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Jaxel
04-21-2009, 10:00 PM
This Conquest System is very similar to the vBarmy system, except it has a few specific fundamental changes. Instead of every player working alone to fight other players, players work together as a single nation to fight other players who are members of different nations. Everything else in the system is pretty much self-explanitory.

Product Demo:
http://www.8wayrun.com/conquest.php

Installation Procedure:
Upload all files in the "upload" directory to your forum root.
CHMOD /conquest/nations to 777.
Import the product "product-conquest.xml" in your Product Manager.

Upgrade Procedure:
Upload all files in the "upload" directory to your forum root.
Import the product "product-conquest.xml" in your Product Manager.


Don't forget to click INSTALL!

If you want to donate, I'm all for it... as I'm an unemployed computer programmer...

zombietom
04-22-2009, 04:38 PM
Wow looks awesome! ..i will Download ...will it work on 3.7 ? ..hope so and will it allow vbcredits to be used?

thanks

Lahoria
04-22-2009, 04:43 PM
looks cool

pein87
04-22-2009, 04:53 PM
Jaxel how would this work for lets say a site like mine that has a thread based RPG system for naruto and bleach could I seperate each one with this mod so I can have a better PRG system?

tdemis
04-22-2009, 05:22 PM
nice...installed it but i cannot administer it,even though i ve set the correct permissions!Any help on that?

rknight111
04-22-2009, 05:22 PM
I will put up on mine and have it testing for the mods only and a few others and try it out for a week or two. Will it run along side of the old one or will it take over?

Sugoi na
04-22-2009, 05:50 PM
Great addition. Would you consider this BETA stage or would a large forum be ready to have a go without all the major issues?

Skyrider
04-22-2009, 05:57 PM
This is kinda wrong :s, I installed this and clicked the Conquest system in the navbar which leads to:

http://xxxx.com/$filename <-- filename?..

Also getting tons of errors in conquest.php:

Warning: Division by zero in [path]/conquest.php on line 154
Warning: Division by zero in [path]/conquest.php on line 155
Warning: Division by zero in [path]/conquest.php on line 156
Warning: Division by zero in [path]/conquest.php on line 154
Warning: Division by zero in [path]/conquest.php on line 155
Warning: Division by zero in [path]/conquest.php on line 156
Warning: Division by zero in [path]/conquest.php on line 154
Warning: Division by zero in [path]/conquest.php on line 155
Warning: Division by zero in [path]/conquest.php on line 156

Soonerdude
04-22-2009, 06:02 PM
I'm getting the same errors as FF|Skyrider

Soonerdude
04-22-2009, 06:14 PM
Once I joined a team, the errors went away, would still like to get rid of that before going live on my board. Thanks.

BlueNinjaGo
04-22-2009, 06:34 PM
Tagged because this looks awesome... but any word on how compatible it is with 3.7.x?

vibedream
04-22-2009, 07:20 PM
This is kinda wrong :s, I installed this and clicked the Conquest system in the navbar which leads to:

http://xxxx.com/$filename <-- filename?..

Also getting tons of errors in conquest.php:

Warning: Division by zero in [path]/conquest.php on line 154
Warning: Division by zero in [path]/conquest.php on line 155
Warning: Division by zero in [path]/conquest.php on line 156
Warning: Division by zero in [path]/conquest.php on line 154
Warning: Division by zero in [path]/conquest.php on line 155
Warning: Division by zero in [path]/conquest.php on line 156
Warning: Division by zero in [path]/conquest.php on line 154
Warning: Division by zero in [path]/conquest.php on line 155
Warning: Division by zero in [path]/conquest.php on line 156

You need remain Script Name for Forum Home Page option = index

rule0
04-22-2009, 07:40 PM
You need remain Script Name for Forum Home Page option = index

i have "script name for forum home page=index" but still getting the same errors ($filename and division by zero errors)

vibedream
04-22-2009, 07:48 PM
i have "script name for forum home page=index" but still getting the same errors ($filename and division by zero errors)

hi
you need edit template or wait supprt by owner.

Disable link on navbar
edit Navigation / Breadcrumb Templates / navbar
find
<if condition="$show['registerbutton']">
<td class="vbmenu_control"><a href="register.php$session[sessionurl_q]" rel="nofollow">$vbphrase[register]</a></td>
</if>
Add under
<td class="vbmenu_control"><a href="conquest.php$session[sessionurl_q]">$vbphrase[conquest]</a></td>

rule0
04-22-2009, 07:55 PM
hi
you need edit template or wait supprt by owner.

Disable link on navbar
edit Navigation / Breadcrumb Templates / navbar
find
<if condition="$show['registerbutton']">
<td class="vbmenu_control"><a href="register.php$session[sessionurl_q]" rel="nofollow">$vbphrase[register]</a></td>
</if>
Add under
<td class="vbmenu_control"><a href="conquest.php$session[sessionurl_q]">$vbphrase[user_cp]</a></td>

ty, i will do that but i tried direct request to /forum/conquest.php and got division by zero errors.
also there are other $filename references in product-conquest.xml file, i hope those variables work correctly too.

my vbulletin is on a windows 2003 OS, apache 2.x php 5.x , mysql 5.x

this mod looks awesome. i hope we can find and fix the problem.

edit: vibedream, i didnt realize you werent the owner :) ty for your help btw. I'll wait for Jaxel.

Jaxel
04-22-2009, 07:55 PM
I just uploaded version 1.0.1...

Fixes menu link, and the divide by zero error.

crustymusic99
04-22-2009, 08:48 PM
Thank you for getting this out quick. I will be installing it when I am home.

vibedream
04-22-2009, 08:58 PM
ty, i will do that but i tried direct request to /forum/conquest.php and got division by zero errors.
also there are other $filename references in product-conquest.xml file, i hope those variables work correctly too.

my vbulletin is on a windows 2003 OS, apache 2.x php 5.x , mysql 5.x

this mod looks awesome. i hope we can find and fix the problem.

edit: vibedream, i didnt realize you werent the owner :) ty for your help btw. I'll wait for Jaxel.

bcos i think everybody don't llike edit template!

@Jaxel, thank your mod, can you add a panel for admin?

rule0
04-22-2009, 09:25 PM
ok, 1.0.1 fixed the $filename and homepage of conquest system is ok now. as I diff the conquest.php i see do=index changed and it works fine now on my system but do=enlist and other do params not working.

ty for quick fixes. i hardly wait to show this system to our forum members :)

edit: do=help works fine too.

Jaxel
04-22-2009, 10:10 PM
ok, 1.0.1 fixed the $filename and homepage of conquest system is ok now. as I diff the conquest.php i see do=index changed and it works fine now on my system but do=enlist and other do params not working.

ty for quick fixes. i hardly wait to show this system to our forum members :)

edit: do=help works fine too.
You must be logged in to view any page below index, enlist and help... otherwise it returns the no-permissions page. This is by design.

Administration rights are setup through usergroup permissions.

principino1984
04-22-2009, 10:12 PM
I've got an error ... if you don't choose any character in the conquest.php homepage won't show up the button to join,

http://www.xtremeshack.com/immagine/t16932_error.jpg (http://www.xtremeshack.com/scheda/16932_error.jpg.html)


if you go to some other page you get this error:

Warning: Division by zero in [path]/conquest.php on line 212

Marco

Jaxel
04-23-2009, 12:24 AM
conquest.php?do=index NEVER has join buttons. the join buttons only appear on conquest.php?do=enlist

The division by zero error was fixed in 1.0.1

rknight111
04-23-2009, 12:42 AM
Thanks Jaxel for all your hard work on this game. This will be a total hit.

I set up administrator rights in the usergroup permissions and cannot see the admin portion, how do I go about that?

ZiG
04-23-2009, 03:09 AM
i am still getting division by zero in 1.01 what is meant by:

You need remain Script Name for Forum Home Page option = index

principino1984
04-23-2009, 06:02 AM
nope I'm sorry. I just uploaded the 1.01 version for the first time. The problem is still there.

Marco

crustymusic99
04-23-2009, 06:08 AM
I get the error as well when clicking any link (while not joined under a nation)

Changed usergroup permissions, no admin panel. Nor can I go to the link directly.

Skyrider
04-23-2009, 07:33 AM
So... anyone that joins a village can buy stuff of the towns / villages money?

Hornstar
04-23-2009, 08:08 AM
This has so much potential if you are dedicated I would love to see a pro version.

OcR Envy
04-23-2009, 10:25 AM
Impressive, /me marks for install.

Jaxel
04-23-2009, 11:13 AM
Can anyone take screenshots of these errors? Because I cant duplicate them.

OcR Envy
04-23-2009, 11:38 AM
conquest.php?do=enlist(Fixed after 1 player had joined a nation)
Warning: Division by zero in [path]/conquest.php on line 212

Warning: Division by zero in [path]/conquest.php on line 213

Warning: Division by zero in [path]/conquest.php on line 214

Warning: Division by zero in [path]/conquest.php on line 212

Warning: Division by zero in [path]/conquest.php on line 213

Warning: Division by zero in [path]/conquest.php on line 214

Warning: Division by zero in [path]/conquest.php on line 212

Warning: Division by zero in [path]/conquest.php on line 213

Warning: Division by zero in [path]/conquest.php on line 214conquest.php?do=armory (Fixed after 1 troop had weapon/armor)
out of 119 troops have weapons out of 119 troops have armorconquest.php?do=largest(Not sure if the ??? are ment to be there)
OcR Envy (http://www.outcastreborn.com/conquest.php?do=village&pid=1) Soul Edge 119 Troops ??? ??? ???


