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i didn't touched your template.
It's strange that if i activate the vbulletin style i have the same problem. Maybe the style touched something. I'll try to correct by myself, it's not a big problem! :) |
alright, if you find a problem with my template on the vb main style, please tell me so i can fix it, otherwise ill be looking into it myself (still dont see problems though) it might be a browser problem though.
some news: im close to the new version, maybe another day or two. PixelFX has donated to me the final 15$, so I'll remove that message, but of course donations are still welcome :) and this means I can have this tested up for the new version, and work on the vb3.5 version. Many thanks to him, but this means I have to work on vbtopsite too :-p |
your welcome, can't wait to see vbtopsites :)
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Okay, I've fresh-installed the current version onto 3.0.8, and everything went off flawlessly :) SO I hereby brand this for 3.0.8.
Additionally, I looked at the stats screen of the fresh install, and there were NO unanticipated appearances. It also showed me a bug, which is fixed in the upcoming version :-p |
NEW VERSION 2.6
-Bugfixes: table_prefix, some rules, personal records, new card ordering, italics in catalog, one/difference override bug, removed some ai vulnerabilities -Changes: vB Standard PHP/MySQL, various template tweaks, preparations for tournaments, removal of automated usercards links, better usage of globalize and actiontemplates etc, revision of pm alert system, reverse means selection is level or higher -Additions: rulesbox on handchoose, wagers, confirm dialog on purchase, limit certain pm alerts, inventory addition function for new cards And many more which I didnt keep track of.... Upgrade: -Download the zip file in the first post, and the upgrade zip in this post. Follow the instructions in the upgrade zip. Notes: Just because I decided against automated usercards, doesnt mean your hack cant use them. If you are interested in creating new cards/decks for this hack, or for creating special unique cards for a particular hack user (Usercards) then download the attached card creation kit, and read the text file in it. If anyone would like to create a new cardset for my hack, or even a new board, feel free to do so, and I'll see about including it in new versions (or having whole new decks) Many sites do this, just don't steal their images and resize them :) Be sure to click install! EDIT: A second version of a card creation kit, along with more detailed instructions for the actual creation of the images, has been attached, thanks to AllenSam |
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Yes, thats exactly what I was going to say. I'm going to edit the post with my points hack, to specify NOT to put the points onto the triad_user table.
For those who would understand why: doing so would be left-joining a table unto itself, which you can't do :-p And this saves a query, so I see no reason to change it (especially when I keep stressing that I wanted the points to be handled by another hack) Good work Schansche Version 2.7 is well under way, and the items planned for release: (I won't tell you what's already done!) AI Limitation System (for users who play my ai instead of each other) A Newly Designed Personal Scorecard (Cause the original is ugly, and not efficient) Stadium Leaderboard (yes, see whos better than who) 'Various Stats' statistics page (such as the amount of cards in play, and other fun stuff) AI Chooses its hand unless its random (instead of always random) Nice recoding to be more efficient in places such as saving data Admin pruning tools (Instead of the cron, which would be too intensive. This will remove bad matches/trades for reasons such as deleted cards/users, or you can specify a prune for abandoned matches) And lots more... Should be done in less than a week, hope 2.6 is holding up well to your expectations :) Any further suggestions, and I will consider them as well. Also, I plan that after this version, I will complete the tournament section. Right now I've been setting up in various places where some tournament links/display will go, but the actual tournament hack in its completion will be after this version. Once that is done, only thing left to do is phrasing, wol locations, and maybe adminhelp/faqs for the hack, and then I label this as completed. :) |
Thanks Darkwaltz4
Installed without too much confusion. Really looking forward to the tournament feature. Keep up the good work! |
NEW VERSION 2.7
-Bugfixes: various game/trade/acp bugs, reverse+bonus bug, added some globals in some functions, one alert-blocking bug -Changes: some heavy and some light template tweaks, optimizations for all stats pages, removed need of backcards in colored folders, moved many match and trade related things into functions -Additions: match/trade pruner/rebuilder for the acp, usage stats, leaderboard stats, ai limitations system, trades track more data, new record storing, take_cards checker, guest-friendly browsing capability And many more which I didnt keep track of.... Upgrade: -Download the zip file in the first post, and the upgrade zip in this post. Follow the instructions in the upgrade zip. Notes: I removed the cron idea because it would be too server-intensive, and also harder to control. Therefor I created handy match/trade processors for the ACP, which you must use upon upgrading, to convert your data into the new datatypes used by the new version. So DONT forget to do that last step! Be sure to click install! I've also updated the bluecards zip, the screenshot zip, added some updated screenshots to the first post, and ordered up the features listing for the first post. That's right, TOURNAMENTS ARE NEXT! |
can any one help me to get this hack to work with ushop/ucash hack..
