vb.org Archive

vb.org Archive (https://vborg.vbsupport.ru/index.php)
-   vBulletin 3.6 Add-ons (https://vborg.vbsupport.ru/forumdisplay.php?f=194)
-   -   Miscellaneous Hacks - World of Warcraft Class Recruitment Status module (db backend) (https://vborg.vbsupport.ru/showthread.php?t=137670)

turnipofdoom 03-13-2007 08:11 PM

Quote:

Originally Posted by darkie79 (Post 1202669)
I would love to install this, but it would be more beneficial to our community as a recruitment tool for specific roles within the community (ie, tournament admin/cs:s team, etc)..how hard would it be to change this to accomodate our needs?

Thanks ;)


Pretty easy, can you give me an specific outline of what you need ?

darkie79 03-14-2007 11:16 AM

Sure, I can give you a general idea of what we need..

Right now we are looking for:

3 Radio dj's
2 journalists
4 game server admins
2 graphic artists
2 counterstrike source (CS:S) team members
1 xbox 360 division admin

These will change as time goes on, of course

Thanks for looking into it :D

Synth 03-15-2007 02:29 PM

I've got everything going fine. The only problem is the module doesn't show when I include class_recruit.php. I don't get any errors and the module is set to active. If i switch it to include EXAMPLE.recruitStatus.php it shows at the top of the page even when i set clean file output to yes.

Could someone please tell me what I'm doing wrong :)

Thanks!

turnipofdoom 03-16-2007 05:31 PM

Quote:

Originally Posted by Synth (Post 1204172)
I've got everything going fine. The only problem is the module doesn't show when I include class_recruit.php. I don't get any errors and the module is set to active. If i switch it to include EXAMPLE.recruitStatus.php it shows at the top of the page even when i set clean file output to yes.

Could someone please tell me what I'm doing wrong :)

Thanks!

Just include EXAMPLE.recruitStatus.php as a php module in VBCMPS and see where that gets you.

mdroschak 03-17-2007 05:42 PM

You are my hero, i was the guy who orginally created that static one..

This is great, thanks.. I finally decided to come back and check to see if someone had created this and sure enough, there it was :)

I'm confused about a couple of things. Do i need to create 3 seperate PHP modules for each of the includes?

When reading your instructions you say to include class.recruit and example.recruit into a new PHP Module. How do i add both when you can only select one?

Does one need to be a parent of the other? I've tried that and recieve some strange error.

EDIT: I was able to get the modules to show up, but like the guy above they stay at the top of the page. WHen i turn clean file output on they throw off the rest of my forums.

turnipofdoom 03-17-2007 09:44 PM

That is my mistake in the instructions, I need to fix them. You should only have to include one of the example files in a module, they each include the class on their own. They are really just examples on how to display some of the data. By throw off what do you mean ? You can probably check off use module shell template so it does not display in a template block.

I have a slightly updated version that uses vb templates to display in a block that ill update this thread with by tomorrow.

turnipofdoom 03-17-2007 09:48 PM

Quote:

Originally Posted by darkie79 (Post 1203229)
Sure, I can give you a general idea of what we need..

Right now we are looking for:

3 Radio dj's
2 journalists
4 game server admins
2 graphic artists
2 counterstrike source (CS:S) team members
1 xbox 360 division admin

These will change as time goes on, of course

Thanks for looking into it :D

I will try to get to this soon for you, this is just a few text changes in a few spots.

mdroschak 03-18-2007 02:33 AM

Quote:

Originally Posted by turnipofdoom (Post 1205870)
That is my mistake in the instructions, I need to fix them. You should only have to include one of the example files in a module, they each include the class on their own. They are really just examples on how to display some of the data. By throw off what do you mean ? You can probably check off use module shell template so it does not display in a template block.

I have a slightly updated version that uses vb templates to display in a block that ill update this thread with by tomorrow.



By throw off I mean it will take my news module that is displayed in the center of the forums along with the right side modules and move them down to the bottom and cause them to span accross the entire screen as if they were removed from the tables, it's pretty bizare.

I will wait for your updated one along with some better instructions and give this a go again. My database and everything is setup perfect, it's just a matter of getting the modules to work correctly.

By turning off the use module shell it seems to fit perfectly but looks really ugly =(

Here is a screenshot

Also, one more thing. When i try to create a new "page" "template" for the edit_status.php file I get some php errors. From your example it appears that is what you did for your edit.php file. Is there anything special i need to do to open that up in an iframe/new template? Right now i have it on the same page and it seems to work fine but just adds an uneccssary window..

turnipofdoom 03-18-2007 02:36 PM

Quote:

Originally Posted by mdroschak (Post 1206030)
By throw off I mean it will take my news module that is displayed in the center of the forums along with the right side modules and move them down to the bottom and cause them to span accross the entire screen as if they were removed from the tables, it's pretty bizare.

I will wait for your updated one along with some better instructions and give this a go again. My database and everything is setup perfect, it's just a matter of getting the modules to work correctly.

By turning off the use module shell it seems to fit perfectly but looks really ugly =(

Here is a screenshot

Also, one more thing. When i try to create a new "page" "template" for the edit_status.php file I get some php errors. From your example it appears that is what you did for your edit.php file. Is there anything special i need to do to open that up in an iframe/new template? Right now i have it on the same page and it seems to work fine but just adds an uneccssary window..

Yeah at the very least the new version uses the board style to display in, so it will look much better for you. Let me know how it works out.

mdroschak 03-18-2007 04:11 PM

Thanks my friend, I see you have updated it. I will give it a try in a few minutes.


All times are GMT. The time now is 09:04 AM.

Powered by vBulletin® Version 3.8.12 by vBS
Copyright ©2000 - 2025, vBulletin Solutions Inc.

X vBulletin 3.8.12 by vBS Debug Information
  • Page Generation 0.01835 seconds
  • Memory Usage 1,746KB
  • Queries Executed 10 (?)
More Information
Template Usage:
  • (1)ad_footer_end
  • (1)ad_footer_start
  • (1)ad_header_end
  • (1)ad_header_logo
  • (1)ad_navbar_below
  • (5)bbcode_quote_printable
  • (1)footer
  • (1)gobutton
  • (1)header
  • (1)headinclude
  • (6)option
  • (1)pagenav
  • (1)pagenav_curpage
  • (4)pagenav_pagelink
  • (1)post_thanks_navbar_search
  • (1)printthread
  • (10)printthreadbit
  • (1)spacer_close
  • (1)spacer_open 

Phrase Groups Available:
  • global
  • postbit
  • showthread
Included Files:
  • ./printthread.php
  • ./global.php
  • ./includes/init.php
  • ./includes/class_core.php
  • ./includes/config.php
  • ./includes/functions.php
  • ./includes/class_hook.php
  • ./includes/modsystem_functions.php
  • ./includes/class_bbcode_alt.php
  • ./includes/class_bbcode.php
  • ./includes/functions_bigthree.php 

Hooks Called:
  • init_startup
  • init_startup_session_setup_start
  • init_startup_session_setup_complete
  • cache_permissions
  • fetch_threadinfo_query
  • fetch_threadinfo
  • fetch_foruminfo
  • style_fetch
  • cache_templates
  • global_start
  • parse_templates
  • global_setup_complete
  • printthread_start
  • pagenav_page
  • pagenav_complete
  • bbcode_fetch_tags
  • bbcode_create
  • bbcode_parse_start
  • bbcode_parse_complete_precache
  • bbcode_parse_complete
  • printthread_post
  • printthread_complete