Turns are the most valuable commodity in the system. There is no way for a player to manually create turns and they are only given out at each cycle refresh

How often does the script cycle?

Internetcafe
04-23-2009, 11:46 AM
This has so much potential if you are dedicated I would love to see a pro version.

Have to agree. I've downloaded but not installed until all the bugs are ironed out, but it could be a great addition.
Thanks for all your hard work Jaxel and all you beta testers ;)

Jaxel
04-23-2009, 01:03 PM
Divide by zero error on conquest.php?do=enlist has been fixed...

Missing 0 in armory error has been fixed...

As for how often the cycle refreshes, that is up to you. By fefault I have it set to 60 minutes. Once a minute, a cron-job will run that checks the last cycle time from the current time. If the last cycle time plus 60 minutes is less than or equal to the current time, it will run the cycle and start making awards.

Any other errors left now?

zombietom
04-23-2009, 01:11 PM
What's in the new update? and can we use vbcredits with this?
thanks

anuanu
04-23-2009, 01:19 PM
When I set my group up (administrators) to have permission to administer conquest system I don't see any menus on conquest.php to administer it. Any idea?

Acers
04-23-2009, 02:05 PM
When I set my group up (administrators) to have permission to administer conquest system I don't see any menus on conquest.php to administer it. Any idea?
In conquest .php
edit this line

if ($permissions['rankingladderpermissions'] & $vbulletin->bf_ugp_rankingladderpermissions['canadmin']) { $isAdmin = true; }

to this

if ($permissions['conquestpermissions'] & $vbulletin->bf_ugp_conquestpermissions['canadmin']) { $isAdmin = true; }

Jaxel
04-23-2009, 02:05 PM
When I set my group up (administrators) to have permission to administer conquest system I don't see any menus on conquest.php to administer it. Any idea?
Sorry... I had it linked to the wrong permission... fixed in 1.0.3

I also changed it so villages get the income bonus on cycle refresh.

anuanu
04-23-2009, 02:16 PM
Awesome that fixed it!

Like zombietom asked can you incorporate vbcredits? I think that would also be awesome!

rule0
04-23-2009, 02:36 PM
1.0.3 works like a charm so far. ty Jaxel.

OcR Envy
04-23-2009, 02:51 PM
No more bugs so far tks for the quick update.

I tend to disagree don't integrate this with vbcredits. Some of my users have half a million dollars in credits. That wouldn't work out so well for this game.

Spelling Error:

Villages in this nation recieve a natural bonus to both basic defense and espionage actions.

Receive.

Jaxel
04-23-2009, 03:01 PM
I dont have vbcredits, nor do I EVER plan on using it... If you want VBC integration, you gotta do it yourself.

ragtek
04-23-2009, 03:03 PM
I dont have vbcredits, nor do I EVER plan on using it... If you want VBC integration, you gotta do it yourself.

than you'll have to build hooks into it;)

Jaxel
04-23-2009, 03:44 PM
================================================== =========
Version 1.1.0
================================================== =========

Added support for a basic "Attack Cap" Handicap Setting (Default setting is 60%)

Players will not be able to attack villages that are significantly weaker than themselves.
This handicap is handled by the number of troops a player has, not their potential powers.
60%: Player with 200 troops will not be able to attack villages with less than 120 troops.

A nation's Income Bonus is now applied to cycle refreshes as well as income generation turns.
BUG FIX: Fixed bugs with divide by zero errors if there are no villages in the system.
BUG FIX: Fixed bugs where the navbar link was showing as $filename instead of conquest.php.
FILE EDITS SINCE 1.5.0: (make sure you upload these new versions!)

upload/conquest.php
upload/conquest/conquest_admin.php
upload/conquest/conquest_village.php
upload/includes/cron/conquestCycle.php

TEMPLATE EDITS SINCE 1.0.0: (make sure you revert these templates!)

conquest_admin_battles
conquest_SHELL


================================================== =========
Version 1.0.0
================================================== =========

First Public Release of Realm Conquest System

Lustikus
04-23-2009, 04:42 PM
Altering Table conquest_gameset ...vB_Database_Alter: fetch_table_info() has not been called successfully.
Table 'db211217_4.conquest_gameset' doesn't exist

not able to install your xml, sorry

Jaxel
04-23-2009, 04:49 PM
Altering Table conquest_gameset ...vB_Database_Alter: fetch_table_info() has not been called successfully.
Table 'db211217_4.conquest_gameset' doesn't exist

not able to install your xml, sorry
Whoops... sorry, fixed...

I thought the installation script cascaded based on version numbers, so it would install the 1.0 routine before the 1.1 routine... as it turns out, it only cascades on upgrades.

Anyway, download the new file, then try again.

Lustikus
04-23-2009, 04:55 PM
thanks for very very fast support :-) 10 seconds or so...hehe

crustymusic99
04-23-2009, 08:06 PM
Update installed.

You still need the join nation buttons on the index page conquest.php

THE__DRIFTER
04-24-2009, 12:13 AM
I am running vbAdvanced and when in the forums the link works fine but because the forums are installed at www.site.com/forum, if you are in the portal system or front page it points to www.site.com where the main php is not located. Where and how do I fix this?

zombietom
04-24-2009, 01:02 AM
Just edit the template

THE__DRIFTER
04-24-2009, 01:25 AM
Just edit the template


What and where?

Endurer
04-24-2009, 02:07 PM
Thank you so much! I am going to install it tonight.

anuanu
04-24-2009, 06:42 PM
Could you incorporate some sort of bank system into it. And if its not to hard (Im sure alot of people would like this) Some how have it that you can use vbcredits to get gold or troops?

Like X vbcredits = x gold or x troops

If not then could you atleast do that first part?

DobieGillis?
04-24-2009, 08:05 PM
I get a DB error when I type in the name of another nation to search and hit go, otherwise, the random search is fine.

Gamelobby
04-24-2009, 10:20 PM
Loving this idea..!!
A suggestion for future additions, Make it so you can use a Social group page as a teams home page.!! (maybe a certain category of usergroup or something)

Also I dont see anything that mentions Beta, so i'll asume it is NOT still in Beta.?

Keep up the good work.
*Installed

anuanu
04-24-2009, 10:26 PM
Another Idea is a way to admin users. like deleting there account, changing there gold, turns, etc etc.

Gamelobby
04-24-2009, 10:39 PM
Or a way to admin anything.. lol

Am i missing something..?
There is no admin panel or button/link.

Also im guessing we can change the images, & names in this admin panel whenever i find it. lol

anuanu
04-24-2009, 11:02 PM
Or a way to admin anything.. lol

Am i missing something..?
There is no admin panel or button/link.

Also im guessing we can change the images, & names in this admin panel whenever i find it. lol

The admin stuff is under the left panel in conquest.php...


If you cant see it then go in your usergroup editor and edit admins to have access to it.

Gamelobby
04-24-2009, 11:24 PM
Got it, Thanks :)

Jaxel
04-25-2009, 08:19 AM
Dobbie, what DB error?

Things to be added in the next version...

1. sending of a PM when you are attacked...
2. private nation comment forum
3. alliances to share intel

DobieGillis?
04-25-2009, 11:36 AM
Dobbie, what DB error?

Things to be added in the next version...

1. sending of a PM when you are attacked...
2. private nation comment forum
3. alliances to share intel

Database error in vBulletin 3.8.2:

Invalid SQL:
SELECT COUNT(playerID) AS count FROM conquest_players
LEFT JOIN user AS user ON conquest_players.forumID = user.userid
WHERE user.username LIKE '%%';

MySQL Error : Unknown column 'conquest_players.forumID' in 'on clause'
Error Number : 1054
Request Date : Saturday, April 25th 2009 @ 07:33:56 AM
Error Date : Saturday, April 25th 2009 @ 07:33:56 AM
Script : http://www.cooluniverse.net/forum/conquest.php?do=search
Referrer : http://www.cooluniverse.net/forum/conquest.php?
IP Address :
Username : DobieGillis?
Classname : vB_Database
MySQL Version : 5.0.67-community-log

nyunyu
04-25-2009, 06:44 PM
I think I'll be uninstalling vbarmy for this one.
Thanks.

820Media
04-25-2009, 06:47 PM
Can we have permissions?

So say i only wanted admins and a V.I.P user group to access it all overs would be blocked out?

I just want something else for V.I.P users.

Gamelobby
04-25-2009, 07:15 PM
So far its pretty damn good.!!
I have a few things to mention, but i think this is going to become a great mod to add on.!!
It can only get better.. right.?


Two things..

1. There should be a more obvious way to join. I have to tell every single person to go to the Barracks or to the Armory. (because i keep forgetting which one)


2. When you fail an attack it is in RED, but when you succeed it should be in BLUE correct.?

This is still in red.Your spy mission has succeeded and 1 spies have been lost completing their mission

Just FYI. :)


Is there any way to run multiple games at once or to save settings so you can switch themes from round to round.?
Without having to re input all the info for all the weapons, armor, images, etc..

Also what do bonus defense & offenses do.?
And when does a round end..!?
There should be a limit to set so that people know how long they have to win, or to bother joining this round or wait for next round, etc.. You should be able to set the round time limit to a certain number of days. 5 days 10 days 30 days etc. Until the round ends then you start a fresh new round.

There is a lot to figure out by guessing.

DobieGillis?
04-25-2009, 07:32 PM
this is really taking off on my forum, which is saying a lot since my users rarely use any of my mods.

nyunyu
04-25-2009, 07:47 PM
Is it viable for you to add an automated template editing to insert game stats on the forumhome?

