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TheRaven57: i just removed the link to buy personal itemshops :-D (oops, forgot to mention that >.<)
kaotic: pick one at a time and i might *stares at the ceiling* v0id: id have to be really bored :-D |
Actually... how about this one:
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Bitsy,
I am quite stumped over the whole Turn ID thing. Is it possible you could show me how I would make who goes first randomized? Also, my members keep bugging me to ask if you can change the healing center to take from money in the pocket, not the bank. |
random midis are easy enough, first find ur midis' paths...
then at the bottom of battlefight.php, find PHP Code:
PHP Code:
PHP Code:
PHP Code:
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Thanks. :D I shall install this little addon right now.
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Bitsy, I looked more into my probel and I h ave discovered that there is a JAvascript error on the User CP ---> Edit Profile page. It says expected "}" ....
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you guys the midi idea is hella cool :P
Darkwaltz4, someone needs to make a PvM system :P or player vs monster :P I could draw some custom monsters or put together art for that if wanted. I'm working on an art addon, that adds 250 custom 3d/2d images, of armor, weapons, potions, magic items, and spells for the battle system currently. |
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Please see the attachment and let me know if it fixes the problem. I would post the solution here, but I keep getting a timeout message. |
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A PvM system. Now you've got my hopes up. :p |
Hey Bitsy, works great now! Thanks!
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That midi addon looks pretty good! Anyone got a list of midis I can download that go pretty good with the battle arena theme?
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I suggest getting on Kazaa and downloading Final Fantasy battle theme music.
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I tried this hack long ago back when it first came out and I remeber exp(strength) being calculated on the ammout of posts the person had, same with money. This caused people to spam the ++++ out of my boards to be the best and it pretty much destroyed the server, will this happen again? Or is there a new way of dealing with money and exp?
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about this midi idea, wouldnt the song restart everytime the page refreshes?
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Yes it would, but midis are usually under 50kb, so even a modem user wouldnt suffer that much.
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If you add frames in the battle arena, you could make it so that the tune doesn't restart.
Although personally I think music on sites are one of the worst things you can have ;) I always listen to my own music when surfing, and when a midi start I close that window down faster than ever ;P Waltz, could you explain what the PP things do for you, the potion and healing center I mean. And if possible, tell us how it could be implented. |
Hi Bitsys,
I am still currently at version 0.61. Would you please let me know the right way to get to version 0.67 ? Thanks :). |
midis -> to STOP a midi while playing, just click the stop button on your browser when the page is finished loading.
to have it NOT loop, change the html code from loop="-1" to like 3 or 2 or 1, see? and yes midis are small... as for a monster arena....maybe ;) i could *probably* od something which feeds monster data through the battlefight.php hing, and i dont think ill need pics, lmao, just some game sprites ^_^ lol.... pp? well, i had to add some stuff into the healing center which wasnt queried for automatically, and basically copy the magic part and slap it onto the bottom for pp, lol, and rename everything :-p and add something to the template, but pp potions O.o i had to rewrite a couple database things like the stuff in the 'extra' col (bitsys would know what im talking about) and...well, i had to update it _everywhere_ and i had trouble tracking the stupid thing o.o as for summon damage, well lets just say summons do full damage when you just run out of pp ^_^ lol oh, and if you just want one midi to play, screw the code in battlefight.php, and place the direct url where '$chosenmidi' is in the html |
What about the hack to make the user jump to the ITEM SHOP of his class? I'd like to see/hear how that's done. I'm new to hacking this but a good programmer. Already leanred a lot ... a push in the right direction is all I need.
James |
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For money, try waltz addon that gievs a set amount of gil, then turn off the "gil per post" in options of the admin cp. |
for simple direct linking to that person's itemshop, apply this link anywhere
http://ur.domain.com/forums/itemshop.php?itemtype=$bbuserinfo[rpgtype] i recall saying that on like page 80 :-D |
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http://rpgicons.com/ff6enemies.html http://rpgicons.com/ff6bosses.html Something else you might consider (as long as you're doing so well :p) is a new column in the memberlist which displays the member's current level. This will make it easier for members to find opponents of similiar statistics. |
Alright Bitsy, I'm really close to finishing this thing out. I have ALL my items input now, but when I tested it out as admin, some of the items were appearing in the Type they were not assigned to.
