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-   vBulletin 3.8 Add-ons (https://vborg.vbsupport.ru/forumdisplay.php?f=235)
-   -   Add-On Releases - vBArmy - vBulletin Army System (https://vborg.vbsupport.ru/showthread.php?t=208977)

Crichton47 04-04-2009 04:05 AM

Trying to install this on our test boards. Uploaded everything to root and when I go to install I get the error below. I'm not a coder and don't know much about php but this appears to be a problem with our server(?) and not with this mod but I figured I check with the experts around here just to make sure. Using vb 3.8.1 Patch Level 1.

PHP Code:

Database error in vBulletin 3.8.1:

Invalid SQL:
CREATE TABLE IF NOT EXISTS as_armor (
  
id int(10NOT NULL auto_increment,
  
name varchar(100NOT NULL default '',
  
power int(10NOT NULL default '0',
  
cost int(10NOT NULL default '0',
  
sellpenalty int(10NOT NULL default '0',
  
PRIMARY KEY  (id)
ENGINE=MyISAM  DEFAULT CHARSET=latin1 AUTO_INCREMENT=9;

MySQL Error   You have an error in your SQL syntax.  Check the manual that corresponds to your MySQL server version for the right syntax to use near 'DEFAULT CHARSET=latin1 AUTO_INCREMENT=9' at line 8
Error Number  
1064
Request Date  
SaturdayApril 4th 2009 01:00:56 AM
Error Date    
SaturdayApril 4th 2009 01:00:56 AM
Script        
http://www.circvsmaximvs.com/forum/admincp/plugin.php?do=productimport
Referrer      http://www.circvsmaximvs.com/forum/admincp/plugin.php?do=productadd
IP Address    75.58.112.196
Username      
The Great JC
Classname     
vB_Database
MySQL Version 
4.0.23a 

We have a bunch of other mods on the forums as well that have installed without a hitch.

Blackhat 04-04-2009 06:47 AM

This looks good :)

Gamelobby 04-04-2009 08:02 AM

Would love to have a Pirate version of this.!!??
I know i could make it pretty easily, but im a bit lazy. :)

Blackhat 04-04-2009 08:56 AM

please cache the templates :)

Sugoi na 04-04-2009 11:31 PM

Quote:

Originally Posted by Gamelobby (Post 1783563)
Would love to have a Pirate version of this.!!??
I know i could make it pretty easily, but im a bit lazy. :)

It's all text. You can do it yourself in under 5 minutes. I made a similar version for my forums genre.

Gamelobby 04-04-2009 11:55 PM

Yea after looking into it i realized the images are nothing useful, they can get replaced for each new game. lol

*edit*

So how does the game start..?
I joined a game, & had a friend join so we can test it out a little before i make it public.. but we are both sitting on our thumbs wondering what to do.?
We have no turns, no spies, nothing.!?

In the settings it says we start with all kinds of stuff, but why dont i see those things.?
Is there a start game button, or something.?

Also what is the recruitment thing...? if i click on it it shows me a number & gives me 8 optional numbers to click on..?
Am i supposed to match the number, or what.!?
There are no explanations on that recruit page.. so its pretty confusing.

Any help would be greatly appreciated.!
Thanks

PixelFx 04-05-2009 12:25 AM

we've added basic support for this mod with vbcredits on our site as reqested.

GoNz00 04-05-2009 07:22 AM

someone managed to find a bug where you put a / before the turns attack and it got round the limitations, uninstalled it now as they did nothing but complain

DangerousDale 04-05-2009 07:58 AM

Quote:

Originally Posted by GoNz00 (Post 1784157)
someone managed to find a bug where you put a / before the turns attack and it got round the limitations, uninstalled it now as they did nothing but complain

Yep does the same on mine, also members can use the sign up links via a proxy to give them unlimited signups as you do not need a member to join only to confirm a number ;)

Andrew johnson 04-05-2009 04:09 PM

Quote:

Originally Posted by PixelFx (Post 1784045)
we've added basic support for this mod with vbcredits on our site as reqested.

great

BlueNinjaGo 04-05-2009 04:15 PM

Does this work with 3.7.3? Thanks...

skh 04-06-2009 07:19 AM

the recruitment link kinda relies on members to play fair. but my members have placed the links in their sig's inviting even non playing members to click. some using subterfuge in an attempt to trick people into clicking... others more obviously begging. i also started a social group specifically for members of the game.

