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Ok, I cant seem to find my original post, I got everything working (I think I missed something, somewhere). But I goto User CP and click on Edit Information for this hack, but when I click the link ,it jusy comes up blank, what templates do I need to edit?
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I had no idea this stuff was possible. I don't think this is in the manual. ;) Are all these items/potions/spells/armor, etc going to be standard, pre-installed (with attack/def levels/buff already input) in v3? That would rock. And thanks for adding me to MSN.. look forward to seeing you online. :D |
P.S. There's so much stuff to add attributes for.. is there a master list somewhere we can go off of? Or a file that you use that we can overwrite our attributes with the ones you use?
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how do i make a drop down link for everything included in the hack?
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Add this to your navbar somewhere (swap out my hardcoded url for yours): PHP Code:
PHP Code:
And then add this right BEFORE that: PHP Code:
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My users are getting "Fighter used a potion but it had no effect" every time they use a potion. Is there something I have to tweak to get them working?
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k, got it, now i did the database fix several times, went in and redid 6 hack installs and tried everything i could think of, yet i continue to get this error:
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This happens when i go to Quote:
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Nope, to have them more preinstalled than now is impossible. Because the SQL NEEDS to be updated with the battle types, and buff levles is something each admin has to decide for himself. Quote:
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In short, it sucks. It causes some glitch with the Female class that only seems to happen to 20 % of the installs. It will probably be fixed in v3, once SquareUltima gets around to installing the v3 Alpha I sent to them (Alpha because the ACP isnt finished plus it hasnt been tested much) we'll see if it fixes itself. |
Thanks for the tip. The settings in this thing are like a nuclear reactor. I suggest that you have it set up with a basic working configuration to start instead of having new users go in and tweak dozens of adjustments when they don't even know the way it works. At least if it worked out of the box you could just change things how you want them instead of having nothing activated or adjusted. Just a basic catch-all config to get the newbie going would be way better. It's been a week and I'm still discovering mandatory settings that are not correct.
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I might write a build_rpg() that fixes the SQL so at least the battle types are correct.
But I will not set Buff levels on anything, because thats so individual from forum to forum what the admin wants. If there was a standard level, every newbie would use this and there would be distinctions between those that bother to configure it and those that dont bother. In the updated RPG Manual, there will be a getting started section, so anyone comin whinin after that will be sent right back to detention in the manual ;) |
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