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-   -   Major Additions - [DBTech] Forumon RPG v1 (vB4) [AJAX] (https://vborg.vbsupport.ru/showthread.php?t=252869)

DragonByte Tech 10-29-2010 10:00 PM

[DBTech] Forumon RPG v1 (vB4) [AJAX]
 
1 Attachment(s)
Forumon RPG: What is it?

DragonByte Technologies is proud to present Forumon v1.0.0, the most professional, innovative and feature-rich forum RPG mod to date.

Forumon RPG aims to bring your board alive with a fully featured RPG mod that'll let you stage monster fights against a powerful and cunning AI.

Why Forumon RPG?
The modification has the most advanced battle system seen in a mod of this kind to date, and it provides a great incentive for people to return to your board.
AJAX-powered battles means non-stop action as your members fight for the lives of their pet monsters.

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If you like this mod please hit the https://vborg.vbsupport.ru/external/2015/08/1.png button to the right ---->

Please remember to click the, https://vborg.vbsupport.ru/external/2015/08/2.png button to the right if you installed the mod ---->

What does 'Marking As Installed' do ?

* It helps you to stay on top of updates - members who have installed modifications will be notified by us whenever new updates are available.

*
For security issues - vbulletin.org will contact all members who have installed a modification whenever a security issue is brought to their attention.

* Marking a modification as installed also helps us know how many people are using our work, giving us extra incentive to provide more features and new modifications.

We appreciate the support!
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Differences between Pro and Lite

Priority support & Product Demos available at: http://www.dragonbyte-tech.com/forumon.php

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Lite Feature List:

Advanced Battle System: A battle system more advanced than any ever before seen on a forum RPG. Incorporating tactical elements such as movement distance and Action Points, as well as a vast array of different attacks, including ideal ranges, ineffective ranges and different Action Point costs, as well as Focus/Stamina costs and boosts from other stats.

Monster Breeding: A breeding system which allows players to choose their own monsters, from feet up to head, including a choice of any hex colour for each part! Basic breeding allows players to safely create above average monsters.

Super Fine Control: Fine tune the EXP players get with our variety of user-friendly options which do not sacrifice depth. Create many areas for players to do battle in, and create the exact monsters you wish them to face.

Gotta Catch em All: Players are able to capture monsters and use them in battle, or use them to breed super powerful combination monsters!

Items: Provide your monsters with a boost to their stats with usable items that can be dropped from enemy monsters.


Extra Pro Features:
Special Monster Breeding: Use special breeding to create potentially incredible specimens, but resulting in the death of both parents!

Unlimited Possibilities: A monster combination system so in depth that with the addon pack installed it gives over HALF A GOOGOL of potential combinations & colours.

Configurable Monster Roster Size: Control just how many monsters a player can have in their roster via the settings.

Mass Add Enemies: Allows you to quickly create a large number of enemies to spawn in a certain area of your choosing.

Import / Export Data: Created an awesome game you want to give to a friend, or sell for money? With the Import / Export feature, sharing your game is easier than ever.

Complete Feature List
  • Front-End
    • General
      • Dynamic context menu offering you menu choices
      • List of your monster stables
    • Profile
      • List of monsters
      • Choose active monster
      • Choose your starter monster
      • Breed your monsters
        • Requires 2 monsters you're not using as your active monster
        • Create new, more powerful monsters from breeding
    • Healer
      • Heals your monster stables to full health
    • World Map
      • Modern map point selection or list-based view
      • Choose an area to visit
      • Areas
        • Hunt for enemies
          • Modern AJAX-based battle system
          • Detailed information about all your available battle actions
          • Grid-based combat
          • Combat log
          • Advanced AI
  • AdminCP
    • General
      • Separated from vBulletin AdminCP in order to facilitate non-admins as RPG Game Masters.
      • Fully permission based
    • Main Settings
      • Control all settings
      • Repair Cache
    • Users
      • Search for, edit and delete player's monsters
    • Difficulty Settings
      • Create, edit and delete various types of difficulty settings to fine-tune the EXP rewards from enemy monsters.
    • Moves
      • Create, edit and delete various moves, each with fine-tuned cost and damage done.
    • Species
      • Create, edit and delete various species of monsters, allowing great control over their development.
    • Items
      • Create, edit and delete various items, and add them to monsters' loot tables.
    • Enemies
      • Create, edit and delete various enemy monsters, and place them in your created areas.
    • Starter Monsters
      • Create, edit and delete specific monsters that your members can choose from at the start of their journey in Forumon RPG.
    • Map Legends
      • Create, edit and delete map legend icons that'll be displayed on the World Map.
    • Areas
      • Create, edit and delete various areas where you can put monsters that players can hunt for.

