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Oh, a couple of my members have complained too that in Breakout, after the ball gets so fast, it starts to skip tiles making it impossible to win. I know you didn't do the flash code for the games, but I just thought I'd let you know. ;)
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Hi all,
I installed this hack but when i played a game it goes from http://www.url.com/forum/proarcade.php to http://www.url.com/proarcade.php. I searched this whole thread for a solution but couldn't find it. :( What do i have to change ? Regards Michel |
I need a little help please :)
Part of the hack replaces this code in showthread.php: PHP Code:
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One of my users got 1,701,203 in Tetris! They must have been playing for ages!
Craig |
All these games can be easily hacked by memory editing. I don't know how to fix this, just pointing it out.
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Got a quick question for ya Futureal... How exactly is the time for the games recorded? I'm guessing it pulls the time from the server since it seems to be about 2 hours off from the message board. Does it keep a record of the time from the server and record that, or would all the times change if the server time changed?
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The only thing I can think of that word be worth doing to prevent cheating is recording a user's "time of entry" onto the game page and then his/her "time of entry" onto the score page. Using the scoreboard editor, an adiministrator could easily see when a user is fooling the system -- e.g. a score of 1+ million in Tetris requires, what, 30 minutes of playing? Really though, there is no foolproof method here. Anybody who knows how to hexedit can probably find a way to beat the system, but I am not too worried about it. I watch for things like new accounts immediately getting the highest score, and users having played once or twice and getting the highest score. As always, I am open to suggestions on this matter if anybody has them. Security is a big issue here, but unfortunately Flash/PHP interaction is inherently insecure. :( edit: This also addresses PlurPlanet's problem/question. I think that after reading this stuff, I may work on implementing my idea above. It would add yet another table and a few extra queries but it sounds like it would be worth it. In general terms, here is how this would work:
This would add 2-3 queries to the play page (the DELETE would not always occur) and 2 queries to the gameover page, as well as a fifth table to the arcade. The advantage is that it is completely server-side, so a user will not be able to fool it. The disadvantage is that a clever user could still fool the system if he/she knows how it works. However, it should make it a lot easier to spot. |
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Also, see my previous post for discussion of your other problem. Thanks. |
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