vb.org Archive

vb.org Archive (https://vborg.vbsupport.ru/index.php)
-   vBulletin 2.x Beta Releases (https://vborg.vbsupport.ru/forumdisplay.php?f=5)
-   -   vbProArcade Beta 2 (https://vborg.vbsupport.ru/showthread.php?t=42880)

saint_seiya 01-18-2003 11:32 PM

Quote:

Originally posted by SoloX


one possible reason is that they dont belong to the groups that are auth'ed to use arcade ...

How do I set the groups authorized to use the arcade?

SoloX 01-19-2003 06:12 AM

Quote:

Originally posted by saint_seiya


How do I set the groups authorized to use the arcade?


Go to your CP
Click on vbProArcade > General Options
Pull down 'Add Usergroup to Arcade'
Select the group you want to add
Scroll down until you see 'Submit Changes'
Click on it.

;-)

saint_seiya 01-19-2003 12:29 PM

Thanks :)

UPDATE: I dont have that option, I guess I have to upgrade :pirate:

SoloX 01-19-2003 06:45 PM

Quote:

Originally posted by saint_seiya
Thanks :)

UPDATE: I dont have that option, I guess I have to upgrade :pirate:

or, you can edit your proarcade.php file. Upgrading is always a good idea!

Zombie-F 01-20-2003 01:12 AM

I'm curious, is it possible to make it so that the arcade will only store a score if it makes it into the top ten? I think if a forum gets to be rather large that it is sort of a waste to store every single score in a game. Let's say it could work like this: The first ten scores are recorded, and then all new scores are checked against them. If the new score is better than a top ten score, the number 10 score could be deleted and the new score could be placed in the appropriate ranking.

I don't know much about php, and was just wondering if such a thing is possible.

EvilLS1 01-20-2003 04:00 AM

Quote:

Originally posted by Da`Nacho


I've figured out the cause... It's the $vbchamptext and $vbchampicon if you use it in the postbit templates. Any time a browser reads a thread with a champion in it, online.php sees them as 'Playing in the Arcade' because they are being served the champtext or champicon from proimage.php.

I'll just pull the variables from my postbit templates for now, but it would be cool if there was a way of fixing this. :)


The $vpachampicon is the culprit b/c it makes the call to proimage.php. $vpachamptext does not.

So here's a simple fix. Upload all of the crown images to /forum/images. Then in your postbit template, remove "$vpachampicon", but leave "$vpachamptext" in there.

Then go to your admin control panel and click "modify games".. Under each game where it says "Champion Text for whatever game", you can use html to include the crown image next to the text. ie: Breakout Champ <img src="http://yoursite.com/forums/images/icon-crown-red.gif">. The images will show up in the threads, and your online.php will still show the correct locations.

futureal 01-21-2003 07:15 AM

I will be posting a maintenence release in the next few days that will fix that problem, and a couple of other small ones (such as one SQL error that keeps popping up in a few peoples' arcades).

There will also be a fix to the security which should make it a bit more bulletproof and maybe even fix some of those problems that people have been having.

Stay tuned.

TheSonic 01-21-2003 12:22 PM

As usual: Cant wait to see the new update :D

Thanks for your support.

Valkhorn 01-21-2003 05:03 PM

I can't find an answer to this and I've looked through the 19 pages of posts (at 50 posts per page) and haven't found the answer so hopefully you guys can help?

I'm using the Beta 2 version at http://www.giveupalready.com/

And everything seems to work except when you're done playing a game. Then you get a blank screen as it tries to go to "http://proarcade.php" instead of http://www.giveupalready.com/proarcade.php"

Does anyone know how to fix this?

Help is very appreciated :)

futureal 01-22-2003 02:20 AM

Quote:

Originally posted by Valkhorn
And everything seems to work except when you're done playing a game. Then you get a blank screen as it tries to go to "http://proarcade.php" instead of http://www.giveupalready.com/proarcade.php"
First, it appears as though it is working on your site for some users. Which makes me wonder what browser you are experiencing these problems with. IE? Netscape? What version?

Another thing to check is the locations of your game files and your forums in the Admin CP (vPA Options and General Options, respectively) although if it works for some people, it means these settings are probably fine.


All times are GMT. The time now is 03:51 AM.

Powered by vBulletin® Version 3.8.12 by vBS
Copyright ©2000 - 2025, vBulletin Solutions Inc.

X vBulletin 3.8.12 by vBS Debug Information
  • Page Generation 0.06170 seconds
  • Memory Usage 1,752KB
  • Queries Executed 10 (?)
More Information
Template Usage:
  • (1)ad_footer_end
  • (1)ad_footer_start
  • (1)ad_header_end
  • (1)ad_header_logo
  • (1)ad_navbar_below
  • (5)bbcode_quote_printable
  • (1)footer
  • (1)gobutton
  • (1)header
  • (1)headinclude
  • (6)option
  • (1)pagenav
  • (1)pagenav_curpage
  • (4)pagenav_pagelink
  • (5)pagenav_pagelinkrel
  • (1)post_thanks_navbar_search
  • (1)printthread
  • (10)printthreadbit
  • (1)spacer_close
  • (1)spacer_open 

Phrase Groups Available:
  • global
  • postbit
  • showthread
Included Files:
  • ./printthread.php
  • ./global.php
  • ./includes/init.php
  • ./includes/class_core.php
  • ./includes/config.php
  • ./includes/functions.php
  • ./includes/class_hook.php
  • ./includes/modsystem_functions.php
  • ./includes/class_bbcode_alt.php
  • ./includes/class_bbcode.php
  • ./includes/functions_bigthree.php 

Hooks Called:
  • init_startup
  • init_startup_session_setup_start
  • init_startup_session_setup_complete
  • cache_permissions
  • fetch_threadinfo_query
  • fetch_threadinfo
  • fetch_foruminfo
  • style_fetch
  • cache_templates
  • global_start
  • parse_templates
  • global_setup_complete
  • printthread_start
  • pagenav_page
  • pagenav_complete
  • bbcode_fetch_tags
  • bbcode_create
  • bbcode_parse_start
  • bbcode_parse_complete_precache
  • bbcode_parse_complete
  • printthread_post
  • printthread_complete