ability to fight with bots
- Level up and gain SP (Skill points) and add it as you like but not automatically added (A Sphere Grid like FFX will be extremely great, where by you can earn points or learn skill)
- A Job Section to pick job with level requirement (this was a great feature of Bitsys' RPG)
- Element, Race and Alignment effects (like Fire does less damage on Ice but more on Earth...).
- Status effects like poison/cursed/darkness/blind....affected by element or spell casting.
- The RPG world is useless, don't do it
- and the last: don't let the database go huge.

that should be all. I know this is too much but oh well, just what I need

Revan 08-05-2004 12:06 PM

Ill deal with each of these individually ;)

Quote:

Originally Posted by deathemperor
- Synthesis

This could very easily be doable, but first you have to explain it to me more thoroughly.
I have played FFIX so Im aware what a Synth shop IS, but not how THIS would work.
Currently the Itemshop can contain as many categories of weapons as you want, so carrying more than one weapon to synth wouldnt be a problem. Then again both those weapons would be usable in battle unless the admin set them to "Non-battle Items".
However, I could easily integrate special "Synth Items" into a store where you could buy items to use with Synth shop....

So tell me, how does it really work?
Quote:

Originally Posted by deathemperor
- Spells Shop

Um if your talking about buying White Magic and Black Magic, thats already in the Itemshop. (Then again you can only carry as many spells as the admin generates categories for.)
If you mean you can buy all of the White Magic and Black Magic spells and use them all, this wouldnt be hard at all, BUT. It would clutter up the battle arena, as it had to list all your spells when you were to make an action.
And no, I dont know the javascript to ave it popup in a menu, so it would HAVE to become a LOOOOONG list.
Quote:

Originally Posted by deathemperor
- Ability to fight with bots

Kinda like a Monster Arena, yea?
I believe I already said that thats coming once a more bug-free version is released on wBB ;)
Quote:

Originally Posted by deathemperor
- Level up and gain SP (Skill points) and add it as you like but not automatically added (A Sphere Grid like FFX will be extremely great, where by you can earn points or learn skill)

I think this would be hard... I seriously dont know how to make a Sphere Grid, as it would probably have to be integrated with Flash, which I know jack about.
This skill point stuff, I could probably do.
...yeah I got an image in my head how this would look and work....
Quote:

Originally Posted by deathemperor
- A Job Section to pick job with level requirement (this was a great feature of Bitsys' RPG)

Ive already done something very similar for an addon for my own boards, so it should probs work, but Im very unsure about stat altering according to what Job you choose...
Probably something similar like the class system itself, with their "modifiers"....
Quote:

Originally Posted by deathemperor
- Element, Race and Alignment effects (like Fire does less damage on Ice but more on Earth...).

Already native in the rpg mate ;)
All the elements have weaknesses and strengths. These weaknesses are settable in the ACP.
Quote:

Originally Posted by deathemperor
- Status effects like poison/cursed/darkness/blind....affected by element or spell casting.

This has already been pondered on by me before I knew Inferno had it, and it should probs be doable.
Quote:

Originally Posted by deathemperor
- The RPG world is useless, don't do it

Good cos no way in unholy fook am I pissing about with php and flash together ;)
Quote:

Originally Posted by deathemperor
- and the last: don't let the database go huge.

Haha well I dont think it will be too huge.
The installer with all of the CURRENT dbase coding is about 58 kb.

Now. I know I said "I got a general idea" and "I think it is doable", but PLEASE dont go thinking "Ok its gonna be in there, period".
Im not a master coder, so theres always a risk that summit of this will just not work.

And also, SHOULD I be able to pull all of this off, Im very unsure about the flexibility like Admin adding new jobs and stuff...
Meh I gotta finish modding my forums, then finishing off the current rpg files to get released before I attempt any of this anyways ;)

deathemperor 08-05-2004 03:39 PM

Synthesis: buy items to upgrade your weapon, an weapon can only be upgraded by specific items to add str/def/hp/mp or even skills

spell: of course the ACP has the ability to limit spells that can be brought along in battle

I'm impressed with things you said you've done. What I like best from Bitsys' is everything is under control in the ACP so if you can then just make them editable for every little thing like exp gain per lvl,....

As I've said, without these I won't use it, gonna install a similar better one...

hope all these features will be there.

good luck

Revan 08-05-2004 04:02 PM

So then I really dont ahve to do anything about the spell?
Cos as of now the admin can add categories for items, and choose if they are battle items or just there for showoff.
Categories for items are:
Non-battle
Onehanded weapon
Twohanded weapon
Armor
Spells
+Atk
+Def
+Atk +Def

And you can only bring as many spells into battle as there are White/Black magic categories.