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This mod displays a copyright notification in the footer of pages generated by this mod which includes:
  • 1 Link to DragonByte Technologies homepage
  • 1 Link to Product Description page of this modification

x9751 10-30-2010 03:15 AM

I like it installed on 4.0.8 and the admin pages is kinda... wrong... its all white with links..

Hornstar 10-30-2010 07:31 AM

Something which I am keeping a close eye on :)

Tri@de 10-30-2010 09:58 AM

In installation notes is written:

4. Import the forumon-export.xml file from the "XML" folder at forumonadmin.php -> Import / Export- > Import.

no xml file found in zip.

I don't even find the import/export feature

DragonByte Tech 10-30-2010 10:09 AM

Quote:

Originally Posted by x9751 (Post 2115929)
I like it installed on 4.0.8 and the admin pages is kinda... wrong... its all white with links..

I don't have a 4.0.8 installation to work with at this point in time but that sounds incredibly odd regardless...
Can you show a screenshot?

Quote:

Originally Posted by Tri@de (Post 2115987)
In installation notes is written:


4. Import the forumon-export.xml file from the "XML" folder at forumonadmin.php -> Import / Export- > Import.

no xml file found in zip.

I don't even find the import/export feature

Whoops, that was copy/pasted from the Pro readme.txt file, my bad :)


Fillip

Hall of Famer 10-30-2010 11:07 AM

This is perfect for a pokemon system, thank you so so much! XD

DragonByte Tech 10-30-2010 12:51 PM

A bug in the installer will have prevented the modification from functioning correctly.

If you receive the following error:
---
MySQL Error : Unknown column 'parts' in 'field list'
---
when creating a new "Starter Monster", please re-download all files, re-upload them to the webserver, then run the following script:
forumonadmin.php?do=finalise&version=103

It will not produce any output, but it will finish instantly so you are safe to close the page once you see the footer of the page.

Sorry for the inconvenience,
Fillip

x9751 10-30-2010 06:23 PM

1 Attachment(s)
Quote:

Originally Posted by DragonByte Tech (Post 2115990)
I don't have a 4.0.8 installation to work with at this point in time but that sounds incredibly odd regardless...
Can you show a screenshot?

here you go

DragonByte Tech 10-30-2010 06:31 PM

Have you or vBulletin 4.0.8 made any alterations to the default AdminCP style? Or the /cpstyles/ folder in general? Like moving it, etc.

Fillip

x9751 10-30-2010 07:35 PM

No I am using a custom Admin style... Its also not in the AdminCP folder so i didn't know it was pulling stuff from it..

argothiusz 10-30-2010 08:05 PM

Try to check out the demo on your forum but see lots of broken images.

DragonByte Tech 10-30-2010 09:39 PM

Quote:

Originally Posted by x9751 (Post 2116145)
No I am using a custom Admin style... Its also not in the AdminCP folder so i didn't know it was pulling stuff from it..

Aha I see, yeah it is using your AdminCP style because hey, it's meant to look like the AdminCP :p

If you place a copy of your style inside the /cpstyles/ folder, that should sort it for you :)

Quote:

Originally Posted by argothiusz (Post 2116154)
Try to check out the demo on your forum but see lots of broken images.

That's just because we haven't uploaded new area backgrounds since we've been testing all previous betas and alphas, nothing to worry about :)


Fillip

Trip3151 10-30-2010 10:06 PM

Love your mods :) thanks for this though I pray to the gods you will release an arcade mod !

