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its working now.. thanks
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I'm gettting a Fatal Error while the product is active/installed:
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The PHP Chess code might a some code ideas for how to fix this bug: http://pear.php.net/package/Games_Chess/download/1.0.0 |
I can't seem to get images working in IE7 or FF...
Gameroom is uploaded as follows: http://www.edgegamers.org/forums/gameroom.php http://www.edgegamers.org/forums/gameroom/images/ All images are broken in this configuration. As an attempted fix, I uploaded the "gameroom" folder to http://www.edgegamers.org/gameroom and set one of the poker chips to "/gameroom/images/chip-1.gif" - now all images are broken except for that single chip. What have I done wrong in the directory structure to cause images to not display? Flash drives me absolutely nuts because I cannot see what it's even attempting to load from. Help would be appreciated. Edit: I fixed the issue. I had to modify the "gameroom" template in vBulletin. By default, it looks for the .swf files from your forum root. For whatever reason, these .swf files were placed in the /gameroom folder in the zip. Moving these to the root folder fixed the issue. |
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I hacked the Chess program and added algebraic chess notation to the chat area when playing. It is not finished, I still need to add (will do lately when I have time .... :
But the basic is done and dusted, as the say... a2 a3 Nb1 c3 etc. is working See debug screen shot. :D |
brilliant this is...were do i put this on my site ..im very new to vbulletin so please bare with me!!
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Screenie attached .... |
all very good and cool but how do you add it too your site lol ?? please speak to me as if i am 3 on this cos i dont know what i am doing at present lol...!!!
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Hi there, I have just recently added this onto my site, all seems to be working great apart from the betting, I have added new events to the betting but I do not seem to be able to see any of the open events.
Any help is greatly appreciated Thanks |
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Looks great but I'll hold off until problems are fixed..
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Once the chess options are updated (to show/track moves) and the checkers and other board/card game(s) are released (premium version), then I'm going to be diving right in with this one! :up:
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can this be used on a shared server, aka cpu usage?
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FYI, Andrew,
I was mod'ing your code in class_boardgame.php, making it so our view of the board games includes games which are not active (using gameroom_board_game.winner in db WHERE clause) and noticed that you have a conflict in your code with gameroom_board_game.gameName (using that for the cute name you give a game) and $gameName (the variable you use in HTML output to hold "Chess" or "Reversi" or other game). I was able to get my mod to work correctly only when I deconflicted the "gameName" variable used in two different ways. Not sure why the conflict exists, but it does exist. I found other errors too, FYI. |
Hrm, same fatal error even with the new update.
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Fatal error: Call to undefined function can_administer() in /****/****/public_html/cogonline/forums/language.php on line 29 |
Hi Andrew,
Does this new update include the User Activity link being moved to the phrase system? Plus, do we have to upload all the files for this update or only certain ones? |
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Try disabling the banner plugins, those are the only things that can effect every page. That said, nothing touches either that file or that function anywhere in my code, so I'm guessing... I suspect you have another plugin or modification that is not playing nice with mine. |
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Aren't you're admin tools outside the ACP? When enabled I can't get to any part of the forum. |
Thank you very much for this update and for all your work.
