PDA

View Full Version : Hero RPG 4.0


Kaezul
05-14-2005, 10:58 PM
Awhile back I posted about my RPG in development, Hero. We received minimal feedback, and I'd like to try again to show you what we've accomplished. Firstly, let me tell you about the RPG: Hero is a unique web-based, vBulletin dependent RPG that includes several features only found in 3D games that have hardly, if ever, been converted to a web RPG until now. The content of Hero is 100% dynamic; everything is stored in the database for easy management and manipulation. New content can be added on a whim and be ready to use by players in seconds. The developers of Hero are also including a passive, branching storyline, parts of which the players will depict and decide the outcome by their actions in game. Now, on to the features. Below I've described several of Hero's main components, all of which are implemented and live - though the list will most definately continue to grow, as we have only accomplished a fraction of our goals in developing this massive RPG.


Fully customizeable heroes, including name, class, race, gender, age, and description
Interactive battle system featuring an array of unique monsters to fight head-on
Hundreds of items to find, use, and equip on your hero to make him/her more powerful in combat
Interactive inventory allows for the manipulation of hundreds of items and pieces of equipment
Several statistics for your hero to increase at level-ups, such as Strength, Wisdom, Luck, and Defense, all of which affect the game in one way or another
Collect gold from monsters to purchase new items, stay at the inn, or merely to be robbed while camping in the wild
Collect AP and use them to advance your character in other ways than battling with the Alternate Advancement system
Open a shop and sell your loot to other heroes with fully a fully customizable business
Send messages to other heroes via HeroMail; attach an item for an extra fee. HeroMail also tracks messages and behaves like the a private messaging system
Collect augmentations to empower your existing items by combing their statistics and adding enchantments
Dynamic tradeskills that allow the creation of completely new items with an assortment of ingredients, the results of which may be customized even further with augmentations (Blacksmithing, Alchemy, Jewelcrafting, Tailoring)
Take part in game-wide events and collect unique items and gain honor by killing boss monsters during events
Keep track of the monsters and enemies you?ve fought in a dynamic bestiary
Store your excess gold in the vault to keep it safe from bandits
Unleash powerful spells, abilities, and limit breaks during battle to decimate your opponents
Win special events and receive items custom tailored to your hero, including a special tag with your name on the item
Top player list showing the highert ranking players in thd game with several sorting options
Sell excess items to the pawnbroker for a bit of extra gold
Travel to other continents and fight new monsters as you gain levels ? become the first to discover new lands and claim unique items before others do
Advanced admin control panel, where you can quickly add and edit items, monsters, locations, classes, races, bosses, quests, and heroes.

Although this list may not be large, it's far more inclusive than you might expect. Each of these features is very dynamic and may change at any time, either to accomodate for game balance or simply more enjoyment for the players. Development of Hero centers around player opinions and suggestions more than what the developers see as fit; it's built for the players, by the players.


We are also in great need of assistance in building our rather large game world, in the form of world builders, those who add and edit the dynamic content found within Hero, and PHP coders, who will be coding the framework to support the content. Currently we have two coders, Protozergling and myself, who have developed all content to date, with the help of our game masters, designers, and concepter, Vilkacis. Any and all help in these areas would be much appreciated. We are an organized team that works on a leisurely basis without labor requirements. Once we have achieved a stable, featureful code build, we'll be converting Hero into a release form so that we may share the source with others who are interested in using our framework for their own vBulletin RPGs.

In any case, if you feel you can help, or simply want to drop by and see what we've done, please visit www.herorpg.net (http://www.herorpg.net/) for contact details, or to register and create a Hero for yourself. Thank you for your time, and I hope you enjoy what we've created.

deathemperor
05-15-2005, 04:21 AM
Great one to be honest.

but since the last 2 years MMOG (including MMORPG) grows fastly, that took down the use of web based RPG as you can enjoy everything in a more realistic way. Games like LineAge II, WoW, GW, PristonTale....isn't too expensive to pay, and you can even find private servers which is free to play.

That's why I quitted looking for web-based RPG for my site. I am myself enjoying MMORPG.

anyway, good luck to Hero RPG.

TRStealth
05-15-2005, 06:17 AM
Your RPG seems very interesting actually. Are you planning on including a PVP battle system?

Deaths
05-15-2005, 08:22 AM
Yes, curious about that aswell.

If it includes both a good AI for the monsters, and a PvP system, I'd be interested.

Marco van Herwaarden
05-15-2005, 10:28 AM
Would this be a Hack released for free, or a paid one?

Kaezul
05-15-2005, 06:35 PM
This would be a free hack in a lite version, and a paid hack in the full version.

Also, I do plan to implement PvPC (player vs. player-computer), as real-time battles are very hard to coordinate with simple text and without much javascript. The monster AI is steadily growing more complex as we add more features as well.

kaiba
05-16-2005, 11:05 AM
i hope if free.....
I alway like free

Revan
05-18-2005, 07:44 PM
This would be a free hack in a lite version, and a paid hack in the full version.

Also, I do plan to implement PvPC (player vs. player-computer), as real-time battles are very hard to coordinate with simple text and without much javascript. The monster AI is steadily growing more complex as we add more features as well.It would be quite easy to create realtime battles without any javascript - the problem is that without javascript, it's basically "fastest connection wins".
Anyways, I am interested in hearing your way of handling Item storage in Inventory, in relation to Admin editing items. It seems like our RPGs will be handling approximately the same (IE upgrades). This has been the greatest hinder in the development of v4 of my RPG, and also the source of discussion in my circle of design team and friends.
If you're interested in having a talk, PM me :)

yahoooh
10-17-2007, 10:48 AM
any news?

Marco van Herwaarden
10-17-2007, 10:53 AM
I doubt anybody have something to say after 2 years. ;)

KW802
10-17-2007, 01:41 PM
I doubt anybody have something to say after 2 years. ;)Good thing you mentioned the time frame, I was about to reply as well. Whoops. From looking at their site (phpBB based) it's hard to tell if they are still developing it as an add-on for other sites or if it is now just a one-off project.

If only somebody would convert Legend of the Red Dragon to vBulletin..... ah, those were the days.