And perhaps a link to join our group on the postbit?

Gamelobby
04-25-2009, 07:54 PM
Also a way to PM ALL players or all in each Nation, & a place to post a link to the forum in which this could be talked about.

rule0
04-26-2009, 10:23 PM
wow, this mod has too much potential. we all loved it and playing hard :)
a recruit link + other feature requests would be nice too.

Jaxel
04-26-2009, 11:17 PM
================================================== =========
Version 1.2.0
================================================== =========

Added a new "comment forum" system so members of the same nation can talk to each other.
Added a few extra permission controls so you can control who can play and who cant.
BUG FIX: Fixed a MASSIVE exploit that let people buy negative items and recieve money.
BUG FIX: Fixed a minor search error for forums that have table prefixes.
FILE EDITS SINCE 1.5.0: (make sure you upload these new versions!)

upload/conquest.php
upload/conquest/function_conquest.php
upload/conquest/function_conquest_admin.php
upload/conquest/function_conquest_armory.php
upload/conquest/function_conquest_barracks.php
upload/conquest/function_conquest_comments.php
upload/conquest/function_conquest_village.php
upload/includes/xml/bitfield_conquest.php

TEMPLATE EDITS SINCE 1.1.0: (make sure you revert these templates!)

conquest_comments
conquest_comments_bit
conquest_comments_delete
conquest_SHELL

anuanu
04-27-2009, 12:52 AM
================================================== =========
Version 1.2.0
================================================== =========

Added a new "comment forum" system so members of the same nation can talk to each other.
Added a few extra permission controls so you can control who can play and who cant.
BUG FIX: Fixed a MASSIVE exploit that let people buy negative items and recieve money.
BUG FIX: Fixed a minor search error for forums that have table prefixes.
FILE EDITS SINCE 1.5.0: (make sure you upload these new versions!)

upload/conquest.php
upload/conquest/function_conquest.php
upload/conquest/function_conquest_admin.php
upload/conquest/function_conquest_armory.php
upload/conquest/function_conquest_barracks.php
upload/conquest/function_conquest_comments.php
upload/conquest/function_conquest_village.php
upload/includes/xml/bitfield_conquest.php

TEMPLATE EDITS SINCE 1.1.0: (make sure you revert these templates!)

conquest_comments
conquest_comments_bit
conquest_comments_delete
conquest_SHELL



Awsome work! Keep it up!

rknight111
04-27-2009, 02:02 AM
I have a few questions:

1. How do I turn on the comments section?

2. How do I go and do an "attack raid"


I did get an error today,

SELECT * FROM conquest_intel WHERE playerID = 2 AND villageID =;

MySQL Error : You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near '' at line 1
Error Number : 1064
Request Date : Sunday, April 26th 2009 @ 10:09:36 PM
Error Date : Sunday, April 26th 2009 @ 10:09:36 PM
Script : http://www.snowandmud.com/forum/conquest.php?do=village&pid=
Referrer : http://www.snowandmud.com/forum/conquest.php?do=village&pid=1
IP Address : 209.**.***.**
Username : *******u((9***y
Classname : vB_Database
MySQL Version :

rknight111
04-27-2009, 02:29 AM
I answered my own for #2,

Otherwise this is coming along, keep up the great work

anuanu
04-27-2009, 02:37 AM
I answered my own for #2,

Otherwise this is coming along, keep up the great work



TEMPLATE EDITS SINCE 1.1.0: (make sure you revert these templates!)

* conquest_comments
* conquest_comments_bit
* conquest_comments_delete
* conquest_SHELL


Thats how you get the comments section.

rknight111
04-27-2009, 02:54 AM
TEMPLATE EDITS SINCE 1.1.0: (make sure you revert these templates!)

* conquest_comments
* conquest_comments_bit
* conquest_comments_delete
* conquest_SHELL


Thats how you get the comments section.

Thanks alot

rknight111
04-27-2009, 03:10 AM
Ok I reverted the templates, went back to look, where do I find the comments section?

anuanu
04-27-2009, 10:35 AM
Ok I reverted the templates, went back to look, where do I find the comments section?

Its on the navigation menu right above Village Search

alessai
04-27-2009, 12:32 PM
ughhhhhhh, the way you did the phrases is sooooo wrong....:(
:D you can't make a whole phrase for one word and then use it in 20 other place...
for example in arabic (this apply for some other languages):
Game Settings

when i translate it to arabic the word places switch, the word meaning "Settings" becomes the first and the word meaning "Game" becomes last
Game = اللعبة
Settings = اعدادات
Game Settings = اعدادات اللعبة
(reading the words from right to left, also its written in a different ways if "Game" word is in a different place )

:p just imagine ur members reading "Games Settings" like Settings Game <<< doesnt make any sense...

:D and when i just finished editing the templetes you came and updated the product :D

I'm very grateful that you did bother to put the addon here but please please could you make phrases for a whole sentence, that will make my life much easier (and for other users who want to translate this addon to thier own lang)....

alessai
04-27-2009, 12:47 PM
i did work on this addon for about 3 hours tranlating and editing the templetes yesterday,,, i dont have time to waste doing the same things for the new upgrade, so please if you are going to change the way the phrases work please do tell me, (i wasn't intending to give any one my translating but i promise that i will submit it here if you fixed the problem).

rknight111
04-27-2009, 04:11 PM
Its on the navigation menu right above Village Search

Ok, I cannot get that part to work at all. I must of done somthing incorrectly, how can I fix now? Must of not of reverted those properly. Should I delete then reinstall?

Gamelobby
04-27-2009, 07:44 PM
Why since update do i not have permission .?
you do not have permission to access this page
I double checked usergroup permissions.

Gamelobby
04-27-2009, 07:55 PM
No matter what i do in the admin panel it wont change it will not let me select "can play" or "moderate" if i select then save, when i go back in it is not selected again..?

What did i do wrong in the update.?
Do i need to revert anything.?

The textdoc in the update doesn't give any info on this update it is outdated info. :(

rknight111
04-27-2009, 09:54 PM
I found a big error, the user in the middle has unlimited funds for some reason or he is being paid way too much, see the picture.

https://vborg.vbsupport.ru/external/2009/04/25.jpg

DobieGillis?
04-28-2009, 12:12 AM
best original mod, bar none. My forum is Conquest obsessed. Truly a classic!

Jaxel
04-28-2009, 12:25 AM
No matter what i do in the admin panel it wont change it will not let me select "can play" or "moderate" if i select then save, when i go back in it is not selected again..?

What did i do wrong in the update.?
Do i need to revert anything.?

The textdoc in the update doesn't give any info on this update it is outdated info. :(
delete your bitfield file, rebuild your bitfields, re-upload your bitfield file, then rebuild them again... that sometimes happens.

Jaxel
04-28-2009, 12:51 AM
I found a big error, the user in the middle has unlimited funds for some reason or he is being paid way too much, see the picture.

https://vborg.vbsupport.ru/external/2009/04/25.jpg
BUG FIX: Fixed a MASSIVE exploit that let people buy negative items and recieve money.

rknight111
04-28-2009, 12:53 AM
I removed the mod completely and re-downloaded and started from scratch and I now have it all. Mabie uprading all the time caused an error somewhere?

ArchangelX
04-28-2009, 01:24 AM
Hi, is there any way to make this mode use a specific style? Pretty interesting thus far...haven't gotten a chance to try it out really as I just installed it.

rknight111
04-28-2009, 01:41 AM
I got everything working but am having a few issues now with the comment forum

1. Admin and Mods can post in the comments section, but members get an error

MySQL Error : You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'S SPICED', '1240885905', 'visible', ''Captain Morgan\'s Spiced has joined the eli' at line 2
Error Number : 1064
Request Date : Monday, April 27th 2009 @ 10:31:45 PM
Error Date : Monday, April 27th 2009 @ 10:31:45 PM
Script : http://www.snowandmud.com/forum/conquest.php?do=comments
Referrer : http://www.snowandmud.com/forum/conquest.php?do=comments
IP Address : **.52.**.1**
Username : CAPTAIN MORGAN'S SPICED
Classname : vB_Database
MySQL Version :

2. When adding text the box has a few things above it, bold, italics, underline, sizes, colors, link, and insert image. None of that works, can we turn that part of the comment section off?

3. The box that displays the text messages is trying to produce an avitar beside the members name, this is throwing the text off and just is an X'ed Box, and no avitar. Can this be turned off.

Just the comments box is nice by it self, mabie with the basic smiles like below on this forum

Your game is coming alog great and will be a top mod in no time. I hope you don't think im criticizing this in any way, we are just helping with any bugs and beta testing. I believe this is almost there. Great work!!

Mabie it did not like the ' in the name? But the other stuff?

https://vborg.vbsupport.ru/external/2009/04/24.jpg

Ron

ArchangelX
04-28-2009, 02:34 AM
BUG FIX: Fixed a MASSIVE exploit that let people buy negative items and recieve money.

Have you uploaded this fix yet? I don't see any updates?

rknight111
04-28-2009, 03:15 AM
Have you uploaded this fix yet? I don't see any updates?

That was in the last update, for some reason mine did not update properly.

ArchangelX
04-28-2009, 03:35 AM
Ahh...little confused, but okay.

Gamelobby
04-28-2009, 06:20 AM
delete your bitfield file, rebuild your bitfields, re-upload your bitfield file, then rebuild them again... that sometimes happens.

Any chance you can repeat that in lamens terms.?

