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-   vBulletin 3.8 Add-ons (https://vborg.vbsupport.ru/forumdisplay.php?f=235)
-   -   Major Additions - Realm Conquest System (https://vborg.vbsupport.ru/showthread.php?t=211920)

xoclanes 08-03-2009 01:25 AM

Quote:

Originally Posted by xoclanes (Post 1860346)
any clue about this issue? :(

I fixed my problem, was with a OLD mod, if anyone have same problem I fix with this: http://www.jordandelozier.com/2009/0...p-problem-fix/

I still no sure if this mods works at 3.8.3

anzo 08-07-2009 06:13 PM

Nice mod, Jaxel. Just donated you a few ;) What are the plans for new features and future updates?

Damien1990 08-07-2009 07:36 PM

I love it. Installed. In the future can there be an option to designate certain weapons to certain nations?

CheeSie 08-11-2009 06:13 PM

Can you please integrate this with vbCredits?

Jaxel 08-11-2009 09:02 PM

Quote:

Originally Posted by CheeSie (Post 1865271)
Can you please integrate this with vbCredits?

Not a chance in hell. I hate credit systems with a passion, and I try to take credit systems OUT of mods. Like when the new Triple Triad comes, I'm gonna do the best I can to rip vbCredits out of it.

Megatr0n 08-11-2009 11:23 PM

Hi Jaxel,

Is an update on the horizon soon?

CheeSie 08-12-2009 08:07 AM

Quote:

Originally Posted by Jaxel (Post 1865382)
Not a chance in hell. I hate credit systems with a passion, and I try to take credit systems OUT of mods. Like when the new Triple Triad comes, I'm gonna do the best I can to rip vbCredits out of it.

But whyyyy!! :(
.. Cant you see the positive sides of using vbCredits ? - You'd be able to make a buck or to by offering the possibility to sell credits for real cash and some members would most definitely buy some credits to get an advantage xD

Xencored 08-12-2009 12:06 PM

Quote:

Originally Posted by CheeSie (Post 1865681)
But whyyyy!! :(
.. Cant you see the positive sides of using vbCredits ? - You'd be able to make a buck or to by offering the possibility to sell credits for real cash and some members would most definitely buy some credits to get an advantage xD

Everything is not allways about money ;)

CheeSie 08-12-2009 01:44 PM

Quote:

Originally Posted by animemike (Post 1865759)
Everything is not allways about money ;)

For some it is.. Luckily I've made these changes myself and it's now fully working with vbCredits :)

ged 08-15-2009 11:56 AM

Quote:

Originally Posted by Jaxel (Post 1865382)
Not a chance in hell. I hate credit systems with a passion, and I try to take credit systems OUT of mods. Like when the new Triple Triad comes, I'm gonna do the best I can to rip vbCredits out of it.

This is a good decision, I don't like vbCredits too.

When will we expect new version of this modification? :rolleyes:

wpeloquin 08-15-2009 03:45 PM

There needs to be a way, and a penalty, for players to switch nations. There is definitely a need to do so for some members, like those who join a nation, and then end up being alone in that nation and get attacked 15x a day.

Sayid 08-17-2009 05:25 PM

If you don,t like credits then why not make it as an option ?

Anyway, I have installed this modification and nominated . The coder is free to add the credits option or not. And I think it is better to add it because most of credits lovers may install this mod .

Quote:

Triple Triad comes
Wow another TT mod. Can,t wait :D

xyzmary2001 08-21-2009 10:14 AM

Looks like we have no attention here.

Digital Jedi 08-23-2009 03:16 PM

Quote:

Originally Posted by Jaxel (Post 1865382)
Not a chance in hell. I hate credit systems with a passion, and I try to take credit systems OUT of mods. Like when the new Triple Triad comes, I'm gonna do the best I can to rip vbCredits out of it.

Would be nice if you reconsidered at seem point. Not about liking point systems, but about making it, at least, compatible with some. It's a very common request.

xyzmary2001 08-26-2009 06:05 AM

Thank you for your work. Maybe I'll try it later.

therogueforums 08-26-2009 09:01 AM

Well... while this is an awesome start on a mod, and a hell of a better job than I can do... I am starting to fear this mod will never see the updates it needs.

Yes, I am aware the coder is busy with other projects- projects which pay his bills. As stated before, I would gladly donate for an update to this, as I'm sure others would, too. This mod would make enough money through donations to make it worth the while to update.

That said, thank you for the work you have put into it. I only hope someone can pick up where this mod leaves off.

forte 08-28-2009 03:24 AM

Well, i just added some stuff to the game as it was requested by users on my site. I added sending troops or gold to your team mates and players being able to delete their own accounts. I thought of adding a way of users to switch nations but then that would just result in chaos.

Hell Bomb 08-29-2009 12:17 AM

Well i will be writing the creator a letter asking for permission to to continue work on this. Ill be trying to working on this and hopefully ill be able to make this what everyone was hoping this could be.

therogueforums 08-29-2009 09:46 AM

Best of luck! I really hope someone can take this mod from where it is now, to where it could be.

bob12 09-01-2009 04:03 PM

How can i fix the number of turns on this hack from 70 to any number of turns i want it to be

princeedward 09-09-2009 10:47 AM

thanks and will test this one...

dai-kun 09-10-2009 12:21 AM

Hey.. how does the nation bonus work? I don't see it add the bonus to my troops offense/defense.

in functions.php
If you want the bonuses to add to the # of troops, you use this code:

line 68 should be
Code:

$power = $power + $player[pTroops] * ((100 + $player[nOffense] + $player[oPower]) / 100);
and line 94 should be
Code:

$power = $power + $player[pTroops] * ((100 + $player[nDefense] + $player[dPower]) / 100);
for proper addition of all bonuses and armors/weapons.

