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-   RPG Integration Hack (https://vborg.vbsupport.ru/forumdisplay.php?f=102)
-   -   RPG Integration Hack - Old Support Thread (https://vborg.vbsupport.ru/showthread.php?t=73868)

GamerJunk.net 09-23-2004 02:37 AM

What does this mean when I go to the bank?

Warning: Invalid argument supplied for foreach() in /home/nintenc/public_html/gamestar/f/ushop.php on line 151

rinkrat 09-23-2004 05:01 AM

OK I created a Clan, how do I get people to join it, is there a link?

Mattius 09-23-2004 07:02 AM

Ok this is very strange. Ive gone through the entire installation file and lotteries and checked everythign is installed properly. It is.
Ive replaced the templates once, and have the same problem as before, i cannot enter the arena...cant view a battle.

Its a great hack, but it aint installing. Can someone please post there battle and battle arena templates please.

Revan 09-23-2004 01:42 PM

Quote:

Originally Posted by Dyntheos
I am having a major meltdown with regards to the itemshop.

Adding items is ok, as is creating new categories and editing categories as well.

However, in the main list of items, where it dispalys all the items and thier buffs, costs etc.. you can then click "update items". When I do, it completely shuts down the whole site.

I can't load any pages, I cannot ftp into the site, and everything dies for an extended period of time. Usually at least 20 minutes.

And people object to me wanting to make Update Item seperate from the item list.... :rolleyes:
You have too many items, the SQL is overloaded and PHP goes down with it. Thats the only thing I can think of that would cause this, hence theres no solution as of yet... :(



Quote:

Originally Posted by RasMasta
What does this mean when I go to the bank?

Warning: Invalid argument supplied for foreach() in /home/nintenc/public_html/gamestar/f/ushop.php on line 151

Please ask uCS problems in the uCS thread.
This issue's answer is resolved on the main page of the uCS thread. :)



Quote:

Originally Posted by rinkrat
OK I created a Clan, how do I get people to join it, is there a link?

Use the Invite function in the ClanCP ;)



Quote:

Originally Posted by Mattius
Ok this is very strange. Ive gone through the entire installation file and lotteries and checked everythign is installed properly. It is.
Ive replaced the templates once, and have the same problem as before, i cannot enter the arena...cant view a battle.

Its a great hack, but it aint installing. Can someone please post there battle and battle arena templates please.

I would but mines too heavily modded :p

Mattius 09-23-2004 01:50 PM

Its ok all is well. Ive reinstalled my setup, mainly cause i wanted to try a more organised approach in keeping records for the hacks ive done. My site is brand new and not public yet so its no major drama.

I can enter battles and conduct fights now

I still have one problem though with that update rpg profile, but there is a way around that in admin anyways....

coRtALoS 09-23-2004 05:17 PM

First, I've read through as much of this thread as I could stand, trying to find my problem, to no avail. I installed it and works absolutely perfectly, however I have a sub-forum that gives no postcount to what people post in there. It's sort of just an area where people can get out their spamming urges so it doesn't creep into their posts.

I was wondering if there's any sort of fix I could apply that would allow me to selectively choose which forums I don't want members/mods/staff/admins to gain experience in when they create new threads or reply. I've seen this is only something that can be modified on a global scale in the ACP.

rinkrat 09-23-2004 05:21 PM

Cartalos, I think that is in the Ushop settings.

coRtALoS 09-23-2004 05:52 PM

That is to aquire money, not Experience points. Two completely different systems.

Additionally, userid=1 left our forums on very bad terms. Where can I specify who sends announcement PMs that the battles are ready, and who won the lottery system?

Revan 09-23-2004 06:32 PM

Quote:

Originally Posted by coRtALoS
That is to aquire money, not Experience points. Two completely different systems.

Additionally, userid=1 left our forums on very bad terms. Where can I specify who sends announcement PMs that the battles are ready, and who won the lottery system?

For EXP gain, theres only a small, rough and very uncustomiseable mod I did in like 5 secs that adds an extra query and cant be updated through anything but the acp...

And that userid can be controlled in the lotteryadmin.php and battle.php files, as those are the 2 files that send out PMs afaik :)

Dark s.s. Trunk 09-23-2004 07:42 PM

1 Attachment(s)
I am not good when it comes to tables can some one write the code needed for the postbit legency so that the rpg stats are on ther right

rinkrat 09-23-2004 07:52 PM

Quote:

Originally Posted by rinkrat
For any of you who have run Petz, is this better or worse tha Petz, I'm thinking of changing over.


