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I found a big error, the user in the middle has unlimited funds for some reason or he is being paid way too much, see the picture.
https://vborg.vbsupport.ru/external/2009/04/25.jpg |
best original mod, bar none. My forum is Conquest obsessed. Truly a classic!
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I removed the mod completely and re-downloaded and started from scratch and I now have it all. Mabie uprading all the time caused an error somewhere?
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Hi, is there any way to make this mode use a specific style? Pretty interesting thus far...haven't gotten a chance to try it out really as I just installed it.
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I got everything working but am having a few issues now with the comment forum
1. Admin and Mods can post in the comments section, but members get an error Quote:
3. The box that displays the text messages is trying to produce an avitar beside the members name, this is throwing the text off and just is an X'ed Box, and no avitar. Can this be turned off. Just the comments box is nice by it self, mabie with the basic smiles like below on this forum Your game is coming alog great and will be a top mod in no time. I hope you don't think im criticizing this in any way, we are just helping with any bugs and beta testing. I believe this is almost there. Great work!! Mabie it did not like the ' in the name? But the other stuff? https://vborg.vbsupport.ru/external/2009/04/24.jpg Ron |
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Ahh...little confused, but okay.
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1. Delete the bitfield file (on server in includes > xml) 2. Rebuild my bitfields..? 3. Re-upload same bitfield file (on server in includes > xml) 4. Rebuild again..? I guess i get most of it, but what/where do i rebuild bitfields.? Also on install, what does this mean.? CHMOD /conquest/nations to 777. Thanks. |
1. Go to your includes folder on your server and delete the bitfield_conquest.xml file...
2. Just refresh the AdminCP when you go into the Usergroup permissions area. Heck, I think it should do it own it's own. 3. Re-upload that deleted bitfield to the same location you deleted it. 4. Just do the same step as #2. Should be good to go! |
Nominated it for Mod of the Month! Great work, keep it up! My users are already getting into it!
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Any chance you can create a list for the revisions? I would love to see what has been fixed as of late.
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How many Nations can you have in a round/game..? There is a lot of potential here.!! :D |
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I'm not sure i understand.. These templates are in ACP > Styles & Templates > Style Manager > Edit Templates > *then i get lost.. Then how do i revert them.? The Revert option is not available on these templates.!? |
There also needs to be a max amount of turns.
A person can join the game but do nothing until a week later then recruit till the cows come home, & then have millions of dollars in only a few turns of generating income. There NEEDS to be a limit on the amount of turns a person can build up.. this also keeps people active by not wanting to waste turns. ;) |
i got ignored!!
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I agree with Gamelobby on that one...good idea! Great stuff, so far, keep up the good work! It's really appreciated!
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is there a way to change the attack cap handicap setting from 60% to say 40%??
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i was mearly asking a question to the OP, i dont like that i cant attack people who attack me lol
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Thats another feature that can be added.. "Revenge" you can attack anyone as long as they attacked you first. no matter what their value.
All of this is already in other games, the one i keep comparing it too is www.The+++++Boss.com Which would be great if it had all of the features they have. :) But yes, the Limit on Turns is one of the biggest problems i foresee. |
Why cant i post the word M A F I A .?
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Is it possible to edit the How to Play text? In the second sentence, "Its" should be "It's".
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I would love to undestand what some of those directions & definitions mean. lol |
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Do i have to reinstall again, or is there an option to enable or something.? *edit* I got it.. just had to re-upload Conquest.php |
Maybe I am being stupid...I just rencently have brought my vbulletin back up to date and reusing it after almost 2 years...
The conquest link auto,atically placed itself in the header bar which is fine excpt that the skin I am using the background color is different the then one the td that conquest is useing has. So I thought I would just jump in the header(where I thought it would be) and just change it but its not there. Where do I find it to correct? I did a search in all templates to try and narrow it down using conquest.php as the parameter and it finds nothing. |
For your next update could you please include an update list in the thread so I can see what progress you have made after each update. Thanks.
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For your next update could you please include an update list in the thread so I can see what progress you have made after each update. Thanks.
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I just started and clicked on random enemy and it said: Your scouts have returned after finding 6 possible villages for you to attack:
Well that cant be true since I am the only one. |
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Version 1.3.0 ================================================== =========
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updated, working perfectly. Nice job, again!
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nice .. thanks
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Thanks for the update :)
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Thanks for the updates. Nice to see a mod with alot of attention and to get the bugs out fast is great, and to listen to our ideas and add them to the game.
I have a question about this update before I do so. So I don't screw the whole game up again. I upload the files to the server, then update the product in admin cp, then as you say revert the other files, how would I do so as the first time I must of done incorrectly.:D Nominated for MOTM :up: |
How bout an option to change your allegiance to a different nation? And setting up alliances between nations would be great!
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Fantastic work!
A couple suggestions...not to put more work on you, but just to improve the game! Usergroups & Forums: Have each nation be added to a set Usergroup rather than the limited "forum" that's implemented right now. As it is, it's not very good for planning strategy. If users could somehow be added to a usergroup when joining a specific Nation, then they could get access to their nation's forum only. Having usergroup implementation would also allow for different icons in their postbits, as well as other cool features (different headers for example or styles for the forum). Styles: Can you add an option so that the game is able to use a specific style when you go to it? I have my current RPG setup that way, and it would look really good as I've tied this game in with it as far as the story background is concerned. It would be great if I could use a fancy style to make it look better! Alliances: Great Idea! Now this is something I think that would really set itself apart from the other games of it's ilk: Heroes! Each hero could purchase their own equipment (such as shields, rings, etc.), and could affect the battles by applying upgraded stats and bonuses to attack and defense. It could be a more personal version, ie, an avatar, for player's armies. The things you could do with this are endless. You could have it to where you can use your spies to stage an assasination on another player's hero that would kill them or put them out of commission for several turns. Heroes could change the tide of battle in that without them, lesser armys WITH them could prevail over larger armies? Or you could have different types of heros, such as Merchant heros that increase capital, spy heros that incrase intelligence ability, offensive heroes, defensive heroes....etc. Just an idea to really give the game a unique twist. The battles are fun, but it needs a bit more depth, as right now, the game is pretty slow-paced. But it's definetly fun, and the potential is huge! I find this game is really, really a great idea. I'm a decent art guy so f you need help with any of the art stuff, please let me know! |
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