EXP Gain per level?
This doesnt make sense. You mean exp gain per post/per win/etc
thats already native as well.

And by this "Job" stuff, do you mean like "Ex-Soldier", "Mercenary" and "White Mage" etc?
Cos if you do then thats already in there, called "Classes", and there are 32 default Classes to choose from.

deathemperor 08-06-2004 05:13 AM

I meant you can only have in your inventory a specified number of spells (the number is setable via ACP), and spells are required to have: Dark/White/Black... spell (since you've played FF I belive you can make it good ), some spell only cast on player status and some spells are useable by some class only. I can understand it's easy done with that categories for items.

I did mean EXP gain per level, I knew you have 'EXP gain per win/post' (please let admin have an options to disable/enable it), but you know, the leveling system it cannot be: you gain 100EXP and you level up, it's something like 100EXP at the first level, 200EXP at level 2 and so on....you need to raise the percent of EXP needing to level up. That's how a RPG game is as you may know.

The Job stuff, right. it's what you said, but more details: a job require a level, a job has some unique and common skills, and a 'job tree' like class 1: Witch, class 2: Spell Caster, class 3: Magician, class 4: Wizard....

well that's it. If you need ideas, I can bring you all as I'm a RPG gamer ^^

Revan 08-06-2004 11:29 AM

Quote:

Originally Posted by deathemperor
I meant you can only have in your inventory a specified number of spells (the number is setable via ACP), and spells are required to have: Dark/White/Black... spell (since you've played FF I belive you can make it good ), some spell only cast on player status and some spells are useable by some class only. I can understand it's easy done with that categories for items.

Yeah well then I wont do anything about the spells.
As the admin can generate as many categories as he wants, and have the items in the categories be anything from the list above.
And about the class usage, this is already also native whithin the RPG, BUT it requires admin configuration.
There are such a thing as "Battle Type". Default is "Generic" for all, this means that everybody can use everything.
You can add such battle types at will, and move a class into the specified battle type afterwards.
After this then you can configure which battle type has access to the specified items.
Quote:

Originally Posted by deathemperor
I did mean EXP gain per level, I knew you have 'EXP gain per win/post' (please let admin have an options to disable/enable it), but you know, the leveling system it cannot be: you gain 100EXP and you level up, it's something like 100EXP at the first level, 200EXP at level 2 and so on....you need to raise the percent of EXP needing to level up. That's how a RPG game is as you may know.

Yes the admin can set the number of EXP gain per post, and theres a yes/no switch as to if it is enabled at all :)
And I believe what you say is already native as well, you can set a sort of a "Power level modifier", which controls how fast an user gain levels based on their experience.
A value between 1 and 5 is required, integers only. 2 is the recommended value for easy to gain at start but then progresses to become harder.
Quote:

Originally Posted by deathemperor
The Job stuff, right. it's what you said, but more details: a job require a level, a job has some unique and common skills, and a 'job tree' like class 1: Witch, class 2: Spell Caster, class 3: Magician, class 4: Wizard....

Hm this would require me to redesign the entire Class system methinks....
At least the user setting part of it :ermm:
Quote:

Originally Posted by deathemperor
well that's it. If you need ideas, I can bring you all as I'm a RPG gamer ^^

I am too, played close to all FF's but sure Id like some ideas. :)

Rogue Pan 08-06-2004 01:58 PM

i am Metal Gear the one doing the wbb version 3.0 will be late because a new version of wbb come out so have to do more porting

deathemperor 08-07-2004 04:40 AM

if all of those thing was there and done, everything would be ok and I'm ready to use it ^^

about the job three, if you have level requirement then it's ok you don't have to code more.
beyond that I'd like to have quest to change class, some classes require you do quests, quest like: have at least 500 posts, level 20, 10 wins (or 50% win rate) and/or 1000 point of reputations.

you know FFX, don't you ? the weapon system of FFX is unique, a sword can have at least 2 slot and up to 4 slot to add new skills (empty slots) and some have default skills. well, that's it the Synthesis shop, combining items to add to weapons, there should be a list of abilities in the Synthesis shop like: 10%-20%-30%-40% HP/MP, Darkness/Death Strike, Auto-Haste.....(I demand most of the FFX Abilities, if you can't, I can list all). this would be big for coding but yeah we do need it.

the summon section is already there right ?

By the way, how is your progress ?