i am not sure what to put in the config fields.. I am using prefixs if that helps at all.. Thanks for any help. |
the table and column ucash uses is
table: [dbprefix]user Colum: uttpoints replace [dbprefix] with whatever you chose when you were installing ie "vb3_" etc |
Hey there, sorry to bother you but I have an error while trying to get anywhere on the main pages. It just displays an error page with this:
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Thanks for your help rsj1!
In order to use this hack, you need a preexisting points hack installed already (to handle getting points, etc). Its bolded on the first post. If you dont have one, I wrote an extremely simple one you can install, located at https://vborg.vbsupport.ru/showpost....9&postcount=18 On a side note, if you are wondering why I require you to include the prefix for the table name, is that how am I to know for sure if the points hack you are using fully obeys table prefix rules? Hope everything has gone well for everyone, I'm working on tournaments :) |
I wondered if this hack works in 3.5, too?
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this hack currently does not have a port for vb 3.5, however i intend for matches, trades, and inventories to be interchangable between the two as soon as there is one. Ive had some trouble working with the rc2 product system, and i suspect they will be fixed in rc3, so ill begin working on it then.
some features for tournaments being worked on: private/public fees unlimited tiers unlimited rounds titles/descriptions cap level prizes per tier as points/cards and some more stuff :-p just to keep everyone interested in updating |
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thank you very much |
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Sorry for being an idiot. |
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Wow, that sounds incredible. Can't wait to use it on my 3.5 |
well that makes the number one problem failure to configure/install a points hack :-p maybe ill do a new error message on the triad pages if it finds that the defaults are still set...i just assumed the db error spoke for itself :-/
PixelFX: well, to see the lists of changes, see the first post for the links to the update posts. the screenshots on the first post, and the zip posted on the second post, contain the screenshots of the current [2.7] version. I'm working on tournament templates. |
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just merged two of my sites :) |
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it depends on several things. basically, how many CARDS do you want users to start out with. if you want the immediate 5, then work with your pack cost amout to come up with a beginning amount. you are most free when using only the crude points hack, as you can make everything cost essentially 1 point per card, and then have 5 points on reg :-p
so step one is figure out how much cards you want available to a user to start out with. if you want someone to gain points through playing with the AI, then work with your ai entrance fee formula to determine some low-level costs and you can add them with your initial-cards amount. Then they could play against the ai for more points, have something for use in wagers against others, and/or resort to gaining points for posting. If you use an existing points hack, then expand the above plans to what you are currently allowing (some multiplication should suffice). so if you normally grant 1000 points for registering through your points hack, you can charge 400 per pack with 5 cards each, for a total of 10, and 200 points to invest in :) hope that was something that wasnt overly complicated to comprehend. |
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Questions
- I followed your instructions to make new cards but the cards aren't displayed although they work as intended - Will the dimensions of the cards stay the same? - Will there be any changes in the cards themselves? Or can I start making new cards while waiting for the 3.5 version? Ideas for future versions - any plans for working on Tetra Master? :D - there should be some sort of a item-shop system where users can by a specific dard - option to see how many users have a specific card - tournamen modest: K.O.-system, leagues and groupes with single-elimination rounds after the league - different card decks - get extras when completing a card deck - purchase different types of card packs, not just the standard card pack. For example buy a FFVIII or a FFX card pack - cheap card packs with lower level cards and expensive card packs with high-level cards - allow trades of cards between players - card auctions (like ebay) - AND of course fully optimised for vb 3.5: phrased, installer or plugin If everything works fine in 3.5 I'll be happy to donate^^ |
Your questions:
