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-   -   RPG Integration Hack /w Battle (BETA) (https://vborg.vbsupport.ru/showthread.php?t=46417)

jags2ooo 12-10-2002 09:51 PM

yes, i didn't edit it, but tiw works fine now, thnx

xxskullxx 12-10-2002 11:31 PM

I got this running on my test site with no problems at all. Keep up the awesome work, Bitsys :classic:

geniuscrew 12-11-2002 12:41 AM

What category do things like elixir fall in? Because heal for both HP and MP? I believe potions are just for HP...

Bitsys 12-11-2002 01:57 AM

Oh yeah, that is something I forgot to include in the last update. Err, it is included, I just forgot to tell you about it. Here is how it works:

How to make potions replenish HP, MA (MP), or HP and MA:
  • If the COST of the potion is divisible by 10, then the potion will replenish HP. Examples: 20, 100, 220, 350, 11111111110
  • If the COST of the potion is divisible by 5, then the potion will replenish MA (MP). Examples: 15, 25, 5555555, 124034535. Things that will not work: 150 (although 150 is divisible by 5, it is divisble by 10 first, and is therefore considered a plus to HP potion.) 110, 117, and 239850.
  • If the COST of the potion is divisble by 2, then the potion will replenish MA AND HP. Examples: 62, 78, 1239848476. Things that will not work: 310, 55, 17.
  • If the COST of the potion is an odd number (not divisible by 2), then it does nothing in battle and is considered a dummy potion.

Does that help?

This information will be included in the next version.

assassingod 12-11-2002 06:06 AM

Still using version 0.54, getting this error when trying to a view a thread
Quote:

Fatal error: Maximum execution time of 30 seconds exceeded in c:\apache\htdocs\testvb\admin\functions.php on line 225

Fatal error: Maximum execution time of 30 seconds exceeded in c:\apache\htdocs\testvb\admin\functions.php on line 2443

Will upgrading to v0.55 sort this out?

geniuscrew 12-11-2002 08:22 AM

Quote:

Originally posted by Bitsys
Oh yeah, that is something I forgot to include in the last update. Err, it is included, I just forgot to tell you about it. Here is how it works:

How to make potions replenish HP, MA (MP), or HP and MA:
  • If the COST of the potion is divisible by 10, then the potion will replenish HP. Examples: 20, 100, 220, 350, 11111111110
  • If the COST of the potion is divisible by 5, then the potion will replenish MA (MP). Examples: 15, 25, 5555555, 124034535. Things that will not work: 150 (although 150 is divisible by 5, it is divisble by 10 first, and is therefore considered a plus to HP potion.) 110, 117, and 239850.
  • If the COST of the potion is divisble by 2, then the potion will replenish MA AND HP. Examples: 62, 78, 1239848476. Things that will not work: 310, 55, 17.
  • If the COST of the potion is an odd number (not divisible by 2), then it does nothing in battle and is considered a dummy potion.

Does that help?

This information will be included in the next version.

Thanks - that helps! Sorry I keep bugging you but how do you make a potion replenish ALL your HP and MA? Like the Elixir

Bitsys 12-11-2002 10:31 AM

assassingod:
Yup, 0.55 fixes that "infinite loop in the getpotbit function" bug. A quick fix is to delete all personal itemshop categories in the admin cp, which should be the only reason you are getting that problem.

geniuscrew:
I had not thought of something that refills all of MP and HP before. If you want, I can make it so that all potions that are odd numbered (excluding those divisible by 5) will refill both to the max. Would that work? It would be included in v0.56.

Graphics 12-11-2002 11:40 AM

i have an idea
maybe ther should allready B races etc when you install it so you don't need to ADD them yourselve

or did i install wrong :p

geniuscrew 12-11-2002 11:40 AM

Quote:

Originally posted by Bitsys
assassingod:
Yup, 0.55 fixes that "infinite loop in the getpotbit function" bug. A quick fix is to delete all personal itemshop categories in the admin cp, which should be the only reason you are getting that problem.

geniuscrew:
I had not thought of something that refills all of MP and HP before. If you want, I can make it so that all potions that are odd numbered (excluding those divisible by 5) will refill both to the max. Would that work? It would be included in v0.56.

That would be cool - thanks.

Have you thought of status effects? [for a future version maybe?]

Graphics
There are two races installed if you run the scripts which install, the classes and elements etc.

Good - Human
Evil - Orc

Hope that helps

Kaelon 12-11-2002 12:20 PM

This looks like an amazing hack. Excellent work!

I run a very large play-by-post role playing game, and I'd love to integrate this feature once it's left beta.

Thanks for your hard work!

Kaelon


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