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1. that's what itemshop is for, weapons=higher attack
2. ya i ahve that prob too. lots of messiness with the battle templates, i ma look into that later 3. when u miss an attack on your enemy, your ap goes up, once it goes to 100 u can use limit break 4. add midis through admin panel, uplad all the .mid files to your server 5. Install that postbibt mod ;) |
Still its a bit silly if 2 chars are both hitting a flat rate of 5, just means the one with the highest hit points will win.
I think ive solved the midi thing, i just set IE6 as the default to play mid files. |
sheesh thats alot of posts....
ah well will get my mind offa shide while I answer. Quote:
Saves me the hassle of having to do it myself. Quote:
And for the second time its REVAN not RAVEN. Quote:
* You still have to set the battle type for items * The rpg info style will be the same, but if someone has alternative postbit styles then I will include them in an addons folder. * Unless those "various small problems" are something discussed in this thread, they will most likely stay. * it will always have to use uCS. As Ive said tons of times, uCS has many of the features I would want in a points system and it would be lame to code both AND code an option to use uCS. The templates are going to change tho. Theres been a few people who say they are going to revamp the templates and as long as at least 1 of them gives me the templates... Quote:
If it doesnt, its there so you have that option. Non battle items does add a constant buff to the selected stat for as long as they are quipped, afaik. Quote:
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hmm Revan i am glad to say i don't have any rpg problems now it is 100% fixed ^__^
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You can either select a one handed weapon or a sheild or a two handed weapon. This means that the 2 handed weapon category is redundant, you may as well just have a "weapon" category and that's it.
The non battle items. I don't see any options any where to assign them to a specific stat. All I see is "buff", but there is no reference as to where this buff goes to, or how you can direct it to a certain aspect of the characters stats. In the rpg manual it states that the cost of a potion dictates its desired effect. Quote:
Also +att, +def or +att and +def items aren't working in the shop. I can make them but I can't purchase them. Any time thepurchase link is hit it just sends you to the top of the page with no inventory change and that category of item not filled. |
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It is the BUFF of a potion\spell that indicates how much it heals. (except if you hit heal Full on potions) Ill also add a heal full checkbox for spells (Full-Cure). Ill look into the +att etc stuff and fix it for v3. |
i wanted to know those variables because they weren't in that postbit addon.
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Revan what about the non battle items? How do they work in regards to where the buff goes, and how do I allocate where it goes?
Also I started looking at the vb2 RPG thread for some answers on a few things. Not much info there though. I found that the one and two handed weapons don't do anything. They are a different side of the same coin. |
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I cant really check right now because my localhost is filled with dbase errors cos Im optimizing the tables for v3. |
whoever wanted the postbit integration with the horizontal table, just to let u know, i finaly finished it and raven will release it tomorrow.
Raven: there was actually some stuff i added, so don't attach it yet, wait till i send u new one. |
i think the clan option is good but letting members create clans is a bad choice. Poeple can just randomly create clan after clan after clan until it gets so clustered up. Can we make it so the clan must be approved by admins first? or that they must pay a price to make it?
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Admin Verification is just like the old clans system, where you had to PM the admin and get him to set you up with a clan and add clan users. It generates hassle for the admin, and its poss that this hack will be in use for major forums, so imagine 500 users PMing you wanting a clan.... ;) And users cant create a clan if they are already IN a clan, so for them to make their own clan they have to either leave their clan or if they are the leader, delete the clan... ;) |
I just realized we don't have stats on the profile pages, another thing i'll be adin to the getinfo template. Revan go online and msg me for new postbit.
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I'm not sure if this is the place to do it, but would it be possible to get an add-on making it possible to view a list of members organized in order of what their level is?
One of the staff members on my boards wants to set up a tournament, and we're gonna bracket it off by levels so that level 30 people aren't matched up against level 1 members, so that it's more evenly matched, and it would be a lot easier to set up with something like this. |
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In the mean time, I suggest you have your members PM your staff and have them organize the tournament once you got enough participants in. |
How far off is version 3? Will the current version be upgradable, or will we have to uninstall this version and then install version 3?