Anyway, should I run the DB fix? I have 16 item categories. It turns out that for every category there seems to be another ID listed in it that shouldn't be. Theres about 8 items per category, so it ends up being about 16 items showing in one category when only 8 should show. The only other thing I can think of that may have caused the problem is that I originally had the default category named "Normal" ... if I'm correct, any RPG Type can buy moves from this default category which I called "Normal". When I realized this, I renamed it to "All" and made a new Item Category called Normal. I'm wondering if maybe this COULD have caused a glitch? I did rename the Normal category before creating a new one though, so I really don't think that is the problem, but I thought I'd list it anyway just in case. So should I run the DB fix? Maybe I could do some stuff in PHP My Admin to see if its really deselecting? Thanks. ***EDIT*** Alright, further investigation shows that it is a similar problem to what happened before, with the whole "mimicing" thing. Although this time it doesn't show in the check boxes, in PHP My Admin, I checked IDs and the Item Categories seem to be getting confused. For example, the items specifically for Category/RPG Type ID 4 could be found in 14 along with the ones in 14, and vice versa. It appears this way for all items. This is almost the exact problem I had before back in the v .61 days...only way back then the checkboxes would show the error too. Oh, and is my Default ID supposed to be 1 or 0? Another example: My default RPG type is currently ID 0. In the Itemshop, all my ID 10 type items are being treated as if they were default. I'm sure if I moved the default ID to 1, all the items for Type ID 11 would appear as default ites for any types use. I'm almost 100% sure now that the ID miz up is the problem now. Hopefully there is an easy fix as this is the last thing before i can launch the rpg for general use =/ BTW Bitsy, just another quick question. Do the "+ to def" and "+ to attack" options work? I tried them out and the opponents move never hit when I had a "+ to def" item equipped... the move either reflected and said it damaged the oppoenent, which it didn't, or the wordlet said "Opponent dealt points of damage" without a number, dealing me no harm. I'm searching the thread but I can't seem to find if you had said these two categories don't work. If not, does the armor category work? Thanks. |
how do i fix every time my members posts his hp go down
this is kinda stupid anyway to fix it |
I just tested a battle and it seemed to go through great... My question/problem is - how do I get the battle output to post into a forum. I saw on someone elses site there was a forum that had battle results that anyone could visit/view. But now that my battle is done it doesn't show up anywhere except when you go to the battle area and view the specific battle.
Is there some setting I'm missing? A hack that was done? James |
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Yes, under battle options there is an option to select "yes" and pick which forum you want it posted in. |
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PHP Code:
PHP Code:
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Do you have the Auto-Update stats add-on installed? Quote:
Admin CP -> Battle Options -> Forum to post the battle results |
THANK YOU SO MUCH BITSY!!! That solved the problem right away!
Now, just another quick question :). Do the "+ to def" and "+ to attack" options work? I tried them out and the opponents move never hit when I had a "+ to def" item equipped... the move either reflected and said it damaged the oppoenent, which it didn't, or the wordlet said "Opponent dealt points of damage" without a number, dealing me no harm. I'm searching the thread but I can't seem to find if you had said these two categories don't work. If not, does the armor category work? Thanks. |
yah i installed Auto-Update stats add-on
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I was thinking for the battle scene having it setup a pop up window, and or linking it to flash file, or converting the mini to mp3, then putting it in a flash file that you can turn on and off :P this would make some really small files, and also stream the sound to those in dialup even faster..