I'm going to answer my own post after running this for about 4 days.

This is WAY better than Petz and you don't have to feed them ;)

rinkrat 09-23-2004 07:56 PM

Quote:

Originally Posted by Revan



Use the Invite function in the ClanCP ;)

You might want to add a link to this somewhere in the setup. I never found one.

rinkrat 09-23-2004 07:58 PM

Oh jeez, now that i opened up the clans all hell is breaking loose. In my part of Long Beach, this could lead to drive-bys!

Blam Forumz 09-23-2004 08:51 PM

Quote:

Originally Posted by rinkrat
I'm going to answer my own post after running this for about 4 days.

This is WAY better than Petz and you don't have to feed them ;)

i concur :D

rinkrat 09-23-2004 09:27 PM

People are complaining that the battles are too short, how do I prevent the first strike from ending the fight?

Dyntheos 09-23-2004 10:38 PM

I only have 15 items. I am just starting to add them.

Dark s.s. Trunk 09-24-2004 09:28 AM

I have an idea, Custom items and spells list....
like a area set just for admins instead of lvl restriction and a area where you can give a member a special item.... that is not buyable..

Revan 09-24-2004 12:26 PM

Quote:

Originally Posted by rinkrat
You might want to add a link to this somewhere in the setup. I never found one.

Um... :ermm: this option is not available unless you have made a clan, and the option is CLEARLY visible in the ClanCP (which got its own up to date manual I might add).
It cant be linked to from the setup ( :confused: ) because well you dont have a clan to invite someone into when you first install it ;)


Quote:

Originally Posted by rinkrat
Oh jeez, now that i opened up the clans all hell is breaking loose. In my part of Long Beach, this could lead to drive-bys!

LMFAO! Try not to get your asses killed now, hear? ;)


Quote:

Originally Posted by rinkrat
People are complaining that the battles are too short, how do I prevent the first strike from ending the fight?

Lower the buff of the weapons ;)


Quote:

Originally Posted by Dark s.s. Trunk
I have an idea, Custom items and spells list....
like a area set just for admins instead of lvl restriction and a area where you can give a member a special item.... that is not buyable..

Hm this might be doable, but not until the Inventory is completed, because else it would be too easy to erase by buying another item ;)



And thanks all for sayin this is better than Petz :)

Blam Forumz 09-24-2004 05:53 PM

This owns petz :P


I have a few ideas:


Spells for classes (Maybe spellbooks?)

Items which only certain classes /r aces can use

Monsters which you can fight (Also drop items / money)

An easier AdminCP interface (i know its easy, but everything takes long :()

Random Events (Money/Items/Exp/Levels)

Instead of just "Buff" on items, you could have Attack, Defense, Evasion, Speed, Magic power (I know you have them on classes, but items would be cool)

A place to hang out (A clan house / house where people can hang out and chat and maybe have a shoutbox?)

User Shops (Users can buy / sell what they want)

Summoning Monsters (For use with the monsters you can fight, you get a scroll / book which lets you summon a monster which aids you in battle)

Pets (Character can gain pets to aid them in battle, but once they die, thers no coming back)

New types of weapons (Helmets, Gloves etc) with their own specifications, like speed agility, instead of having them as armour / weapons.

Weapons with special abililites such as stealing HP / MA

Spells which add more defense to you?

Items which require spells to be used, such as poisoning(with a poison item), etc

Ability to trap an enemy in combat for 2 turns

Admin configurable events, to double exp (againsed monsters only) for a certain time (hours, mins etc)

Ability to make items using ingerdients / materials (such as timber, steel, poison ingredients which are gainable from defeating monsters / random events)

More ideas soon!!

Dark s.s. Trunk 09-24-2004 08:16 PM

Quote:

Originally Posted by Blam Forumz
This owns petz :P


I have a few ideas:


Spells for classes (Maybe spellbooks?)

Items which only certain classes /r aces can use

Monsters which you can fight (Also drop items / money)

An easier AdminCP interface (i know its easy, but everything takes long :()

Random Events (Money/Items/Exp/Levels)

Instead of just "Buff" on items, you could have Attack, Defense, Evasion, Speed, Magic power (I know you have them on classes, but items would be cool)

A place to hang out (A clan house / house where people can hang out and chat and maybe have a shoutbox?)

User Shops (Users can buy / sell what they want)

Summoning Monsters (For use with the monsters you can fight, you get a scroll / book which lets you summon a monster which aids you in battle)

Pets (Character can gain pets to aid them in battle, but once they die, thers no coming back)

New types of weapons (Helmets, Gloves etc) with their own specifications, like speed agility, instead of having them as armour / weapons.