The greatest problem I am having with this hack at the moment isn't installing it or getting it to work, it's configuring it, because there is so little information on how it actually works, and what all the stats do and how they interact with each other. Even looking at the nearly 200 page thread for the vb2 version of this hack there was little info on any details of the mechanics of the hack. I'd request on release of version 3, a guide on these things, what each stat means in combat, and how they affect combat. An experience table, what each buff does for each item category, and an updated faq for players aswell, as the admin. Having to reach into the php files themselves and dig out log functions for experience level numbers is a real pain, that should be readiliy available. I know this was a conversion and it's a damn fantastic one at that, bringing alot of different hacks together, but version 3 sounds like you will be doing alot of thigs different and re writing how things are done, so you will know what all the different stats do etc. This is a big hack and a massive undertaking to install and configure, particularly if you aren't going to use the stock install options. Having a bit more documentation will go a long way to helping admins set this hack up in future. Again Revan great work, your support is second to none :D |
After a few hours of toiling for no real reason other than me not seeing right away how to edit this hack to work on my board, I got it working... well at least I think I do.. haven't noticed any bugs yet. (I'm on vb 3.0.3, in case anyone was wondering)
Awesome looking hack, great job on it. But I must say the instructions could use some work. If I hadn't been hacking vBulletin boards for a while I don't think I would've ever gotten that installed. It was hard enough as it was.. (I mostly had trouble with showpost.php and showthread.php, the file edits needed a little finagling ;)) All in all though, great hack! *clicks install* P.S. Anyway to add races to the selection? Right now all I have to choose is Orc. EDIT: NM about the races, I'm an idiot. |
Oh, once I get some midi's to play, where do I upload them?
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* Tournament mod, more advanced than Infernos mind you. * Inventory, basically users can carry more than one item per slot. * Clan creation price * Synthesis store, upgrades for items. * Optimized tables, amongst them merging the 2 class tables. This I have already done, its just that I have to redo every goddam query that tries to fetch data from those 2 tables... ;) * Optimised ACP, to make the look much nicer and also less SQL intensive if you got lots of items. * The bloody Warning in the Add Midi's GONE XD It will be fully upgradeable. I plan to use a better install script (so it doesnt have to have its own folder and lots of other redundant spam) Quote:
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* How they affect combat - done * What each buff does for each item category - done * Updated FAQ for USER - lower priority, but Ill do it. * An experience table - impossible. You know the "Power Level"? It uses a pow() to calculate the experience levels, so you got to understand this: It says Admin can choose between 1-5 right? Well then theres 5 possible outcomes of level. There are no max level an user can have. Do you want me to draw up a table of experience needed for Lv0 to Lv$infinite, for 5 different types of pow()? I think not. Quote:
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But to keep them organised I recommend the 'midi' folder in your forumroot :) |
Oh wow, this is a great hack. Thanks guys!
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I've had to fix some of the templates myself, but as I am now under the impression that you're doing that for the next version, I shall wait until then. Otherwise I commend you for your fine efforts :) I eagerly await version 3!!! |
I personally am not doing the templates, various other bastards are :p
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Anyway, nice job. I hope that the people who are doing the templates can clean up their code a little for v3. |
Again some misunderstandings :p
Heres the complete deal: * The original templates are made by people you see credited on the first page. * I removed only wBB CSS references for the vB3 * Other people on this forum said theyd help with optimizing the templates Just so you dont be thinkin when the new templates are out and you read the creds, "Hah so thats the dude with the ++++ template coding" ;) |
Revan and all others who worked on this,
Great job. I'm fairly new to both RPG, this messageboard and PHP in general. I had some initial trouble to install this, but that was mainly due to bad reading, copy/paste errors and plain blunders. I'll save you the details ;) There are a couple of issues left, I'm probably overlooking something. -The battlescene doesn't line up well: http://www.totalwar.org/tosa/rpg2.gif I applied the fix, but that just removes the message. -It seems that damage is a constant for a player: each hit is 5 points. Isn't there randomness?" -Players have weapons but can't use them? -The clans. It looks as if all updates need to be made in the ACP. Even setting an owner there doesn't change a bit. Any user should be able to join a clan by requesting the password from the owner? And the owner should be able to update the password? Even need to add the owner to a clan after making him owner before it's recognized? -It would be nice if there was an option for the clanowner to add a slogan and/or small clanicon/badge/banner for the entire clan. Clanmembers can then easily be recognized. -How about the music files? Where are they? -We are using the other postbit for all other templates. Would it be possible to change it to the legacy for only the RPG skin? |
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Fist damage is calculated based on levels, so theres the randomness. You need to set items' Battle Type in the ACP for them to work in battle. I havent checked the ACP out alot, and all you ask about clans can be done in the ClanCP :) You have to add your own midis ;) You cant change postbit type for one style only, but as soon as I get some more instructions from admin of SU, I got a horizontal postbit style made by above ready to bring out :) |
What levels should we set for the items? What are you using?