also if you refresh the page it won't stop the music :P for those of you that play ultima online, we have about 500 midi songs on the game disc, including battle music ;) I'm working on two addons, 1) a graphics addon for weapons, armor, spells, and potions etc. and some 3d / fantasy battle scenes.. 2) a intergrated chat system, which for the most part I have working, just reworking the code for how the plugin installs. Links to irc server as well. I'd love to see an addon for PvM, the art for the sprites above for FF looks good. I was going to toy with making custom art but it's all good if we can have permission to use the art with the battle system. to bitsys and others, great job with working out bugs and making the system, looks awesome so far. :) |
Indeed... a working PvM add-on would really complete this hack. Also, do you plan to release new battle scenes if you can come up with any? :)
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Yes, a PvM will make users happy, and me too ;)
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sorry for the short post, but i just wanted to say that i am currently working on a monster arena, although i dunno how free ill make it >.< its quite complicated, ill reveal features later, i have to get offline, lol
also, i was going to show you my custom stats equations :-p which work very nicely and better than the weird version of the standard one O.o but ill save it for tomarrow~ |
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bitsys should i start a addon thread or post here? Update: What would it take to add a Timer to the battles, aka making it so players can only do so many battles a day, with the play member, and other other members, aka two toggles. say, member A and B, can only fight each other 5 times a day, where as member A can find other members C D E F etc up to 25 different members in one day or what ever you choose? This would stop members from trying to spam rpg points by dualing them selves or others massively to get gils/other points ? |
Bitsy, some of my members suggested you have a new battle activate the "New PM" Popup window... the users report that they get the PM that they have been challenged, but they don't get a popup for the new battle PMs like they would any other pm. I don't know how hard this would be, but it would be a decent addon.
Also, some of my links in the itemshop do not work. The links are like this: "http://itemshop.php?action=whatever" instead of putting my domain in front. I checked the template, and it used PHPSELF bust I guess it wasn't working. Any quick fix? Also, can you explain the section of the code that determines if a move hits or not, it seems very confusing, and right now the moves are missing too much. ALSO, people with a ' in there user name can't be challenged by someone else, rather, they have to challenge in order for it to work. The ' doesn't mess up teh script anymore, but it does still prevent the users from being challengable. finally, I have a question about anger. Users can apparently select the "show opponent you are angry" box when their AP is around 85%. The users say nothing differnt happens though. Is this suppose to happen, or is it only suposed to happen at 100%? And is it adding 10% damage? |
to get the prompt to work, find in battle.php
PHP Code:
PHP Code:
PHP Code:
PHP Code:
New Addon! The Background Midi Playing System ^_^ All this talk about midis and stuff, i went and rewrote my random midi playing thing, into something more dynamic... ------------------------------ Features: ~ Unlimited Midis Apply Midis Via the ACP in battlescene-like fasion Preview Midis in ACP Selectable During a New Battle: ~ Midis to be SHUT OFF A Random Midi to play whenever the page is refreshed/viewed A Specific midi to play in their battle ------------------------------ see attached file, also i would have vbhacker'd it, but i was having problems with vBHackMacker >.< 2 queries, 0 new templates, 2 template edits, 6 file edits this will add an extra query when setting up a new battle, and an extra query if a midi is selected... NOTE: if you put what i said earlier, GET RID OF IT ^_^ including the php code and template line |
Excellent add-on. :) Now.. to install this system and about 120 midis...
Looks like I've found my project for today. :D |
i'm gonna install this addon midi my members will be happy
i hope addon battle monster come out soon |
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The armor category should work like regular defense. Quote:
Can you verify that they are actually losing HP. Sometimes your maxhp goes up and it makes it look liek you are losing HP, when actually all that is happening is your HP is staying the same and your machp is going up. I am pretty sure this is related to the update stats code. Quote:
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What if users could only fight a certain number of battles per day? Quote:
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I think I might have just found a bug with anger. If you think there is something wrong, first try turning on the battle debug messages. To do this, open battleupdate.php. At the top, you should see: PHP Code:
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Thanks, added it to first post. |
My first addon! I hope you like it, as this is my first addon I've ever done to a hack :)! It randomizes who goes first upon the initial start of the battle. The following code gives the challenger a 33% chance to start the battle and the challenged person a 66% chance. Works quite well. I also included instructions on how to display "Determining..." on the battle.php browse page, that way people won't decline a challenge if they see they aren't going first. Here it goes...
********************************** // Randomized First Turn Addon // Edits: battlefight.php and battle.php // By Moreliator ********************************** in battlefight.php find Code:
If($confirmation == "Yes") { Code:
If($confirmation == "Yes") { Code:
$rn=rand(1,3); Code:
$rn=rand(1,2); Code:
if($row[ownerid] == $row[turnid]) { Code:
if ($row[battlestate] == 0) { |
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