Weapons with special abililites such as stealing HP / MA

Spells which add more defense to you?

Items which require spells to be used, such as poisoning(with a poison item), etc

Ability to trap an enemy in combat for 2 turns

Admin configurable events, to double exp (againsed monsters only) for a certain time (hours, mins etc)

Ability to make items using ingerdients / materials (such as timber, steel, poison ingredients which are gainable from defeating monsters / random events)

More ideas soon!!

Good Ideas I like them alot...
Oh and for the the idea instead of buffs you could make it like have a button that will generate basic on the type/Size. that would kewl.......


Yea this is way better then pets... lol

I was up all night just playing around i love it something to work for.. and do again brings new life to dead places hehe.


edit: could someone help me with my question in post #491 that would be kewl


Edit2: another idea wold be a Admincp based Tournaments for the battle.... where the admin will put in names in a list and it will randamly match up 2 and if its odd will leave one for the next match and will keep doing it till well you have a winner and then that could also playing into my idea witht he speical item list and the winner could get a prize that you select or somthing.

Revan 09-24-2004 09:29 PM

Quote:

Originally Posted by Blam Forumz
Spells for classes (Maybe spellbooks?)

Class individual spells can be achieved through the ACP, by creating Battle Types for classes, move the class into this, and then create specific spells this class can learn.

Quote:

Originally Posted by Blam Forumz
Items which only certain classes /r aces can use

See above, its all about the Battle Types mate.


Quote:

Originally Posted by Blam Forumz
Monsters which you can fight (Also drop items / money)

Monster Arena already coming. The guy converting it seems to have fooked off the net as of late though.


Quote:

Originally Posted by Blam Forumz
An easier AdminCP interface (i know its easy, but everything takes long :()

Im already doing a redesign of the ACP, if it becomes easier well thats not for me to say, it will look neater though.


Quote:

Originally Posted by Blam Forumz
Random Events (Money/Items/Exp/Levels)

Not sure I understand what you mean here mate. You mean stuff just comes raining down from the skies at random times?


Quote:

Originally Posted by Blam Forumz
Instead of just "Buff" on items, you could have Attack, Defense, Evasion, Speed, Magic power (I know you have them on classes, but items would be cool)

Possibly doable. Would be lots of hassle tho... And the specific categories only buffs whats related to them.


Quote:

Originally Posted by Blam Forumz
A place to hang out (A clan house / house where people can hang out and chat and maybe have a shoutbox?)

This was originally in the ClanCP, but too many errors and it was never really used anywhere.


Quote:

Originally Posted by Blam Forumz
User Shops (Users can buy / sell what they want)

Totally useless, as these items would not have Buffs so other people would waste their money.
This was also originally in there, same reason for away as above.
Auction where people can sell their own items coming though.


Quote:

Originally Posted by Blam Forumz
Summoning Monsters (For use with the monsters you can fight, you get a scroll / book which lets you summon a monster which aids you in battle)

Coming, its currently residing somewhere inside a wBB forum and I cant really be arsed to start picking it out yet.


Quote:

Originally Posted by Blam Forumz
Pets (Character can gain pets to aid them in battle, but once they die, thers no coming back)

Like a mini-Petz eh... Nah. Summons will cover this (ony they can be healed).


Quote:

Originally Posted by Blam Forumz
New types of weapons (Helmets, Gloves etc) with their own specifications, like speed agility, instead of having them as armour / weapons.

Could also do this.


Quote:

Originally Posted by Blam Forumz
Weapons with special abililites such as stealing HP / MA

Im already planning to add Status Effects, admins will be able to create own staus effects and add them to weapons/spells/potions, so with good naming there could be a status called "MP Absorb".....


Quote:

Originally Posted by Blam Forumz
Spells which add more defense to you?

This would be abit hassle but ye I think I should be able to pull this one off.


Quote:

Originally Posted by Blam Forumz
Items which require spells to be used, such as poisoning(with a poison item), etc

Im not quite sure I understand what you mean here mate.


Quote:

Originally Posted by Blam Forumz
Ability to trap an enemy in combat for 2 turns

Same as above.


Quote:

Originally Posted by Blam Forumz
Admin configurable events, to double exp (againsed monsters only) for a certain time (hours, mins etc)

Unsure about this... If I do it then it has lower priority, it doesnt really add something all too useful to the hack IMHO.

Quote:

Originally Posted by Blam Forumz
Ability to make items using ingerdients / materials (such as timber, steel, poison ingredients which are gainable from defeating monsters / random events)

= Synthesis, which is coming.


