TosaInu
05-26-2005, 03:08 PM
This is cut off at the first for loop on our board, wonder whether we have a 'conflicting' hack:
internal void MoveRow_FromTo(int iRowSrc, int iRowDst)
{
if (this.tabTally.SelectedTab == this.tabBHA)
{
int iSeqNoSrc = (int)this.m_usctblBHAActivityAssetList.grd[iRowSrc, "SeqNo"];
int iSeqNoDst = (int)this.m_usctblBHAActivityAssetList.grd[iRowDst, "SeqNo"];
if (iRowSrc > iRowDst)
{
this.m_usctblBHAActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst;
int iSeQNo = (int)this.m_usctblBHAActivityAssetList.grd[iRowDst,"SeqNo"];
for (int i = iRowDst; i <= iRowSrc-1; i++)
{
iSeQNo = iSeQNo+1;
this.m_usctblBHAActivityAssetList.grd[i,"SeqNo"] = iSeQNo;
}
}
else if (iRowDst == this.m_usctblBHAActivityAssetList.grd.Rows.Count-1)
{
int iSeqNo = (int)this.m_usctblBHAActivityAssetList.grd[iRowSrc, "SeqNo"];
this.m_usctblBHAActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst;
for (int i = iRowSrc+1; i <= this.m_usctblBHAActivityAssetList.grd.Rows.Count-1; i++)
{
this.m_usctblBHAActivityAssetList.grd[i,"SeqNo"] = iSeqNo;
iSeqNo = iSeqNo+1;
}
}
else
{
int iSeqNo = (int)this.m_usctblBHAActivityAssetList.grd[iRowDst+1, "SeqNo"];
this.m_usctblBHAActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst+1;
for (int i = iRowDst+1; i <= this.m_usctblBHAActivityAssetList.grd.Rows.Count-1; i++)
{
iSeqNo = iSeqNo+1;
this.m_usctblBHAActivityAssetList.grd[i,"SeqNo"] = iSeqNo;
}
}
}
else if (this.tabTally.SelectedTab == this.tabDrillString)
{
int iSeqNoSrc = (int)this.m_usctblActivityAssetList.grd[iRowSrc, "SeqNo"];
int iSeqNoDst = (int)this.m_usctblActivityAssetList.grd[iRowDst, "SeqNo"];
if (iRowSrc > iRowDst)
{
this.m_usctblActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst;
int iSeQNo = (int)this.m_usctblActivityAssetList.grd[iRowDst,"SeqNo"];
for (int i = iRowDst; i <= iRowSrc-1; i++)
{
iSeQNo = iSeQNo+1;
this.m_usctblActivityAssetList.grd[i,"SeqNo"] = iSeQNo;
}
}
else if (iRowDst == this.m_usctblActivityAssetList.grd.Rows.Count -1)
{
int iSeqNo = (int)this.m_usctblActivityAssetList.grd[iRowSrc, "SeqNo"];
this.m_usctblActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst;
for (int i = iRowSrc+1; i <= this.m_usctblActivityAssetList.grd.Rows.Count-1; i++)
{
this.m_usctblActivityAssetList.grd[i,"SeqNo"] = iSeqNo;
iSeqNo = iSeqNo+1;
}
}
else
{
int iSeqNo = (int)this.m_usctblActivityAssetList.grd[iRowDst+1, "SeqNo"];
this.m_usctblActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst+1;
for (int i = iRowDst+1; i <= this.m_usctblActivityAssetList.grd.Rows.Count-1; i++)
{
iSeqNo = iSeqNo+1;
this.m_usctblActivityAssetList.grd[i,"SeqNo"] = iSeqNo;
}
}
}
}
This is cut off at the first for loop on our board, wonder whether we have a 'conflicting' hack:
internal void MoveRow_FromTo(int iRowSrc, int iRowDst)
{
if (this.tabTally.SelectedTab == this.tabBHA)
{
int iSeqNoSrc = (int)this.m_usctblBHAActivityAssetList.grd[iRowSrc, "SeqNo"];
int iSeqNoDst = (int)this.m_usctblBHAActivityAssetList.grd[iRowDst, "SeqNo"];
if (iRowSrc > iRowDst)
{
this.m_usctblBHAActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst;
int iSeQNo = (int)this.m_usctblBHAActivityAssetList.grd[iRowDst,"SeqNo"];
for (int i = iRowDst; i <= iRowSrc-1; i++)
{
iSeQNo = iSeQNo+1;
this.m_usctblBHAActivityAssetList.grd[i,"SeqNo"] = iSeQNo;
}
}
else if (iRowDst == this.m_usctblBHAActivityAssetList.grd.Rows.Count-1)
{
int iSeqNo = (int)this.m_usctblBHAActivityAssetList.grd[iRowSrc, "SeqNo"];
