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-   -   Major Additions - Forum Tournaments & Ladders (https://vborg.vbsupport.ru/showthread.php?t=189375)

Jaxel 02-18-2009 04:17 AM

Well it could happen if someone makes a mistake... with 64 man tournaments, one of my tournament moderators could do it by accident...

As for swapping positions of players, it is important, because you dont want two people who train together, playing each other first round.

Honk0815 02-18-2009 06:13 AM

Hello,

i have a Problem.

I will add a Tournament

Quote:

competitions.php?do=addtmnt
i become following error..

Quote:

Fatal error: Call to undefined function cal_days_in_month() in /srv/www/vhosts/xxxxxxx/httpdocs/competitions.php on line 1090
what can i do

Okay works now.

simply the extension module for php5 Post calendar then go ...

Doctor Death 02-18-2009 11:28 PM

Quote:

Originally Posted by bananalive (Post 1746657)
Sorry, you'll have to add into style text-color: #FFFFFF

So you'll get something like this

HTML Code:

<div id="div1" style="padding: 5px 5px 10px 5px; text-color: #FFFFFF;">

Hey thanks for that... I modified the template but the announcement didnt change at all...

To make sure I am not t confusing anyone, it is the announcement title in the following that scrolls on the screen

Quote:

Announcement: Joining A Tournament
Where it says "Joining A Tournament" is dark or a darker background.

Thanks!

bananalive 02-19-2009 08:25 AM

Quote:

Originally Posted by Doctor Death (Post 1748566)
Hey thanks for that... I modified the template but the announcement didnt change at all...

To make sure I am not t confusing anyone, it is the announcement title in the following that scrolls on the screen

Yeah sorry I understand where you mean. It's just the wrong code in the right place - the link will not take the text-color from the div. You could try changing the background of the div:

HTML Code:

<div id="div1" style="padding: 5px 5px 10px 5px; background: #FFFFFF;">

bananalive 02-20-2009 08:53 AM

1 Attachment(s)
v2.7.6: Pre-Release
- Start Tournament (in Tournament Tools) even if there are multiple free slots left
- Bye Players (automatically added for single elimination tournaments when 'Start tournament' is clicked; they cannot be moved to next round; uses $vbphrase[tmnt_bye_player] - can be blank)

Jaxel 02-20-2009 09:17 AM

Bananalive, how are BYEs placed around the bracket? Are they stratified? You wouldn't want two BYEs playing each other in the first round. You also wouldn't want there to be 8 BYEs on the first half of the bracket, and only 3 BYEs on the second half.

Basically, players should be put in as follows... this is basic construction for all tournament systems...

16 players - split bracket into 4, 4 man quadrants... once you run out of players to input, put byes in the remaining positions.
Code:

Quadrant 1 - Position 1
Quadrant 3 - Position 1
Quadrant 2 - Position 1
Quadrant 4 - Position 1
Quadrant 1 - Position 3
Quadrant 3 - Position 3
Quadrant 2 - Position 3
Quadrant 4 - Position 3
Quadrant 1 - Position 2
Quadrant 3 - Position 2
Quadrant 2 - Position 2
Quadrant 4 - Position 2
Quadrant 1 - Position 4
Quadrant 3 - Position 4
Quadrant 2 - Position 4
Quadrant 4 - Position 4


32 players - split bracket into 4, 8 man quadrants... once you run out of players to input, put byes in the remaining positions.
Code:

Quadrant 1 - Position 1
Quadrant 3 - Position 1
Quadrant 2 - Position 1
Quadrant 4 - Position 1
Quadrant 1 - Position 5
Quadrant 3 - Position 5
Quadrant 2 - Position 5
Quadrant 4 - Position 5
Quadrant 1 - Position 3
Quadrant 3 - Position 3
Quadrant 2 - Position 3
Quadrant 4 - Position 3
Quadrant 1 - Position 7
Quadrant 3 - Position 7
Quadrant 2 - Position 7
Quadrant 4 - Position 7
Quadrant 1 - Position 2
Quadrant 3 - Position 2
Quadrant 2 - Position 2
Quadrant 4 - Position 2
Quadrant 1 - Position 6
Quadrant 3 - Position 6
Quadrant 2 - Position 6
Quadrant 4 - Position 6
Quadrant 1 - Position 4
Quadrant 3 - Position 4
Quadrant 2 - Position 4
Quadrant 4 - Position 4
Quadrant 1 - Position 8
Quadrant 3 - Position 8
Quadrant 2 - Position 8
Quadrant 4 - Position 8