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Hi Andrew,
Thanks for this release and for being so responsive to the community. I think I will purchase the commercial version as well, just for the chess rankings :-) I have made quite a few mods to the the vb.org (free) version, including (1) removing time limits for chess game (game start and play timouts), (2) adding long algebraic chess notation, and (3) showing inactive games in the board display. Question: What Chess notation are you using? Do you mind to toss up a screen shot? Thanks! PS: I was considering an option to use either long notation or short notation. Also, I am going to log these moves into the database and make it so when someone rejoins the game , the log of prior moves is displayed in the game chat. |
After Uploading the Files and Updating and Overwriting the Product, when trying to access the "gameroom.php" File appears an Error Message: :( :confused:
"RSL Error 1 of 1" "Error #2032" Previous Version Works Fine but this New One don't. I Hope this can be Fixed. My Best Regards. :) |
I Overwrited the "gameroom.swf" File of the Previous Version (the one of August 11th), and it Loaded the Gameroom, so the Problem is with that Particular File. :confused:
I Hope You Can Fix It, I noticed that the New File has 516 KB and the Previous One had 793 KB (the one that works fine), so something is missing in the New File or is Not Linking Well with some Change in the Latest Update. :confused: I'm Using it with vB373 PL1. My Best Regards. :) |
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regards macc |
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The next part is a lot more tricky :confused: I think, off hand, the best approach is to create a new type sysMsg function that writes the moves to the chat window on demand. "On demand" means that the system will look at the chat messages in the gameroom, and if the chat "GETMOVES" (or something like that) when that will be interpreted as a command and it will read the moves out of the dB and then post then to the game chat area. Maybe even an optional number of moves, like GETMOVES 10 (that defaults to ALL when an optional number argument is not present). The more I think about it, I think adding a simple chat-system-command interpreter is maybe the best way to go...... :D |
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As for the notation, it is expanded to make sense to people that don't know chess notation. You get the letters / numbers on the screen and messages like "Rook a4-b4" |
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Great, that means I can purchase your commercial version (demand more support, :D LOL) and rebuild my mods in class_boardgame.php that displays the inactive games (finished games) in the boardroom view, and with a little more work, a user could easily pull up an old game and review the moves, if they wanted too... Great! Also, since you log the board positions as well, it is not much work to add a REPLAY command and a STEP or NEXT command via a chat-interpreter :-) I think a simple chat-interpreter can add a lot of value :-) Cheers and thanks again for the last update. I will try it soon, when I am "in the mood" to recode the necessary mods into the new version. I am a very bad PHP programmer, so I don't know how to make vB hooks.... :D |
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Hey Andrew,
I just noticed there is no user ID in the chatlog and the logs seem to be aggressively pruned. So, I am not sure that the chatlog is the ideal place for a "moves" database. I agree that the chatlog needs to be pruned, so I think it might be best to log the moves in the game_board_game table along with their cvs buddies :D The alternative to not prune the chatlog and fix the bug/issue with no userID being correctly logged in the chatlog dB seems to make the alternative of simply using the board_game_log more attractive and efficient. Screenshot .... |
As you have figured out, all board positions are logged. This served too purposes, tracking draw conditions and giving me the ability to add the ability to replay games later on.
From what you are saying I don't think you are going to have a ideal result. If games stay in hte list after ending you are very quickly going to end up with a very large list that will be hard to navigate, not to mention it only allows users who played a game to reenter a game that has started, so most of the list would be useless to most people. |
Well, we currently don't have anyone playing board games, except our "debug games" so, if the list becomes large, then that is a different problem. I can expire them over time, etc.
Our users would like to see the results of finished games. It is pointless to play a game and then have it disappear "forever"... what happens if a forum member was watching the game and then had to do something, then he comes back, and nothing! That is really a terrible setup. There is no way we will implement the current "games disappear forever" setup, ROTFL. We like our users at our forums :-) |
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My Best Regards. :) |
Auto deal in poker please.
Overall it's very buggy. Come have a game sometime:D It's laughable. Doesn't payout on hands, skips peoples calls, the works. pm for url (full version) Flex Error #1001: Digest mismatch with RSL http://www.xxxxxx.com/forum/framework_3.3.0.4852.swf. Redeploy the matching RSL or relink your application with the matching library tourney feedback Quote:
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no dealer button ffs!
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Well, I've played hundreds of hands in testing, and never had it skip a player or fail to payout. If you can provide more specific information on the state of the game when this occurred, preferably with a screenshot and a description of what happened and what should have happened I will have a much easier time verifying the error, and fixing it. Quote:
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Anyway I'll do the bug reports over at vbgaming in future. Have you ever tried a 6+ player game of poker there btw? why not arrange one sometime for proper testing if you don't believe my bug reports. |
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When a developer is giving away free software, and then folks post bugs with information the developer cannot easily see, it slows down development progress for all concerned. So, next time you see some bug, please take a quick screen capture or two and upload them. Cheers. |
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Users who are using hack "Chief First Post - Every Page [Forum Based]" will have problem to display cash in postbit/postbit legacy on some settings within mentioned mod
Is it posible to get this fixed? Or even better and without messing with other mods.... just to display cash in user profile within mini statistisc block on bottom, for me that would be best as I already got lots of stuff within postbit...(how to do that?) Great mod Nominated, rated, installed Cheers |
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