this.m_usctblBHAActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst;
for (int i = iRowSrc+1; i <= this.m_usctblBHAActivityAssetList.grd.Rows.Count-1; i++)
{
this.m_usctblBHAActivityAssetList.grd[i,"SeqNo"] = iSeqNo;
iSeqNo = iSeqNo+1;
}
}
else
{
int iSeqNo = (int)this.m_usctblBHAActivityAssetList.grd[iRowDst+1, "SeqNo"];
this.m_usctblBHAActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst+1;
for (int i = iRowDst+1; i <= this.m_usctblBHAActivityAssetList.grd.Rows.Count-1; i++)
{
iSeqNo = iSeqNo+1;
this.m_usctblBHAActivityAssetList.grd[i,"SeqNo"] = iSeqNo;
}
}
}
else if (this.tabTally.SelectedTab == this.tabDrillString)
{
int iSeqNoSrc = (int)this.m_usctblActivityAssetList.grd[iRowSrc, "SeqNo"];
int iSeqNoDst = (int)this.m_usctblActivityAssetList.grd[iRowDst, "SeqNo"];
if (iRowSrc > iRowDst)
{
this.m_usctblActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst;
int iSeQNo = (int)this.m_usctblActivityAssetList.grd[iRowDst,"SeqNo"];
for (int i = iRowDst; i <= iRowSrc-1; i++)
{
iSeQNo = iSeQNo+1;
this.m_usctblActivityAssetList.grd[i,"SeqNo"] = iSeQNo;
}
}
else if (iRowDst == this.m_usctblActivityAssetList.grd.Rows.Count -1)
{
int iSeqNo = (int)this.m_usctblActivityAssetList.grd[iRowSrc, "SeqNo"];
this.m_usctblActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst;
for (int i = iRowSrc+1; i <= this.m_usctblActivityAssetList.grd.Rows.Count-1; i++)
{
this.m_usctblActivityAssetList.grd[i,"SeqNo"] = iSeqNo;
iSeqNo = iSeqNo+1;
}
}
else
{
int iSeqNo = (int)this.m_usctblActivityAssetList.grd[iRowDst+1, "SeqNo"];
this.m_usctblActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst+1;
for (int i = iRowDst+1; i <= this.m_usctblActivityAssetList.grd.Rows.Count-1; i++)
{
iSeqNo = iSeqNo+1;
this.m_usctblActivityAssetList.grd[i,"SeqNo"] = iSeqNo;
}
}
}
}
<= is causing problems on our board.
internal void MoveRow_FromTo(int iRowSrc, int iRowDst)
{
if (this.tabTally.SelectedTab == this.tabBHA)
{
int iSeqNoSrc = (int)this.m_usctblBHAActivityAssetList.grd[iRowSrc, "SeqNo"];
int iSeqNoDst = (int)this.m_usctblBHAActivityAssetList.grd[iRowDst, "SeqNo"];
if (iRowSrc > iRowDst)
{
this.m_usctblBHAActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst;
int iSeQNo = (int)this.m_usctblBHAActivityAssetList.grd[iRowDst,"SeqNo"];
for (int i = iRowDst; i <= iRowSrc-1; i++)
{
iSeQNo = iSeQNo+1;
this.m_usctblBHAActivityAssetList.grd[i,"SeqNo"] = iSeQNo;
}
}
else if (iRowDst == this.m_usctblBHAActivityAssetList.grd.Rows.Count-1)
{
int iSeqNo = (int)this.m_usctblBHAActivityAssetList.grd[iRowSrc, "SeqNo"];
this.m_usctblBHAActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst;
for (int i = iRowSrc+1; i <= this.m_usctblBHAActivityAssetList.grd.Rows.Count-1; i++)
{
this.m_usctblBHAActivityAssetList.grd[i,"SeqNo"] = iSeqNo;
iSeqNo = iSeqNo+1;
}
}
else
{
int iSeqNo = (int)this.m_usctblBHAActivityAssetList.grd[iRowDst+1, "SeqNo"];
this.m_usctblBHAActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst+1;
for (int i = iRowDst+1; i <= this.m_usctblBHAActivityAssetList.grd.Rows.Count-1; i++)
{
iSeqNo = iSeqNo+1;
this.m_usctblBHAActivityAssetList.grd[i,"SeqNo"] = iSeqNo;
}
}
}
else if (this.tabTally.SelectedTab == this.tabDrillString)
{
int iSeqNoSrc = (int)this.m_usctblActivityAssetList.grd[iRowSrc, "SeqNo"];
int iSeqNoDst = (int)this.m_usctblActivityAssetList.grd[iRowDst, "SeqNo"];
if (iRowSrc > iRowDst)
{
this.m_usctblActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst;
int iSeQNo = (int)this.m_usctblActivityAssetList.grd[iRowDst,"SeqNo"];