64 players - split bracket into 4, 16 man quadrants... once you run out of players to input, put byes in the remaining positions.
Code:

Quadrant 1 - Position 1
Quadrant 3 - Position 1
Quadrant 2 - Position 1
Quadrant 4 - Position 1
Quadrant 1 - Position 9
Quadrant 3 - Position 9
Quadrant 2 - Position 9
Quadrant 4 - Position 9
Quadrant 1 - Position 5
Quadrant 3 - Position 5
Quadrant 2 - Position 5
Quadrant 4 - Position 5
Quadrant 1 - Position 13
Quadrant 3 - Position 13
Quadrant 2 - Position 13
Quadrant 4 - Position 13
Quadrant 1 - Position 3
Quadrant 3 - Position 3
Quadrant 2 - Position 3
Quadrant 4 - Position 3
Quadrant 1 - Position 11
Quadrant 3 - Position 11
Quadrant 2 - Position 11
Quadrant 4 - Position 11
Quadrant 1 - Position 7
Quadrant 3 - Position 7
Quadrant 2 - Position 7
Quadrant 4 - Position 7
Quadrant 1 - Position 15
Quadrant 3 - Position 15
Quadrant 2 - Position 15
Quadrant 4 - Position 15
Quadrant 1 - Position 2
Quadrant 3 - Position 2
Quadrant 2 - Position 2
Quadrant 4 - Position 2
Quadrant 1 - Position 10
Quadrant 3 - Position 10
Quadrant 2 - Position 10
Quadrant 4 - Position 10
Quadrant 1 - Position 6
Quadrant 3 - Position 6
Quadrant 2 - Position 6
Quadrant 4 - Position 6
Quadrant 1 - Position 14
Quadrant 3 - Position 14
Quadrant 2 - Position 14
Quadrant 4 - Position 14
Quadrant 1 - Position 4
Quadrant 3 - Position 4
Quadrant 2 - Position 4
Quadrant 4 - Position 4
Quadrant 1 - Position 12
Quadrant 3 - Position 12
Quadrant 2 - Position 12
Quadrant 4 - Position 12
Quadrant 1 - Position 8
Quadrant 3 - Position 8
Quadrant 2 - Position 8
Quadrant 4 - Position 8
Quadrant 1 - Position 16
Quadrant 3 - Position 16
Quadrant 2 - Position 16
Quadrant 4 - Position 16


2 ^ ceil(registrations/sqrt(2)) = number of slots you need

2 ^ ceil(14/sqrt(2)) = 16
2 ^ ceil(17/sqrt(2)) = 32
2 ^ ceil(45/sqrt(2)) = 64

Jaxel 02-20-2009 09:17 AM

Also... any SKIN changes we should be aware of?

Also... is the limit for tournaments still 64? or can we do 128 now?

Also... if I setup a 64 man tournament, and only 28 people enter, will the system revert to a 32 man structure and fill in 4 BYEs? Or will it fill in 36 BYEs?

bananalive 02-20-2009 09:23 AM

Quote:

Originally Posted by Jaxel (Post 1749750)
Bananalive, how are BYEs placed around the bracket? Are they stratified? You wouldn't want two BYEs playing each other in the first round. You also wouldn't want there to be 8 BYEs on the first half of the bracket, and only 3 BYEs on the second half.

It is programmed to prevent two byes being next to each other. It is impossible that Bye's to go to next round.

http://www.bananalive.co.cc/competit...?do=view&id=25

bananalive 02-20-2009 09:24 AM

Quote:

Originally Posted by Jaxel (Post 1749751)
Also... any SKIN changes we should be aware of?

Also... is the limit for tournaments still 64? or can we do 128 now?

Also... if I setup a 64 man tournament, and only 28 people enter, will the system revert to a 32 man structure and fill in 4 BYEs? Or will it fill in 36 BYEs?

Template changes were applied to tmnt_bracket

You should be able to do 128 players now.

28 players will go to 32 slots with 4 byes.

Jaxel 02-20-2009 11:18 AM

SWEET!...

Then I assume you're using my CIEL functions, then filling in odd spots, then even spots, then completing leftovers with byes?

Also... thank you for taking my recommendations, especially with the timestamps.... you forgot to put version#s though =P


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