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-   Modification Requests/Questions (Unpaid) (https://vborg.vbsupport.ru/forumdisplay.php?f=112)
-   -   Roster module (https://vborg.vbsupport.ru/showthread.php?t=65392)

danbc 08-12-2006 08:09 AM

Any news on this guys?

DigitalDesktops 08-24-2006 01:15 AM

I would be interested in getting this made.

Mithan 09-13-2006 12:45 PM

We use http://www.wowroster.com

you can see it on my site at http://www.wowhq.com

Elenna 08-01-2007 06:34 PM

Quote:

Originally Posted by pirotess (Post 1008919)
I've cobbled mine together over the last 6 years while I taught myself rudimentary PHP/MySQL programming. As such the code would probably make most coders eyes bleed but Im proud of it nonetheless. The roster is coded to automatically update as I move members in and out of vBulletin security groups. So when I move a user from the active member groups to the retired member group it removes them from the roster. If I add them to the Leave of Abscense secondary group it marks them as such on the roster. If I raise them to an officer it updates that as well. It also does some basic statistics at the bottom of the page and runs off of vBulletins CSS.

http://www.shadowedsoul.com/index.php?page=wowroster

Past that I built an editor for my members to use to update certain fields in the roster so I didnt have to keep up with it all the time. Its security controlled so only people on the roster can get to the page but heres a screenshot of it.

All that said though it would take a good bit of work to get it in any kind of shape for release. I've recently started looking into learning how to create products and plugins though so it might be how I learn to do that. If so I'll let you guys know.

The updated roster link is here:
http://www.shadowedsoul.com/index.php?page=viewroster

Pirotess, if you're still around, does your modification only work with EQ guilds, or is it flexible enough for other games' rosters?

pirotess 08-01-2007 07:35 PM

Hehe wow old thread.

It started off as an EQ roster 7 years ago or so and ported it to WoW about two years ago now. Its flexible enough to support any game but requires custom editing at the moment to do so. I havent done any of the things I mentioned up above to pretty up the code which would go a long way towards making it easy to adapt to other games.

I still have a passion to do so but my freetime is extremely limited with our WoW raiding schedule, work and family life.


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