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Everything is working as intended in that screenshot :)
Fillip |
First off, I'm a huge fan of DBTech stuff. The best way to keep your site stable is to use products from one supplier, and you guys pretty much have it covered......good on ya !!!!
While I'm about 40 years PAST the pokemon fad, I might give this a looksee. I've added your logo as an advert on our site, and listed the DBTech mods we use. I'm am currently going to change my other mods to DBTech as well. I was wondering if you were thinking of incorporating vbActivity and vbShop into this as well? Perhaps so the users would have to purchase monsters or breeding? This would make those who play this visit the other locations of your site even more so they can gain the points they need for purchases. |
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Probably won't be for a few months though, Forumon is a huge project and requires quite a bit of time dedicated to it when it gets worked on :( Iain Kidd Founder & Managing Director DragonByte Technologies www.DragonByte-Tech.com |
Species
Manage Species Add New Species (Doesn't show up) Enemies Manage Enemies Add New Enemy why im unable to see it? (from the admin section) |
Grant your usergroup the Can Administer X permissions under the forumon admin permissions, then click "Forumon RPG AdminCP" in the bottom right corner.
Fillip |
Very good mod but takes some setting up, would have been nice with option to use defaut settings and then add a few extra setting and monsters etc.
Gonna be weeks before anyone gets to play it |
The ability to import / export data sets is a Pro feature :)
Fillip |
I think most would just give up on this completely before pay for pro version.
I have nothing against the option to pay for pro for extra features, but it wouldn't hurt to start this mod off with maybe 2-3 started monsters and 2-3 enemies etc just for example sake. it's like i'm setting this up blind without a clue what i'm doing :) God knows how the games going to progress with my settings. |
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Iain |
is this fully customizeable, I'm interested in an RPG but of a totally different concept and theme
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Iain |
- Forumon RPG v1.0.6:
Feature: Colour Sets for monster colours is now available for creation and use Change: Performance updates Fillip |
DragonByte, Do you have to use monsters in this or could you make it where you are people. I really like the Realm conquest system vor VB 3.x. And I want something like that for VB 4 but there is nothing good out yet so would I be able to do this?
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Iain |
Hi,
I've downloaded and installed the pro version, but I can't find the forumon-export.xml It's not in the XML folder. This is what I downloaded: Forumon_RPG _Pro_v1.0.6_PL1 |
Please post Pro support issues in our Pro support forum :)
Fillip |
can you buy armor, weapons, etc. for your monsters in the vbshop mod? If not, a possible idea maybe?
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We'll take it into consideration for future versions :)
Fillip |
Forumon RPG v1.0.7
Fix: Any un-recorded hotfixes since the last version released. Change: The products now support the Product URL and Version Check features of the vBulletin Product Manager Fillip |
Any chance you could upload some presets? The process of making all this is taking me forever. Not to sound lazy or anything.
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The Pro version with its "Quadripeds" addon comes with a preset, however the Lite version does not support importing presets.
Fillip |
Well why dont you consider a variation of this product to pokemon-style battle system?
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We'll take it into consideration for future versions :)
Fillip |
Thank you so much, I wouldnt mind if it costs $100-$200 so long as its available.
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Why not just allow the import of presets into the light version and then sell presets on their own.
I gave up with this mod as I have far too much time looking after the forums without creating monsters and dragons lol. not sure what extra the pro version offers but I wouldn't pay $60 for it. I would however pay $20 for a set of characters/ maps etc to start off the light version. |
Forumon v1.0.8:
Fix: XSS vulnerability in Create New Monster Fillip |
Forumon v1.0.9
Feature: Now compatible with vBulletin 4.2.0's Navigation Manager. Fillip |
Are there setup instructions to compliment install instructions?
Only thing I couldn't chmod from the instructions was enemy folder as it didn't exist from the zip, I copied the monster table and renamed it. Can you fight other users monsters? aka an arena. Can you create your own creature types like dragons and golems? Say I wanted to create angels and demons, each with their own species. Can admin limit the heals per day, or battles per day? |
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Fillip |
Thanks, we definitely think this is a good system so far and tons of potential. Please PM us when the above looks like it will be added. I will continue with any future comments on your site. Again thanks for the quick response.
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Is this RPG engine/game based off of Inferno Technology? The map icons has similarities. I still have the files pets, map, items, etc.
Here map of eventile: http://postimage.org/image/5f5572thl/ Town: http://postimage.org/image/fvgdyqxoj/ VIllage: http://postimage.org/image/r5z8uawjf/ |
You may have luck getting the map image to work, but this is a completely different mod so it's not something we support.
Fillip |
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I went to: http://www.dragonbyte-tech.com/forumon.php and it said that the Forumon has been deactivated. |
Please use www.dbtech.co/forumon.php to test it out on our site - we've disabled certain addons for our primary domain in order to provide the best possible experience for people who visit the site for support :)
Fillip |
Forumon RPG v1.0.10
Feature: Improved logging details for Control Panel actions Fix: Fixed a Strict Standards error in the Cache class Fix: Fixed a potential issue with building monsters in which the path to the image parts could be incorrect Change: Changed the Branding display method to inject itself into the copyright footer (underneath vBulletin copyright) instead of the page footer. Change: Changed the Branding Free Key to a more secure key. Fillip |
Forumon RPG v1.0.11
Fix: Fixed an issue with generating monster images Fix: Fixed an issue in which enemies would not have their images generated when editing and saving them with no changes if the image did not exist (i.e. a fresh install) Fillip |
I just tried your new version and I keep getting errors like this.
Warning: imagecreatefrompng() [function.imagecreatefrompng]: '[path]/' is not a valid PNG file in [path]/dbtech/forumon/includes/class_image.php on line 383 Warning: imagepng(): supplied argument is not a valid Image resource in [path]/dbtech/forumon/includes/class_dm_monster.php on line 361 |
Can you try re-downloading the mod from www.dragonbyte-tech.com - there's been some hotfixes since vB.org was updated and I want to make sure it works for you before updating vB.org :)
Fillip |
Still issues with none of the monsters showing up same with starters.
The pictures path exist, but it doesn't show. |
Is there an error message anywhere?
Fillip |
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