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View Full Version : The "RPG Battle Systems" again..


Dorign
03-18-2005, 03:04 PM
I know a million people post threads asking for these. This one's aim is.. a little different.

Currently I'm using Revan's RPG Integration Mod, but it has got me interested in others that may exist. I'll probably keep using Revan's as he upgrades, but the question remains.. Are there any that are animated? How about RCS? Is that dead? I've heard lots of things about it but can't seem to find it anywhere on the web.

Any information about Battle Systems for vB3 would be appreciated. Thankies! ^_^

Blam Forumz
03-18-2005, 03:39 PM
www.rpginferno.net

Zero Tolerance's RPG Inferno, costs $30.00 (?15.00 :D)

and its very good, you can have animated gifs, spells can be animated, and upgrades are constant, its one hell of a script. Definately worth the money

MooMan65
03-18-2005, 07:31 PM
Plus he updates. Quite often. With new features and bug fixes. :)

tehste
03-18-2005, 10:09 PM
Plus he updates. Quite often. With new features and bug fixes. :)
im creating a virtual pet system which has a battle system which will have nice proper animations. I'm going for quality so the development is a little slow! But feature packed :)

Dorign
03-20-2005, 07:41 AM
Everyone keeps saying ZT's has so many more features than Revan's, and to join his forum to try it out.. but.. really, I don't notice much difference. :/

Blam Forumz
03-20-2005, 08:14 AM
Are you mad? lol

Seriously, ZT's has hundreds of more features, and he's always updating as well, since you haevnt purchased it, you dont have access to the vbulletin rpg inferno sectionon his site, where latest updates and future feature lists are posted

Dorign
03-21-2005, 12:34 AM
Here's what I've noticed about the ZT RPG Battle Mod.

It has a card game. Interesting, I could go for that, but I can live without it. Revan's doesn't.
It has summons. Revan's doesn't have it, but you can make a shop and "simulate" summons, which is the same effect, really.
It seems to have a different cash system than uShop & uCash. I prefer uShop, which Revan's uses.
It has a job system that pays. Revan's "class" system (which is a job system) doesn't pay, but that's okay.
You can own an item and not have to equip it. I can live without that.
It seems to have bots. I want this! Revan's mod has this on the way, though. So that's good.

The thing I noticed about ZT's that I didn't like was how it operated. It was similar, but navigation was... clunkier. The templates weren't NEARLY as clean (then again, it could have just been the style of the forum, and I'm not a fan of non-fixed widths). Also, you cannot see your character when battling. Not a big deal, since in Revan's it shows your character but they're not animated or funtional.. just a preference. It is costly. Note that I'm not cheap, and some mods I'm willing to pay for, but with the mod like Revan's existing, I can't justify spending 30 to 60 dollars for a license for ZT's. I know ZT's has a cool feature on the way called "RPG World." When this is done, I might be jumpin' trains.. but who knows? That's a long time from now. ;)

No one seems to want to list exact advantages of Inferno over RPG Integration System because there are not that many. People say "You just have to try it out . . . try it . . . try that." Well I browsed all of the battle system posts this weekend, and I browsed folks' websites with the system and registered, including the Inferno forum, and I "tried it." I did not see a 30 to 60 dollar difference at this point in time. :/

Regardless, you can't ask me "If I'm mad," I should really be asking you the same question at this point. Though ZT's project started sooner than Revan's, they're pretty much at similar points, and Revan's appears to be a lot cleaner. I mean no disrespect to ZT's, because I know that's a HELL of a lot of hard work and there is more on the way, but.. at this point in time, with Revan's available, I cannot justify the cost.

We'll see what both coders bring us in the future; they are both very talented and I look forward to seeing the battle systems battle it out. :P

Revan
03-21-2005, 02:00 PM
Thanks for the support, Dorign :)
It means alot to me that someone is willing to stick by my hack until it is truly ready for competition ;)
Now, let me answer your points with some promises of future glory :p

It has a card game. Interesting, I could go for that, but I can live without it. Revan's doesn't.But it is the next project I am planning to do, after the AI Battles I am currently having an Alpha test of at my forums :)

It has summons. Revan's doesn't have it, but you can make a shop and "simulate" summons, which is the same effect, really.It will have a summon system fairly much alike Inferno's in the next large update.

