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It looks like rpginferno , I hope if you integrated it with vbcredits
thanks anyway and keep the good work up :) |
I'm having problems with adding the link under navbar....Can you help me?
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i see the updated notice, what has changed ?:)
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one of my users told me about a glitch or something with the buying and selling of weapons. He would buy as many swords as he could for 20 gold, and then sell them for 30 gold...
so he was able to build up his offense and defense really quickly. there was no where in the settings that showed that to be allowed either. When i sold stuff it would be for less then what i bought it for. |
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does this forum game have any connection with a users posting or activity on the forums? for example, do you make gold by community activity? |
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Right now it's a simple attack & wait for revenue game. |
thxs for removing the PM thing xD
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ill reserve my installation until then, nice mod! |
Thanks. Great mod
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I think this is a great mod with good potential for expansion!
My forum members love this. couple of requests from my members so far, - Optional Image uploads for Home Base screen (example each race has a different looking town/base) - Upgrades for Home base and Army (An example was Gold Reserves which could add an %increase to gold per turn/click) - Optional Image uploads for equipment - Other ways of generating/purchasing soldiers (could work with homebase upgrades, such as barracks allowing you to buy soldiers for X each) Thats it for now :) Great Work! |
Can you update integration with vbcredits? :)
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Another request :)
Anyway to set the amount of gold that can be stolen? (again intergration with town upgrades could be useful here, gold reserve could hold a certain amount of gold away from attackers for example lets say 100 gold per level of gold reserve, that amount would be safe during an attack) |
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Please read some of the other threads. |
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One glitch in the game is the recruitment link. I've set it to 4 hours every click. yet when i try to click i get an error alerting me to the fact that i have already clicked once in the last 24 hours. soldiers also never seem to go below 99, and once you have over 100 it seems really easy to fall back down to 99 again. as well as all the ideas above i think an extra atribute is in order.... LUCK. as well as ones determining attributes, it would be great if we could still figure luck in by a roll of the dice. although that would probably be a modification in itself. which could of course be incorporated into a lot of mod's. with luck, even if somebody is more powerful than you, you still have a chance of winning. |
A few suggestions for vBArmy, some of these I already PM'd you when you first posted the MOD Lethal Geass.
1) High Scores, create a high scores block with: the ruling warlord, based on who has the most gold, men and assets. And the next two highest ranking users, like, general and then commander in the first table and list the last 5 battles or skirmishes game wide in the second, so everyone knows who is or has attacked whom. 2) Errors, need to get "all" the error messages on the games page with the mods side navigation available, as anytime you don't have enough gold or can't do something it takes you away from the game to the default vbulletin error message and the user has to click back on the navbar and then back to where they were, rather then click "close" or back on the games navigation menu. 3) Recruitment, option to set per day, how many units a user gets/recruits automatically also option to set (%) chance and (%) how many may defect the users army. 3a) Change the recruitment box and link, since with the above change you can set an auto recruit amount, the recruitment box should be for referring someone to the site. Ergo: Invitation System, once a referral completes registration on the site, the user who recruited them gets x amount of units (army) and (x) amount of gold. /else just use that window for the diplomats to make allies and list them with stats. 4) Diplomat, were you can form treaties with other players, giving each of them attack and defense bonus (%), however costing each (x) amount of gold per day (cycle) to keep up with the expenses of a coalition. Also information on your ally is more accurate with spies, and if you break a treaty you get extra (%) of turns VS that user since its a sneak attack on a former allied nation. This will give everyone a reason to ally yet make them all wary of them. 6) Resources, add a way to increase gold production (other then raiding). Some kind of resource production perhaps / land owning, mine, forest. User can use turns to gather resources, they can purchase these tradesman like armor or weapons, ergo: miner, woodsman or farmer.. They would get (x) amount of gold per each one working. 7) Combat, adjust the combat losses,there needs to be a better outcome and possibility of larger losses other then just the one unit and gold driving the need for people to make alliances, playing it safe for a few days till they can replenish numbers and so on, adding more dynamic to the game. 7a) Perhaps create script to display the combat in real time between units fighting. (display dice roll or calculations) 8) Plug-in, add plug in to work with (vBExperience) and or other posting credit modifications. 9) Banking, system (Vault), though attackable by enemy at a greatly reduced chance of success and high (unit) loss. 10) Spies, can also have a (%) chance to assassinate leaders, and can be sent on a mission to do so by checking a box, if successful the other player suffers an (admin set %) turn penalty while his county elects a new leader. Ergo: if the game setting was (100%) and the spy succeeded in assassinating the user, then that player would lose all current turns available to them until the next cycle, simulating total chaos in their country being unable to retaliate. If however it was set at or around (50%) then it could simulate that the generals or commanders took control over the army and carried out what maneuvers they could until a new leader was elected at the next cycle. If I think of more I will add them to this list so they are in one place.. :up: _V |
verry nice, installed in localhost for test
Thank you |
nice suggestions, i think many of members like this mod, but its not complete, this suggestions can made it powerfull and the best rpg game for vbulletin...