-Check the catalog. If everything went well, they WILL be there, check around the level that you added it to (the end if they were UC). -Yes, they were made to fit the backboard. (105x130) -You can add new cards, but you will have to edit some values once I do the deck support system. (But at least what you put in now will not be lost) Ideas: -not really, but if so, will be its own hack -I specifically hate that idea, and have deliberately not done it. Sorry ;) (I want people to play each other to collect cards) -Right now you can see the top owned card, similar system. I might do something like this for the catalog though... -I don't understand what you mean with this one (too complicated) -Deck support is planned for the version after the tournament version :) You'll be pleasantly surprised with the scope I am thinking up :) -See above -See above, maybe -Maybe -YOU CAN ALREADY DO THIS!!!! Both trade your own cards, and offer points to them. Set up links as in the instructions in things like profiles and posts, then the rest will work. Didn't you see even the options to TURN OFF trading in the configuration page? :-p Called 'Trades' -YOU CAN ALREADY DO THIS!!! (See above) Called 'Point Offers' -I intend final things like full phrasing etc, once all of the other features are done first, that way I'm not running everywhere finding things I forgot, and having to add/delete things between version, which could have waited until afterwards. I hope you understand, and I do feel bad about some of the non-english sites that I've found have installed this... I've also submitted my problems to the vb team, and it should be fixed in RC3, so I can work more on products. I've also run into an aesthetic problem while working on tournaments. For tiers, say you have 4 of them (so 16 to start off with). Is the initial tier called tier #1 or tier #4? I've found evidence to support both, but I really want to avoid confusion for everyone else if they want to you use. |
- Well, I can play with the cards (so they are there) but they show up with no image (not even a placeholder or broken links)
- I'll be surprised with your deck idea? Would you mind telling us? :) - the reason why I didn't notice the trade option was because I installed an old vb 3.0.8 on a testserver just to see your hack. And because I was the only user there I couldn't play against somebody else as your AI :) - the language isn't really a problem as everybody who usws the internet should be able to speak english. But it looks nicer /stylisher if everything is in the same language ;) - are you using AJAX? |
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Kurisu:
-Can you link me to this? Or a screenshot? Both of it not appearing (lol) and the 'empty' place in your inventory which claims you have it. I dont think it was a problem with the image uploader, as it errors if its not there, not the right size, and not a gif. (So it wouldnt have saved unless it was satisifed with the images) -Even with one user you can still use the AI, it would just be less interesting for things like the leaderboard :-p -Like I said, I plan full phrasing once I have a finite list of what needs them :) -Maybe for the 3.5 version, for at least one thing which isnt in this version I want to do with ajax PixelFX: The tournament system will be more like an addon, so dont worry about large changes that would be annoying to update; Not that my installers are very painful to use anyway :-p I hope so... Deck support....you know, deck support :-p You can set up cards to fit under a deck you define, with maybe some other stuff. Hard to really describe 'features'. More like functionality :-p Still want some help with the tier numbering idea. It has nothing to do with coding, just wanted to be clear when people use it >.< |
Here is an "add-on" of sorts. After installing Triple Triad to the forum, many users were asking about the game, so I decided to add this to the Navbar links for Triple Triad:
In the NAVBAR template locate the following code: Code:
<tr><td class="vbmenu_option"><a href="triad_cards.php?$session[sessionurl]do=buycards" onclick="return check_buy()">Purchase Cards</a></td></tr> Code:
<tr><td class="vbmenu_option"><a href="#"onClick="MyWindow=window.open('http://en.wikipedia.org/wiki/Triple_Triad','MyWindow1','toolbar=yes,location=yes,directories=yes, status=yes,menubar=yes,scrollbars=yes,resizable=yes,width=700,height=700,left=50,top=50'); return false;">About Triple Triad</a></td></tr> |
i never realized wikipedia had a good tutorial :) i posted it in the first link, maybe i could work it into the hack somewhere (but i might not since i plan to have my own faqs in the final version, especially as i have new rules)
As for the tier thing, i think tier one is called the champion tier :-/ so meh... |
I have had some ideas for future versions of this hack if you are interested:
User Shops: Users can resell their spare cards to other users for whatever price they choose. Extra Rules: No Duplicate Cards (Each user can only choose one of each card - useful when using random rules) Minumum Card Level (specify the minimum - as well as maximum - card level in a battle) Memory (similar to blind but all cards - even your own - will only remain visable for one move) Wager Card(s) (wager a card of an agreed level on the outcome of a match - this way you only lose the card(s) you wager rather than risk losing your played cards New Game Mode: More game board sizes (also links in with below) - 4x4, and 5x5. This could make things a lot more interesting for advanced players who have plenty of cards to use and it could breath some life back into the game for those bored of the short 9 move games. 