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-   RPG Integration Hack (https://vborg.vbsupport.ru/forumdisplay.php?f=102)
-   -   UPDATE: vBulletin 3.5.0 & RPG IH (https://vborg.vbsupport.ru/showthread.php?t=82741)

Ky Kiske 09-02-2005 05:08 PM

I can understand. My only thing about the previous versions are the oddly unattractive sprites for characters and items. Will those get an overhaul. Also the best shop system I have seen was back in 2002 with Final Fantasy Republics System by Eric Lavender. It was seperated into accessible by what level you are in different areas. Are you planning on doing something like that?

Revan 09-02-2005 08:12 PM

The sprites will stay the same, Revan + Photoshop == Disaster ;)
And I haven't ever heard of this shop system, could you elaborate?

Ky Kiske 09-02-2005 09:16 PM

<-- Is a professional graphic designer. http://www.thesato.com

The concept behind the shop was more.
Shop Index
-- Starter Shop
-- Level 10 - 20 Shop
-- Level 21 - 30 Shop
-- Level 31 - 40 Shop
so on and so forth.

Each shop specialized in carrying different items because there were more then 1000 items, yes I was that bored that I sat back and checked...hell I was a mod. There was a GM Shop I think too. Cause I saw some GM Only Weapons.

Also: Have you thought of the GM thing? Cause it can be a need to add Usergroup for some functions to work. Some functions that only Admins and that group can run. But so that the GM Group doesn't have Admin Powers.

Me when I get a hold of the 3.5.0 version of this I am going to try my damnest to get my team to work on a GM Shop. Cause I will be using this for Naruto & Bleach.

Revan 09-02-2005 11:01 PM

Then perhaps youd want to do something about the sprites for the next version? ;)

I think seperating shops in those grades would be more trouble than just coding some advanced display configuration settings. Let the user himself decide whether or not he wants to view low level weapons, etc.
GM shop, now there's an idea. Though Im sure some of your members would complain that your GMs have uber powerful weapons ;)

Adding an usergroup as GameMaster, that's a brilliant idea. Its so simple yet so useful. Im bloody putting you on the credits list just for suggesting that :p
Ok added you to the manual with a link to your site from the above post :)

Chief Corn 09-03-2005 08:14 AM

i've been away for a few months. but revan, just thought i'd let you know i have a laptop now, and coding with it is so much easier than it was when i was on my 30" widescreen hdtv. i haven't seen vbulletin 3.5's code yet because i would have to renew my license, but when i do i'll be back to fight the bugs again. rpg ih for vb3.5 is my only reason to renew. :)

Ky Kiske 09-03-2005 08:22 AM

Really GMs are not there to really play on the competitive level. Like in Ragnarok Online. GM is the great medium between the gamers and the game. So for them to truly be useful they have to be overly strong. I have the strongest character on my site and all I do is cleanup. No takening sides.

I will work with you on creating more fluent stages and character sheets if you wish. I was going to just end up creating my own sprites when this released. So I guess I can do that and this. I am going to be using this anyways.

Another thing I was wondering about. I know you hate to here this by now. Summons? Anything you can say will be done off of the books. I assume that it will be a bit easier to use since AJAX will easily be able to just simply change in and out the variable while logging the action in the database.

Revan 09-03-2005 09:00 AM

Quote:

Originally Posted by Chief Corn
i've been away for a few months. but revan, just thought i'd let you know i have a laptop now, and coding with it is so much easier than it was when i was on my 30" widescreen hdtv. i haven't seen vbulletin 3.5's code yet because i would have to renew my license, but when i do i'll be back to fight the bugs again. rpg ih for vb3.5 is my only reason to renew. :)

Cool, though Im abit reluctant with coding more vB integration before Gold is out, since hooks may change locations etc. It will be done at some point ;)
Quote:

Originally Posted by Ky Kiske
Really GMs are not there to really play on the competitive level. Like in Ragnarok Online. GM is the great medium between the gamers and the game. So for them to truly be useful they have to be overly strong. I have the strongest character on my site and all I do is cleanup. No takening sides.

Yeah, I played Rag and got my ass kicked by a GM many times :p
Quote:

Originally Posted by Ky Kiske
I will work with you on creating more fluent stages and character sheets if you wish. I was going to just end up creating my own sprites when this released. So I guess I can do that and this. I am going to be using this anyways.

That sounds cool, but what dya mean by "stages"? Battle scenes?
Quote:

Originally Posted by Ky Kiske
Another thing I was wondering about. I know you hate to here this by now. Summons? Anything you can say will be done off of the books. I assume that it will be a bit easier to use since AJAX will easily be able to just simply change in and out the variable while logging the action in the database.

Yeah, there will be summons, Final Fantasy X style. If you're unfamiliar with this, it means you summon it and it "becomes" your character, until it dies.
I have some design issues with the Summons Id need to take up with my designer, so I may have to push the implementation of summons down to the last version.

Ky Kiske 09-03-2005 05:16 PM

Quote:

Originally Posted by Revan
That sounds cool, but what dya mean by "stages"? Battle scenes?

More meaning the scenery. Making them look a bit more 32 bit then 16 bit. I call all scenery stages sense we play as a characters.
Quote:

Originally Posted by Revan
Yeah, there will be summons, Final Fantasy X style. If you're unfamiliar with this, it means you summon it and it "becomes" your character, until it dies.
I have some design issues with the Summons Id need to take up with my designer, so I may have to push the implementation of summons down to the last version.

I can understand cause most people looking for a more robust magic system. But that will be an easy change. Dude if Kier and them add anymore stuff into vBulletin that makes it more realtime with GOLD you are going to get much more development end questions from me.

Revan 09-03-2005 06:31 PM

Quote:

Originally Posted by Ky Kiske
More meaning the scenery. Making them look a bit more 32 bit then 16 bit. I call all scenery stages sense we play as a characters.

Aight, so you mean like all graphics in the RPG then? Sounds cool :)
Quote:

Originally Posted by Ky Kiske
I can understand cause most people looking for a more robust magic system. But that will be an easy change. Dude if Kier and them add anymore stuff into vBulletin that makes it more realtime with GOLD you are going to get much more development end questions from me.

The magic system (well its actually a skill system that can be configed as magic and much more) will be able to handle much more complex things than the current, yes.
The sentence with Kiers name in it made no sense :P

Ky Kiske 09-03-2005 06:45 PM

My AIM is Naishouyka. Hit me up any time Revan.


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