1. Delete the bitfield file (on server in includes > xml)
2. Rebuild my bitfields..?
3. Re-upload same bitfield file (on server in includes > xml)
4. Rebuild again..?

I guess i get most of it, but what/where do i rebuild bitfields.?


Also on install, what does this mean.?
CHMOD /conquest/nations to 777.

Thanks.

ArchangelX
04-28-2009, 07:38 AM
1. Go to your includes folder on your server and delete the bitfield_conquest.xml file...
2. Just refresh the AdminCP when you go into the Usergroup permissions area. Heck, I think it should do it own it's own.
3. Re-upload that deleted bitfield to the same location you deleted it.
4. Just do the same step as #2.

Should be good to go!

ArchangelX
04-28-2009, 09:27 AM
Nominated it for Mod of the Month! Great work, keep it up! My users are already getting into it!

Sugoi na
04-28-2009, 01:23 PM
Any chance you can create a list for the revisions? I would love to see what has been fixed as of late.

Gamelobby
04-28-2009, 05:44 PM
So far its pretty damn good.!!
I have a few things to mention, but i think this is going to become a great mod to add on.!!
It can only get better.. right.?


Two things..

1. There should be a more obvious way to join. I have to tell every single person to go to the Barracks or to the Armory. (because i keep forgetting which one)
There needs to be a join button on the overview page.!!

2. When you fail an attack it is in RED, but when you succeed it should be in BLUE correct.?

This is still in red.Your spy mission has succeeded and 1 spies have been lost completing their mission

Just FYI. :)


1. Is there any way to run multiple games at once or to save settings so you can switch themes from round to round.?
Without having to re input all the info for all the weapons, armor, images, etc..

2. Also what do bonus defense & offenses do.?

3. And when does a round end..!?
There should be a limit to set so that people know how long they have to win, or to bother joining this round or wait for next round, etc.. You should be able to set the round time limit to a certain number of days. 5 days 10 days 30 days etc. Until the round ends then you start a fresh new round.

There is a lot to figure out by guessing.Still some features/functions that need to be addressed. :)


Also a way to PM ALL players or all in each Nation, & a place to post a link to the forum in which this could be talked about.Would be a GREAT Feature.!



1. Go to your includes folder on your server and delete the bitfield_conquest.xml file...
2. Just refresh the AdminCP when you go into the Usergroup permissions area. Heck, I think it should do it own it's own.
3. Re-upload that deleted bitfield to the same location you deleted it.
4. Just do the same step as #2.

Should be good to go!
Got it, Thanks. :up:

How many Nations can you have in a round/game..?
There is a lot of potential here.!! :D

Gamelobby
04-28-2009, 05:54 PM
TEMPLATE EDITS SINCE 1.1.0: (make sure you revert these templates!)

* conquest_comments
* conquest_comments_bit
* conquest_comments_delete
* conquest_SHELL


Thats how you get the comments section.

Can you explain this better for me.?
I'm not sure i understand..

These templates are in ACP > Styles & Templates > Style Manager > Edit Templates > *then i get lost..
Then how do i revert them.?
The Revert option is not available on these templates.!?

Gamelobby
04-28-2009, 07:22 PM
There also needs to be a max amount of turns.
A person can join the game but do nothing until a week later then recruit till the cows come home, & then have millions of dollars in only a few turns of generating income.

There NEEDS to be a limit on the amount of turns a person can build up.. this also keeps people active by not wanting to waste turns. ;)

alessai
04-28-2009, 07:24 PM
i got ignored!!

ArchangelX
04-28-2009, 08:33 PM
I agree with Gamelobby on that one...good idea! Great stuff, so far, keep up the good work! It's really appreciated!

tipoboy
04-28-2009, 09:53 PM
is there a way to change the attack cap handicap setting from 60% to say 40%??

DobieGillis?
04-28-2009, 10:01 PM
is there a way to change the attack cap handicap setting from 60% to say 40%??

You're going down, mate! Muahahaha!

tipoboy
04-28-2009, 10:03 PM
i was mearly asking a question to the OP, i dont like that i cant attack people who attack me lol

Gamelobby
04-28-2009, 10:37 PM
Thats another feature that can be added.. "Revenge" you can attack anyone as long as they attacked you first. no matter what their value.

All of this is already in other games, the one i keep comparing it too is www.The+++++Boss.com
Which would be great if it had all of the features they have. :)

But yes, the Limit on Turns is one of the biggest problems i foresee.

Gamelobby
04-28-2009, 10:38 PM
Why cant i post the word M A F I A .?

anuanu
04-29-2009, 01:56 AM
Can you explain this better for me.?
I'm not sure i understand..

These templates are in ACP > Styles & Templates > Style Manager > Edit Templates > *then i get lost..
Then how do i revert them.?
The Revert option is not available on these templates.!?

Open the template and save it, It will show that you modifed it...then click revert...do that to all 4 of them

mystikmedia
04-29-2009, 01:58 AM
Is it possible to edit the How to Play text? In the second sentence, "Its" should be "It's".

Gamelobby
04-29-2009, 03:36 AM
Is it possible to edit the How to Play text? In the second sentence, "Its" should be "It's".

There are a lot more things than that, that need to be edited.
I would love to undestand what some of those directions & definitions mean. lol

Gamelobby
04-29-2009, 04:01 AM
Ok, I cannot get that part to work at all. I must of done somthing incorrectly, how can I fix now? Must of not of reverted those properly. Should I delete then reinstall?
Ok i reverted those templates, but there is still nothing.?

Do i have to reinstall again, or is there an option to enable or something.?

*edit*
I got it.. just had to re-upload Conquest.php

wishdragon
04-29-2009, 04:23 AM
Maybe I am being stupid...I just rencently have brought my vbulletin back up to date and reusing it after almost 2 years...

The conquest link auto,atically placed itself in the header bar which is fine excpt that the skin I am using the background color is different the then one the td that conquest is useing has.

So I thought I would just jump in the header(where I thought it would be) and just change it but its not there.

Where do I find it to correct?

I did a search in all templates to try and narrow it down using conquest.php as the parameter and it finds nothing.

Hornstar
04-29-2009, 05:50 AM
For your next update could you please include an update list in the thread so I can see what progress you have made after each update. Thanks.

Hornstar
04-29-2009, 06:08 AM
For your next update could you please include an update list in the thread so I can see what progress you have made after each update. Thanks.

Hornstar
04-29-2009, 06:33 AM
I just started and clicked on random enemy and it said: Your scouts have returned after finding 6 possible villages for you to attack:

Well that cant be true since I am the only one.

Jaxel
04-29-2009, 02:40 PM
================================================== =========
Version 1.3.0
================================================== =========

Added MAXIMUM TURNS option, so people cant store too many turns.
Added MINIMUM TROOPS option, so players wont get utterly destroyed.
Added REVENGE option so players can attack regardless of size.
Added multiple color options for success and failure notices.
BUG FIX: Fixed BBcode processing on nation commenting pages.
BUG FIX: Fixed pagination problems on Defense History pages.
FILE EDITS SINCE 1.2.0: (make sure you upload these new versions!)

upload/conquest.php
upload/conquest/function_conquest_admin.php
upload/conquest/function_conquest_armory.php
upload/conquest/function_conquest_barracks.php
upload/conquest/function_conquest_comments.php
upload/conquest/function_conquest_homebase.php
upload/conquest/function_conquest_village.php
upload/includes/xml/bitfield_conquest.php

TEMPLATE EDITS SINCE 1.2.0: (make sure you revert these templates!)

conquest_admin_actions
conquest_admin_settings
conquest_help
conquest_homebase
conquest_random_bit
conquest_SHELL
conquest_village

DobieGillis?
04-29-2009, 03:48 PM
updated, working perfectly. Nice job, again!

valendono
04-29-2009, 03:59 PM
nice .. thanks

Gemma
04-29-2009, 04:08 PM
Thanks for the update :)

rknight111
04-29-2009, 04:14 PM
Thanks for the updates. Nice to see a mod with alot of attention and to get the bugs out fast is great, and to listen to our ideas and add them to the game.

I have a question about this update before I do so. So I don't screw the whole game up again. I upload the files to the server, then update the product in admin cp, then as you say revert the other files, how would I do so as the first time I must of done incorrectly.:D

Nominated for MOTM :up:

slyreptile
04-29-2009, 06:24 PM
How bout an option to change your allegiance to a different nation? And setting up alliances between nations would be great!

DobieGillis?
04-29-2009, 07:15 PM
How bout an option to change your allegiance to a different nation? And setting up alliances between nations would be great!

good ideas. My users are asking if they can give gold to other alliance members. This game has take my board by storm. No pun intended.

ArchangelX
04-29-2009, 07:49 PM
Fantastic work!

A couple suggestions...not to put more work on you, but just to improve the game!

Usergroups & Forums: Have each nation be added to a set Usergroup rather than the limited "forum" that's implemented right now. As it is, it's not very good for planning strategy. If users could somehow be added to a usergroup when joining a specific Nation, then they could get access to their nation's forum only. Having usergroup implementation would also allow for different icons in their postbits, as well as other cool features (different headers for example or styles for the forum).

Styles: Can you add an option so that the game is able to use a specific style when you go to it? I have my current RPG setup that way, and it would look really good as I've tied this game in with it as far as the story background is concerned. It would be great if I could use a fancy style to make it look better!

Alliances: Great Idea!

Now this is something I think that would really set itself apart from the other games of it's ilk:

Heroes!

