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The races you can add yourself. You did see that in your AdminCP right??
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Another Great Addition could be, users can make thier clans :) the when you join a clan, it displays your clan on your profile, every clan has a Icon(Avatar) and a Little Description which is displayed on the user profile. All Clans must be approved by admins. Just another idea..
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here is a screenshot of what it should look like in the user profile, and sry, i didnt know about adding races, lol...
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someone can post me a simple postbit idea for signature?
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Wow, I see the ideas were just flowing last night ;)
mr e: Here is how damage is calculated based on your weapon: $damagedone = ($weapon[damage] + $uregatt) * $anger + $bonusattack - $armor - $oregdef + $uspeed % 50 + 1; Where $weapon[damage] = the 'buff' of the weapon that determines how much damage it does. $uregatt = The attacker's regular attack $anger = the anger percentage (1 if the user is not angry, 1.1 if the user is at 100% AP) $bonusattack = The amount of bonus damage given to the attacker by "persistent modifier" items. Persistent Modifier items are any items that give + to Att, + to Def, or + to Att and Def in the item's category. On my board, we made Ring items always give to attack. $armor = the defender's total armor, including + to Def items. $oregdef = the defender's regular defense $uspeed = the attacker's speed $damagedone = the total damage done to the defender by the attacker. This formula will change. I will take out speed and use that and evade for calculating the chance to hit. Currently, chance to hit is 9 out of 10 times and is statically defined. Here is how the damage is calculated based on the spell: $damagedone = $spell[damage] + $umagicatt - $omagicdef; Where: $spell[damage] = the 'buff' or damage assigned to that spell. $umagicatt = the attacker's magic attack $omagicdef = the defender's magic defense $damagedone = the total damage done by the spell to the defender by the attacker Armor is not taken in to account when spells are used. From the first formula, you can see how armor is affected. mr e (second post): The next version now has the text boxes in the admin cp in the same order. I will think about the element modifiers on weapons a little more. The reason you can buy items when you are in battle is because this is a beta and people often forget to buy weapons before they go in to battle. To make it easier, I allowed people to buy items while in battle tot test potions etc. In the final version, you will not be allowed to buy items while in battle. Strider Xero: Read the formula above to see how damage is calculated. If I were to make them permanent, then user's could not update their stats. If they can't update their stats, then they can't gain levels. I am not sure about how to make the changes permanent, but I am open to any ideas you have. Strider Xero (second post): There is an INCOMPLETE manual attached to the bottom of this post. It is in HTML format and has a quick-link index at the top. I am about 50% done with it. I think you will find parts of it useful, however I don't advise that you read the whole thing straight through. Instead, click on the topic that you are interested in and it will give a detailed explanation of everything about that topic. If you have any suggestions, then let me know. AViO 07: Yes, I will change it. AViO 07 (second post): Included in version 0.57 was a file called "Flip Code". In this file there is code that flips an image given to it. If you know php, then you can open up battlefight.php and play around with it. AViO 07 (third post): I will work on adding the profile variables. It won't be installed by default, but I will make a short add-on file that does it. AViO 07 (fourth post): Hmm, the clan idea sounds like an addon. I will think about it. Kevorkian: If you want a sample postbit to display the RPG/Itemshop/Battle stuff, then the .zip file includes a sample postbit. Look in the file called "sample postbit.txt". Copy the contents of that file into your postbit template just below "Posts: $post[posts]". Finally, here is the INCOMPLETE manual. You can find the same information in multiple places, making it easier to locate what you want. Do not read straight through, as it does not have any flow. Instead, use the index to browse a topic of interest. Feedback is welcomed. |
Wow...hey bitsy's thanks for replying to everyone including me...from the look of the post, it must have taken forever. geez everyone, isn't he just a great guy!!??
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ok thanks ^_^ *clik install*
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wow thanks :D
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Yeah, Bitsys is a great guy :)
PS. Will a *new* spells system/add-on/thing be easy to implement? I could do with it...:) |
Bitsys, the flip code thing I don't know how to make it work..
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