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-   -   RPG Integration Hack /w Battle (BETA) (https://vborg.vbsupport.ru/showthread.php?t=46417)

Dribbles 03-01-2003 09:49 AM

I believe this issue is addressed earlier in the thread?

PSI|Dr-X 03-01-2003 10:52 AM

oh i will look can't seem to find it

edit:

Can someone please give the link i can't find it

my members are angry they can't see others rpg profile
when it says unknown 0 0 none - -

Bitsys 03-01-2003 12:58 PM

Quote:

Originally posted by PSI|Dr-X
Bytsis when i change my class or other player does then the unknwown 0 0 - - shows up why that? in the profile and in the rpgcp but the postbit not
Can you verify that the classes/races/alignments all have unique IDs? The IDs are usuall at the end of the links in the admin cp when you are trying to edit one of them (like the delete link next to a class says "admin/rpgadmin.php?action=deletemclass&id=2" so the ID of this class is 2).

Also, can you verify that all of the file edits were successfully issued in member.php?

One more thing, do you have a screenshot? I haven't seen this before and it would help if I could get a better picture of what is happening.

Quote:

Originally posted by chrisz
How come? I think it is a very important part of the RPG hack.
People can change whenever they like in figure out which is the strongest class or whatever and change whenever they like.

Yes, it is important. However, doing it would add at least 2 more weeks to finishing the hack.

Quote:

Originally posted by Dribbles
Do "evade" and "speed" work into the equation also?
They work before this equation. The speed and evasion is the first formula. It determine if the user dodges or hits. I can't really give you the formula because it is long and involves a lot of variables. Here is a summary: You start out with a 50% chance to hit the other person. This can go up or down depending on your speed and the opponents evade. The max chance to hit you can have is 90%, and the lowest chance to hit is 40%. If you are mad, then you always hit. That's pretty much it.

chrisz 03-01-2003 01:00 PM

Oh that sucks...
thnx anyways I guess...

PSI|Dr-X 03-01-2003 01:53 PM

http://www.axenki-xl.com/Look.jpg

http://www.axenki-xl.com/Look1.jpg

http://www.axenki-xl.com/Look2.jpg



Nothing was wrong in the installation .....

Bitsys 03-01-2003 01:56 PM

Quote:

Originally posted by PSI|Dr-X
http://www.axenki-xl.com/Look.jpg

http://www.axenki-xl.com/Look1.jpg

http://www.axenki-xl.com/Look2.jpg



Nothing was wrong in the installation .....

Those bugs should be fixed in the next version. It only happens to certain classes, right?

PSI|Dr-X 03-01-2003 01:59 PM

It happens when someone changes their element or one of these things in the class the first time not when they set everything up but when they change something second time it happens

everything goes to unknown in the profile , rpgcp but not postbit

Bitsys 03-01-2003 02:00 PM

Quote:

Originally posted by PSI|Dr-X
It happens when someone changes their element or one of these things in the class the first time not when they set everything up but when they change something second time it happens

everything goes to unknown in the profile , rpgcp but not postbit

Hmm, see if the next version fixes it. If it doesn't, then I will have to try something else.

PSI|Dr-X 03-01-2003 02:04 PM

Alright Bytsis cuz we are gonna place a clan match but must know each others stats

Bitsys 03-01-2003 02:06 PM

Version 0.64 is done. This version just fixes bugs, so there are no new features. Upgrade instructions are included; there is only 1 template edit and some files to re-upload. See the first post for the new .zip file.

Bug fixes:
  • Fixed rpgcp.php and Member Profile Add-on bug with missing stats.
  • Fixed itemshop.php bank error that caused e-mails to tech support.
  • Fixed the decline/accept yes or no bug before joining a battle.
  • Fixed some typos in the Member Profile Add-on
  • Reduced the queries in the Auto-Update Stats Add-on, which is now included in the .zip file.
  • Fixed itemadmin.php bug where selecting the default item category battle type would cause it to change.

I also changed the way evasion works. Hopefully there will be more people hitting now. ;)


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