Each hero could purchase their own equipment (such as shields, rings, etc.), and could affect the battles by applying upgraded stats and bonuses to attack and defense. It could be a more personal version, ie, an avatar, for player's armies. The things you could do with this are endless. You could have it to where you can use your spies to stage an assasination on another player's hero that would kill them or put them out of commission for several turns. Heroes could change the tide of battle in that without them, lesser armys WITH them could prevail over larger armies? Or you could have different types of heros, such as Merchant heros that increase capital, spy heros that incrase intelligence ability, offensive heroes, defensive heroes....etc.

Just an idea to really give the game a unique twist. The battles are fun, but it needs a bit more depth, as right now, the game is pretty slow-paced. But it's definetly fun, and the potential is huge!

I find this game is really, really a great idea. I'm a decent art guy so f you need help with any of the art stuff, please let me know!

DobieGillis?
04-29-2009, 08:03 PM
Fantastic work!

A couple suggestions...not to put more work on you, but just to improve the game!

Usergroups & Forums: Have each nation be added to a set Usergroup rather than the limited "forum" that's implemented right now. As it is, it's not very good for planning strategy. If users could somehow be added to a usergroup when joining a specific Nation, then they could get access to their nation's forum only. Having usergroup implementation would also allow for different icons in their postbits, as well as other cool features (different headers for example or styles for the forum).

Styles: Can you add an option so that the game is able to use a specific style when you go to it? I have my current RPG setup that way, and it would look really good as I've tied this game in with it as far as the story background is concerned. It would be great if I could use a fancy style to make it look better!

Alliances: Great Idea!

Now this is something I think that would really set itself apart from the other games of it's ilk:

Heroes!

Each hero could purchase their own equipment (such as shields, rings, etc.), and could affect the battles by applying upgraded stats and bonuses to attack and defense. It could be a more personal version, ie, an avatar, for player's armies. The things you could do with this are endless. You could have it to where you can use your spies to stage an assasination on another player's hero that would kill them or put them out of commission for several turns. Heroes could change the tide of battle in that without them, lesser armys WITH them could prevail over larger armies? Or you could have different types of heros, such as Merchant heros that increase capital, spy heros that incrase intelligence ability, offensive heroes, defensive heroes....etc.

Just an idea to really give the game a unique twist. The battles are fun, but it needs a bit more depth, as right now, the game is pretty slow-paced. But it's definetly fun, and the potential is huge!

I find this is really, really a great idea...and I'm a decent art guy. If you need help with any of the art stuff, please let me know!

Heroes is a great idea!

Hornstar
04-29-2009, 08:17 PM
On the armory page it does not say what weapons or armory I have already purchased, so I do not know if I am buying better or worse items. Could you add that info to the page please.

Also currently all my staff who are testing it seem to be joining the same village I joined. what do you do when everyone wants to join the same village?

slyreptile
04-29-2009, 08:37 PM
On the armory page it does not say what weapons or armory I have already purchased, so I do not know if I am buying better or worse items. Could you add that info to the page please.

It should show under the Sell Weapons and Armor heading. This is right above the table to purchase new items.

Gamelobby
04-29-2009, 10:28 PM
Also currently all my staff who are testing it seem to be joining the same village I joined. what do you do when everyone wants to join the same village?

The same thing that happens when one team doesn't show up to the game.. lol
NO SHOW.
What kind of things could you suggest to help people decide..?
In any game you usually have to decide, dont you.?

You cant force people to pick what team they want to play for.. You have to make the teams more appealing to people so they want to join other teams.!
Make themes that people will like. the default themes arer so similar most people could care less which team.
But if you change them to be East vs West vs Central,
or M A F I A families or Heroes or something that people will enjoy being a part of..
That should change everything.


Awesome Mod, cant wait to install the update.!! :up:

n8td
04-29-2009, 11:30 PM
Under the Recent Offense/Defense History the link to the Enemy's village is broken. It links to "conquest.php?do=village&pid=". It is missing the player's ID.

kellyandmark04
04-30-2009, 12:27 AM
Is there a way to change nations after you have joined one or to move members???

ArchangelX
04-30-2009, 01:42 AM
I think you could probably do that with a simple change in your database. Let me go check...

Alright, I took a look, and if you check out your database, look for the table named conquest_players, browse the table and look for nationID. You can change the number there. I have no idea if that will mess anything up, I just know that it's easily changeable. I'm sure the coder will have a look at the alliance idea when he gets a chance.

n8td, that link works fine on my board...do you have some template changes or anything on yours?

ArchangelX
04-30-2009, 01:42 AM
The same thing that happens when one team doesn't show up to the game.. lol
NO SHOW.
What kind of things could you suggest to help people decide..?
In any game you usually have to decide, dont you.?

You cant force people to pick what team they want to play for.. You have to make the teams more appealing to people so they want to join other teams.!
Make themes that people will like. the default themes arer so similar most people could care less which team.
But if you change them to be East vs West vs Central,
or M A F I A families or Heroes or something that people will enjoy being a part of..
That should change everything.


Awesome Mod, cant wait to install the update.!! :up:


Agree completly, I tied mine into the RPG I run...using the backstory. :D

kellyandmark04
04-30-2009, 01:53 AM
Thanks archangelx Appreciate it!!!

n8td
04-30-2009, 01:57 AM
n8td, that link works fine on my board...do you have some template changes or anything on yours?

I don't have any template changes for Conquest. I tried uninstalling and reinstalling it but no luck.

rknight111
04-30-2009, 02:17 AM
I updated it and most of it works.

When I go into Find Random Enemy it comes up with a screen with 6 sets of boxes about 1/4" x 1/4" 3 boxes stacked on top of each other. Is it just mine or does any one else have this issue?:eek: When I click on them it goes to the dont have permission to view page.

eXoOutsider
04-30-2009, 03:26 AM
Awesome Mod! Question here, since it updates the gold and shit every 60 minutes, would this affect the server load greatly? I have a large, 50000 members, forum that is already high on CPU load with shoutbox and vbseo, will this do much to the load?

kellyandmark04
04-30-2009, 03:43 AM
^^^I would think so.

ArchangelX
04-30-2009, 03:49 AM
It's refreshing every single player that is participating in the database, so I'd say so.

ArchangelX
04-30-2009, 03:50 AM
I don't have any template changes for Conquest. I tried uninstalling and reinstalling it but no luck.

Hmm...you might want to check and see if there's any mods that are conflicting with it. Try disabling the other mods and see what happens. Also, double-check to make sure you uploaded all the files!

ArchangelX
04-30-2009, 03:53 AM
I updated it and most of it works.

When I go into Find Random Enemy it comes up with a screen with 6 sets of boxes about 1/4" x 1/4" 3 boxes stacked on top of each other. Is it just mine or does any one else have this issue?:eek: When I click on them it goes to the dont have permission to view page.

Did you set all the proper permissions in the Usergroups?

Jaxel
04-30-2009, 03:14 PM
Okay... lets go over the requests...

1 - changing nations... I'm considering letting users change their nation, but it could potentially be problematic with people constantly changing their nation to spy on people's forums. hmm... how about I make it so that people can change nations, but only after a specified time period? Say 1 week?

2 - donating gold... I really don't like this idea since people start with 1000 gold. I can see people making multiple accounts just to get free money. If I do it this way, I think it would be required to put a limit to donations... Say a user can only donate 10-20% of their total gold.

3 - heroes... interesting idea... would be a lot of work to implement them, so if anything, they wont be coming anytime soon.

DobieGillis?
04-30-2009, 03:17 PM
Okay... lets go over the requests...

1 - changing nations... I'm considering letting users change their nation, but it could potentially be problematic with people constantly changing their nation to spy on people's forums. hmm... how about I make it so that people can change nations, but only after a specified time period? Say 1 week?

2 - donating gold... I really don't like this idea since people start with 1000 gold. I can see people making multiple accounts just to get free money. If I do it this way, I think it would be required to put a limit to donations... Say a user can only donate 10-20% of their total gold.

3 - heroes... interesting idea... would be a lot of work to implement them, so if anything, they wont be coming anytime soon.

how about allowing just one change of nation, period?

Jaxel
04-30-2009, 03:19 PM
how about allowing just one change of nation, period?

I can do both... just set your change limit to 1 year, and basically they will only be able to change once.

DobieGillis?
04-30-2009, 03:21 PM
I can do both... just set your change limit to 1 year, and basically they will only be able to change once.

got it, thanks.

losedude
04-30-2009, 05:33 PM
I have a few questions before I install this. VBArmy had a huge problem (At least when I used it) , which was that there wasn't enough gold and at some point no one would have any more gold and would go and farm noobs who joined and then left.

Are these problems still there in this version ?

Gamelobby
04-30-2009, 06:37 PM
Okay... lets go over the requests...

1 - changing nations... I'm considering letting users change their nation, but it could potentially be problematic with people constantly changing their nation to spy on people's forums. hmm... how about I make it so that people can change nations, but only after a specified time period? Say 1 week?

2 - donating gold... I really don't like this idea since people start with 1000 gold. I can see people making multiple accounts just to get free money. If I do it this way, I think it would be required to put a limit to donations... Say a user can only donate 10-20% of their total gold.

3 - heroes... interesting idea... would be a lot of work to implement them, so if anything, they wont be coming anytime soon.
I say NO to both #1, & #2
#3 would be cool, but we can almost do that ourselves.?

One thing i would like to add to my many other suggestions.. lol
Time limit, so that each game is a certain amount of time. (set in days) So the highest, or richest or biggest wins at the end of the round. otherwise you have people who have been playing for weeks, months, and no new person has a chance.!