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Just wanted to ask a question I think I've already posed but just wanted clarification.
race and class stats multiply to get a score. say a race has a 6 stat in regular attack and the class has a 10 this multiplies to get a score of 60. Now items as I understand it are addative to that score. Therefore a sword with a 30 buff will raise the regular attack score from 60 to 90. Is this correct? The reason I ask this is that the top sword in your own item shop on your FF forums has a 100 buff. Now a sample character i saw on your forums which was level 21 after 20 battles, has a regular attack stat of 1820. Now the Gunblade in your item shop is the most expensive sword and requires a level of 50 to use yet only has a 100 buff. As I understand it that sword would increase the regular attack from 1820 to 1920. A very small increase, considering that such an increase could be gained easily by leveling up twice, with a couple of battles. Am I understanding this right that Items don't seem to have much affect when thier buffs are so low or am I reading this completely wrong? The reason I am asking is that i am setting up an item shop now and want to set buff levels. Also another question for level ups, it seems your characters have high hit points on your forums. The recommended setting for hit point gains is 10 per level yet at level 21 the same character I am looking at has 1325 hitpoints. Since HP are addative per level up this would mean that your level up points for HP are set in the region of 60 not 10. Is there a reason for this? This is the reference character I am looking at off your forums. |
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I think that this hack + some nice looking (compatible) templates = KICK ASS. |
Just looking at the item shop and how only certain types can purchse certain items, depending on thier type.
There is nothing to stop someone from changing thier character to make it another type, go into that types item shop purchase an item exclusive to that type and then change thier character back again. For instance if I was an Unholy type but wanted an item in the holy section of the shop, I could merely change my character so it was a holy type, go into the holy shop buy whatever I wanted from the holy list then switch back to unholy after I'd made my purchase. Types therefore have zero effect on the game. If there was a penalty for changing characters then I would say this is a good feature. Say if you dropped experience or levels, but as it stands this feature does nothing. As it stands all items may as well be generic. Is there a fix for this or can switching character be turned off, or a penalty put in place? |
For any of you who have run Petz, is this better or worse tha Petz, I'm thinking of changing over.
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hmmm, ok ive figured out that i can make a link like this:
www.mysite.com/rpg.php?userid=1 this will go to a page to show the stats of the person w/ that user id. So i was wondering how to put that link in my postbit, so whoever clicks on it, gets that users stats (in other words, the link changes w/ whoevers posbit its on) How can i do this?? |
one more thing :( i get this error when i try to add a midi:
Warning: Constants may only evaluate to scalar values in /home/shinobi-/public_html/includes/init.php on line 343 Unable to add cookies, header already sent. File: /home/shinobi-/public_html/includes/init.php Line: 343 |
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IF you purchase a weapon as f.ex Unholy type, then change chara so you become Holy, the weapon WILL NOT work in battle :) You will get the message "Your $weaponname is for a different class. Please sell it", and you have officially wasted your money ;) Quote:
The formula used is: [stat] = User Level * Class' [stat you look for] [stat] = [stat] * Race's [stat you are looking for] If you understand what I mean. I will not bother explaining the way HP works, because that has radically changed for v3. The way new HP is gained is not '[setting in acp] added per level'. It will be based offa the level of the user, just like the other stats. Since you seem to be the one who cares the most for these stats and their differences, as soon as I cleaned up the entire ACP and main files, I can give you a Prerelease of v3, just without all the new features the Final will have (since just about none of them are coded yet), ok? Quote:
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Vote for this hack for HOTM September :D |
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File: Yes, it's based on levels, but it appears to be constant for a level. My level 1 characters always hit 5 points. It's more exciting if there was a 3, 4 or even a failure at times. items' Battle Type in the ACP. I expect this to be part of Battles/edit options, but I can't find anything to activate items? Great about the clancp. Just another thing to add to the links menu :) :thumbs: Found the midis thing in acp. Guessed that for the postbit. I'm also working to make a postbit skin. I'm removing the normal username, avatar, joindate etc and divide the RPG stuff over the left and right hand. Will look ok. I'm sure we'll have a lot of fun with this. Two things remain 'urgent': -using items? -anyone know what to do to make the scenes look ok? |
I realise that the weapon buffs are left out of that display, I just really need to confirm that their buff level is added to that number.
Basically does an Attack of 1820 + Gunblade (with a buff of 100) = 1920 Attack? Quote:
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And the scenes will hopefully be aligned in the next version, since templates are getting a makeover. The fists are either static on a level basis, or sometimes failure if the opponent has an armour. Quote:
Its phun with some randomness too ;) And thanks for the vote :D Spread teh w0rdz0rs. I need to win Obviously this hack owns the rest XD |
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Other people can tell you their buff value matched against a price, but its very hard to find a real template for item buffs.
Cos you see other people might add\substract items from the default inventory, some might want to have a forum with weak weapons, some with strong... I myself do not know what the best weapon buff values would be, so cant help ya there sorry ;) On a general note, Vivi of this thread and SquareUltima forums made a Vertical RPG Stats addon, due to appear in the Addons post in a matter of seconds. Since its HTML and not made by me, it is outta my league. Hence, All Your Support Whining Are Belong To Vivi ;) |
Just out of curiosity, do you have a ballpark ETA for version 3.0?
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