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vbProArcade Beta 2
vbProArcade Beta 2
1/5/03: Beta 2 released 9/12/02: Beta 1.03 zip updated to include safe mode fix 9/3/02: Beta 1.03 released -- small bug fixes, see below 9/1/02: Beta 1 of vbProArcade has been posted. Please see below for installation instructions. Background Information vbProArcade is a fully-customizable Flash arcade add-on for vBulletin, complete with game-by-game scoreboards, forum integration, a "champions" system, statistics, and more. This is an extensive hack that is still in BETA form, and I don't recommend installing it if you are not willing to work through potential issues and future updates/upgrades! I am working on making the installation instructions as easy as possible, but it will probably be some time before it is perfect. Watch this post for updates as they happen, and check out screenshots from the list below. If you would like to see the hack in action, you may visit my Shadows of Namek forums. You will need to register to play, but you can view the scoreboards and the arcade itself as a guest. Credits This hack materialized thanks to work and help from a number of people and forums. Here they are:
So far, there are FIVE GAMES that work correctly with this hack. They are: Breakout Pacman Snake Space Invaders Tetris All five .SWF files are included in the release archive. There is now a Flash Games Development Thread for the purpose of modifying existing games to work with vbProArcade, or for creating new games to be compatible with vbProArcade. If you have a game that you wish to see modified but don't know how, post the .FLA source in that thread and hopefully somebody can assist you. Installation Instructions Download the file attached to this post, unzip it and familiarize yourself with the contents BEFORE doing anything. There are TWO separate files worth reading, the Documentation and the Installation Instructions. I recommend that you read both BEFORE doing anything else. Once you have done this, the instructions to be followed are contained in vbproarcade-install.txt. Follow them as precisely as possible. If you encounter an error somewhere, it is likely that you missed a step or made a small error. Please double-check your work BEFORE posting about problems here. And it cannot be said enough: read that file before you do anything, and if you are unsure of something, please post your question(s) before attempting to install the hack. Problems and Fixes/Workarounds (as of 1/5)
Here is the list of stuff that I know does not work. I will be working towards correcting these bugs BEFORE adding new features for the next release.
Here is the list of posts from this thread that contain screen shots for the new version. Check them out!
This is the stuff that is in progress for future release:
All donations received go directly back into supporting my websites and my design activities. You may click here to donate via Paypal. Note that donations are by no means required, and not donating does not mean you won't get support for the hack. Last but not least, thanks for checking this out! |
<i>NOTE: I apologize for the huge screenshots, but I left them full-size for clarity's sake, especially for some of the more detailed ones. If your browser re-sizes image to fit the screen, make sure you maximize them to read everything well. Look at the highlighted sections for points of interest...</i>
This is the main page of the Arcade (so far). Beta 1.03 Text: Planned improvements so far include scoreboard icons/links, admin-selectable "king" icons, and a seamless integration with vbStats to provide meaningful arcade statistics. UPDATED FOR BETA 2: Features added: - mini-scoreboards for each game - admin-selectable icons - tool-tips all over the place, revealing even more info - and more! |
This is the in-game screen. Nothing too special here, just links to the related scoreboards. The only improvement I can think of so far is allowing the admin to select whether or not the game icon appears here (basically it's just a template thing).
UPDATED FOR BETA 2! |
This screen is displayed to the user when a game ends. It gives their score's ranking among all scores for that particular game, and allows them to enter a comment if desired. After adding a comment, they are taken to the scoreboard for that particular game.
A planned improvement is to take the user directly to whichever page of the scoreboard their score landed in (or better yet, allowing the admin to specify whether they go there or to the top of the scoreboard). UPDATED FOR BETA 2! New in Beta 2 is the Game Duration, which is a Tool Tip when the user hovers the mouse over the Date field. Also new is a bunch of behind-the-scenes security stuff. |
This is the scoreboard. Note that on my site, I do *not* use the alternating background colors BUT the admin can change this in the vbProArcade control panel.
UPDATED FOR BETA 2! New in Beta 2 are the various Tool Tips all over the place that give the user a bit more information, as well as links to the User Scoreboard and User Detail pages for each user (see the magnifying glasses on the right of the screen). |
Here is what I call the "Top Score Board" which shows only each user's highest score, and displays a few quick statistics about the game. This is really more meaningful than the scoreboard, since it lets you figure out exactly where you fall among all players.
UPDATED FOR BETA 2! Everything new here is basically the same as what you will find in the scoreboard. |
This is the game modification screen in the vbProArcade Admin Panel. The admin can select a game icon and a king icon, as well as change the security features of the game (score var and hash offset) and a few other things.