for (int i = iRowDst; i <= iRowSrc-1; i++)
{
iSeQNo = iSeQNo+1;
this.m_usctblActivityAssetList.grd[i,"SeqNo"] = iSeQNo;
}
}
else if (iRowDst == this.m_usctblActivityAssetList.grd.Rows.Count -1)
{
int iSeqNo = (int)this.m_usctblActivityAssetList.grd[iRowSrc, "SeqNo"];
this.m_usctblActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst;
for (int i = iRowSrc+1; i <= this.m_usctblActivityAssetList.grd.Rows.Count-1; i++)
{
this.m_usctblActivityAssetList.grd[i,"SeqNo"] = iSeqNo;
iSeqNo = iSeqNo+1;
}
}
else
{
int iSeqNo = (int)this.m_usctblActivityAssetList.grd[iRowDst+1, "SeqNo"];
this.m_usctblActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst+1;
for (int i = iRowDst+1; i <= this.m_usctblActivityAssetList.grd.Rows.Count-1; i++)
{
iSeqNo = iSeqNo+1;
this.m_usctblActivityAssetList.grd[i,"SeqNo"] = iSeqNo;
}
}
}
}
This is cut off at the first for loop on our board, wonder whether we have a 'conflicting' hack:
internal void MoveRow_FromTo(int iRowSrc, int iRowDst)
{
if (this.tabTally.SelectedTab == this.tabBHA)
{
int iSeqNoSrc = (int)this.m_usctblBHAActivityAssetList.grd[iRowSrc, "SeqNo"];
int iSeqNoDst = (int)this.m_usctblBHAActivityAssetList.grd[iRowDst, "SeqNo"];
if (iRowSrc > iRowDst)
{
this.m_usctblBHAActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst;
int iSeQNo = (int)this.m_usctblBHAActivityAssetList.grd[iRowDst,"SeqNo"];
for (int i = iRowDst; i <= iRowSrc-1; i++)
{
iSeQNo = iSeQNo+1;
this.m_usctblBHAActivityAssetList.grd[i,"SeqNo"] = iSeQNo;
}
}
else if (iRowDst == this.m_usctblBHAActivityAssetList.grd.Rows.Count-1)
{
int iSeqNo = (int)this.m_usctblBHAActivityAssetList.grd[iRowSrc, "SeqNo"];
this.m_usctblBHAActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst;
for (int i = iRowSrc+1; i <= this.m_usctblBHAActivityAssetList.grd.Rows.Count-1; i++)
{
this.m_usctblBHAActivityAssetList.grd[i,"SeqNo"] = iSeqNo;
iSeqNo = iSeqNo+1;
}
}
else
{
int iSeqNo = (int)this.m_usctblBHAActivityAssetList.grd[iRowDst+1, "SeqNo"];
this.m_usctblBHAActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst+1;
for (int i = iRowDst+1; i <= this.m_usctblBHAActivityAssetList.grd.Rows.Count-1; i++)
{
iSeqNo = iSeqNo+1;
this.m_usctblBHAActivityAssetList.grd[i,"SeqNo"] = iSeqNo;
}
}
}
else if (this.tabTally.SelectedTab == this.tabDrillString)
{
int iSeqNoSrc = (int)this.m_usctblActivityAssetList.grd[iRowSrc, "SeqNo"];
int iSeqNoDst = (int)this.m_usctblActivityAssetList.grd[iRowDst, "SeqNo"];
if (iRowSrc > iRowDst)
{
this.m_usctblActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst;
int iSeQNo = (int)this.m_usctblActivityAssetList.grd[iRowDst,"SeqNo"];
for (int i = iRowDst; i <= iRowSrc-1; i++)
{
iSeQNo = iSeQNo+1;
this.m_usctblActivityAssetList.grd[i,"SeqNo"] = iSeQNo;
}
}
else if (iRowDst == this.m_usctblActivityAssetList.grd.Rows.Count -1)
{
int iSeqNo = (int)this.m_usctblActivityAssetList.grd[iRowSrc, "SeqNo"];
this.m_usctblActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst;
for (int i = iRowSrc+1; i <= this.m_usctblActivityAssetList.grd.Rows.Count-1; i++)
{
this.m_usctblActivityAssetList.grd[i,"SeqNo"] = iSeqNo;
iSeqNo = iSeqNo+1;
}
}
else
{
int iSeqNo = (int)this.m_usctblActivityAssetList.grd[iRowDst+1, "SeqNo"];
this.m_usctblActivityAssetList.grd[iRowSrc, "SeqNo"] = iSeqNoDst+1;
for (int i = iRowDst+1; i <= this.m_usctblActivityAssetList.grd.Rows.Count-1; i++)
{
iSeqNo = iSeqNo+1;
this.m_usctblActivityAssetList.grd[i,"SeqNo"] = iSeqNo;
}
}
}
}
<= is causing problems on our board.