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-   RPG Integration Hack (https://vborg.vbsupport.ru/forumdisplay.php?f=102)
-   -   RPG Integration Hack - Old Support Thread (https://vborg.vbsupport.ru/showthread.php?t=73868)

skorzguy 10-23-2004 09:35 AM

Is there a way to make the RPG Stats more compact in postbit template? I tried doing it myself but it never worked. It would be awesome if the RPG information could scroll along the sceen just like the Arcade marquee but maybe at a slow speed.

Revan 10-23-2004 11:41 AM

You can install the User Select Postbit addon, which generates a dropdown for the rpg stats (users can choose their own postbit type).

Neal-UK 10-23-2004 04:15 PM

Quote:

Originally Posted by Revan
You can install the User Select Postbit addon, which generates a dropdown for the rpg stats (users can choose their own postbit type).

I take it your supposed to see animation with this then? If so, I don't see any.

Also, i've added a new skin to my forum and the battle arena and a few other RPG pages go a little crazy: http://www.burnleyweb.com/forum/batt...battlenumber=4

Any way around this? I don't want to have users swop skins, plus I would need to install other mods to the templates for the default skin which would take forever!

FilmoreSlim 10-23-2004 08:21 PM

Hi Revan! I signed up at Digital Toxicity and noticed in PM's, you took out the RPG info under the user profile. I'd like to know how ya did that because the red X that the $rpgclass3 is creating in the PM messages, is driving me crazy. It calls for this path "forums/images/style/classes/.gif"

Thank for your help!

Revan 10-24-2004 11:49 AM

Quote:

Originally Posted by nealparry
I take it your supposed to see animation with this then? If so, I don't see any.

Also, i've added a new skin to my forum and the battle arena and a few other RPG pages go a little crazy: http://www.burnleyweb.com/forum/batt...battlenumber=4

Any way around this? I don't want to have users swop skins, plus I would need to install other mods to the templates for the default skin which would take forever!

No, no animation. A dropdown. :lick:
And set your styles up as child/parent styles, so they inherit the rpg templates.
OR, reapply the templates file to the new skin.


Quote:

Originally Posted by FilmoreSlim
Hi Revan! I signed up at Digital Toxicity and noticed in PM's, you took out the RPG info under the user profile. I'd like to know how ya did that because the red X that the $rpgclass3 is creating in the PM messages, is driving me crazy. It calls for this path "forums/images/style/classes/.gif"

Thank for your help!

I didnt take it out, I didnt put it in!
For some reason, PMs use the postbit template, but since theres no rpg code in private.php, broken ++++ galore ;)
I plan on fixing this sometime

FilmoreSlim 10-24-2004 02:31 PM

1 Attachment(s)
Ahh thanks!! Amazing hack btw. Simply amazing :)

I have a quick question. I've added hundreds of new items, spells summons etc. Using a lot of ripped sprites from old RPGS. Anyway I've been making my own weaps, but they are way cooler than the rest. Here's a few examples:
https://vborg.vbsupport.ru/

I was wondering if you plan on making a Rare/Unique item system?

Also, how hard would it be so that when a player reaches a certain level, the class picture changes? I attached an image to explain my question better.

In the pic, the 1st post has a Character that has leveled up and become powerful, the second post, that person has a weak character.

Revan 10-24-2004 05:03 PM

Quote:

Originally Posted by FilmoreSlim
Ahh thanks!! Amazing hack btw. Simply amazing :)

I have a quick question. I've added hundreds of new items, spells summons etc. Using a lot of ripped sprites from old RPGS. Anyway I've been making my own weaps, but they are way cooler than the rest. Here's a few examples:
http://www.noskillz.net/rare.jpg

I was wondering if you plan on making a Rare/Unique item system?

Im not sure I understand what you mean... if you want items to not be spread too quickly, put a low stock...
If thats not what you meant, then please explain :)

Quote:

Originally Posted by FilmoreSlim
Also, how hard would it be so that when a player reaches a certain level, the class picture changes? I attached an image to explain my question better.

In the pic, the 1st post has a Character that has leveled up and become powerful, the second post, that person has a weak character.

class level up would require me to redesign the entire class system, and I dont have time to do this atm.

FilmoreSlim 10-24-2004 07:22 PM

Whoa, redesign the whole thing ... ouch! Heh!

Well, I already have plenty of quailty Items with either 0 or 1 stock option. I was wondering if you could have some items that would only appear in the item shop every so often. Like a %, Say 1 out of 10 times when you enter the shop a special item will be there. Or like if you've won a certain amount of battles, Unique items will open up for users in the item shop.

I suppose I'm looking for more ways to let end user have a more customized, unique character. I'm sure what I'm asking would cause you to make radical time consuming changes to the code. Stuff like that is easier said then done. ;)

Thanks for your time! It's appreciated

Seiken 10-24-2004 08:09 PM

i like the hack but the weapons/items etc.. can be a pain. Is there a recommended % for how much money should be earned and how much a item should be depending on its stat increasing?

Hits install.

Shinobi 10-25-2004 03:48 AM

not sure if this has been asked before but,

back in the vb2 version when u went to the rpgcp it had a little town pic with the little pics of the characters that were online at the time. Mine doesnt do that, is it just me, or is that something u had to leave out??


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