TheLegendofLink 08-07-2004 05:09 AM

This will be great for my Zelda forum how long you do think we have to wait :D

- TheLegendofLink.com

Revan 08-07-2004 12:36 PM

Before I answer anything, lemme just forward a message from a female friend on MSN whos been reading this:
Quote:

Originally Posted by MSN convo
"are you paying him to do this or something? o.O
this is FREE software, it is already better then inferno. stop being such a greedy git...learn php/mysql and do it yourself!...do you think he's gonna care if ONE person out of what 10...doesnt want to download the hack b/c it doesn't have the "im greedy so gimmie gimmie featureS"

Dont shoot the messenger ;)


Quote:

Originally Posted by deathemperor
about the job three, if you have level requirement then it's ok you don't have to code more.
beyond that I'd like to have quest to change class, some classes require you do quests, quest like: have at least 500 posts, level 20, 10 wins (or 50% win rate) and/or 1000 point of reputations.

As of now theres no level requirements for jobs.
But as soon as Im done with the tuneup of these files and got the build1 of this RPG released, I will chill out abit and plot the coding of the job system.
Lets just say I got summit more than just your basic Jobs with class level ups planned.
Course the admins will be able to set what level an user gets the new level of his job, and there will be a secret, hidden class level in it that not even the admin can set ;)

Quote:

Originally Posted by deathemperor
you know FFX, don't you ? the weapon system of FFX is unique, a sword can have at least 2 slot and up to 4 slot to add new skills (empty slots) and some have default skills. well, that's it the Synthesis shop, combining items to add to weapons, there should be a list of abilities in the Synthesis shop like: 10%-20%-30%-40% HP/MP, Darkness/Death Strike, Auto-Haste.....(I demand most of the FFX Abilities, if you can't, I can list all). this would be big for coding but yeah we do need it.

Yeah Ive played and done everything in FFX. My savegame totals to 250 hours ffs ;)
plus to the HP, MP, well stats in general is very very very hard to do.
You see, the RPG calculates an user's level in a function, namely getlevel()
And if someone bought summit with stat increasing abilities, those stat gains would last for exactly the amount of time until the user updated his RPG stats, or posted a post.
If I were to do this I would have to edit the function itself.

Quote:

Originally Posted by deathemperor
the summon section is already there right ?

No its not. Thats a hack made by a friend of a friend, and I havnt gotten my hands on it yet.
Quote:

Originally Posted by deathemperor
By the way, how is your progress ?

Im about halfway done with the file fixes. After this it is the templates readded.


Build 1 ETA is 14. August.

"Why build 1?"
Cos it is the basic convert. Its not phrased, apart from the Admin redirects. It does not have any of the above ideas.
Its just a working version.
Build 2 will be the same features, only fully phrased. (first I have to learn dynamic phrases, tho ;) )
All of the above ideas will be released individually as addons, then when they are all done, Ill bring them all together info a "Gold" version.
Better to have them come slow and working than fast and buggy eh :)
Or summit like that.

deathemperor 08-08-2004 05:53 AM

Quote:

Originally Posted by MSN convo
"are you paying him to do this or something? o.O
this is FREE software, it is already better then inferno. stop being such a greedy git...learn php/mysql and do it yourself!...do you think he's gonna care if ONE person out of what 10...doesnt want to download the hack b/c it doesn't have the "im greedy so gimmie gimmie featureS"

it wasn't better than Inferno, equal is acceptable but Inferno has some very good features. I believe Zero Tolerance has used the Bitsys' RPG and some old IPB RPG as I saw Inferno took all good things from them.

Why was I asking too much ? as you see there's an Inferno out there, it's a very good RPG. then if this hack is lack of RPG things then: 1st: most users here will just give it a read and "nice hack" or something like so; 2nd: everyone will be requesting you like hell "please add it, please make it....". so why don't you add it before the release instead ? it would make you have some beautiful relax.

Ok, I've done with MySQL, but it's nothing if I know only MySQL. I'll deal with PHP absolutely, it's isn't hard but I need time, been playing games crazily.

ok, if someone said my ideas was to be SO GREEDY, fine........

Revan 08-08-2004 12:31 PM

Quote:

Originally Posted by deathemperor
Why was I asking too much ? as you see there's an Inferno out there, it's a very good RPG. then if this hack is lack of RPG things then: 1st: most users here will just give it a read and "nice hack" or something like so; 2nd: everyone will be requesting you like hell "please add it, please make it....". so why don't you add it before the release instead ? it would make you have some beautiful relax.

Yeah but Id much rather just get the majors out, then put in the post "Next features:" or summit like that.
If I delay the release until its all done it could be fook knows how long till, as I have no idea how many bugs there will be during the making.
School starts in less than 2 weeks, and with these new features I have to dabble in stuff I really havnt been into before.

