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-   RPG Integration Hack (https://vborg.vbsupport.ru/forumdisplay.php?f=102)
-   -   RPG Integration Hack - Old Support Thread (https://vborg.vbsupport.ru/showthread.php?t=73868)

Deimos 08-19-2004 01:28 PM

No problemo, you've done a great job

Btw, regarding the itemtype thing, I went into the ACP area and went to Edit Item types and they're all under "Generic"
I went to the Edit Items and manually set each one to weapons, armor or accessories
oh wait, nm i see where i have to change something :P

Revan 08-19-2004 01:31 PM

Yeah dam I didnt mean Item Type I meant alter the Category and then choose Battle Type :p

Deimos 08-19-2004 01:32 PM

Heh, no problem
Gonna go test it now

Deimos 08-19-2004 01:38 PM

Seems to be working aok, cept ......
I've got a bloodsword, I struck at someone and did 4 damage, he has no armour or weapons
The same guy punches me and does 5 hit points, lol
I'm guessing it's tied to the race, class or stats?

deathemperor 08-19-2004 01:42 PM

hope the battle.php fix works since I got that problem too.

an uncached template has been found in battle.php, you should install Erwin hack for Micro status and fix it, I forgot the template name since again I'm away from my PC.

the navigation system seems to be hard for users to surfing, you should remake it, and the items you should let users by many items to their inventory (can be limited in ACP) so that they can buy many items and equip any they like and even they can gift.

Revan 08-19-2004 01:44 PM

Quote:

Originally Posted by Deimos
Seems to be working aok, cept ......
I've got a bloodsword, I struck at someone and did 4 damage, he has no armour or weapons
The same guy punches me and does 5 hit points, lol
I'm guessing it's tied to the race, class or stats?

And the Buff of the weapon ;)
Buff = The amount of Attack being added to the regular attack (RegAtk = race + class' Atk)
Whereas fists does damage calculated based on the level of the dude you punch.

Can anyone else confirm the battle/everything else working correctly?
I wanna bring this out as build2, but only if its error free :)

Deimos 08-19-2004 01:59 PM

Good job man, it's a great hack
Do we have to manually add spells?

Revan 08-19-2004 02:12 PM

Yes, you have to manually add and choose the type of spell (heal/attack) :)
Jus remember to create the category and set correct battle type ;)


@death: Remake the navigation sys? I dont understand what you mean. With the navbars its as easy as its gonna get.
You can create as many categories as you want users to be able to equip items.
Working on the cached templates now.


Well if battles are working after Im done with this I will release build2 :)

DeMiNe0 08-19-2004 02:19 PM

This is a great hack. From what i understand from the first post, this is a conversion of bitsys's RPG integration hack with alot of code cleanup and a few more features?
If so, then I would love to help you out with this project. Under my old name; VeoMorphine, i helped bitsys out alot with the old hack, and i even made the rpgcp.

Its a shame that i wont have the time in the next few days to install this hack, but once i do get the time, i will start looking over your code and shooting ideas at ya.

Good job and keep up the great work. I'll keep you informed if i run into any problems.

Revan 08-19-2004 02:33 PM

Great this sounds cool :D
After all Im adding more new ++++ to it and between that, these errors and school (translation: mom being a beeatch :p ) theres not much time left. ;)
Do ya have MSN? Easier to chat there and specially about new stuff that I wanna surprise people with ;)


On a side note, I cleaned up the battle.php and everything, so I release build2 now.
This is a cumulative fix with all the errors reported fixed, and seems to be error free.
:)


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