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-   -   RPG Integration Hack /w Battle (BETA) (https://vborg.vbsupport.ru/showthread.php?t=46417)

Vivi Ornitier 02-19-2003 05:13 PM

okay i'm just curious. I haven't installed this hack yet but ummm . . . u said it's not installable if you have any of the other hacks installed. I have like half of those hacks installed already, so is it just impossible for me to install the hack now? Even if i get rid of those hacks and start over again? Also i'm on 2.2.6, any confirmation that it works on it? Any clue when the final release comes?

Bitsys 02-19-2003 05:36 PM

Quote:

Originally posted by Dribbles
I'm trying to figure out how much experience I should award users per post and for fights, etc ... just curious, when it says set how much experience a user needs before going up a level (choose number between 1-5) ... how exactly does it work? Is it the same number of experience to go up every level? (ie- level 1 -> level 2 = same amount needed as level 75 -> level 76) ... also, how much experience in points do the numbers 1 -> 5 relate to? thnx :)
The level formula is logarithmic. Therefore, the higher your level, the more experience it takes to gain another level. If you want to see the actul code, then search for the getlevel function in admin/functions.php.

Quote:

Originally posted by Darkwaltz4
and....if ur interested, maybe this could be integrated as well? or just an addon?
The add-on sounds pretty cool. I can't guarantee that I'll integrate because I need to look at the source code first.

Quote:

Originally posted by chrisz
Bitsys when I lvl up on my forum how come my HP doesnt rise???
Like geniuscrew said, did you update your stats in the user cp?

Quote:

Originally posted by Vivi Ornitier
okay i'm just curious. I haven't installed this hack yet but ummm . . . u said it's not installable if you have any of the other hacks installed. I have like half of those hacks installed already, so is it just impossible for me to install the hack now? Even if i get rid of those hacks and start over again?
If you get rid of those hacks, then you should be fine installing this hack. The reason why you can't have both installed at the same time is because they use a lot of the same variables. Just make sure that all of the hacks are removed before installing this hack.
Quote:

Originally posted by Vivi Ornitier
Also i'm on 2.2.6, any confirmation that it works on it? Any clue when the final release comes?
There have been 2 or 3 people that have reported it working fine on version 2.2.6. I myself have not tested it on 2.2.6, but I don't think you will have any problems. No date for the final release yet. There is still one bug that I am looking in to.

h4x0rtje 02-19-2003 07:09 PM

Vivi Ornitier: It works for me fine on a fresh 2.2.6 no problems ! :)

Mystic Gohan 02-19-2003 07:39 PM

I like the Esper System add-on you have. I would like very much on my forum. As I am a Final Fantasy fan :p

Darkwaltz4 02-19-2003 07:48 PM

alright--i wanna fix up a few little things, and finish adding pp potions. then ill prolly pm you all the edited files bitsys

i think for shields, itll need a 'lastmove' column for the battle table, which would record the itemtype used last battle, and 0 if it was fists or something. then u could track if a shield was cast the last move, and to act differently upon it. i definately wanna incorporate that ^_^

Bitsys 02-19-2003 07:54 PM

Quote:

Originally posted by Darkwaltz4
i think for shields, itll need a 'lastmove' column for the battle table, which would record the itemtype used last battle, and 0 if it was fists or something. then u could track if a shield was cast the last move, and to act differently upon it. i definately wanna incorporate that ^_^
Just use the winstatus column. That column isn't used until someone wins, and since you can't attack after someone has won, then it should be free for you to use for the shield status.

Darkwaltz4 02-19-2003 07:57 PM

what exactly were the 'beta tests' done? u keep mentioning passed failed things, but i dont know what you tried *shrugs*

Dribbles 02-19-2003 08:52 PM

Are the weapons working for anyone in v.63? For some reason, it's not working for me still :( Maybe it could be the Lesane store hack?

Dribbles 02-19-2003 09:09 PM

Just checked ... When I add a new item, it's not showing up in itemshop.php either :(

Bitsys 02-19-2003 11:02 PM

Quote:

Originally posted by Darkwaltz4
what exactly were the 'beta tests' done? u keep mentioning passed failed things, but i dont know what you tried *shrugs*
Are you referring to the things that I have tried but didn't actually work out?

If so, then the major one was limit breaks. The original RPG Class Hack had limit breaks for different classes. You would get a new level break after getting a new level.

The way I saw it was that these limit breaks took a certain amount of PP to execute. So, if I wanted to use "Dragon Punch" in battle, then it might cost me 300 PP, etc. These limit breaks would each do a certain enhancement, like 200% extra damage, or skip a turn, or immobilize your enemy for a turn. Basically, they were special attacks that could affect the status of the battle in a unique way. Mind you, this was when the moderators calculated damage for a battle and subtracted the HP manually. The Mods also did the coin flipping and sometimes the narration.

When I originally set out to do the RPG hack, I was very intent on having PP and limit breaks. However, I looked at the code and it did not seem feasible for several reasons:
  • Each class had 5 limit breaks. Approx. 30 classes * 5 limit breaks = 150 different limit breaks, which is quite a few.
  • Each limit break would have to have one or more special pre-designed abilities that could affect the battle. They would also have to take away a set amount of PP.
  • There would have to be a system for gaining a level break. Would it just be that you automatically get it when you reach a certain level? Or should there be a training ground?
  • The database structure would have been very complicated. What happens when the admin deletes a class? Would the user lose the limit breaks associated with that class, and possibly lose all of that hard work in the training grounds?
Problems such as these caused me to push the limit breaks and PP off to the side. I tried to do part of the table structures, but gave up. I can see a way of doing it now, but it wouldn't stay true to the original Class Hack.

I am not saying that it is impossible, it would just be more difficult than a lot of the other parts of the hack. I don't think it would be as hard as the php/javascript code I put into member.php to automatically update the races/classes based on what you choose.

That is the main feature that I have tried and felt like it wasn't worth the time to implement. However, I am not discouraging you against pursuing this add-on or any other add-on. Just because I didn't feel like it was feasible, that doesn't mean you won't.

Most of the other things that I have tried and failed at were just incremental parts of the hack. Like, the original way I had battles set up was rather horrible. So I changed it and re-wrote the code. That version was pretty bad too. So I changed it again. This process went on and on until you see what it is now.



Quote:

Originally posted by Dribbles
Are the weapons working for anyone in v.63? For some reason, it's not working for me still Maybe it could be the Lesane store hack?
They work for me. I don't think it is Lesane's store hack, since that only affects the monetary system and itemshop. Check your PMs.

Quote:

Originally posted by Dribbles
Just checked ... When I add a new item, it's not showing up in itemshop.php either
Make sure you are assigning it an RPG Type in the Edit Item Types menu. Just click the checkboxes below the class types that you want to have access to that weapon.


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