Wanna hear the list of things I have to do now in the future:
- Site content
- Forums in the opening
- Final steps up to this release
- Managing the release and any possible bugs/errors users may report
- School
- Learning dynamic phrases (never ever touched phrases before)
- Almost recoding the entire class system in the rpg
- Finishing up the addon I already started for my own forums
- [insert all the other requests in this thread]
- Battling my urge to play FFX-2

You understand why I want to split things up in smaller portions so I can do a little of everything?
If this doesnt suit you or you not wanting to wait for addons to it so its free and as good as your precious Inferno, then go pay $10? :p
Not trying to sound like an asshat, but the point being that "everything comes to ye who waits". ;)

Dark Dragon 08-14-2004 06:44 PM

Quote:

Originally Posted by Revan

Build 1 ETA is 14. August.

Is this hack supposed to come out today or is it being delayed?

Link14716 08-14-2004 07:31 PM

Mind posting some screens? :)

Revan 08-15-2004 12:38 AM

Quote:

Originally Posted by Dark Dragon
Is this hack supposed to come out today or is it being delayed?

Well it WAS gonna be released that day, but then again some problems came up:
* I was gonna tweak the templates to make them easier to view, but then;
* I opened my forums to act as a "live demo", but the server moved and its backup of the SQL corrupted my database, deleting 40 of my tables. Anything below rpg_rpg_classf is gone. Forever, I dont know.

With this not only vanished my spare time for the next o say 1-2 weeks, but all the templates for this hack.
I dont have to redo them, I got the XML file, but Id still have to re-tweak them.


About the screenshots - I could take some snapshots from my localhost installation, but this will have to be tomorrow as its 4 am here now


An you people better pray the host can restore the sql fully, or you wont like my attitude on here tomorrow :angry:
;)

deathemperor 08-15-2004 04:51 AM

I am truly surprised that you could miss the sql that easily, you should have done the hack in your localhost. I still wonder why could you risk your files that way. I always do my changes in localhost and backup them everytime I'm done with something, for safety.

Revan 08-15-2004 10:15 AM

All the RPG templates ARE on the localhost, didnt I say that?
Anyways I meant it.
Its just that I think I made some modifications to the templates on the live forum, but I cant remember what they were.
Its not like I wouldnt ever backup I had plans to make weekly backups, but it didnt stay up for a week now did it :p
BTW my localhost installation is a broken vB3.0.0, not the "real" 3.0.3
Now that I hav tae start with clean dbase I might as well use the 3.0.3 for the localhost as well.

So now I got this to do:
* Reinstall vB3
* Readd all the forums and team (fortunately there was like 2 registered users beyond the admin team XD )
* Go though 50+ hacks to find database/template changes
* Finish off the templates

deathemperor 08-16-2004 03:47 AM

so the earliest release day would be 1-2 weeks later ?
if yes that sounds too long. can you have a list of features that it will have for that release ?

Revan 08-16-2004 09:40 AM

1 Attachment(s)
Theres the list of features.

As for a new ETA - 18th August.
Like the prev one, subject to change should problems/distractions occur.

deathemperor 08-17-2004 04:59 AM

that's a cool feature list, but I didn't see the Itemshop supports spell, it's for later version or something I missed ?

Revan 08-17-2004 08:01 AM

The Itemshop can support any items that you can create in the ACP, which is:
- Non-battle Items (these have no effect and would be only to waste your users money)
- One-handed weapons
- Two-Handed weapons
- Shields
- Armour
- Potions
- Spells
- + to Atk and Def
- + to Atk
- + to Def

deathemperor 08-17-2004 12:13 PM

thanks for the answer, with the summon, Synthesis and fighting bots which would be added on soon it's equal to RPG Inferno. your hack's gonna rules Revan.


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  • (1)printthread
  • (40)printthreadbit
  • (1)spacer_close
  • (1)spacer_open 

Phrase Groups Available:
  • global
  • postbit
  • showthread
Included Files:
  • ./printthread.php
  • ./global.php
  • ./includes/init.php
  • ./includes/class_core.php
  • ./includes/config.php
  • ./includes/functions.php
  • ./includes/class_hook.php
  • ./includes/modsystem_functions.php
  • ./includes/class_bbcode_alt.php
  • ./includes/class_bbcode.php
  • ./includes/functions_bigthree.php 

Hooks Called:
  • init_startup
  • init_startup_session_setup_start
  • init_startup_session_setup_complete
  • cache_permissions
  • fetch_threadinfo_query
  • fetch_threadinfo
  • fetch_foruminfo
  • style_fetch
  • cache_templates
  • global_start
  • parse_templates
  • global_setup_complete
  • printthread_start
  • pagenav_page
  • pagenav_complete
  • bbcode_fetch_tags
  • bbcode_create
  • bbcode_parse_start
  • bbcode_parse_complete_precache
  • bbcode_parse_complete
  • printthread_post
  • printthread_complete