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-   RPG Integration Hack (https://vborg.vbsupport.ru/forumdisplay.php?f=102)
-   -   RPG Integration Hack - Old Support Thread (https://vborg.vbsupport.ru/showthread.php?t=73868)

rinkrat 09-15-2004 03:26 AM

For any of you who have run Petz, is this better or worse tha Petz, I'm thinking of changing over.

Shinobi 09-15-2004 04:11 AM

hmmm, ok ive figured out that i can make a link like this:

www.mysite.com/rpg.php?userid=1

this will go to a page to show the stats of the person w/ that user id. So i was wondering how to put that link in my postbit, so whoever clicks on it, gets that users stats (in other words, the link changes w/ whoevers posbit its on)

How can i do this??

Shinobi 09-15-2004 04:28 AM

one more thing :( i get this error when i try to add a midi:

Warning: Constants may only evaluate to scalar values in /home/shinobi-/public_html/includes/init.php on line 343




Unable to add cookies, header already sent.
File: /home/shinobi-/public_html/includes/init.php
Line: 343

Revan 09-15-2004 08:00 AM

Quote:

Originally Posted by Dyntheos
Just looking at the item shop and how only certain types can purchse certain items, depending on thier type.

There is nothing to stop someone from changing thier character to make it another type, go into that types item shop purchase an item exclusive to that type and then change thier character back again.

For instance if I was an Unholy type but wanted an item in the holy section of the shop, I could merely change my character so it was a holy type, go into the holy shop buy whatever I wanted from the holy list then switch back to unholy after I'd made my purchase.

Types therefore have zero effect on the game. If there was a penalty for changing characters then I would say this is a good feature. Say if you dropped experience or levels, but as it stands this feature does nothing.

As it stands all items may as well be generic. Is there a fix for this or can switching character be turned off, or a penalty put in place?

As of now I cannot think of a way to dish out a penalty, but what you are saying is incorrect.
IF you purchase a weapon as f.ex Unholy type, then change chara so you become Holy, the weapon WILL NOT work in battle :)
You will get the message "Your $weaponname is for a different class. Please sell it", and you have officially wasted your money ;)



Quote:

Originally Posted by Dyntheos
Just wanted to ask a question I think I've already posed but just wanted clarification.

race and class stats multiply to get a score. say a race has a 6 stat in regular attack and the class has a 10 this multiplies to get a score of 60.

Now items as I understand it are addative to that score. Therefore a sword with a 30 buff will raise the regular attack score from 60 to 90.

Is this correct?

The reason I ask this is that the top sword in your own item shop on your FF forums has a 100 buff. Now a sample character i saw on your forums which was level 21 after 20 battles, has a regular attack stat of 1820.

Now the Gunblade in your item shop is the most expensive sword and requires a level of 50 to use yet only has a 100 buff. As I understand it that sword would increase the regular attack from 1820 to 1920. A very small increase, considering that such an increase could be gained easily by leveling up twice, with a couple of battles.

Am I understanding this right that Items don't seem to have much affect when thier buffs are so low or am I reading this completely wrong?

The reason I am asking is that i am setting up an item shop now and want to set buff levels.

Also another question for level ups, it seems your characters have high hit points on your forums. The recommended setting for hit point gains is 10 per level yet at level 21 the same character I am looking at has 1325 hitpoints. Since HP are addative per level up this would mean that your level up points for HP are set in the region of 60 not 10. Is there a reason for this?

This is the reference character I am looking at off your forums.

The attack stat you see in that screeny does NOT take weapon buffs into calculation.
The formula used is:
[stat] = User Level * Class' [stat you look for]
[stat] = [stat] * Race's [stat you are looking for]
If you understand what I mean.

I will not bother explaining the way HP works, because that has radically changed for v3.

The way new HP is gained is not '[setting in acp] added per level'. It will be based offa the level of the user, just like the other stats.


Since you seem to be the one who cares the most for these stats and their differences, as soon as I cleaned up the entire ACP and main files, I can give you a Prerelease of v3, just without all the new features the Final will have (since just about none of them are coded yet), ok?


Quote:

Originally Posted by Shinobi
hmmm, ok ive figured out that i can make a link like this:

www.mysite.com/rpg.php?userid=1

this will go to a page to show the stats of the person w/ that user id. So i was wondering how to put that link in my postbit, so whoever clicks on it, gets that users stats (in other words, the link changes w/ whoevers posbit its on)

How can i do this??

Install the User Select RPG Stats addon, there you will find a link being made called "View Extended RPG Stats", which uses the above line for the owner of the post :)


Quote:

Originally Posted by Shinobi
one more thing :( i get this error when i try to add a midi:

Warning: Constants may only evaluate to scalar values in /home/shinobi-/public_html/includes/init.php on line 343




Unable to add cookies, header already sent.
File: /home/shinobi-/public_html/includes/init.php
Line: 343

This error will be fixed for v3, I cant post a temp fix because it involves radically changing the AdminCP file, and that changed file uses the new dbase structure, which none of you got yet (seeing as its not completely finished) ;)



Vote for this hack for HOTM September :D

TosaInu 09-15-2004 09:00 AM

Quote:

Originally Posted by Revan
If the fix doesnt fix the image, then I believe it must be a template problem, so it should hopefully be fixed for v3.