One of my members recently figured out that you could type in 0.5 and still get a spy. i tried it on less than that (0.02 for e.g) but it just takes your gold without giving a spy. 0.5 though will take 25 GP and still give you a spy.

just figured out you can also do it with weapons etc. so a 5% take off means nothing when you can buy items at 50% of the mark up. bug needs to be fixed.

Blackhat 04-06-2009 07:55 AM

What about cron jobs so we can reset the game automatically

skh 04-06-2009 11:02 AM

another glitch is that you can actually attack players with -attacks. so -100 attacks will actually add 100 turns to your attacks while also stealing gold.

the game in its present state is unplayable.



edit** Selling .4 of something gives you the money for it, and does nothing to your inventory. Same goes for .5

Selling .9 of your last of something leaves the option of selling 0 of the items. It has a remainder of some sort, but you are unable to sell .001 from that 0. It can be cleared from your inventory list by buying and selling another one.

Sugoi na 04-06-2009 02:30 PM

Quote:

Originally Posted by skh (Post 1784882)
the recruitment link kinda relies on members to play fair. but my members have placed the links in their sig's inviting even non playing members to click. some using subterfuge in an attempt to trick people into clicking... others more obviously begging. i also started a social group specifically for members of the game.

One of my members recently figured out that you could type in 0.5 and still get a spy. i tried it on less than that (0.02 for e.g) but it just takes your gold without giving a spy. 0.5 though will take 25 GP and still give you a spy.

just figured out you can also do it with weapons etc. so a 5% take off means nothing when you can buy items at 50% of the mark up. bug needs to be fixed.

In an isntance where NON forum members are using the recruitment link, simply make it so non forum members can't view that page. In all honesty, I think it may be smarter to leave it open since this will drive new traffic to your forum as well as members!

skh 04-06-2009 04:06 PM

this game has way too many holes and is currently unplayable... i'm going to uninstall it until the bugs are ironed out...

murdoc 04-07-2009 08:12 AM

unfortunately you guys posted all the bugs here, which this thread linked into the game,my members used it to find bugs and is currently exploiting it.

i had to uninstall it for now

Mark as Uninstalled
Nominate for MOTM

still nominated for MOTM

just buggy

Sid_pachi 04-07-2009 08:26 AM

yeah the link has to go... :D

Blackhat 04-07-2009 07:02 PM

when buying spies you can insert something like -9999 to get alot of cash

NavS 04-08-2009 02:18 AM

Quote:

Originally Posted by Blackhat (Post 1785972)
when buying spies you can insert something like -9999 to get alot of cash

fix that by adding
PHP Code:

OR $totalcost<

to line 13 of intelligence.php

also fix negative turns with the
PHP Code:

OR $att->clean['turns']<

to line 73 of viewplayer.php

NavS 04-08-2009 02:29 AM

Also changed line 114 of viewplayer.php to
PHP Code:

$GoldLost=round(rand(0,$LoserInfo['gold']/4)); 

now players wont be devestated when they loose like half or all the money they saved up... now they will loose between 0 and 1/4 of the money they have.

can also be changed to like loose 1/10 of the money since you get multiple turns...
PHP Code:

$GoldLost=round($LoserInfo['gold']/10); 


NavS 04-08-2009 02:32 AM

if you get no spies no nothing remember to go into admin panel of the game and edit game settings and just save so it'll put all that info in... then reset the game and join your alliance again.

NavS 04-08-2009 02:50 AM

hmn so that / turn thing and the .5 round up in selling is all thats left?

Blackhat 04-08-2009 11:28 AM

Thanks :)

Blackhat 04-09-2009 07:43 AM

anyway too send a pm when reset ?

Sugoi na 04-09-2009 12:15 PM

Quote:

Originally Posted by NavS (Post 1786242)
fix that by adding
PHP Code:

OR $totalcost<

to line 13 of intelligence.php

also fix negative turns with the
PHP Code:

OR $att->clean['turns']<

to line 73 of viewplayer.php

Maybe you should ping the author since he is looking for a bit of help on this mod =)

I think with quicker updates & improvements, this mod reach the arcade systems fame.

Keep up the great work if not!