we support coders, huraaaaa :D |
it seems also to be stuck on 5 attacks per member. it has been more than 24 hours but still it is giving an error saying that i have attacked 5 times in 24 hours.
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very good game ;)
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Cant wait for more updates!!!
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No matter what I set for the starting gold, it will not save. And yes, I hit save. lol
Everyone starts with 0. Any thoughts? |
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I know this was already mentioned but I want to throw it all into one post. On what alot of people think should be added/updated:
1. An option to recieve Recruits with each cycle (set by the Admin) 2. A Highscore board 3. Vacation mode to prevent in being attacked, puts you inactive and cant gain money or recruits per cycle 4. Able to edit's people complete information, including the soldiers, gold, etc. 5. Announcement place and or a page where you can set your own rules, information, tutorials, etc. 6. An option to recieve gold per post (set by admin, on/off and amount) 7. Soldiers also never seem to go below 99 and it seems very easy to drop back down to 99 8. On the defense log and attack log add the date/time that attack or defense took place 9. Entering the username work when trying to edit a user but the userid does not work 10. When trying to get more army and it says your already clicked, add the time left untill your allowed to click again. 11. In the navigation add when the next cycle/turn will begin. |
Thank you.
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but maybe add a unit production and maybe a little covert as well :P that would be nice |
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Would love for this to be finished fully - does anyone know if the previous vbcredits intergration would work on this new vbarmy mod?
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lol i cant wait for the updates! I keep refreshing every few hours lol!
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Subscribe to the thread =P it saves you the time.
Also, we havn't received an estimated time on an update so it may be weeks =( Any updates Geass? Can't keep us wild animals chomping at the bit here! |
hahaha, me too :D
coder: add option to change high level users cycle value, for example when user upgarde to last Level, the cycle values must be higher than other levels level 1 per cycle 100 gold level 2 per cycle 200 gold level 3 per cycle 300 gold level 4 ... any remaining time for updates or any news ? we can't wait :p |
it could be the best MOD for vB, i love itttt
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It seems that race abilitys (attack, defense, gold, and turn) doesnt work. I did the calculations with a few of my members and everything adds up untill we factor in the race abilitys. They dont get added!
Attack: Confirmed that it doesnt work Defense: Confirmed that it doesnt work Gold: Seems to work, but the numbers were just alittle off. turn: Confirmed that it doesnt work |
Thanks for the input everyone it is all being taken into consideration. Im actually looking for coder/s to move this project on a bit. So if you know of anyone point them towards here.
I will list a bunch of features that I want added in to this mod as well. |
Very cool modification. How hard would it be to convert a lot of the phrases and what not to other items? I'd love to use this and convert it into an automotive racing game.
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No matter what settings I seem to use there is still the 5 attack limitation in 24 hours. Am I missing something?
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Open viewplayer.php Find: if($resultcount>=5){ replace the 5 with any number you want |
Agh, still inactive for me in my ACP. I know I'm doing somethin wrong, I uploaded all the files to pretty much every root in my server. I just don't know what I'm doing wrong.
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a way of adding fake players without increasing the memberlist.
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