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I made some chips. See attachment.
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Looks good there Cig,
but 1000? lol chips only go up to 100 in game. :p |
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Good point...
Walks away whistling... |
Another serious bug to report. After about a hundred hands or so, the whole thing went nuts and people started shuffling around, and the game made them leave and come back in new positions....we all had to exit and come back in to get it going right again. I got kicked out several times, and each time we're shuffled, the current hand auto-ends, and someone wins the pot. It's a pretty big bug. It's still doing it...and nothing we've done so far has been able to make it stop. And actually, I don't think it's the amount of hands, I think it's the amount of people in the game.
Also, is there any way to set a limit to the raises? I've got some jackazzes that are raising constantly before even seeing the flop. It's pretty annoying! Perhaps a kick button for Admins would be nice as well. Great work though! I can see so much potential in this! It really is an enjoyable addition. My users are salivating at the chance to use it once it's fully reliable! Thanks! |
Okay, we've been testing it...it seems that once you get to 9 and 10 players going, it just starts to go freakin' haywire. And we think it might have something to do with people joining when it's at max capacity as well.
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New bug:
Once players run out of money, they are still able to raise with an amount of 0. At the end of the game, each player that raised with 0 dollars at any point in time during the game, ends up getting money back. One player went in as a dealer with 5 points, and a 10 point raise, and ended up getting 10 back at the end even though he lost. Best way to alleviate this would be to remove their ability to Raise, and only call after losing all their points. One of my users also thinks there's another bug with the banks. This is what happened, specifically: Quote:
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