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On the armory page it does not say what weapons or armory I have already purchased, so I do not know if I am buying better or worse items. Could you add that info to the page please.
Also currently all my staff who are testing it seem to be joining the same village I joined. what do you do when everyone wants to join the same village? |
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NO SHOW. What kind of things could you suggest to help people decide..? In any game you usually have to decide, dont you.? You cant force people to pick what team they want to play for.. You have to make the teams more appealing to people so they want to join other teams.! Make themes that people will like. the default themes arer so similar most people could care less which team. But if you change them to be East vs West vs Central, or M A F I A families or Heroes or something that people will enjoy being a part of.. That should change everything. Awesome Mod, cant wait to install the update.!! :up: |
Under the Recent Offense/Defense History the link to the Enemy's village is broken. It links to "conquest.php?do=village&pid=". It is missing the player's ID.
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Is there a way to change nations after you have joined one or to move members???
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I think you could probably do that with a simple change in your database. Let me go check...
Alright, I took a look, and if you check out your database, look for the table named conquest_players, browse the table and look for nationID. You can change the number there. I have no idea if that will mess anything up, I just know that it's easily changeable. I'm sure the coder will have a look at the alliance idea when he gets a chance. n8td, that link works fine on my board...do you have some template changes or anything on yours? |
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Agree completly, I tied mine into the RPG I run...using the backstory. :D |
Thanks archangelx Appreciate it!!!
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I updated it and most of it works.
When I go into Find Random Enemy it comes up with a screen with 6 sets of boxes about 1/4" x 1/4" 3 boxes stacked on top of each other. Is it just mine or does any one else have this issue?:eek: When I click on them it goes to the dont have permission to view page. |
Awesome Mod! Question here, since it updates the gold and shit every 60 minutes, would this affect the server load greatly? I have a large, 50000 members, forum that is already high on CPU load with shoutbox and vbseo, will this do much to the load?
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^^^I would think so.
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It's refreshing every single player that is participating in the database, so I'd say so.
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Okay... lets go over the requests...
1 - changing nations... I'm considering letting users change their nation, but it could potentially be problematic with people constantly changing their nation to spy on people's forums. hmm... how about I make it so that people can change nations, but only after a specified time period? Say 1 week? 2 - donating gold... I really don't like this idea since people start with 1000 gold. I can see people making multiple accounts just to get free money. If I do it this way, I think it would be required to put a limit to donations... Say a user can only donate 10-20% of their total gold. 3 - heroes... interesting idea... would be a lot of work to implement them, so if anything, they wont be coming anytime soon. |
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I have a few questions before I install this. VBArmy had a huge problem (At least when I used it) , which was that there wasn't enough gold and at some point no one would have any more gold and would go and farm noobs who joined and then left.
Are these problems still there in this version ? |
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#3 would be cool, but we can almost do that ourselves.? One thing i would like to add to my many other suggestions.. lol Time limit, so that each game is a certain amount of time. (set in days) So the highest, or richest or biggest wins at the end of the round. otherwise you have people who have been playing for weeks, months, and no new person has a chance.! Instead of just resetting it whenever you wanted, there would be a timer that tells everyone how much time is left in the current round. (an option to start a new round automatically would be cool too, but might be too much too add ;)) Quote:
You get gold automatically every new cycle which can be set at 10 minutes if you want.! |
sweeeeeeeeeet!
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I definetly think #1 is a must...one that that happens is politics. People need to be able to switch if they'd like to. I think it should be left up to the moderator of the board.
#2. I guess that's what I think...it would be a good option for those that want it. My forum has a rule against multiple users, and we track IPs pretty thoroughly with the Alter Ego Multiple Login plugin, so I don't have the problem of having more than one user. I know that you mentioned at the very least, alliances? Where they can share spy information? That would be a neat idea as long as you could limit or possibly control it. #3, I don't know how we could do that ourselves, Gamelobby? It's definetly something that will require some customization. Too bad the heroes thing is too much work...heh...would be cool, but I understand how complicated all this is. I think what you've done is pretty cool, Jaxel. Keep up the good work. :D |
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Indeed! My users are addicted. One problem, no one is posting, they are all playing Conquest, lol! |
I just did a game reset, but now I cant access any of the admin features, it just goes to this page instead: conquest.php?do=enlist I click on: conquest.php?do=admin_settings but once again it goes straight to: conquest.php?do=enlist
I've checked permissions, refreshed, etc. etc. but it still happens. Looks like a bug. |
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I say no to one...and there is a simple reason really in my case. I actually run webgames and the forums are there to provide for the webgames. All our main games run on a month long basis with top teams/players getting prizes and im looking at this conquest game the same way. Im going to run it as a month long round, so in effect at the end of each month the top player will get a prize and of course the game will be reset so all the players can choose to try a new nation if they so choose to do. What this also prevents is a forum member who has been playing for 6 months killing noobs who just joined the forum, and we all know thats gonna be a problem. So my suggestions, the heros idea above, great...donating gold...thats ok as a LOAN to people in the same nation only and maybe limited to x amount to prevent feeding (multi one loans to multi 2 all game long). Also the ability to see who is in your nation - i know we have nation forums, but it would be nice to see our fellow players in a list form some how too! I know it can be see in " Largest Villages Richest Villages " however they are all mixed in with other players. aka " Largest Villages Richest Villages Nation Villages " would be nice. Thinking about it, you almost have the team element in place, you have nation discussion (as a forum), cannot attack or spy on fellow nation guys etc. So a possible idea (and this is just throwing it out there so feel free to stamp it down) is