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Forgot to include something on the list yesterday, but I did complete the entire Item Category script, as well as the List and Update of Items.
My Inet is ETA to be online before 18th Nov at 8PM GMT+1. It would be nice to not have to hassle with schitty Win98 166 MHz school comps XD |
good too see this moving :) cant wait for the release
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Good stuff, thx for providing the updates, its nice to be able to pass them along to my members. They are looking forward to this.
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I have also completed the Itemshop, and today I will complete the Healing Center and the Clan CP (and possibly the Lottery too).
This leaves Battles and Monster Battles left (which are also the most extensive part. Yeah I saved the worst for last XD). I expect to be able to test the Upgrade script some time during next week (as I have close to NO school at this time), and have the first pre-beta applied on "my" live testing forums (SquareUltima.com) between Christmas and New Year. But please don't take this as definite times, I just aquired FFXI here the other week and damn that game is addictive as hell XD As long as people keep posting here and keep me motivated I will work before booting up the game though :) |
sweet thanks for the update m8!
:banana: :banana: :banana: |
And I was about to ask about the Lotto... good stuff m8. Keep up the fine work.
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good to know that, keep the good work going
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Been a while since the last update now, but things are progressing along nicely.
I have completed the ClanCP and the Lottery, currently working on the showclans.php file. After that, I will do the rpg.php (the popup stats thingie), then move on to the two Battle pages. I have updated my sig with some additional information, some stuff was outdated and some needed to be added. Given that I will spend time with family during christmas, I won't be able to work as much around that time. But I will work before and after, so I *might* just make the 2005 deadline after all. Only time will tell... ;) |
dont work too hard m8.
and again thanks for the update.! |
Yes, Njoy your holidays dude...and thx for keeping us updated.
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Not to bug, but whats the latest ?
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I ment to bring an update today but it got lost in all the other stuff I had to do, sorry.
I merged clans.php and showclans.php, and finished that file. That contains all info regarding clans. I also completed New Post/New Thread EXP Gain, the New Post even works with the AJAX posting ^_^ Had a good amount of stress with the AJAX thing in the event of a levelup by posting, but I shifted some functions around and now it works like a charm. Started working on the Battle pages, currently only converted the error messages to the vB Way, but tomorrow I will get more of it done. If this thing aint Beta-ready sometime in January then I expect you all to show up at my house with spiked baseball bats ;) |
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thanks for the updating and thanks for working on this |
Excellent. thx again for keeping us updated.
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Might as well give a wee update in the last 2 hours of 2005 :p
I got wtfbored of doing those templates so I went ahead and improved the vBOptions setting group called "Section switches". You can now disable and enable the following parts of the RPG individually:
I also completed Hall of Fame (AKA Top 10 Battle Stats), and the "Your Stats" page. I started the New Battle today, and there are some changes to that too:
I also did a small change to Headquarters, you will now no longer be able to choose an RPG Name already in use by someone else. I made sure you can use the name if the only other person using it is you, so don't worry about having to change your rpg name every time you update stats ;) |
good to hear, looks like this one is gonna be my last post in this year
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havnt heard anything from you in a while.. makes me beleive you are busy as hell with it, something else. or said screw them, off to the Cabo Wabo!! haha...
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mmmm... I admit I have been slacking off the past few days, FFXI addiction got the better of me :p
Today Ive worked like crazy on a whole new installer system, one that will make the installation and upgrade of the RPG as well as the uCS hack even more seamless. As for the RPG itself, its currently idling on the Enter Battle part. I still think Ill be able to keep the 20 day deadline, if not I have to bribe vBorg admin people to edit all your posts where you mention the prev deadline I set... ;) |
Sounds good to me... just keep us updated, I pass them onto my members and they love it.
Keep uo the good work! |
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Noessss!
Well I haven't gotten that much further, due to the uCS development, and the ever-looming shadow that is lack of motivation needed to do free work. If I'll still be able to keep the deadline is yet to see. Either ways, none of j00 schrubs know where I live nor will I abandon this project. It's just that I'm all alone as a developer, and in order for the hack to be of any quality then time need to be spent. Time when I find it enjoyable to do, not when I find myself yawning constantly while doing it. I hope you all understand. //peace |
We do understand. Keep it up bud, wish I knew something to help..
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Well, now that ZT's RPG Hack will be released in the summer at the earliest, it's your chance to get ahead of him^^
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So once I lay the core foundation I will begin working on making the hack more flexible, adding features and move for a closer integration with the forum itself. My game designer even started sniffing on the idea of Dungeon Master threads (for those that played D&D, I didn't so dont ask :p). |
Rawr, check your paypal :P
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So the beta still coming in JAN? or have you moved the deadline to FEB?
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Might have to move it. I got ALOT to deal with these days:
We'll see how things pan out. |
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Im certain I have to push the deadline now. Im coming down with the flu, so I barely have energy to go to school, much less try to focus on coding.
Im really sorry, but I can only work when I have energy and when I find it fun. If you want, I can postpone the Monster Arena to after the first Beta is out in order to just complete these last 4 files and get it done sooner. No MA data would be lost, obviously. So hows abouts it? |
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I like it. :classic: |
I like the idea!
Better have the rpg without monster area instead no rpg :) |
It is just beta right? We can just test the rest so the bug-finding will be faster, right?
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You can slice him, you can dice him, but Revan will ALWAYS be back! :p
So yeah, yesterday I spent ~7 hours stress testing the Upgrade script, and I weeded out 99.9% of all the problems with it. What remains is some after-upgrade bugs (No Permissions screen seems FUBAR for some reason), which I will spend today sorting out. EDIT: And now fixed. Havn't made any progress on the Battle Arena yet, though that will come in good time. |
Any ETA on when you will release the beta even without the BA?
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