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-   vBulletin 4.x Add-ons (https://vborg.vbsupport.ru/forumdisplay.php?f=245)
-   -   Integration with vBulletin - Steam Connect - Sign in with your Steam Account! [RC3] (https://vborg.vbsupport.ru/showthread.php?t=266883)

Disasterpiece 09-02-2011 05:08 PM

Quote:

Originally Posted by FF|Skyrider (Post 2241146)
Small bug. When unlinking, it says:


Which is correct. But it doesn't forward (automatic) to the profile page or main forums.

Quote:

Originally Posted by FF|Skyrider (Post 2241146)
Could you add the following to this plugin?

In the AdminCP when editing a user:


Currently Steam is not being added.

Noted, will be fixed/added in the next version.

Replicators 09-02-2011 05:42 PM

Disasterpiece, i think at some point with this mod, that you should set the steam connect icon into the register template as the first item as that is probably the best place for it.

NPGamers.Net 09-05-2011 03:02 PM

Will try this mod! If it were to work 100% i would ditch the original sign up method and leave facebook/steam.

Also the suggestion above wtih

Disasterpiece 09-06-2011 10:00 AM

Thanks.

Will send an update as soon as i get time to make it :)

Skyrider 09-08-2011 05:02 AM

I attempted to install this on a different forum (outside my own) and it kept forwarding me to a blank page when I attempted to press the "login with steam" option. The API key was correctly filled in, any idea what's wrong? And yes, the API key was pointed to the right domain.

ZERO <ibis> 09-09-2011 09:23 PM

Is there any way this mod could automatically place a users steam id into a custom profile field. This would be a great help for those of us that already have many mods that use a players STEAM_x:x:xxx number for stats and other things.

I personally like the idea of this mod in its ability to make it possibly easier for users to get their steam id into the forums without needing to learn how to open the console up.

wtfaatp 09-11-2011 12:59 AM

Quote:

Originally Posted by ZERO <ibis> (Post 2244079)
Is there any way this mod could automatically place a users steam id into a custom profile field. This would be a great help for those of us that already have many mods that use a players STEAM_x:x:xxx number for stats and other things.

I personally like the idea of this mod in its ability to make it possibly easier for users to get their steam id into the forums without needing to learn how to open the console up.


I agree with the above statement is there also a way to make it so that players can only login with steam after being logged in with vbulletin account.

Disasterpiece 09-11-2011 01:46 PM

Quote:

Originally Posted by FF|Skyrider (Post 2243290)
I attempted to install this on a different forum (outside my own) and it kept forwarding me to a blank page when I attempted to press the "login with steam" option. The API key was correctly filled in, any idea what's wrong? And yes, the API key was pointed to the right domain.

Do you have error reporting disabled? This way there might be a php error which you don't see. Hard to tell from here, since white page doesn't tell anything about the internal state.

try to enable error reporting if you have access to your php installation or look for a online tutorial on how to enable "display_errors" in certain directories (like your forum directory)

Also, this might help: https://www.vbulletin.com/docs/html/blank_pages
Quote:

Originally Posted by ZERO <ibis> (Post 2244079)
Is there any way this mod could automatically place a users steam id into a custom profile field. This would be a great help for those of us that already have many mods that use a players STEAM_x:x:xxx number for stats and other things.

I personally like the idea of this mod in its ability to make it possibly easier for users to get their steam id into the forums without needing to learn how to open the console up.

It should be possible to get the steam id representation you're referring to. I'll look for a way to store that info too.

But as I know the steam id system, it should be possible with the right algorithm to convert the steamid64 the mod currently uses to the STEAM_xxx representation on the fly. See for example this: http://steamidconverter.com/

And there you have it: http://forums.alliedmods.net/showthread.php?t=60899
Quote:

Originally Posted by wtfaatp (Post 2244452)
I agree with the above statement is there also a way to make it so that players can only login with steam after being logged in with vbulletin account.

Possible: Maybe. But that's not the point of the mod, since it presents an alternative authentication method for vb. Modifying it to a second login layer would be way beyond the scope of the mod and push the mods functionality in a direction, I don't want it to be.

Why should you have to login to your vb account first? If you linked your steam id to a vbulletin account, you can login with the steam method AND be logged in to your vb account.
Why split it up to two separate logins?

SpikedRocker 09-11-2011 03:43 PM

Maybe to fix my small error, for your next version, allow administrators to place the steamid64 key into users profiles and do a backend link? I'm not sure how possible it is, but its something I thought of.

ZERO <ibis> 09-12-2011 05:25 AM

Quote:

Originally Posted by Disasterpiece (Post 2244580)
It should be possible to get the steam id representation you're referring to. I'll look for a way to store that info too.

But as I know the steam id system, it should be possible with the right algorithm to convert the steamid64 the mod currently uses to the STEAM_xxx representation on the fly. See for example this: http://steamidconverter.com/

It would be more practical to store it as it will reduce load when requested if the value is already computed. For many users being able to show the actual id in the profile is useful. Admins use it to help ban and unban people and solve other issues for regular users. The real id is often used for stats tracking as well.

You can find information on the conversion here: http://forums.alliedmods.net/showthread.php?t=60899


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