to build on that team element. Thus players of a nation can vote (cannot vote themselves) once a day who should be full leader of the nation. That person can arrange a truce (in agreement with another leader of a nation) for x amount of hours (no more than 12 say) if they maybe are getting together to bring a 3rd nation down. Thus becuase of the truce the 2 nations cannot attack each other. anyway last suggestion, noob protection/ weight balance. what i mean by that is joe blogs has been playing for 7 days, jane doe starts playing and of course joe can kick her arse. So add in a choice of range in the controls. The choice can be attack range of +300 to -300 for example. What that means is I cannot attack anyone unless they are within the range of having 300 more troops to 300 less. Those numbers are just examples...its something u can only really know by playing a while and working it out hence the need to be able to select the range. QUick edit: quote from one of my guys "recruiting 74 times turn by turn is a pain in the bum" lol but his comment has a point, instead of clicking "Invest Work Force to Generate Income" each time how about a box to enter how many turns to process and click once |
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Well i guess it depends on how you run the game.. i dont want the game to be never ending, so switching sides seems like a bad idea to me, everyone will switch to the winning team. I plan on restarting the game every 10 days/2 weeks, or so. So switching teams will just ruin the fairness of the game, i mean someone has to lose. lol But another thing i think needs to be done is the Recruiting based on percentage.. if a member has 100,000 troops He only needs to use 10 turns to get 10,000 more troops, but if a new member who has 100 troops uses the same 10 turns he can only get 10 troops. So the rich get richer & bigger while any new comer is kind of screwed. I realize the bigger villages worked to get there, but once they are there, it doesn't welcome new players very well. ;) Is there a way to make it so you put in the amount of turns you want to use to recruit.? You get a certain amount of troops based on how many turns you use.? (like 500%) So 10 turns gets you 50 troops. No matter how big your village is.!! |
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In range attacks.. The system already has this in place. You can set it to whatever you want, but i believe it comes as default at 60%. You cannot attack someone under 60 percent of you. (which you can change it to be 90% to make it harder, but that will deter people from even playing the game.) |
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I guess what I'm suggesting is that we just be given the OPTION of doing #1. If you guys don't want to allow it, then that's fine...just set your game to allow changes every 10 years or something. But those of us who would like it would have the option to give to our users. I'm building up my version to be a long range version of Conquest...like a year time frame for the game. That's just the way I'd like mine to be.
People change sides all the time in war...that's pretty realistic if you ask me. People go from good to evil, too...and that can be duplicated pretty easily in this game. It'd be nice if Jaxel gave those of us who want it, the opportunity to provide it for our members. You could always not use the option. For the other discussions, such as recruiting...I don't really think that anyone that just joins should ever be as powerful as someone who's been playing from the beginning...just my opinion. There will always be ways to counter it, I would imagine, by having teamwork/large scale attacks against a single player. My own members have already attacked me and whittled me down...hehehe. |
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Aka rather than it just be nation against nation, that's just the choice of character ur going to be. So you choose your nation, then create a faction (select create faction, enter faction name) and then invite players into the faction(irrelevant of what nation they choose). From there you can upload a faction pic, have faction forum, have a score board ranking the different factions + a score board of the player rankings aside from their faction. With that u can add url link invite system to get people to join the faction from outside of the forum (benefit of course is more users in the forums too). U can add in things like faction weights (x amount of income made goes towards the players in ur factions otherwise known as benefits. Thus logging in today becuase 16 of my faction spent turns today i got xxx dollers in game cash or 1% of income from all the players who played turns today.) There is a ton of ideas in terms of going down that path....HOWEVER I'm not sure that's the vision of the coder. I think he ment this to be a simple fun game. Adding all of this stuff adds load. But can be a lot of fun! :) |
Well yeah, or you could just keep it simple, and allow people to switch nations once every game. ROFL. No reason to start making it more than that. Changing the name from Nation to faction would be easy enough. ;)
I'm pretty happy with the way this is going, though. At the very least, I'm just wanting to pretty it up now a bit so I'm trying to figure out how to apply a style to it specifically. But yeah, I do see what you're getting at and it sounds epic. I just don't want Jaxel to run away thinking "Oh crap, what have I started?". :D |
thats part of the fun.
Actually im not sure about others...but once he gets it down to a final version (of course not meaning he won't update but u know what i mean) I intend to send him a donation, what he has done is fun and fresh and full props to him. As for the faction vs nation bit...what i really ment was instead of the nations being fixed and no cross attacking (2 players from the same nation cannot attack each other) its unfixed and thus can team up with friends irrelevant of the nation. Again though...thats the fun of this, my game will be monthly vs your game which will be yearly meaning there is so many ways to adjust this and be different...which is cool! |
The style fix! Just in case people want to apply a certain style!
Create a new plugin using the "style_fetch" hook. Name it whatever you want. Put this code in, and change the X to the style ID you'd like it to use! Code:
if (THIS_SCRIPT == 'conquest'){ |
what was updated??
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Umm...if you were talking to me, that's no update, it's just for whoever wants to apply a specific style to the Conquest system. :)
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I really like this faction idea... I think in my next update I'll convert to this system. Nations will become "characters", and factions will be free. Anyone can will be able to attack any "character", but they will not be able to attack people in their own faction. And of course, people will be able to join and leave factions freely.
Of course, I wont be able to get to this next update for some time. I've picked up some freelance work from a professor at the college I graduated from, and paying jobs take more priority than this free stuff. Thank you ArchangelX and DobieGillis for your donations! |
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Anyone know where in particualar you can change the td info on the link for conquest? It auto wrote it but the background of the td does not match the background for the rest of the nav bar.
I checked in the header and nav on the skin i use and cant find it anywhere. I told vbulletin to do a search in all templates for conquest.php words and it finds it nowhere. |
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