NavS 04-11-2009 12:10 AM

for the being able to sell .5 of something change the selling items section of armory.php. This isn't really a solution but it fixes the problem, users won't be able to sell one of something only 2+

PHP Code:

//****
//Process Selling Items
//****
$att->clean(p,'posted2',str);
if(
$att->clean['posted2']=='yes')
{
    
//begin sell

    
$SellWeaponArray=array();
    
$SellArmorArray=array();

    foreach(
$InventoryWeaponArray as $value)
    {
        
$att->clean(p,"sellweapon$value[id]",uint);
        if(
$att->clean["sellweapon$value[id]"]>$value['quantity'] OR $value['quantity']<2)
        {
            
standard_error("You do not have that many items to sell");
        }
        if(
$att->clean["sellweapon$value[id]"]>0)
        {
            
$SellWeaponArray[$value['itemid']]=$att->clean["sellweapon$value[id]"];
        }
    }

    foreach(
$InventoryArmorArray as $value)
    {
        
$att->clean(p,"sellarmor$value[id]",uint);
        
        if(
$att->clean["sellarmor$value[id]"]>0)
        {
            
$SellArmorArray[$value['itemid']]=$att->clean["sellarmor$value[id]"];
        }
        if(
$att->clean["sellarmor$value[id]"]>$value['quantity'] OR $value['quantity']<2)
        {
            
standard_error("You do not have that many items to sell");
        }
    }

    
//calculate total reimbursement
    
$TotalSellValue=0;
    foreach(
$SellWeaponArray as $key=>$value)
    {
        
$SellValue=0;
        
$SellValue=round($WeaponList[$key]['cost']-$WeaponList[$key]['cost']*$WeaponList[$key]['sellpenalty']/100);
        if(
$SellValue<0)
        {
            
$SellValue=0;
        }
            
$TotalSellValue=$TotalSellValue+$SellValue*$value;
    }
    foreach(
$SellArmorArray as $key=>$value)
    {
        
$SellValue=0;
        
$SellValue=round($ArmorList[$key]['cost']-$ArmorList[$key]['cost']*$ArmorList[$key]['sellpenalty']/100);
        if(
$SellValue<0){
            
$SellValue=0;
        }
        
$TotalSellValue=$TotalSellValue+$SellValue*$value;
    }

    
//give money
    
$NewGoldAmount=$playerinfo['gold']+$TotalSellValue;
    
$data->set(as_user);
    
$data->update(gold,$NewGoldAmount);
    
$data->where(id,$playerinfo['id']);
    
$data->execute(update);
    
//end give money
    //complete order.
    
foreach($SellWeaponArray as $key=>$value)
    {
        
$data->set(as_inventory);
        
$data->select('*');
        
$data->where(playerid,$playerinfo['id']);
        
$data->where(item,'weapon');
        
$data->where(itemid,$key);
        
$SellInfo=$data->execute(select1);

        
$NewQuantity=$SellInfo['quantity']-$value;

        if(
$NewQuantity==0){
            
$data->set(as_inventory);
            
$data->delete();
            
$data->where(playerid,$playerinfo['id']);
            
$data->where(item,'weapon');
            
$data->where(itemid,$key);
            
$data->execute(delete);
        }else{
            
$data->set(as_inventory);
            
$data->update(quantity,$NewQuantity);
            
$data->where(playerid,$playerinfo['id']);
            
$data->where(item,'weapon');
            
$data->where(itemid,$key);
            
$data->execute(update);
        }
    }
    foreach(
$SellArmorArray as $key=>$value)
    {

        
$data->set(as_inventory);
        
$data->select('*');
        
$data->where(playerid,$playerinfo['id']);
        
$data->where(item,'armor');
        
$data->where(itemid,$key);
        
$SellInfo=$data->execute(select1);

        
$NewQuantity=$SellInfo['quantity']-$value;

        if(
$NewQuantity==0)
        {
            
$data->set(as_inventory);
            
$data->delete();
            
$data->where(playerid,$playerinfo['id']);
            
$data->where(item,'armor');
            
$data->where(itemid,$key);
            
$data->execute(delete);
        }else{
            
$data->set(as_inventory);
            
$data->update(quantity,$NewQuantity);
            
$data->where(playerid,$playerinfo['id']);
            
$data->where(item,'armor');
            
$data->where(itemid,$key);
            
$data->execute(update);
        }
    }
    
//end complete order
    
$att->redirect("$att_filename.php?do=armory");
    
//end sell
}
//****
//End Process Selling Items
//**** 

to fix the turns thing where people use characters like /.!#$$@ just find this line in viewplayer.php

PHP Code:

if($att->clean['turns']>15 OR $att->clean['turns']>$playerinfo['turns'] OR $att->clean['turns']<1){
standard_error("You cannot use that many turns");


make sure it looks like that and has the <1

are there any other bugs?

