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-   -   RPG Integration Hack /w Battle (BETA) (https://vborg.vbsupport.ru/showthread.php?t=46417)

Mijae 01-03-2003 08:11 PM

not sure if its supposed to do this, but I can use heal.php DURING a battle.

Mijae 01-03-2003 08:14 PM

A simple request:

How can I add the level, class, in battle, etc for my forumhome template?

Strider Xero 01-03-2003 10:29 PM

Bitsys, for some reason on my test board a member's full stats shows as follows:

Class: Assassin
Race: Orc
Alignment: Evil
RPG Gender: Male
Attack: 0
Magic Attack: 0
Speed: 0
Defense: 0
Magic Defense: 0
Evade: 0

I'm using the default numbers for magic attack, speed, etc. Also, the level isnt showing up in the postbit for some reason. And lastly, the guy thats battling me gets an error when he tries to attack. He has yet to post the error. I will post the error once he gives it to me. Until then, what could the other stuff be caused by?

SpyGuy007 01-04-2003 12:17 AM

Quote:

Originally posted by v0id
A simple request:

How can I add the level, class, in battle, etc for my forumhome template?

Yes, this would be an excellent add-on for my "Account Information" sidebar on my forumhome.

I beleive it's a simple database query to add onto index.php, but I don't want to give the wrong instructions. I'll try it out and see if I get the right query and I'll post it here, but I bet Bitsys will beat me to it. ;)

Bitsys 01-04-2003 12:32 PM

Hey Guys! I got really sick on Thursday, and this is the first time I have been one my computer since then, so I am back as long as I don't get sick again.


Quote:

Originally posted by Strider Xero
Hey bitsys thanks a bunch, it worked!! =)

Suggestions

Forgive me if someone has already mentioned these, but I think it's a pretty reasonable and logical suggestion. Bitsys, do you plan on making different levels of classes?? For example, say a new nember chooses his Class as a normal Wizard. Once he/she reaches level 10, he/she will be automatically Re-classed as a Magician. Once he/she reaches level 20, again the user will re-classed to "Mage". When the user reaches 30, they become a Summoner, and so on and so on. Is this feature planned for future releases??

Also, I noticed on some boards, once a user chooses an alignment, element, race and class, it becomes permament. As in they will not be able to change any of it with that username--unless of course the feature I mentioned above was implemented, and only their class would change. Do you plan on making this feature in future releases??

Suggestion1: I believe that was in the original class hack. The problem I had with it in this hack is that for each class, you would have to assign a post count and a Name for that level of the class. This seemed like a ton of work, plus, it would have been hard to implement in the postbit stuff as well as battle. I am still looking into it though.

Suggestion2: It has been suggested before, and I am still thinking about it.


xxskullxx (first post):
Assuming you are still having that problem, what do you have your battle options screen set to?


PSI|Dr-X:
It would be out sooner if I hadn't gotten sick and if I didn't have tomorrow booked solid.


VeoMorphine:
Strider Xero explained how do to that 2 posts above you. If you do want that feature, then you can no longer have levels based on post count. However, if you still wnat levels based on post count, then I can make it so that only the winner of the battle gets experience when the results of the battle are posted to a forum.


Mrpolish:
The referral idea sounds easy enough.

The problem with updating stats automatically is that every time you made a post, it would have to run through the update stats code. I am not sure that this is what everyone wants, since that would add quite a few queries each time a user posts.

v0id:
How did the battle end?

They should not be losing money when they update their stats. In fact, the update stats code does not even touch the user's money. There must be something else causing the members to lose money.

v0id (second post):
Nope, its not supposed to do that. I will look into it.

v0id (third post):
Open up "Member Profile Add-on.txt" that was included in the .zip file. Copy the appropriate code into index.php above the point where the forumhome template is called.

In the code you just pasted, find:
PHP Code:

user.userid=$userid 

and replace it with
PHP Code:

user.userid=$bbuserinfo[userid

You should now be able to use all of the variables that are listed at thebottom of "Member Profile Add-on.txt" in your forumhome template.


Strider Xero:
What are your Battle Options set to?

Mijae 01-04-2003 02:16 PM

I found another bug/error:

When you enter ' in a battle's name it will cause a mySQL error and the battle cant go through.

Bitsys 01-04-2003 03:37 PM

Quote:

Originally posted by v0id
I found another bug/error:

When you enter ' in a battle's name it will cause a mySQL error and the battle cant go through.

Thanks. It will be fixed in the next version.

Strider Xero 01-04-2003 06:53 PM

Edit Battle Options
Name of the field used to store a user's RPG name - field6


Battle Hack is on. - Yes

Maximum number of battles - 0

Battles are private. - No

Refresh time to automaticaly refresh battles (in seconds). - 60


Last activity time for pruning battles - 604800


Post battle results. - Yes

Power Level Options
Do you want a user's power level calculated by and based on their post count? - No

Power level modifier
This controls how fast user's gain levels based on their post count. - 3


Name of the field used to store a user's level. - field7


Experience Options
Give experience to users for participating in battles based on the number of turns. - Yes

Amount of experience to give per turn in battle. - 10


Give experience to users for participating in battles based on the winner of the battle. - Yes

Amount of experience to give per win in battle. - 10


Name of the field used to store a user's experience - field8

PSI|Dr-X 01-04-2003 07:06 PM

Hey i found a bug i think

If i do the Do you want a user's power level calculated by and based on their post count? - No

then there is a mysql error

Bitsys 01-04-2003 07:18 PM

Strider Xero:
Make sure that you have created two user profile fields, one to store the user's level, and another to store the user's experience. Then, make sure that you and your opponent have those fields filled in appropriately. You can do this in the admin cp by viewing a user's profile in the admin cp.

I think I will change the whole experience/level system. Here is how the new system will work, let me know what you think:

Two new fields will be created in the user table. One will be called experience, the other will be called level. Any time a user posts, they will gain experience (if the admin chooses that option). That experience will add to their total experience (can be greater than 100). In order to calculate the user's level, I will use the same formula that is currently used for the user's post count. So, a user with 63,000 experience will have a level based on what you set the power level modifier to. If you set the modifier to 5, then with 63,000 experience, the user may only have a level of 27, but with a modifier of 1, the user may have a level of 2,000. The remainder of experience above the level will be used to calculate the user's progress towards gaining another level. This system will be better for the following reasons:
  • People who want to use the post count to determine experience can still do so.
  • People who want to give experience based on battle AND post count can do so.
  • People who want to be able to manually change the user's experience/level and make it PERMANENT will be able to do so.
  • I can still make it retroactive based on post count.
  • Users can still gain experience based on battles even if the admin chooses not to post the results of the battle to a forum

This will simplify the battle options menu greatly. If I were to implement this system, there would be much fewer database errors since there is no need to iunput the correct name of the user profile field. Also, Admins could switch between systems at any point in time, without worrying about users losing levels and experience.

Let me know what you think or if you need a little more explanation. Overall, I think this would be for the better if I changed it around a little bit.


WAIT! I just had another idea. Instead of making two new fields, I only need one - the experience field. Assuming that you would want to use the formula, I could make it so that everything is based off of experience, and the level is automatically calculated from that. Whenever you wanted to reward a user, you could give him/her a specific amount of experience. The higher the user's level, the more experience they would need to get to the next level.

So, how about that?


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