Thanks for your hard work

x9751 10-30-2010 10:14 PM

Quote:

Originally Posted by DragonByte Tech (Post 2116172)
Aha I see, yeah it is using your AdminCP style because hey, it's meant to look like the AdminCP :p

If you place a copy of your style inside the /cpstyles/ folder, that should sort it for you :)

No what i meant was your file for the admin page forum forumonadmin.php is not in the admin page... My default admin style is is the default style but i myself am set to another style..

edit: nvm i just changed myself to the Admin default and for some reason it is all white... sorry now i just gotta find out where my default admin style went to :P

Edit Edit: I looked at it and it is trying to pull CSS from a CPstyle called lightblue?

DragonByte Tech 10-31-2010 03:38 PM

Just ensure the folder path is correct and valid, that's about all I can tell you :)

By default, it works fine.


Fillip

DAMINK 11-01-2010 04:07 AM

I cant seem to add species. Everything else seems to work however the species fails after saying it was successful.

DragonByte Tech 11-01-2010 04:15 AM

Quote:

Originally Posted by DAMINK (Post 2116621)
I cant seem to add species. Everything else seems to work however the species fails after saying it was successful.

I've identified the problem that's causing that, there will be a hotfix over the next day or so.

For now, you can work around it by clicking Repair Cache in the top-most menu block and it will show you the species you have added.

Once you've done that, editing the species you've created will also cause any new "invisible species" to show up.

Sorry for the inconvenience :(


Fillip

DAMINK 11-01-2010 04:52 AM

Yea i worked that out actually.
Now i can do everything. But when i do add species and repair Cache and try access game page i get a white page only?

*edit

Also there is this error when trying to edit admin notes...

Code:

Fatal error: Access to undeclared static property: FORUMON_CACHE::$cache in /home/ftwforum/public_html/forumonadmin.php on line 108

DragonByte Tech 11-02-2010 02:01 AM

Hotfixes:

* Breeding will now work correctly
* Adding a new species will now also show the newly added species in the Manage Species interface.
* Adding a new enemy directly to an area will no longer produce an error message.
* Minor changes to accomodate vBulletin 3 version
* Admin Notes can now be edited as intended

Re-download, re-upload and re-import the product XML file.

Fillip

DAMINK 11-02-2010 06:30 AM

I will be persisting with this mod.
I love the direction its going in.
Thanks DragonByte Tech.

Blooded 11-02-2010 11:30 AM

Tagged for now.Thanks a lot btw :)

Hall of Famer 11-06-2010 10:36 PM

umm dude can you possibly add elements system such as fire/ice/thunder?

DragonByte Tech 11-06-2010 10:57 PM

Quote:

Originally Posted by Hall of Famer (Post 2118841)
umm dude can you possibly add elements system such as fire/ice/thunder?

There are plans for a very detailed elements system in a future version, however it is likely to be a pro feature.

Iain

wampforum 11-10-2010 09:06 AM

are there only 2 monsters you can use parts from? I can only find dragon and golem!! same with items only found one, should there be more?

Hall of Famer 11-11-2010 09:38 AM

Quote:

Originally Posted by DragonByte Tech (Post 2118844)
There are plans for a very detailed elements system in a future version, however it is likely to be a pro feature.

Iain

Sounds cool to me, if you include an evolution system then I'd sure be considering buying it at a comfortable price.

DragonByte Tech 11-11-2010 01:36 PM

Quote:

Originally Posted by wampforum (Post 2120142)
are there only 2 monsters you can use parts from? I can only find dragon and golem!! same with items only found one, should there be more?

Only 3 with the lite version (2 starters and one combo) Pro version has 4 starters & 6 combos, and there is an optional addon pack available which adds anothe 4 starters and 6 combos.


Quote:

Originally Posted by Hall of Famer (Post 2120501)
Sounds cool to me, if you include an evolution system then I'd sure be considering buying it at a comfortable price.

There is already an evolution system of sorts in place. Every combination of 2 different monsters, when bred, have a chance of created an evolved (combo) monster, which is a all new body and uses parts from either parents and can result in some pretty awesome creations =).

We felt the breeding system was the best way to implement evolutions, since otherwise evolutions would be weak compared with newly bred monsters =)

Iain

FallenMemory 11-12-2010 02:13 AM

This is an amazing mod that you should be really proud of. :3 But I have a quick question, can we change the images (the world map and the other images?)