Instead of just resetting it whenever you wanted, there would be a timer that tells everyone how much time is left in the current round. (an option to start a new round automatically would be cool too, but might be too much too add ;))



I have a few questions before I install this. VBArmy had a huge problem (At least when I used it) , which was that there wasn't enough gold and at some point no one would have any more gold and would go and farm noobs who joined and then left.

Are these problems still there in this version ?

I haven't seen any problems like that.. or understand how that could happen.?
You get gold automatically every new cycle which can be set at 10 minutes if you want.!

bamfonk
04-30-2009, 06:51 PM
sweeeeeeeeeet!

ArchangelX
04-30-2009, 06:57 PM
I definetly think #1 is a must...one that that happens is politics. People need to be able to switch if they'd like to. I think it should be left up to the moderator of the board.

#2. I guess that's what I think...it would be a good option for those that want it. My forum has a rule against multiple users, and we track IPs pretty thoroughly with the Alter Ego Multiple Login plugin, so I don't have the problem of having more than one user. I know that you mentioned at the very least, alliances? Where they can share spy information? That would be a neat idea as long as you could limit or possibly control it.

#3, I don't know how we could do that ourselves, Gamelobby? It's definetly something that will require some customization.

Too bad the heroes thing is too much work...heh...would be cool, but I understand how complicated all this is. I think what you've done is pretty cool, Jaxel. Keep up the good work. :D

DobieGillis?
04-30-2009, 08:01 PM
I definetly think #1 is a must...one that that happens is politics. People need to be able to switch if they'd like to. I think it should be left up to the moderator of the board.

#2. I guess that's what I think...it would be a good option for those that want it. My forum has a rule against multiple users, and we track IPs pretty thoroughly with the Alter Ego Multiple Login plugin, so I don't have the problem of having more than one user. I know that you mentioned at the very least, alliances? Where they can share spy information? That would be a neat idea as long as you could limit or possibly control it.

#3, I don't know how we could do that ourselves, Gamelobby? It's definetly something that will require some customization.

Too bad the heroes thing is too much work...heh...would be cool, but I understand how complicated all this is. I think what you've done is pretty cool, Jaxel. Keep up the good work. :D


Indeed! My users are addicted. One problem, no one is posting, they are all playing Conquest, lol!

Hornstar
04-30-2009, 08:19 PM
I just did a game reset, but now I cant access any of the admin features, it just goes to this page instead: conquest.php?do=enlist I click on: conquest.php?do=admin_settings but once again it goes straight to: conquest.php?do=enlist

I've checked permissions, refreshed, etc. etc. but it still happens. Looks like a bug.

jacx
04-30-2009, 08:57 PM
Fantastic work!

A couple suggestions...not to put more work on you, but just to improve the game!

Usergroups & Forums: Have each nation be added to a set Usergroup rather than the limited "forum" that's implemented right now. As it is, it's not very good for planning strategy. If users could somehow be added to a usergroup when joining a specific Nation, then they could get access to their nation's forum only. Having usergroup implementation would also allow for different icons in their postbits, as well as other cool features (different headers for example or styles for the forum).

Styles: Can you add an option so that the game is able to use a specific style when you go to it? I have my current RPG setup that way, and it would look really good as I've tied this game in with it as far as the story background is concerned. It would be great if I could use a fancy style to make it look better!

Alliances: Great Idea!

Now this is something I think that would really set itself apart from the other games of it's ilk:

Heroes!

Each hero could purchase their own equipment (such as shields, rings, etc.), and could affect the battles by applying upgraded stats and bonuses to attack and defense. It could be a more personal version, ie, an avatar, for player's armies. The things you could do with this are endless. You could have it to where you can use your spies to stage an assasination on another player's hero that would kill them or put them out of commission for several turns. Heroes could change the tide of battle in that without them, lesser armys WITH them could prevail over larger armies? Or you could have different types of heros, such as Merchant heros that increase capital, spy heros that incrase intelligence ability, offensive heroes, defensive heroes....etc.

Just an idea to really give the game a unique twist. The battles are fun, but it needs a bit more depth, as right now, the game is pretty slow-paced. But it's definetly fun, and the potential is huge!

I find this game is really, really a great idea. I'm a decent art guy so f you need help with any of the art stuff, please let me know!

Heros idea...thumbs up! :up:

Okay... lets go over the requests...

1 - changing nations... I'm considering letting users change their nation, but it could potentially be problematic with people constantly changing their nation to spy on people's forums. hmm... how about I make it so that people can change nations, but only after a specified time period? Say 1 week?

2 - donating gold... I really don't like this idea since people start with 1000 gold. I can see people making multiple accounts just to get free money. If I do it this way, I think it would be required to put a limit to donations... Say a user can only donate 10-20% of their total gold.

3 - heroes... interesting idea... would be a lot of work to implement them, so if anything, they wont be coming anytime soon.


I say no to one...and there is a simple reason really in my case. I actually run webgames and the forums are there to provide for the webgames. All our main games run on a month long basis with top teams/players getting prizes and im looking at this conquest game the same way. Im going to run it as a month long round, so in effect at the end of each month the top player will get a prize and of course the game will be reset so all the players can choose to try a new nation if they so choose to do.

What this also prevents is a forum member who has been playing for 6 months killing noobs who just joined the forum, and we all know thats gonna be a problem.

So my suggestions, the heros idea above, great...donating gold...thats ok as a LOAN to people in the same nation only and maybe limited to x amount to prevent feeding (multi one loans to multi 2 all game long).

Also the ability to see who is in your nation - i know we have nation forums, but it would be nice to see our fellow players in a list form some how too! I know it can be see in

"
Largest Villages
Richest Villages
"
however they are all mixed in with other players. aka

"
Largest Villages
Richest Villages
Nation Villages
" would be nice.

Thinking about it, you almost have the team element in place, you have nation discussion (as a forum), cannot attack or spy on fellow nation guys etc. So a possible idea (and this is just throwing it out there so feel free to stamp it down) is to build on that team element.

Thus players of a nation can vote (cannot vote themselves) once a day who should be full leader of the nation. That person can arrange a truce (in agreement with another leader of a nation) for x amount of hours (no more than 12 say) if they maybe are getting together to bring a 3rd nation down. Thus becuase of the truce the 2 nations cannot attack each other.


anyway last suggestion, noob protection/ weight balance.

what i mean by that is joe blogs has been playing for 7 days, jane doe starts playing and of course joe can kick her arse. So add in a choice of range in the controls. The choice can be attack range of +300 to -300 for example.
What that means is I cannot attack anyone unless they are within the range of having 300 more troops to 300 less.

Those numbers are just examples...its something u can only really know by playing a while and working it out hence the need to be able to select the range.


QUick edit:

quote from one of my guys

"recruiting 74 times turn by turn is a pain in the bum"

lol but his comment has a point, instead of clicking "Invest Work Force to Generate Income" each time how about a box to enter how many turns to process and click once

Gamelobby
04-30-2009, 09:02 PM
One thing i would like to add to my many other suggestions.. lol
Time limit, so that each game is a certain amount of time. (set in days) So the highest, or richest or biggest wins at the end of the round. otherwise you have people who have been playing for weeks, months, and no new person has a chance.!

Instead of just resetting it whenever you wanted, there would be a timer that tells everyone how much time is left in the current round. (an option to start a new round automatically would be cool too, but might be too much too add ;))

ArchangelX -
Well i guess it depends on how you run the game.. i dont want the game to be never ending, so switching sides seems like a bad idea to me, everyone will switch to the winning team. I plan on restarting the game every 10 days/2 weeks, or so. So switching teams will just ruin the fairness of the game, i mean someone has to lose. lol

But another thing i think needs to be done is the Recruiting based on percentage..
if a member has 100,000 troops He only needs to use 10 turns to get 10,000 more troops, but if a new member who has 100 troops uses the same 10 turns he can only get 10 troops.
So the rich get richer & bigger while any new comer is kind of screwed. I realize the bigger villages worked to get there, but once they are there, it doesn't welcome new players very well. ;)

Is there a way to make it so you put in the amount of turns you want to use to recruit.?
You get a certain amount of troops based on how many turns you use.? (like 500%)
So 10 turns gets you 50 troops. No matter how big your village is.!!

Gamelobby
04-30-2009, 09:07 PM
Nation Villages

-------------

what i mean by that is joe blogs has been playing for 7 days, jane doe starts playing and of course joe can kick her arse. So add in a choice of range in the controls. The choice can be attack range of +300 to -300 for example.
What that means is I cannot attack anyone unless they are within the range of having 300 more troops to 300 less.

Those numbers are just examples...its something u can only really know by playing a while and working it out hence the need to be able to select the range.
Nation Villages.. GREAT IDEA.!!


In range attacks.. The system already has this in place.
You can set it to whatever you want, but i believe it comes as default at 60%. You cannot attack someone under 60 percent of you. (which you can change it to be 90% to make it harder, but that will deter people from even playing the game.)

jacx
04-30-2009, 09:17 PM
Nation Villages.. GREAT IDEA.!!


In range attacks.. The system already has this in place.
You can set it to whatever you want, but i believe it comes as default at 60%. You cannot attack someone under 60 percent of you. (which you can change it to be 90% to make it harder, but that will deter people from even playing the game.)

thanks and fair point i forgot about it while i was typing.

ArchangelX
04-30-2009, 09:22 PM
I guess what I'm suggesting is that we just be given the OPTION of doing #1. If you guys don't want to allow it, then that's fine...just set your game to allow changes every 10 years or something. But those of us who would like it would have the option to give to our users. I'm building up my version to be a long range version of Conquest...like a year time frame for the game. That's just the way I'd like mine to be.