Could you PM me these and any additional suggestions as well as posting in here? By the time I finish the rest, I might not be able to find the posts as easy, and I dont fancy filling my bookies with posts.. ;)



Quote:

Originally Posted by Dark s.s. Trunk
could someone help me with my question in post #491 that would be kewl

not me mate, I suck with html. ;)


Quote:

Originally Posted by Dark s.s. Trunk
another idea wold be a Admincp based Tournaments for the battle.... where the admin will put in names in a list and it will randamly match up 2 and if its odd will leave one for the next match and will keep doing it till well you have a winner and then that could also playing into my idea witht he speical item list and the winner could get a prize that you select or somthing.

Ive already got summit like this planned, it would be much more extensive though. I dont know when or how Im gonna find the time, so dont spec to see it by tomorrow :P

Dark s.s. Trunk 09-25-2004 04:53 AM

Quote:

not me mate, I suck with html. ;)


Ive already got summit like this planned, it would be much more extensive though. I dont know when or how Im gonna find the time, so dont spec to see it by tomorrow :P
Yea a system of that would take a bit it would almost be as complex if not more then the rpg system itself. so i here ya :nervous:

Dark s.s. Trunk 09-25-2004 08:04 AM

1 Attachment(s)
Not sure if this is allowed but i have some scenes i put together from some stuff i use......... download them if you want.............
and for the owner of the rpg hack if you want to add these to your image sets for it you can but please give some credit though... otherwise i dont care...

Revan 09-25-2004 08:59 AM

Downloaded, and they are very good scenes indeed :D
Ill note down to give you credit right away, so I dont forget it once this page disappears into the abyss ;)

Dark s.s. Trunk 09-25-2004 09:19 AM

Quote:

Originally Posted by Revan
Downloaded, and they are very good scenes indeed :D
Ill note down to give you credit right away, so I dont forget it once this page disappears into the abyss ;)

Thanx, I am very glad you like them :) I will also have more charactors made, and more scenes/weapons and stuff if you want I can post them as i make sets.

Revan 09-25-2004 02:08 PM

That'd be great, cheers :D
Like your sig btw (both parts of it ;))

korny 09-25-2004 03:42 PM

Hey Revan, cna't wait to put this up on my boards. I have a question about your update to 3.0. When will that be coming out, and if I decided to go ahead and install the 2.5.3 version, will the 3.0 be tough to put in after I installed the older version?

korny 09-25-2004 03:43 PM

And what is the first step I need to take to start installing this hack? I don't know what folder or read me file to start with. :D

Revan 09-25-2004 04:13 PM

Quote:

Originally Posted by korny
Hey Revan, cna't wait to put this up on my boards. I have a question about your update to 3.0. When will that be coming out, and if I decided to go ahead and install the 2.5.3 version, will the 3.0 be tough to put in after I installed the older version?

The 3.0 will be fully upgradeable, it will be tested across multiple installations and with both default and customised settings.
There are 2 things (for now) I know that will have to be redone:
* File Edits. Theres too radical changes to be able to say "find this and change to this", so in the upgrade txt file there will be "find this prev file edit and replace with this", if you get what I mean :)
* Itemshop and Battle settings. Dont worry too much about this until the upgrade tho. There will be a reminder to backup your settings.

And to install the mod, use the RPG SYSTEM INSTALL.txt file and follow it to the letter :)

Dark s.s. Trunk 09-25-2004 04:20 PM

1 Attachment(s)
Quote:

Originally Posted by Revan
That'd be great, cheers :D
Like your sig btw (both parts of it ;))

Thank you very much. And i should have some new stuff later on....... if you have any requests just give me a shout and i will do what i can..

Edit: Here is my dragonv1 class.... better version coming soon.

korny 09-25-2004 05:17 PM

Quote:

Originally Posted by Revan
The 3.0 will be fully upgradeable, it will be tested across multiple installations and with both default and customised settings.
There are 2 things (for now) I know that will have to be redone:
* File Edits. Theres too radical changes to be able to say "find this and change to this", so in the upgrade txt file there will be "find this prev file edit and replace with this", if you get what I mean :)
* Itemshop and Battle settings. Dont worry too much about this until the upgrade tho. There will be a reminder to backup your settings.

And to install the mod, use the RPG SYSTEM INSTALL.txt file and follow it to the letter :)

Thanks Revan,

So if I were to install the 2.5, it would be no prob to put in the 3.0 later. :)

RMS 09-25-2004 05:19 PM

Hmmm I assume I messed something up while installing but I seem to be having problems getting this to work.