Hall of Famer 11-12-2010 06:41 AM

Quote:

Originally Posted by DragonByte Tech (Post 2120544)
There is already an evolution system of sorts in place. Every combination of 2 different monsters, when bred, have a chance of created an evolved (combo) monster, which is a all new body and uses parts from either parents and can result in some pretty awesome creations =).

We felt the breeding system was the best way to implement evolutions, since otherwise evolutions would be weak compared with newly bred monsters =)

Iain

Well I was talking about enhanced evolution system such as evolution through items, trade, learning certain moves etc.

DragonByte Tech 11-12-2010 01:04 PM

Quote:

Originally Posted by FallenMemory (Post 2120784)
This is an amazing mod that you should be really proud of. :3 But I have a quick question, can we change the images (the world map and the other images?)

Changing World Map / battleground images is fine, but changing the monster images is strongly not recommended due to the fact that they have been specifically crafted to fit together - it's a daunting task, but if you feel your graphics designer is up for it then by all means :)


Fillip

lordtopcat 11-12-2010 10:52 PM

The best RPG system for any forum software to date was ADR for phpBB. That system was so advanced it was awesome.

From the looks of things, this could be the next best thing. I'll be keeping a close eye on it :) Especially when quests and NPC's come into the mix.

DragonByte Tech 11-13-2010 11:22 AM

Quote:

Originally Posted by Hall of Famer (Post 2120839)
Well I was talking about enhanced evolution system such as evolution through items, trade, learning certain moves etc.

Something like this would likely be very awkward to implement in the current system which is not designed around editing current monsters. In addition it would require significantly more in the way of artwork (which is expensive :P).

Essentially if we went down that route we would have to scrap the ability for people to choose and customise individual body parts and just force them to have pre-created monsters like in pokemon, which isn't really a route we want to go down (customisation and users feeling like the pet "belongs" to them are two of our bigger goals)

Iain

FallenMemory 11-13-2010 07:23 PM

Now I am having a problem with the world map. My designer edited it and all and it is a JPEG and roughly the same size. I uploaded it to my server with the same name as the original (Deleted the original of course) and now it won't show up in the Control Panel. Do you know why?

DragonByte Tech 11-14-2010 02:25 PM

I'm afraid I don't - try right clicking the image in the control panel -> view image, see what the page says then.

Fillip

wampforum 11-26-2010 10:00 AM

on the battle screen im having trouble with the info box that comes up when you hover over the commands - the info appears but wont disappear or move and its hard to select the commands as this box is over the radio buttons - if i scroll down it follows down too

also how long does breeding take? I had 2 monsters been breeding for over a week now!

DragonByte Tech 11-28-2010 03:53 PM

v1.0.4 has been released to fix all outstanding known issues.

To upgrade, follow the normal procedure when updating a product.

- DragonByte Tech Development Team

DragonByte Tech 11-28-2010 03:54 PM

Quote:

Originally Posted by wampforum (Post 2125918)
on the battle screen im having trouble with the info box that comes up when you hover over the commands - the info appears but wont disappear or move and its hard to select the commands as this box is over the radio buttons - if i scroll down it follows down too

It can be a bit quirky but it will eventually disappear - blame mice being too fast and browsers too slow :p

Quote:

Originally Posted by wampforum (Post 2125918)
also how long does breeding take? I had 2 monsters been breeding for over a week now!

That's determined by your species' breeding settings :)


Fillip

lubbie 11-28-2010 05:27 PM

Very nice on. I like playing RPGs ;) Is there any way to get a TCL Mod for eggdrop that posts battles etc in an IRC Channel?

DragonByte Tech 11-28-2010 05:31 PM

I have absolutely no experience working with any of the systems you mentioned so that's unfortunately not something I'm able to add in the foreseeable future unless there's enough demand for me to learn it :(


Fillip

Kyojii 12-08-2010 01:18 AM

there should be a way to add whole monsters and ditch the idea of arms and legs. It would make adding monsters much easier.

DragonByte Tech 12-08-2010 01:09 PM

The arms and legs are a part of our future plans to add stat boosts for different body parts :)


Fillip


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