This screen has been simplified since Beta 1. UPDATED FOR BETA 2! |
The "Who's Online" display for vbProArcade automatically determines which games are installed and which game a user is playing. There is no need to modify online.php further when new games are installed -- everything is automatic.
Planned improvements include displaying "Viewing Arcade" and "Viewing such-and-such Scoreboard" (this is already done on my test site). |
Current features I'm working on adding:
- Admin-selectable Scoreboard icons - Admin-selectable "King" icons - "Champions" System, allowing users to show as "Champion of such-and-such" at various places in the forums - vbProArcade/vbStats integration - vbProArcade Mini-Stats (for the arcade main page) - Admin "Scoreboard Browser/Editor" And more to come. Thanks for reading! |
Nice. :) Keep up the good work.
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real nice. wtg
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wow this is insane man, props!
im estatic!!! :):) the screens made me horny!! haha |
Wow, this sounds awesome. Cant wait to try it out :)
:banana: |
Very nice work, keep it up :thumbsup:
Edit: I just tested this out, its amazing, nice work. |
This is all fine and dandy, and you have just made a lot of people happy, in more ways than one lol but wouldn't it have been smart to post this in General Hacking Discussion until the code was puplicly released? Just a thought.
:banana: |
futureal, you really did it!
Wow, your hack look hot. :banana: Curious, how many games you plan to add? Is it easy to add new games? I look at your screenshot, it seem show low queries with ranking system. How many queries ranking system make? Edit: [offtopic]Excuse my sloppy english :p It s not my first language after all..[/offtopic] |
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He does have an online "beta" for us :)
http://www.shadowsofnamek.com/forums/proarcade.php or something :) |
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As a side note, we have modified the original Tetris game to include music, sped up the line-removal and made a few other minor edits. Quote:
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Can't see "any" differences to John's arcade hack. Same layout, same features, complete rip. Just free, :D
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You can't really judge til you see the coding.
I think your out of line calling it a complete rip. |
Actually, I have John's hack (which is great) and this one may look superficially similar, but there are some differences. And futureal can only rip it if he got hold of a copy in the first place. Did you base this on John's hack at all? The games look the same - are the SWF files the same ones for John's hack? Are the database tables the same? Just asking to know if the 2 hacks are compatible at all...
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futureal, it looks like a winner, so far. I'm impressed. Looking forward to this. ;)
By the way, the "donation" check is in the mail. :p |
Wow, looks awesome - greatwork!
Can't wait to try this out! :) |
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I have never seen any of John's code outside of the vbTetris hack he released. I based mine on that code, but ended up rewriting most of it. NexDog, you'll also notice that the layout of these two hacks is completely different. You'll also find that mine uses about 1/10th as many queries. |
True, the layout doesn't look at all a like...
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Interesting...I'm not all that big into flash games, but does anyone know if there a such thing as multiplayer flash games? One that two or more members can compete in?
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=D futureal, thanks for answer my QQ. I think there are at least two links to great games (.fla) at Johns thread or maybe Erwin's thread. In any case, yours look great! Good luck with your hack.
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nice...thi will be a fun one :) great work, really looking forward to it...
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At this point in time, I think that PHP/MySQL or Java are better options for multiplayer real-time gaming. In fact, we are testing a vB port of an old-school BBS game as I speak (hint hint -- totally unrelated to this hack, though...) |
You promissed me that you will give me the code and let me see what I can add before you release it! :(
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Absolutly amazing futureal, very nice! Can't wait to try this. ;)
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Looks great so far.
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I would love to have a multi-player chess game actually... I've looked at some java applets... if only I had more time... |
Yea, multiplayer games integrated with vB is definitely the "holy grail" for me. Unfortunately running a fully operation server isn't in the (financial) cards right now, but there are other options.
A PHP/MySQL-based real-time chess game would be a distinct possibility, actually. Aside from initiating the sessions correctly and making sure that two users are playing each other and only each other, the game logic itself would not be difficult at all. In fact, I bet I could make it. But I shall limit myself to one thing at a time. Maybe once this hack is done, I will set to work on that. And once that code is laid down, it would open the door for many other games of that nature: Chess, Checkers, Battleship, etc. Good idea! |
Just what I have been waiting on.
My user keep saying when are we getting more games that rank ? I keep saying soon. they are getting tired of just tetris . When do you project this project to be done and what other games are you adding to it that rank or have a leaderboard ? |
looks great !
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Link discussing it here: http://216.40.225.55/forums/showthre...ighlight=chess I don't run vBPortal anymore... I had a look at it to see if I can port it over to vB, but it's complicated. :) I've attached the vBPortal version here - see if you can do anything with it. ;) |
Yea, guess I was out of order and I apologize. It would be nice to see what this looks like on a standard install though. Anything that cuts down on queries is a good thing too. :)
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