The problem with the original code:
Code:

        $power = 1 + $player[pTroops] + $power * ((100 + $player[nOffense] + $player[oPower]) / 100);
is that the 2nd instance of $power (which is the item bonus from buying), if it is 0 meaning you have not bought an item yet, will null the entire equation after it because math rule is that multiplication goes first. Since 0 * ((100 + $player[nOffense] + $player[oPower]) / 100) = 0. Also the 1 in the equation is useless

If you want the bonuses to add to the item attk/defense power + # of troops, you use this code:
line 68 should be
Code:

$power = ($power + $player[pTroops]) * ((100 + $player[nOffense] + $player[oPower]) / 100);
and line 94 should be
Code:

$power = ($power + $player[pTroops]) * ((100 + $player[nDefense] + $player[dPower]) / 100);

Trip3151 09-10-2009 06:09 PM

Could make 2 versions
1 Lite Version ( Free )
1 Pro Version ( Paid )

least then the creater will get some cash from this project :)

zombietom 09-12-2009 07:06 PM

Really would like to see VBcredits added for this...yeah i know you hate it but it is a very good credits system and a lot of forums use it..so why not just add it in..it could lead to more installs.
I'm still unsure on installing this but will keep an eye on it and see where it goes.
thanks

DobieGillis? 09-12-2009 10:43 PM

Quote:

Originally Posted by Trip3151 (Post 1882721)
Could make 2 versions
1 Lite Version ( Free )
1 Pro Version ( Paid )

least then the creater will get some cash from this project :)

ain't gonna happen. I think this one is over. Nitey nite, good night nurse!

Sid_pachi 09-12-2009 11:46 PM

Sadly....

Digital Jedi 09-13-2009 01:32 AM

One month is not really an unusual amount of time to not hear back from a developer.

wobbly 09-13-2009 01:11 PM

Just a quick one. I've done a quick search through the topic for avatars and can't find anything so i thought I would ask.

In the Nation specific forums the users avatars link is broken for everyone.

The link in the script looks at "http://mywebsite.co.uk/forums/customavatars/thumbs/avatar1_3.gif" for my avatar for example when the avatars are kept in "http://www.mywebsite.co.uk/forums/customavatars/avatar1_3.gif"

Any ideas on how I can change the script to change this.

Any help would be appreciated.

dai-kun 09-13-2009 05:42 PM

yeah, you can change it in the conquest.php file
Quote:

$comment['avatarurl'] = $vbulletin->options['avatarurl'] . ($thumb ? '/thumbs' : '') . "/avatar{$comment['userID']}_{$comment['avatarrevision']}.gif";
But you should have thumbnails created for your custom avatars instead. Go to maintenace -> update counters -> Rebuild Custom Avatar Thumbnails
and it should work without any code edits.

Also if you notice that you have over 30 posts or however much you set your settings to be before pagination, the 2nd, 3rd and so on pages will show the same post no matter what. I don't know how to fix that. :(

dai-kun 09-16-2009 06:07 AM

I wish this mod was developed more. I have over 500 members playing in just a few days. I'm doing my own mod as fit but it's frustrating sometimes.

profanitytalker 09-21-2009 09:49 AM

Hey jaxel thanks for this mod. Do you know how to delete nations?

therogueforums 09-21-2009 07:48 PM

By chance, has anyone come up with a few functions, like the ability to switch nations, or trade-able resources that provide bonuses? What about the ability for players to name their cities?

Megatr0n 09-26-2009 08:07 PM

Looks like this plugin will never be updated.

Uninstalled.

bigcurt 09-27-2009 02:18 AM

What's wrong with the current plugin exactly?

slapjack2fast 09-27-2009 03:50 AM

How can i delete Nations!?

Digital Jedi 09-27-2009 05:58 AM

Quote:

Originally Posted by Megatr0n (Post 1891021)
Looks like this plugin will never be updated.

Uninstalled.

Updated for what? It's already stable on the most current version of vB.

therogueforums 09-27-2009 07:35 AM

I think he may be referring to the addition of the features we were all waiting on. After all, we were told there would be an update. Meh. It's probably never going to happen, but I won't lose any sleep over it.

ragtek 09-27-2009 10:14 AM

I realy like the addon and as many wrote, it's working great but i can also understand the people who are "crying" for updates, because some posted realy great ideas!

Megatr0n 09-27-2009 01:18 PM

Quote:

Originally Posted by therogueforums (Post 1891223)
I think he may be referring to the addition of the features we were all waiting on. After all, we were told there would be an update. Meh. It's probably never going to happen, but I won't lose any sleep over it.

You're right.

This hack has now also been marked as Not Supported.

Further signs it won't be updated anytime soon.

Ah well! :D

Digital Jedi 09-27-2009 06:42 PM

One of Jaxel's last posts said that he didn't have as much time to code as he used to, so that's not really a surprise.

However, I don't get why one would feel no modification is better than a modification that's fully functional. Seems to me that if it's working and fun to play, what more could you ask for?


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