It seems to have a different cash system than uShop & uCash. I prefer uShop, which Revan's uses.For the next version, I plan to make the hack independent from uCS, but it will of course keep supporting it :)

It has a job system that pays. Revan's "class" system (which is a job system) doesn't pay, but that's okay.The job system coming in the 3rd large version Im making will be so much more than just a way to make money. I don't really want to say exactly what it will be though ;)

You can own an item and not have to equip it. I can live without that.Also coming in the next version, because the next version will optimise the storage of items, thus making an Inventory mod easier to make :)

It seems to have bots. I want this! Revan's mod has this on the way, though. So that's good.Yup, in Alpha test, so sometimes during next week it should be ready in Beta.

I know ZT's has a cool feature on the way called "RPG World." When this is done, I might be jumpin' trains.. but who knows? That's a long time from now. ;)Im not adding an RPG World to my hack (well unless someone offers to code it for me, that is :p), because I dislike the idea.
It is after all a battle system mod, not a game, Im offering :P
Besides, IMO if it is going to look at all good, it has to be more than SNES 2D graphics, which is not possible for an RPG World unless it is large enough to qualify as a game.

Though ZT's project started sooner than Revan's, they're pretty much at similar pointsI admit that his hack is more advanced than mine ATM, but apart from the reason I quoted here, I take longer time to develop because I am a perfectionist. I want things to be as optimised as possible.
Even v3 of RPG IH is far too query intensive for my tastes :p
Not to badmouth ZT's work, but I have looked at the files on occasions and I have found several instances of so-called "trigger-happy querying", meaning rather make a new query than implement it in the previous one.
Plus, not to mention that the v2 of the hack was a "learn-as-you-go" experience for me. I had little prior PHP experience, but I forced myself to learn because I wanted the RPG for vB3.

It is also much easier to update a hack when you've got the foundation of it just the way you want it :p

We'll see what both coders bring us in the future; they are both very talented and I look forward to seeing the battle systems battle it out. :PAnd I can guarrantee you, my hack will put up a fight ;)
Not to mention the upcoming features Im reluctant to mention (if that even made sense :p), I promise that no matter what features are added, improvements done, RPG Integration Hack will always be a full version, and always be free :)

rapcriminals
03-22-2005, 02:43 AM
I could hook u up with the Battle system mine works. But for a small fee. nothing big. mine works to its full potential so. it actually works and its better tahn any battle hack out there right now. And theres no bugs. Im constantly updating it now. So yeah. i still havent decide if i should post it up.

Dorign
03-23-2005, 07:28 PM
Revan added Monster AI, and it rocks. :P I'd just like to point out the success this mod has had with keeping my boards active. I opened it up to the users on the 17th, and watch the boom.

Date/Registrations/Topics/Replies/Visits from Registered Users
03-22-2005/1/6/238/26
03-21-2005/2/6/245/31
03-20-2005/2/10/923/32
03-19-2005/4/9/864/31
03-18-2005/5/10/1064/30
03-17-2005/1/4/150/27
03-16-2005/0/1/104/28
03-15-2005/0/3/107/22
03-14-2005/0/1/101/25
03-13-2005/0/1/93/22

Look at that activity. :P

ShawnV
03-25-2005, 12:35 AM
well I really would like to try Revan's RPG out, but having to make 30 posts on his board just to demo the program?

Revan
03-25-2005, 10:11 AM
Because my forums are not a goddam demo board! :P
I used to have people signing up, posting one post, try the RPG, then go away. This is not a good membership. Is it so unreasonable that I run a forum COMPLETELY seperate from the development of the RPG, and hence want my members contributing to my community a bit if they want to use the RPG?