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-   vBulletin 2.x Beta Releases (https://vborg.vbsupport.ru/forumdisplay.php?f=5)
-   -   RPG Integration Hack /w Battle (BETA) (https://vborg.vbsupport.ru/showthread.php?t=46417)

VeoMorphine 12-18-2002 11:30 AM

Quote:

Originally posted by jags2ooo
Hey I was wondering, can I restock items mannuelly or do I have to wait till they do automatically?
ill write a script to do that and post it up here later. It will set all item stocks to a selected number.

Strider Xero 12-18-2002 02:14 PM

Alright, i'm the guy who was having trouble with the HP/MA/PP/AP stats. All the bars and numbers(with the exception of the EXP) were not going anywhere. They all stayed at 0/0. I found out that you have to click 'Update Stats' found in the UserCP to actually get it displaying numbers and also for the bars to fill up. The problem with this is that the numbers and bars will stay the same until you hit 'Update Stats' again. They all stay at something like 90/90 or 36/36 even after you make new posts and replies. The EXP works just fine though.

I was wondering if you planned on fixing this in the next version so it would update the stats and also the MaxHP, maxAp, maxMA, and maxPP automatically after each post??

Bitsys 12-18-2002 02:31 PM

Quote:

Originally posted by Strider Xero
Alright, i'm the guy who was having trouble with the HP/MA/PP/AP stats. All the bars and numbers(with the exception of the EXP) were not going anywhere. They all stayed at 0/0. I found out that you have to click 'Update Stats' found in the UserCP to actually get it displaying numbers and also for the bars to fill up. The problem with this is that the numbers and bars will stay the same until you hit 'Update Stats' again. They all stay at something like 90/90 or 36/36 even after you make new posts and replies. The EXP works just fine though.

I was wondering if you planned on fixing this in the next version so it would update the stats and also the MaxHP, maxAp, maxMA, and maxPP automatically after each post??

The update stats link is getting removed from the next version. It is going to be more streamlined. Updating the stats after each post would be a little excessive, in my opinion, because your stats only change when you gain a level. Otherwise, they stay the same. My user's have found it just as easy to update their stats when they gain a new level, since that doesn't occur very often at levels above 10. I think you like the way version 0.56 handles the update stats link.

Bitsys 12-18-2002 02:49 PM

Version 0.56 is complete. There is no upgrade file for it.

Bugs Fixed:
  • Fixed negative donation steals user's money bug.
  • Fixed users can change their class and still use class-specific weapons bug.
  • Fixed many typos and template inconsistencies in the battle templates (nearly all templates were changed).
  • Fixed the reapeat the battle attack by refreshing the battle screen after attacking bug.
  • Fixed the incorrect alignment display in the postbit when moving races from one alignment to another bug.
  • Any other bug that I have previously mentioned as being fixed in this thread plus many other minor ones.

New features:
  • A PM is now sent to the recipient of monetary donations saying how much was donated and who donated it. Users can also donate anonymously.
  • In the "Edit Items" menu of the admin cp, you can now manually set the stock of each item.
  • A healing center has been added. TO go to the healing center, use http://www.yourdomain.com/vBulletin/heal.php as the link (replacing "yourdomain" and "vBulletin" with the appropriate values). At the healing center, user's can pay to revive themselves or do partial healings after battles. They can also replenish their MA. If a user is in battle, does not have enough money, or has full HP/MA, then they cannot use the healing center.
  • Items now have a level associated with them. You can specify whether or not you want item levels hidden from users. If hidden, then a user whose level is below that of the weapon will not be able to see or know that the weapon exists, unless someone else already has the weapon. In which case they will only be able to see it in the postbit or battle fight screen. They will not know the level requirement for it.
  • A battle statistics page has been added. You can list the Top 10 (or Bottom 10) user's with the most (or least) battles fought, battles won, battles lost, battle draws, and retreats. Click on the headings to switch the order around. You can also display a user's battle statistics in the postbit.
  • On the update profile page, there is now a checkbox to update your stats, instead of the customary link to a pop-up menu.
  • You can now specify an auto-refresh time in the admin cp to control how often the battle fight screen refreshes. Calculated in seconds.
  • Any other feature I have previously mentioned in this thread.

A quirk with the new checkbox to update stats in the modify profile screen is that when you check the box and click the submit button, a lot of variables are output to the screen. This is temporary output for beta testing purposes and will not be displayed in the final version.

The new .zip file is located in the original post.

To install this version, re-install vBulletin, re-upload/overwrite the files included in the .zip, and re-apply the hack (using install.txt as a guide). This version does not have an upgrade file.

Thanks again for beta testing! :)

Aerith_Freak 12-18-2002 03:26 PM

Just a quick question. With the attack function, what type of attacks can a user use, or is there just one attack? Is there a skills tree of any kind?

Thewnagchung 12-18-2002 03:55 PM

i installed this on my forum, works like a charm, THANKS!

ps whenever i try to upload version 56 it still tries to upload 55b

Bitsys 12-18-2002 04:31 PM

Quote:

Originally posted by Aerith_Freak
Just a quick question. With the attack function, what type of attacks can a user use, or is there just one attack? Is there a skills tree of any kind?
As far as skill trees go, there are none. The user has several attacks available including attack spells, normal attacks, and "anger-motivated" attacks, which deal at least 10% extra damage. Previous versions of the RPG Class Hack had something called "limit breaks", which were special attacks. These were taken out in my hack because there was no easy way to integrate them while still providing some sort of functionality to the users.

jags2ooo 12-18-2002 06:42 PM

Parse error: parse error, expecting `']'' in /home/dark-ani/public_html/forums/admin/functions.php(418) : eval()'d code on line 83

I am getting this error everytime I go into a thread, anyone can help me?

Bitsys 12-18-2002 07:35 PM

Quote:

Originally posted by jags2ooo
Parse error: parse error, expecting `']'' in /home/dark-ani/public_html/forums/admin/functions.php(418) : eval()'d code on line 83

I am getting this error everytime I go into a thread, anyone can help me?

If you PM me that line of code from functions.php then I can look at it. However, I am not getting that error in funtions.php, so I am not too sure about what is causing it. Based on the line numbers given, it does not appear that the erroneous code is coming from my hack, although I could be wrong.

assassingod 12-18-2002 08:32 PM

This error when trying to enter battle (0.56, 2.2.9)

Quote:

Fatal error: Maximum execution time of 30 seconds exceeded in c:\apache\htdocs\battle\battlefight.php on line 448

Fatal error: Maximum execution time of 30 seconds exceeded in c:\apache\htdocs\battle\admin\functions.php on line 2464


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