NavS 04-11-2009 12:13 AM

oops just forgot add the same thing for the spies

PHP Code:

OR $att->clean['spies']<


Blackhat 04-11-2009 09:09 AM

Quote:

Originally Posted by NavS (Post 1788555)
for the being able to sell .5 of something change the selling items section of armory.php. This isn't really a solution but it fixes the problem, users won't be able to sell one of something only 2+

PHP Code:

//****
//Process Selling Items
//****
$att->clean(p,'posted2',str);
if(
$att->clean['posted2']=='yes')
{
    
//begin sell

    
$SellWeaponArray=array();
    
$SellArmorArray=array();

    foreach(
$InventoryWeaponArray as $value)
    {
        
$att->clean(p,"sellweapon$value[id]",uint);
        if(
$att->clean["sellweapon$value[id]"]>$value['quantity'] OR $value['quantity']<2)
        {
            
standard_error("You do not have that many items to sell");
        }
        if(
$att->clean["sellweapon$value[id]"]>0)
        {
            
$SellWeaponArray[$value['itemid']]=$att->clean["sellweapon$value[id]"];
        }
    }

    foreach(
$InventoryArmorArray as $value)
    {
        
$att->clean(p,"sellarmor$value[id]",uint);
        
        if(
$att->clean["sellarmor$value[id]"]>0)
        {
            
$SellArmorArray[$value['itemid']]=$att->clean["sellarmor$value[id]"];
        }
        if(
$att->clean["sellarmor$value[id]"]>$value['quantity'] OR $value['quantity']<2)
        {
            
standard_error("You do not have that many items to sell");
        }
    }

    
//calculate total reimbursement
    
$TotalSellValue=0;
    foreach(
$SellWeaponArray as $key=>$value)
    {
        
$SellValue=0;
        
$SellValue=round($WeaponList[$key]['cost']-$WeaponList[$key]['cost']*$WeaponList[$key]['sellpenalty']/100);
        if(
$SellValue<0)
        {
            
$SellValue=0;
        }
            
$TotalSellValue=$TotalSellValue+$SellValue*$value;
    }
    foreach(
$SellArmorArray as $key=>$value)
    {
        
$SellValue=0;
        
$SellValue=round($ArmorList[$key]['cost']-$ArmorList[$key]['cost']*$ArmorList[$key]['sellpenalty']/100);
        if(
$SellValue<0){
            
$SellValue=0;
        }
        
$TotalSellValue=$TotalSellValue+$SellValue*$value;
    }

    
//give money
    
$NewGoldAmount=$playerinfo['gold']+$TotalSellValue;
    
$data->set(as_user);
    
$data->update(gold,$NewGoldAmount);
    
$data->where(id,$playerinfo['id']);
    
$data->execute(update);
    
//end give money
    //complete order.
    
foreach($SellWeaponArray as $key=>$value)
    {
        
$data->set(as_inventory);
        
$data->select('*');
        
$data->where(playerid,$playerinfo['id']);
        
$data->where(item,'weapon');
        
$data->where(itemid,$key);
        
$SellInfo=$data->execute(select1);

        
$NewQuantity=$SellInfo['quantity']-$value;

        if(
$NewQuantity==0){
            
$data->set(as_inventory);
            
$data->delete();
            
$data->where(playerid,$playerinfo['id']);
            
$data->where(item,'weapon');
            
$data->where(itemid,$key);
            
$data->execute(delete);
        }else{
            
$data->set(as_inventory);
            
$data->update(quantity,$NewQuantity);
            
$data->where(playerid,$playerinfo['id']);
            
$data->where(item,'weapon');
            
$data->where(itemid,$key);
            
$data->execute(update);
        }
    }
    foreach(
$SellArmorArray as $key=>$value)
    {

        
$data->set(as_inventory);
        
$data->select('*');
        
$data->where(playerid,$playerinfo['id']);
        
$data->where(item,'armor');
        
$data->where(itemid,$key);
        