2x2 player battles - Four people battling (2 on each team) on a 5x5 board. I think thise would have to be for money only as card swapping could be a bit of a nightmare (people annoyed as they wanted the card their team mate chose)... alternatively each player could wager a card (mabey more) on the outcome of the battle, or use the normal card trading rules - if your team wins you divide up the cards taking it in turns (with whoever placed cards on the board first out of the team) picking the first of the won cards. (This idea needs a little polishing but I think it could be great fun) Ability to add new elements: I have not actually had a chance to take a look at the code yet as this is something I could do myself. In some of the decks I have downloaded it seems they have a drakness element or something like that - it would be nice to be able to add this in An easier way to add new cards: I don't know how easy it would be for the database side of things, but would you be able to mass upload an entire deck of images (mabey ftp to a directory on server then have them inserted into the correct directory - or renamed to the numbers automatically) and then go though putting in the level, values and element for each each. Personally I would find this a lot less intensive than having to click 220 times just to load the images for a new deck, having to preview the card to get the values and then having to check after uploading to make sure the images are correct and the values are correct... ================================================== ========= *phew* Now for a quick question ;) I saw in your first post you are interested in making paid hacks. There was a hack I used to have on my old invision board which I would love to have converted to work with VBulletin - I have got permission from the hacks creatorto get it converted and all he has said is that his copyright must remain if any original code is used. It is quite a large hack and I have been told that it is likely to need a complete recode to get it working with VB... If you are interested (and from what i have seen of this hack you are more than up to the job) my request thread is here https://vborg.vbsupport.ru/showthread.php?t=94524 PM me for more information. Also, if you wanted to know about the database structure for the triple triad game on RPG Inferno I also have that hack installed on my forum - again, PM me for more information. (BTW for all those wondering if the hacks worked together - they do! I actually replaced ZT's one with this one ;) No offence ZT but this one has rules! lmao) |
user shops: not sure how needed this one is, the only difference being someone can POST the amount they wish to offer a card for...if this is the case then i would need more slots for data. right now when someone who isnt you views your inventory, they can select some of your cards, and offer you points for them, and you accept/deny. basically this is what would happen in a user shop anyway, so this idea needs some thorough explanation
all the new rules should be feasible to some extent Note for minimum: I left this out because i figured why would someone complain if their opponent chose sucky cards? Just an easy win. Also, when you choose reverse, the card cap becomes a level minimum already :) different board sizes would require an enormous recode. everything from the rulecheckers to the ai to the saving system, depend on everything being nine slots. now, the rulecheckers and the ai have a set of directions they can read from, but i dont know the extent of changes this would require same thing with multiple players, and yeah figuring out a winner system would be considered a challenge :-p There is a way to add new elements, as i decided against a formal method of it before, simply because there was no need to Code:
1) create your image, in a large format in the middle of a clear gif 105x130. (For examples, look i your images/triad/elements folder) |
Thanks for that tip about the elements! I guessed it would be that simple - but I was not sure if it was hard coded or not ;) I had figured that the different size boards would require a massive script update - still mabey something for those long boring winter months :P
As for user shops, the reason I suggest this is so people can choose they cards they want to offer to other members rather than the other members randomly offering for any card they wish. Minumum - Might be useful if someone wanted to battle another person with only say level 5 cards or for use with the random rule! My experience with that is nearly always level 1-3 cards while my opponent gets level 5+ (at least in the ff8 game lol - I havnt tried it out in your hack yet) I think this is because most people have a LOT more of the low level cards |
elements either match, or dont match :-p
long boring winter months?! i have a girlfriend you know! i might be able to do something with user shops. i like that idea slightly better than with a general shop. as for minimum, the key to beating random in ff8 (and indeed in vbtt) was to get rid of all of your low-level cards :) then you couldnt help but get better cards, but it also locked you into the higher difficulty levels. the tradeoff is yours to make, and i still dont think its something that is actually needed. you can still change my mind on this one |
Any plans to develop this to 3.5? :)
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yep :) its in the works, although atm im devoting most time to completing vbtopsite (maybe a week left)
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Awesome news bro!! can't wait :)
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Nice new addition for my forums, I hope my users like it.
One question, is there any way to reset the TT? As in delete all cards a user has, plus all the statistics? |
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