I'm pretty sure I followed all the instructions but after I upload the altered files I started getting errors.

I get
Quote:

Parse error: parse error, unexpected T_CONSTANT_ENCAPSED_STRING in /home/hchen/public_html/includes/functions.php on line 1908
on my index and
Quote:

Fatal error: Call to undefined function: getlevel() in /home/hchen/public_html/includes/functions_showthread.php on line 560
shows up when I try to view threads.

I also get various other errors when I try to visit itemshop.php, rpg.php and rpgcp.php
I have no idea what's wrong.

I got an error the first time I ran the installer but I deleted everything and ran it without any problems. Afterwards I restored all the files that were edited back to the way they were right before I tried to install this hack.

Do you know what I can do to fix this?

***
Edit: Oh haha woops. Apprently I missed reading a file and I don't have the Ucash and Ushop hack installed. Would that be the likely reason why I have these problems?

Revan 09-25-2004 05:53 PM

All errors that is about "uttpoints" is due to lack of uCS installed, yes.
The parse error in functions I dont know anything about, check the file with a syntax highlighting program and see if theres anything that strikes you as odd on that line.
The getlevel() is a function that should be declared in functions.php as per the instructions.
:)

Warlord 09-26-2004 04:31 AM

Anybody else having the problem with the midi's? Or is that just me?

Revan 09-26-2004 08:17 AM

Quote:

Originally Posted by Warlord
Anybody else having the problem with the midi's? Or is that just me?

You can try this, this works for me in IE but not in FF because I cant seem to be able to download the bleeding quicktime plugin XD
Find:
PHP Code:

$backmidi "<bgsound src='$bm[url]' loop='-1'>"

Replace with:
PHP Code:

//$backmidi = "<bgsound src='$bm[url]' loop='-1'>";
$backmidi "<embed src='$bm[url]' autostart='true' hidden='true' name='battlemidi' loop='true'></embed>"

This change will be default in v3 of course :p

korny 09-26-2004 09:07 AM

Sorry Revan, I know this might be a stupid/easy question to fix. I tried but got stuck.

When clicking on the update rpg in my profile..I got this :

Parse error: parse error, unexpected T_STRING in /home/xxxxxx/public_html/forums/profile.php on line 1114

Would you need to see my file to see the problem, or should I just start all over from scratch on the profile.php hacking?

korny 09-26-2004 09:09 AM

Quote:

Originally Posted by korny
Sorry Revan, I know this might be a stupid/easy question to fix. I tried but got stuck.

When clicking on the update rpg in my profile..I got this :

Parse error: parse error, unexpected T_STRING in /home/xxxxxx/public_html/forums/profile.php on line 1114

Would you need to see my file to see the problem, or should I just start all over from scratch on the profile.php hacking?

And where am I able to have the link to the RPG on the main page, or is that such a thing in this hack tha show links to the battles...

Sorry again for the stupid newbie questions.. :)

korny 09-26-2004 09:14 AM

Nevermind....got it to work.. ;)

Warlord 09-26-2004 03:49 PM

Quote:

Originally Posted by Revan
You can try this, this works for me in IE but not in FF because I cant seem to be able to download the bleeding quicktime plugin XD
Find:
PHP Code:

$backmidi "<bgsound src='$bm[url]' loop='-1'>"

Replace with:
PHP Code:

//$backmidi = "<bgsound src='$bm[url]' loop='-1'>";
$backmidi "<embed src='$bm[url]' autostart='true' hidden='true' name='battlemidi' loop='true'></embed>"

This change will be default in v3 of course :p


I applied that change in battlefight.php and tested it in IE, but it didn't work. :(

Also, I added battle scenes and the scenes shoiw up, but I get this error at the top of my screen:

Invalid Scene 'darkicechamber.jpg'. (whatever the picture is called)

How can I get rid of that? And is there anything else I can try to fix the midi's?

Revan 09-26-2004 06:18 PM

Quote:

Originally Posted by Warlord
I applied that change in battlefight.php and tested it in IE, but it didn't work. :(

Also, I added battle scenes and the scenes shoiw up, but I get this error at the top of my screen:

Invalid Scene 'darkicechamber.jpg'. (whatever the picture is called)

How can I get rid of that? And is there anything else I can try to fix the midi's?

To pwn that error, simply open the battlefight.php and remove whats in between the coding
PHP Code:

if (!$size)
{


And about the midis, I got them to work just fine in IE.
I went to check out your forums but couldnt seem to find a battle with a midi in it, so meh :p


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