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-   -   vbProArcade v1.0 Flash Games Development (https://vborg.vbsupport.ru/showthread.php?t=47198)

nymyth 01-15-2003 09:09 PM

Da'Nacho put up the files, lets see what u got and see if together we cannot solve this slight problem....

Peace

Da`Nacho 01-15-2003 10:24 PM

Quote:

Originally posted by nymyth
Da'Nacho put up the files, lets see what u got and see if together we cannot solve this slight problem....

Peace

OK, here is the .fla since I've worked on it...

The appropriate frames to insert the code needed for vbProArcade seem to be 51 and 52.

Frame 51 is the 'You're out of frogs, play again?' and 52 is 'You're ready for Level 2, but I didn't make a level 2... play again?'

I realize that since it's only a 1 level game the need for saving the scores isn't very high, but I'm mainly trying to do it just for the experience of doing it, you know?

Anyway I have the following code in there before the stop(); in both frames:

PHP Code:

// set up vars to return
vpaver "100B2";
froggerscore score;
action "gameover";
game gamename;
score_loc location+"/proarcade.php";
// this needs to match the Admin CP value
// and should be between 0 and 31
hashoffset 5;
// do security shuffle to return newhash
subhash1 gamehash.substr(0hashoffset);
subhash2 gamehash.substr(hashoffset);
newhash subhash2.concat(subhash1);
// redirect back to vbProArcade
getURL (score_loc"_self""POST"); 

The game hands off to vbProArcade like it should, but it doesn't seem to be passing a score value whatsoever (vbProArcade returns to a blank scoreboard).

Any idears?

Link14716 01-15-2003 10:53 PM

Is the score variable set right in the admin CP? That could be the issue, but I doubt it.

xxxsaint 01-15-2003 11:48 PM

well guys , I have some sad news to pass on about the simon game . There is no timer at all in that game and all you have to do is get a pencil and paper , and write down the color order that is blinked to you , and click it back in. After the sequence gets really high , it doesn't matter because all you have to do is write down the last color that flashed at the end of your string of text

Example :
R Y R B B R R G R B B Y Y B R G B R R Y Y Y

so , as much as I enjoyed being able to have that game added , I've pulled it from my ranked arcade and placed it back into the ' fun arcade ' on my site. Just thought I would give you guys a heads up on that one .

Da`Nacho 01-16-2003 01:34 AM

Quote:

Originally posted by xxxsaint
well guys , I have some sad news to pass on about the simon game . There is no timer at all in that game and all you have to do is get a pencil and paper , and write down the color order that is blinked to you , and click it back in. After the sequence gets really high , it doesn't matter because all you have to do is write down the last color that flashed at the end of your string of text

Example :
R Y R B B R R G R B B Y Y B R G B R R Y Y Y

so , as much as I enjoyed being able to have that game added , I've pulled it from my ranked arcade and placed it back into the ' fun arcade ' on my site. Just thought I would give you guys a heads up on that one .

I don't understand how this is sad news, this is pretty much inherent to Simon. I agree that a timer would probably be a good idea but even then you could still write a single letter on a piece of paper in time. *shrug*

Hmm... I wonder how difficult it would be to add a timer...

[high]* Da`Nacho goes to think and play with code...[/high]

Da`Nacho 01-16-2003 01:35 AM

Quote:

Originally posted by Link14716
Is the score variable set right in the admin CP? That could be the issue, but I doubt it.
Of course, lol... ;)

Link14716 01-16-2003 01:42 AM

Yea, I figured you were smart enough to get that right if you were smart enough to edit it ion the fist place lol. ;) Just checking :)

xxxsaint 01-16-2003 02:06 AM

Quote:

Originally posted by Da`Nacho


I don't understand how this is sad news, this is pretty much inherent to Simon. I agree that a timer would probably be a good idea but even then you could still write a single letter on a piece of paper in time. *shrug*

Hmm... I wonder how difficult it would be to add a timer...

* Da`Nacho goes to think and play with code...

ok then try a string of 30 letters , paying attention to the last blinking light to make sure you write the last one down right and then go back through and click the string into the game. To say that is inherent to simon , i dont' get that , how is cheating the arcade scoreboard by this method due to a simple cheat like this ' inherent ' . It's sad news to me because I can't stand cheaters...

;)

go play with the code !!!!

futureal 01-16-2003 06:55 AM

The cheating problem inherent to Simon Says was the primary reason I never modified it along with the rest of Neave's great games. It just doesn't work well as a ranked game.

As for Hexxagon, somebody would indeed have to add a traditional point-based scoring system to make it work correctly with the arcade.

PsyBlast 01-16-2003 09:50 AM

so, no new games out yet? *sighs*


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