People change sides all the time in war...that's pretty realistic if you ask me. People go from good to evil, too...and that can be duplicated pretty easily in this game. It'd be nice if Jaxel gave those of us who want it, the opportunity to provide it for our members. You could always not use the option.

For the other discussions, such as recruiting...I don't really think that anyone that just joins should ever be as powerful as someone who's been playing from the beginning...just my opinion. There will always be ways to counter it, I would imagine, by having teamwork/large scale attacks against a single player. My own members have already attacked me and whittled me down...hehehe.

jacx
04-30-2009, 09:31 PM
I guess what I'm suggesting is that we just be given the OPTION of doing #1. If you guys don't want to allow it, then that's fine...just set your game to allow changes every 10 years or something. But those of us who would like it would have the option to give to our users. I'm building up my version to be a long range version of Conquest...like a year time frame for the game. That's just the way I'd like mine to be.

People change sides all the time in war...that's pretty realistic if you ask me. People go from good to evil, too...and that can be duplicated pretty easily in this game. It'd be nice if Jaxel gave those of us who want it, the opportunity to provide it for our members. You could always not use the option.

For the other discussions, such as recruiting...I don't really think that anyone that just joins should ever be as powerful as someone who's been playing from the beginning...just my opinion. There will always be ways to counter it, I would imagine, by having teamwork/large scale attacks against a single player. My own members have already attacked me and whittled me down...hehehe.

Then on that basis ur better off thinking about factions.

Aka rather than it just be nation against nation, that's just the choice of character ur going to be.

So you choose your nation, then create a faction (select create faction, enter faction name) and then invite players into the faction(irrelevant of what nation they choose). From there you can upload a faction pic, have faction forum, have a score board ranking the different factions + a score board of the player rankings aside from their faction.

With that u can add url link invite system to get people to join the faction from outside of the forum (benefit of course is more users in the forums too).

U can add in things like faction weights (x amount of income made goes towards the players in ur factions otherwise known as benefits. Thus logging in today becuase 16 of my faction spent turns today i got xxx dollers in game cash or 1% of income from all the players who played turns today.)

There is a ton of ideas in terms of going down that path....HOWEVER I'm not sure that's the vision of the coder. I think he ment this to be a simple fun game. Adding all of this stuff adds load. But can be a lot of fun! :)

ArchangelX
04-30-2009, 09:43 PM
Well yeah, or you could just keep it simple, and allow people to switch nations once every game. ROFL. No reason to start making it more than that. Changing the name from Nation to faction would be easy enough. ;)

I'm pretty happy with the way this is going, though. At the very least, I'm just wanting to pretty it up now a bit so I'm trying to figure out how to apply a style to it specifically. But yeah, I do see what you're getting at and it sounds epic.

I just don't want Jaxel to run away thinking "Oh crap, what have I started?". :D

jacx
04-30-2009, 09:49 PM
thats part of the fun.

Actually im not sure about others...but once he gets it down to a final version (of course not meaning he won't update but u know what i mean) I intend to send him a donation, what he has done is fun and fresh and full props to him.

As for the faction vs nation bit...what i really ment was instead of the nations being fixed and no cross attacking (2 players from the same nation cannot attack each other) its unfixed and thus can team up with friends irrelevant of the nation.

Again though...thats the fun of this, my game will be monthly vs your game which will be yearly meaning there is so many ways to adjust this and be different...which is cool!

ArchangelX
04-30-2009, 09:52 PM
The style fix! Just in case people want to apply a certain style!

Create a new plugin using the "style_fetch" hook. Name it whatever you want.

Put this code in, and change the X to the style ID you'd like it to use!

if (THIS_SCRIPT == 'conquest'){
$styleid = X;
}

Enjoy!

Matrixthestar
04-30-2009, 10:21 PM
what was updated??

ArchangelX
04-30-2009, 10:35 PM
Umm...if you were talking to me, that's no update, it's just for whoever wants to apply a specific style to the Conquest system. :)

Jaxel
04-30-2009, 11:27 PM
I really like this faction idea... I think in my next update I'll convert to this system. Nations will become "characters", and factions will be free. Anyone can will be able to attack any "character", but they will not be able to attack people in their own faction. And of course, people will be able to join and leave factions freely.

Of course, I wont be able to get to this next update for some time. I've picked up some freelance work from a professor at the college I graduated from, and paying jobs take more priority than this free stuff.

Thank you ArchangelX and DobieGillis for your donations!

Jaxel
04-30-2009, 11:39 PM
but once he gets it down to a final version

Jacx... the version I uploaded IS a finished version. It is NOT a beta.

wishdragon
05-01-2009, 12:04 AM
Anyone know where in particualar you can change the td info on the link for conquest? It auto wrote it but the background of the td does not match the background for the rest of the nav bar.

I checked in the header and nav on the skin i use and cant find it anywhere. I told vbulletin to do a search in all templates for conquest.php words and it finds it nowhere.

jacx
05-01-2009, 12:27 AM
I really like this faction idea... I think in my next update I'll convert to this system. Nations will become "characters", and factions will be free. Anyone can will be able to attack any "character", but they will not be able to attack people in their own faction. And of course, people will be able to join and leave factions freely.

Of course, I wont be able to get to this next update for some time. I've picked up some freelance work from a professor at the college I graduated from, and paying jobs take more priority than this free stuff.

Thank you ArchangelX and DobieGillis for your donations!

Jacx... the version I uploaded IS a finished version. It is NOT a beta.

Fine next update ;)

ArchangelX
05-01-2009, 12:34 AM
Hahah...well, I guess suggestions are a good thing, then! :D

mystikmedia
05-01-2009, 01:44 AM
Suggestion: have the ability for new players to see who is in which nations before deciding which nation to join (in case it matters to the person for strategy / dedication of players).

BTW, Jaxel, I sent you a PM about a possible paid enhancement. Please check it when you have a chance.

PixelFx
05-01-2009, 03:35 AM
Wow looks awesome! ..i will Download ...will it work on 3.7 ? ..hope so and will it allow vbcredits to be used?

thanks

We recently added support for vbarmy, we'll see what we can do about vbcredits support for this mod as well. No eta though,

I haven't had a chance to try it out yet. But looks great and fun system for users from what I can see. May try it on my personal site. Love the layout, very clean

WEBDosser
05-01-2009, 04:02 AM
worth tagging for later looks like a winner :) good work!.

wD

Matrixthestar
05-01-2009, 12:14 PM
Umm...if you were talking to me, that's no update, it's just for whoever wants to apply a specific style to the Conquest system. :)

thank u
:)

ged
05-02-2009, 06:22 AM
Hi, first of all I want to thank you for this wonderful modification, it is not only MoM, it is Mod of First and Second Quarter of 2009. :)

And if I cut to the chase, I've got this problem:

alessai
05-02-2009, 02:08 PM
:( what a shame, im getting ignored,,,, well i'll go and look for another addon :(

Sid_pachi
05-02-2009, 02:18 PM
Another good feature might be to have a game wide log,

so players are able to see whats going on in the rest of the league.

anuanu
05-02-2009, 03:37 PM
:( what a shame, im getting ignored,,,, well i'll go and look for another addon :(

Im sure Jaxel doesnt know aribic or w/e that is. If you want a translation maybe you should help him out with it... Im sure Jaxel gets hundreds of questions everyday. You should show some initiative and ask him more then just once, instead say days later that you got ignored.

DobieGillis?
05-02-2009, 07:53 PM
One of my users just asked me a good question. He would like to be able to send troops to his allies in case they are being squashed. Here is the scenario. I am on top with 1400 troops. My fellow Soul Caliber teamates are getting hammered by the other nations. I can't atack anyone to far below me. Now I'm sitting on top while the res of the players beat each other senseless and there is nothing I can do. Would love to be able to fortify their troops with some of mine.

DobieGillis?
05-02-2009, 08:12 PM
also, anyone know what the revenge setting is for?

Blackhat
05-02-2009, 09:17 PM
I get this when uploading nation pictures

* This GIF image has the incorrect file extension.

anuanu
05-03-2009, 01:45 PM
In some cases .gif and .GIF are to different things.

rknight111
05-03-2009, 01:58 PM
also, anyone know what the revenge setting is for?

Where do I find that?

Blackhat
05-03-2009, 02:08 PM
In some cases .gif and .GIF are to different things.

It doesnt work anyway

DobieGillis?
05-03-2009, 02:25 PM
Where do I find that?

I figured it out. It's in the admin setting of the game. It's set for 48 hours allowing any attacked village to attack the attacker regardless of size within 48 hours.

Collussus
05-03-2009, 02:54 PM
Installed this on my forum a few days ago, it's a big success. Thanks for the add-on. I'm having much fun editing it to my own needs ;)

alessai
05-03-2009, 03:51 PM
Im sure Jaxel doesnt know aribic or w/e that is. If you want a translation maybe you should help him out with it... Im sure Jaxel gets hundreds of questions everyday. You should show some initiative and ask him more then just once, instead say days later that you got ignored.

:confused: i am the one who want to translate to arabic, as i mentioned before the problem is the way he did the phrases i cant translate it to arabic this way

https://vborg.vbsupport.ru/showpost.php?p=1799866&postcount=76

https://vborg.vbsupport.ru/showpost.php?p=1799874&postcount=77

https://vborg.vbsupport.ru/showpost.php?p=1800755&postcount=98

:( i just need to know if he is going to do it or not

Adromir
05-03-2009, 05:23 PM
I just installed it on a 3.8.1 Board but i cant administrate anything..