$SellInfo=$data->execute(select1);

        
$NewQuantity=$SellInfo['quantity']-$value;

        if(
$NewQuantity==0)
        {
            
$data->set(as_inventory);
            
$data->delete();
            
$data->where(playerid,$playerinfo['id']);
            
$data->where(item,'armor');
            
$data->where(itemid,$key);
            
$data->execute(delete);
        }else{
            
$data->set(as_inventory);
            
$data->update(quantity,$NewQuantity);
            
$data->where(playerid,$playerinfo['id']);
            
$data->where(item,'armor');
            
$data->where(itemid,$key);
            
$data->execute(update);
        }
    }
    
//end complete order
    
$att->redirect("$att_filename.php?do=armory");
    
//end sell
}
//****
//End Process Selling Items
//**** 

to fix the turns thing where people use characters like /.!#$$@ just find this line in viewplayer.php

PHP Code:

if($att->clean['turns']>15 OR $att->clean['turns']>$playerinfo['turns'] OR $att->clean['turns']<1){
standard_error("You cannot use that many turns");


make sure it looks like that and has the <1

are there any other bugs?

I can still sell for .5 even after I changed to this new code

NavS 04-11-2009 08:01 PM

Quote:

Originally Posted by Blackhat (Post 1788770)
I can still sell for .5 even after I changed to this new code

hmn... post your code... I can't even sell one only 2+

NavS 04-12-2009 01:17 AM

Sorry my fault, it has to be like this... only problem is it won't give you an error, it just wont process it... nother problem is you can still do 1.5 and 2.5 or whatever... however you won't be able to sell nothing and get away with it.

PHP Code:

//****
//Process Selling Items
//****
$att->clean(p,'posted2',str);
if(
$att->clean['posted2']=='yes')
{
    
//begin sell

    
$SellWeaponArray=array();
    
$SellArmorArray=array();

    foreach(
$InventoryWeaponArray as $value)
    {
        
$att->clean(p,"sellweapon$value[id]",uint);
        if(
$att->clean["sellweapon$value[id]"]>1)
        {
            
$SellWeaponArray[$value['itemid']]=$att->clean["sellweapon$value[id]"];
        }
        if(
$att->clean["sellweapon$value[id]"]>$value['quantity'])
        {
            
standard_error("You do not have that many items to sell");
        }
    }

    foreach(
$InventoryArmorArray as $value)
    {
        
$att->clean(p,"sellarmor$value[id]",uint);
        
        if(
$att->clean["sellarmor$value[id]"]>1)
        {
            
$SellArmorArray[$value['itemid']]=$att->clean["sellarmor$value[id]"];
        }
        if(
$att->clean["sellarmor$value[id]"]>$value['quantity'])
        {
            
standard_error("You do not have that many items to sell");
        }
    }

    
//calculate total reimbursement
    
$TotalSellValue=0;
    foreach(
$SellWeaponArray as $key=>$value)
    {
        
$SellValue=0;
        
$SellValue=round($WeaponList[$key]['cost']-$WeaponList[$key]['cost']*$WeaponList[$key]['sellpenalty']/100);
        if(
$SellValue<0)
        {
            
$SellValue=0;
        }
            
$TotalSellValue=$TotalSellValue+$SellValue*$value;
    }
    foreach(
$SellArmorArray as $key=>$value)
    {
        
$SellValue=0;
        
$SellValue=round($ArmorList[$key]['cost']-$ArmorList[$key]['cost']*$ArmorList[$key]['sellpenalty']/100);
        if(
$SellValue<0){
            
$SellValue=0;
        }
        
$TotalSellValue=$TotalSellValue+$SellValue*$value;
    }

    
//give money
    
$NewGoldAmount=$playerinfo['gold']+$TotalSellValue;
    
$data->set(as_user);
    
$data->update(gold,$NewGoldAmount);
    
$data->where(id,$playerinfo['id']);
    
$data->execute(update);
    
//end give money
    //complete order.
    
foreach($SellWeaponArray as $key=>$value)
    {
        
$data->set(as_inventory);
        
$data->select('*');
        
$data->where(playerid,$playerinfo['id']);
        
$data->where(item,'weapon');
        
$data->where(itemid,$key);
        
$SellInfo=$data->execute(select1);

        
$NewQuantity=$SellInfo['quantity']-$value;

        if(
$NewQuantity==0){
            
$data->set(as_inventory);
            
