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-   -   vbProArcade Beta 2 (https://vborg.vbsupport.ru/showthread.php?t=42880)

John 02-03-2004 03:21 PM

Quote:

Originally Posted by futureal
Yes, it is progressing quite nicely. I'd say it is about 80% complete, as far as release-worthiness. There are alphas going out to a select few people who are helping to test it in a live environment before I release it here.

When the other arcade came out, it seemed like 99% of those who were waiting for mine decided to bail, so with the pressure off I decided to go back and change the base table structure and re-do all of the code from scratch. The finished product is really quite good. I really do think it's superior to the other arcade in many, many ways; not a dig, just taking pride in my own work, I think. In a few areas I recoded things two or three times before I was satisfied with how it worked.

And here's me thinking that you always maintained they were completely different things, which they are in my opinion. :p

The way the v3 Arcade is made is *completely* by design. There are no mini-leaderboards, not game icon uploaders, etc. Everything is focused on what the user would want to see, and do. (I've tried to cut down on including pointless features!) There are no hideous query loops. The code is fairly clean. The next release (which is already in testing) is fully phrased and the coding is absolutely flawless. (As well as some new original features, naturally.) It's simply a matter of preference. I prefer mine, you prefer yours - there's nothing wrong with that. ;)

When you say you think yours is superior, are you referring to the coding? I hope not... not meaning to have a dig, but I've been told that your latest vb2 proArcade release was very poorly coded. If you've found something at fault, I'd be interested to hear it.

Dart1337 02-03-2004 05:52 PM

Quote:

Originally Posted by John
And here's me thinking that you always maintained they were completely different things, which they are in my opinion. :p

The way the v3 Arcade is made is *completely* by design. There are no mini-leaderboards, not game icon uploaders, etc. Everything is focused on what the user would want to see, and do. (I've tried to cut down on including pointless features!) There are no hideous query loops. The code is fairly clean. The next release (which is already in testing) is fully phrased and the coding is absolutely flawless. (As well as some new original features, naturally.) It's simply a matter of preference. I prefer mine, you prefer yours - there's nothing wrong with that. ;)

When you say you think yours is superior, are you referring to the coding? I hope not... not meaning to have a dig, but I've been told that your latest vb2 proArcade release was very poorly coded. If you've found something at fault, I'd be interested to hear it.

and the battle is ON!

trackpads 02-03-2004 07:01 PM

Quote:

Originally Posted by John
And here's me thinking that you always maintained they were completely different things, which they are in my opinion. :p

The way the v3 Arcade is made is *completely* by design. There are no mini-leaderboards, not game icon uploaders, etc. Everything is focused on what the user would want to see, and do. (I've tried to cut down on including pointless features!) There are no hideous query loops. The code is fairly clean. The next release (which is already in testing) is fully phrased and the coding is absolutely flawless. (As well as some new original features, naturally.) It's simply a matter of preference. I prefer mine, you prefer yours - there's nothing wrong with that. ;)

When you say you think yours is superior, are you referring to the coding? I hope not... not meaning to have a dig, but I've been told that your latest vb2 proArcade release was very poorly coded. If you've found something at fault, I'd be interested to hear it.

Do mod authors normally start arguments in other mod authors threads?

Dart1337 02-03-2004 07:10 PM

Quote:

Originally Posted by trackpads
Do mod authors normally start arguments in other mod authors threads?

Only the resident "unappreciated" coders.

futureal 02-03-2004 09:13 PM

Wow, congratulations on the lack of class there, John. Not once have I come into your thread and said anything bad about your hack. And I'd love to hear about all the "useless" features of vbProArcade.

NO ONE has seen my latest incarnation of the vB2 arcade, and there was nothing wrong with the coding of the old ones, either. There was a single query loop that I had not worked around because at the time there were all of five games. Instead of saying "I've heard this..." why don't you point out the parts that are poorly coded, hmm?

Your coding is far from flawless (in fact, nobody's is flawless, and anybody who says their code is flawless is simply showing their ignorance). Look no further than the way you are having people modify Flash games.

The last thing I want is to start a war with you; I see no reason why you should have come in here and posted that.

Areku 02-03-2004 10:16 PM

C'mon guys, u're supposed to launch hacks to help us, the users, build better communities, not just to showcase your programming skills in a deathmatch...

Why not putting a common system to make flash games (the mother of the arcades anyway) compatible on both systems/hacks? ;)

PixelFx 02-04-2004 12:28 AM

Future Let me know if you need me to test :)

AshAbed 02-04-2004 01:24 AM

great hack.. I installed it on a german forum and everything works fine but the games wont load, it stays as a white screen where the game should show up
any ideas on how to fix it? thanks!

futureal 02-04-2004 05:14 AM

Quote:

Originally Posted by Areku
C'mon guys, u're supposed to launch hacks to help us, the users, build better communities, not just to showcase your programming skills in a deathmatch...

Exactly. It's not a contest. I don't care if 5 or 50 or 500 people use a hack of mine, I'm still proud to write it and happy to have it for my own use.

PixelFx: Sorry I haven't been on IM, I'm in Florida doing race coverage. I'll be back home late Monday.

AshAbed: In the Admin CP, try removing the preceeding slash in the location of the arcade games. That usually fixes it.

Logician 02-04-2004 05:53 AM

Quote:

Originally Posted by John
When you say you think yours is superior, are you referring to the coding? I hope not... not meaning to have a dig, but I've been told that your latest vb2 proArcade release was very poorly coded.

I have installed Futureal's arcade hack to many boards and it works fine. Its code is clean and I didnt run into any bugs in his hack. It would be unfair to call it "poorly coded".


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