Fist damage is calculated based on levels, so theres the randomness.

You need to set items' Battle Type in the ACP for them to work in battle.

I havent checked the ACP out alot, and all you ask about clans can be done in the ClanCP :)

You have to add your own midis ;)

You cant change postbit type for one style only, but as soon as I get some more instructions from admin of SU, I got a horizontal postbit style made by above ready to bring out :)

This is what the fix shows:

HTML Code:

File:
____________________
battlefight.php


Find:
---------------------

                if (!$size)
                        echo "Invalid Scene '$battle[icon]'.";



Change to:
---------------------
                if (!$size)
                {
                }

I guess this just removes the error message (which I've seen a few times too), but doesn't solve a wrong image?

Yes, it's based on levels, but it appears to be constant for a level. My level 1 characters always hit 5 points. It's more exciting if there was a 3, 4 or even a failure at times.

items' Battle Type in the ACP. I expect this to be part of Battles/edit options, but I can't find anything to activate items?

Great about the clancp. Just another thing to add to the links menu :)
:thumbs:

Found the midis thing in acp.

Guessed that for the postbit. I'm also working to make a postbit skin. I'm removing the normal username, avatar, joindate etc and divide the RPG stuff over the left and right hand. Will look ok. I'm sure we'll have a lot of fun with this.

Two things remain 'urgent':
-using items?
-anyone know what to do to make the scenes look ok?

Dyntheos 09-15-2004 12:57 PM

I realise that the weapon buffs are left out of that display, I just really need to confirm that their buff level is added to that number.

Basically does an Attack of 1820 + Gunblade (with a buff of 100) = 1920 Attack?

Quote:

Vote for this hack for HOTM September
voted ;)

Revan 09-15-2004 03:31 PM

Quote:

Originally Posted by TosaInu
This is what the fix shows:

HTML Code:

File:
____________________
battlefight.php


Find:
---------------------

                if (!$size)
                        echo "Invalid Scene '$battle[icon]'.";



Change to:
---------------------
                if (!$size)
                {
                }

I guess this just removes the error message (which I've seen a few times too), but doesn't solve a wrong image?

Yes, it's based on levels, but it appears to be constant for a level. My level 1 characters always hit 5 points. It's more exciting if there was a 3, 4 or even a failure at times.

items' Battle Type in the ACP. I expect this to be part of Battles/edit options, but I can't find anything to activate items?

Great about the clancp. Just another thing to add to the links menu :)
:thumbs:

Found the midis thing in acp.

Guessed that for the postbit. I'm also working to make a postbit skin. I'm removing the normal username, avatar, joindate etc and divide the RPG stuff over the left and right hand. Will look ok. I'm sure we'll have a lot of fun with this.

Two things remain 'urgent':
-using items?
-anyone know what to do to make the scenes look ok?

The item categories' functions in battle is in Edit Items then Edit on the category you want to edit.

And the scenes will hopefully be aligned in the next version, since templates are getting a makeover.

The fists are either static on a level basis, or sometimes failure if the opponent has an armour.

Quote:

Originally Posted by Dyntheos
I realise that the weapon buffs are left out of that display, I just really need to confirm that their buff level is added to that number.

Basically does an Attack of 1820 + Gunblade (with a buff of 100) = 1920 Attack?


voted ;)

1920 attack yes, then substracting the DEF of the other user and some random factors in there (cos sometimes it deals damage even if def should indicate not)
Its phun with some randomness too ;)

And thanks for the vote :D
Spread teh w0rdz0rs.
I need to win
Obviously this hack owns the rest
XD

TosaInu 09-15-2004 06:46 PM

Quote:

Originally Posted by Revan
The item categories' functions in battle is in Edit Items then Edit on the category you want to edit.
XD

Oh, I see, all the BUFFs are 0. I'm feeling uncomfortable with balancing the whole lot, can I find sound recommendations somewhere?

Revan 09-15-2004 07:42 PM

Other people can tell you their buff value matched against a price, but its very hard to find a real template for item buffs.
Cos you see other people might add\substract items from the default inventory, some might want to have a forum with weak weapons, some with strong...
I myself do not know what the best weapon buff values would be, so cant help ya there sorry ;)


On a general note, Vivi of this thread and SquareUltima forums made a Vertical RPG Stats addon, due to appear in the Addons post in a matter of seconds.
Since its HTML and not made by me, it is outta my league. Hence, All Your Support Whining Are Belong To Vivi ;)

Ganon 09-15-2004 10:11 PM

Just out of curiosity, do you have a ballpark ETA for version 3.0?


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