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-   -   RPG Integration Hack /w Battle (BETA) (https://vborg.vbsupport.ru/showthread.php?t=46417)

Dribbles 01-04-2003 07:50 PM

Does anyone have this installed on a forum that I can check out? thnx :)

mr e 01-04-2003 08:11 PM

bitsys, the new idea sounds great :D

xxskullxx 01-04-2003 09:41 PM

I fixed it by rehacking it all, I must have messed up somewhere, but for the life of me I can't find where. I even used file compare and there are no differences.....


I noticed you say to raise the power level modifier to make it harder to gain posts, well for some reason mine works the other way....

At 1 it takes 3 posts to get 1% exp on average. (Where I needed to set it btw because of over zealous users ;))

Also no matter what I tried I could not get the exp to work with battles only. I have the correct fields put in the battle options. I've tried on my localhost and online several times with 2.2.6 - 2.2.9 and it won't work for me on any of them. I never had a problem with your last version, so I'm kinda stumped.


Anyhow, this is a great hack bitsys. I love it and so do my users.
(yes, I'm one of the idiots with it on a live board).

Bitsys 01-04-2003 09:50 PM

Quote:

Originally posted by xxskullxx
I fixed it by rehacking it all, I must have messed up somewhere, but for the life of me I can't find where. I even used file compare and there are no differences.....


I noticed you say to raise the power level modifier to make it harder to gain posts, well for some reason mine works the other way....

At 1 it takes 3 posts to get 1% exp on average. (Where I needed to set it btw because of over zealous users ;))

Also no matter what I tried I could not get the exp to work with battles only. I have the correct fields put in the battle options. I've tried on my localhost and online several times with 2.2.6 - 2.2.9 and it won't work for me on any of them. I never had a problem with your last version, so I'm kinda stumped.


Anyhow, this is a great hack bitsys. I love it and so do my users.
(yes, I'm one of the idiots with it on a live board).

Well, since I am going to change everything over to the new idea, I wouldn't worry about the battle problems you are currently having. Wait until the next release. It is going to have plenty of goodies.

xxskullxx 01-04-2003 09:54 PM

Good to hear. :) I'll be waiting.

Will I be able to upgrade?

[high]* xxskullxx crosses fingers
[/high]

Once again, great hack!

Bitsys 01-04-2003 10:00 PM

Quote:

Originally posted by xxskullxx
Will I be able to upgrade?

Yeah, I am still practicing my upgrades, so the next version will be upgradeable.

Xyphen 01-04-2003 11:27 PM

Idea: In Items, when creating a personal itemshop, will it be possible to have sub categories for itemshop categories. If I make a itemshop for a specific group, then I need to make all types of items, but how can without creating a million categories, do you get it? Sub Item Categories. Also RPG Clans, that would be so hot. Like a clan creator, with your own personal items, logo, and other stuff. Im not sure if this has been asked, but it sounds cool to me. So bitsey if your into it, lemme kno. Also, why do all the items have to be generic? can i change that?

Bitsys 01-04-2003 11:36 PM

Quote:

Originally posted by AViO 07
Idea: In Items, when creating a personal itemshop, will it be possible to have sub categories for itemshop categories. If I make a itemshop for a specific group, then I need to make all types of items, but how can without creating a million categories, do you get it? Sub Item Categories. Also RPG Clans, that would be so hot. Like a clan creator, with your own personal items, logo, and other stuff. Im not sure if this has been asked, but it sounds cool to me. So bitsey if your into it, lemme kno. Also, why do all the items have to be generic? can i change that?
Due to the original database strucutre from which my itemshop is based off of, it is not practical to make sub-categories.

Clans have been suggested, but are not at the top of my list right now.

You can change an item's type by going to the "Edit Item Type" menu in the admin cp. If you only see one column, then you must add more RPG Types before you can assign items to mulitple types. After you create this RPG Type, you must put RPG Classes underneath it at the "Edit Classes" Menu in the admin cp.

SpyGuy007 01-05-2003 02:19 AM

I think a little change to the itemshop is in store for another reason. For item types, two options are One-Handed and Two-Handed Weapons. However, you have to set up two different categories to sell both types. I think it would be better to be able to sell both types in one store, so a user keeps to just one weapon slot. The same goes for accessories, spells, etc. Instead of having things that must be in their own individual store for things that do + to HP, MA, PP, etc., they should all go in one store together.

I don't know if this is just a minor change or a huge alteration, but I think it would make the store more streamlined.

Bitsys 01-05-2003 02:45 AM

Quote:

Originally posted by SpyGuy007
I think a little change to the itemshop is in store for another reason. For item types, two options are One-Handed and Two-Handed Weapons. However, you have to set up two different categories to sell both types. I think it would be better to be able to sell both types in one store, so a user keeps to just one weapon slot. The same goes for accessories, spells, etc. Instead of having things that must be in their own individual store for things that do + to HP, MA, PP, etc., they should all go in one store together.

I don't know if this is just a minor change or a huge alteration, but I think it would make the store more streamlined.

Currently, two-handed and one-handed weapons do the same thing in battle.

The reason I made it so that all items in one category do the same thing in battle is so that you don't have to specify what each individual item does. That seemes tedious. It was also not a part of the original itemshop design. What you are talking about sounds more like an inventory system. Or, a system in which the user must select which items they want to use while in battle, right?

I am not sure about what you meant on the "+ to HP, MA, PP" stuff, but you can put + to HP and/or + to MA potions under the same category.

An inventory system and/or battle weapon selection system would add another level to the complexity of the current system. As such, I don't think it constitutes enough merit for change, but I am always open towards more opinions.


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