$data->delete();
            
$data->where(playerid,$playerinfo['id']);
            
$data->where(item,'weapon');
            
$data->where(itemid,$key);
            
$data->execute(delete);
        }else{
            
$data->set(as_inventory);
            
$data->update(quantity,$NewQuantity);
            
$data->where(playerid,$playerinfo['id']);
            
$data->where(item,'weapon');
            
$data->where(itemid,$key);
            
$data->execute(update);
        }
    }
    foreach(
$SellArmorArray as $key=>$value)
    {

        
$data->set(as_inventory);
        
$data->select('*');
        
$data->where(playerid,$playerinfo['id']);
        
$data->where(item,'armor');
        
$data->where(itemid,$key);
        
$SellInfo=$data->execute(select1);

        
$NewQuantity=$SellInfo['quantity']-$value;

        if(
$NewQuantity==0)
        {
            
$data->set(as_inventory);
            
$data->delete();
            
$data->where(playerid,$playerinfo['id']);
            
$data->where(item,'armor');
            
$data->where(itemid,$key);
            
$data->execute(delete);
        }else{
            
$data->set(as_inventory);
            
$data->update(quantity,$NewQuantity);
            
$data->where(playerid,$playerinfo['id']);
            
$data->where(item,'armor');
            
$data->where(itemid,$key);
            
$data->execute(update);
        }
    }
    
//end complete order
    
$att->redirect("$att_filename.php?do=armory");
    
//end sell
}
//****
//End Process Selling Items
//**** 


Hornstar 04-12-2009 10:19 PM

It is nice to see this mod progressing since I have tracked this mod for at least the last 3 years when the other coder was making it. But I just wish those last few bugs would be gone so I can install it. Marked as installed and will keep an eye on it.

rob01 04-13-2009 05:05 AM

so how many bugs this version has

and how many security holes

or anything i should now?

Lethal Geass 04-13-2009 08:36 AM

The new version fixes all the bugs recently discovered by users. If you found more bugs let me know.

Sugoi na 04-13-2009 01:57 PM

Can we possibly receive a list of the repaired bugs? I know you said you repaired them all but I want to confirm.

Thanks!

Jaxel 04-13-2009 08:08 PM

1 Attachment(s)
What about the template problems? And do they actually look better now?

I mean, besides the uncached templates, I'm talking about how UGLY this mod looks. This mod doesn't seem to match up correctly with the default VB skin. Attached some screenshots of it displays on my forums...

1. No borders around the mod shell, instead the table for the mod is PADDED...
2. Where did that UGLY gray background come from? It should be alt2, not this default gray.
3. No borders within the mod pages itself. All tables should follow the vb styles.

The third screenshot is how a mod SHOULD look.

Lethal Geass 04-13-2009 10:08 PM

Fixes: Negative values are invalid. Float values i.e 0.5 in buying and selling items are now rounded.

Template problem will be fixed shortly. However its not hard for you to go through yourself and change it where you see it necessary.

atmo5ph3r 04-14-2009 02:37 AM

Quote:

Originally Posted by Lethal Geass (Post 1790580)
Fixes: Negative values are invalid. Float values i.e 0.5 in buying and selling items are now rounded.

Template problem will be fixed shortly. However its not hard for you to go through yourself and change it where you see it necessary.

thanks for fixing, but any upgrade since 21 march ?
there are best idea for better game, we like it :up:;)

rknight111 04-14-2009 05:29 AM

I found a way of the member cheating quite easy and I have alot of members that have discovered this allready. They can click on the link to recruit members and it will add one to there army. Then if you have another computer you can do it again, then after an hour or two you can do this all over again. Is there a quick fix for this so I can stop this.

Otherwise thanks for the game.

Skyrider 04-14-2009 05:32 AM

Quote:

Originally Posted by rknight111 (Post 1790809)
I found a way of the member cheating quite easy and I have alot of members that have discovered this allready. They can click on the link to recruit members and it will add one to there army. Then if you have another computer you can do it again, then after an hour or two you can do this all over again. Is there a quick fix for this so I can stop this.

Otherwise thanks for the game.

You can change this in the admin options menu, to change it from 2 hours to any hour you desire. And this is not exactly a "cheat". You have to gain an army somehow. If people refuse to click the link, you can do it yourself.


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