ArchangelX
05-03-2009, 07:48 PM
Did you set your Usergroup permissions?

Adromir
05-03-2009, 07:55 PM
Yeah, i just discovered it, but thanks for your answer. By the way it would be good, if zou could administrate the game without having to choose a nation first

Sugoi na
05-03-2009, 10:00 PM
Suggestion

What about a way to limit the amount of users that can join each nation?

For example, a small forum may only have 30 active people playing. As we all know, everyone wants to be the best so everyone will look at the nation list & simply join the top ranked nation.

So if you have 4 nations total:

Nation A has 22 people
Nation B has 4 people
Nation C has 2 people
Nation D has 2 people

what nation do you think will dominate most stats? What nation do you think the new people will join due to those stats?

So again, my suggestion would be to allow an admin set amount of people to be able to join each nation. This would be a great tool as for my forums genre I could create 30 nations with a limit of 5 per nation. This would really get people fighting & get new nations to rival each other.

goranbaxy
05-04-2009, 09:15 AM
there is no file for language? How can I translate mod to some other language?

Collussus
05-04-2009, 10:02 AM
Suggestion

What about a way to limit the amount of users that can join each nation?

For example, a small forum may only have 30 active people playing. As we all know, everyone wants to be the best so everyone will look at the nation list & simply join the top ranked nation.

So if you have 4 nations total:

Nation A has 22 people
Nation B has 4 people
Nation C has 2 people
Nation D has 2 people

what nation do you think will dominate most stats? What nation do you think the new people will join due to those stats?

So again, my suggestion would be to allow an admin set amount of people to be able to join each nation. This would be a great tool as for my forums genre I could create 30 nations with a limit of 5 per nation. This would really get people fighting & get new nations to rival each other.

I'm currently making additions to this mod on my forum. I had already thought of your idea but more like percentages. Where you set that after one(or more) nation(s) is 30% stronger in attack and defense it's impossible to join it.

Megatr0n
05-04-2009, 10:11 AM
Yeah, i just discovered it, but thanks for your answer. By the way it would be good, if zou could administrate the game without having to choose a nation first

I agree.

Jaxel, you also need to be aware of the following have not been phrased:

- The messages which, confirm you have changed/updated in the settings (the text in blue)
- The PM message that users recieve

ghostiya
05-04-2009, 12:23 PM
just instaled this was wondering how do i give people admin and allow people to play. can some1 give me a screenshot of were i go to do it.

Sugoi na
05-04-2009, 03:36 PM
I'm currently making additions to this mod on my forum. I had already thought of your idea but more like percentages. Where you set that after one(or more) nation(s) is 30% stronger in attack and defense it's impossible to join it.

That would actually be much better then my original idea. I hope you are willing to release it as an addon =)

Good work!

Jaxel
05-04-2009, 05:10 PM
What I plan on doing is completely converting the mod to this "Faction" system. Instead of nations, it will be races/characters; and anyone can be any race/character and change it once a week. Then people will be able to join a faction, and factions will be player made. There can be as many factions as people want; however there will be a limit to how big a faction can be (default will be 10 villages). So since no faction will be larger than 10 villages, no one will have an unfair advantage.

Factions will also share intelligence freely.

rknight111
05-04-2009, 05:28 PM
Is it normal for the Invest work force to recuit troops function to get bigger as you get more available troops, I started getting 2 troops and now that Im at 2000 troops Im getting 20 per time?

Sugoi na
05-04-2009, 05:32 PM
Is it normal for the Invest work force to recuit troops function to get bigger as you get more available troops, I started getting 2 troops and now that Im at 2000 troops Im getting 20 per time?

The larger your workforce the more members you get. Same goes for your gold. I use to only get 30 or so gold but now i am up to 193 per turn.

So long story short, yes.

What I plan on doing is completely converting the mod to this "Faction" system. Instead of nations, it will be races/characters; and anyone can be any race/character and change it once a week. Then people will be able to join a faction, and factions will be player made. There can be as many factions as people want; however there will be a limit to how big a faction can be (default will be 10 villages). So since no faction will be larger than 10 villages, no one will have an unfair advantage.

Factions will also share intelligence freely.

ehhh... This is the EXACT reason why my members quit the old army system. They hate the fact that everyone can attack everyone (unless in that clan/village).

Is their anyway this can be an option instead? I personally love the way the nations are set up & would love nothing more than to see it expanded upon.

DobieGillis?
05-04-2009, 05:35 PM
What I plan on doing is completely converting the mod to this "Faction" system. Instead of nations, it will be races/characters; and anyone can be any race/character and change it once a week. Then people will be able to join a faction, and factions will be player made. There can be as many factions as people want; however there will be a limit to how big a faction can be (default will be 10 villages). So since no faction will be larger than 10 villages, no one will have an unfair advantage.

Factions will also share intelligence freely.

sweet! Can't wait!

rknight111
05-04-2009, 05:36 PM
What I plan on doing is completely converting the mod to this "Faction" system. Instead of nations, it will be races/characters; and anyone can be any race/character and change it once a week. Then people will be able to join a faction, and factions will be player made. There can be as many factions as people want; however there will be a limit to how big a faction can be (default will be 10 villages). So since no faction will be larger than 10 villages, no one will have an unfair advantage.

Factions will also share intelligence freely.

You can change races? Then if your in a race and discuss information in the discussion forum, then leave that race and go to another you can give that information away. We discuss privilaged information in there that is amongst that race only. And will this affect the current game? I have about 50 players currently and so far there pretty even and that is not planned at all. If a group is to full it shoud steer you to another that needs more players.

Adromir
05-04-2009, 06:04 PM
I would love more ressources and things to build to say implement a little economy system.

rknight111
05-04-2009, 06:23 PM
I have a question on the Attack Cap, I have people that cannot attack and there close to each other. It says "Attacks will be cancelled if this defender is this percent smaller" I set mine on 70 and no one could attack and people were complaining that they lost spies to go spy and then they couldn't attack. Should it be at 30. What are people setting them at.

Gamelobby
05-04-2009, 06:51 PM
60 is default, but 30 seems a bit low. (maybe try 50)

Jaxel
05-04-2009, 06:57 PM
You can change races? Then if your in a race and discuss information in the discussion forum, then leave that race and go to another you can give that information away. We discuss privilaged information in there that is amongst that race only. And will this affect the current game? I have about 50 players currently and so far there pretty even and that is not planned at all. If a group is to full it shoud steer you to another that needs more players.

The forums will be based on FACTIONS, not races.

Sugoi na
05-04-2009, 07:42 PM
The forums will be based on FACTIONS, not races.

Is this going to be updated so no one loses their items & such or will this require a complete wipe?

I am assuming you can guess which one I am leaning towards =P

jacx
05-04-2009, 07:43 PM
Ok this is to bother Jaxel who has been working on this (top man) and some you guys.

First Jaxel, is there a way i can admin players...aka if a player joins...then decides he wants to not play becuase of a reason, can i remove him from the game, or at least disable that player so he don't keep getting attacked/getting a ton of pms he does not want?

Secondly a scoring system...now this is to everyone here.

Im gonna run my game on a month to month basis...possibly 2 months..we shall see. But at the end of it i want to declare a winner of sorts. Some sort of top player and top faction.

So how is that decided....most money, biggest army..or a combination (aka everything has a value and the admins of the games can see which player and which faction of combined players has the highest worth).

Basically has anyone got any ideas, and Jaxel if i do a donation would you consider adding that in?

DobieGillis?
05-04-2009, 07:56 PM
this game is so addictive.

Collussus
05-04-2009, 09:07 PM
That would actually be much better then my original idea. I hope you are willing to release it as an addon =)

Good work!

I fixed it up the ugly way. No plugins since there's no hooks in his add-on whatsoever, so i'm afraid you're gonna have to dig up the php files....

open up conquest.php

replace the whole
if ($_REQUEST['do'] == 'enlist')
{
$totals = $vbulletin->db->query_first("SELECT COUNT(playerID) AS playerID, SUM(pGold) AS pGold, SUM(pTroops) AS pTroops
FROM ".TABLE_PREFIX."conquest_players AS conquest_players
");

if (!$totals['playerID']) { $totals['playerID'] = 1; }
if (!$totals['pGold']) { $totals['pGold'] = 1; }
if (!$totals['pTroops']) { $totals['pTroops'] = 1; }

$nations = $vbulletin->db->query_read("SELECT conquest_nations.*, COUNT(playerID) AS playerID, SUM(pGold) AS pGold, SUM(pTroops) AS pTroops
FROM ".TABLE_PREFIX."conquest_nations AS conquest_nations
LEFT JOIN ".TABLE_PREFIX."conquest_players AS conquest_players ON conquest_nations.nationID = conquest_players.nationID
GROUP BY conquest_nations.nationID
");

while ($nation = $vbulletin->db->fetch_array($nations))
{
if (file_exists($thumbdir.'/nations/'.$nation['nationID'].'.jpg')) { $imageE = true; } else { $imageE = false; }
$nation['AVGplayerID'] = number_format($nation['playerID'] / $totals['playerID'] * 100, 2);
$nation['AVGpGold'] = number_format($nation['pGold'] / $totals['pGold'] * 100, 2);
$nation['AVGpTroops'] = number_format($nation['pTroops'] / $totals['pTroops'] * 100, 2);
eval('$nationsHTML .= "' . fetch_template('conquest_enlist_bit') . '";');
}

$pageNAME = $vbphrase['conquest_enlist'];
eval('$conquestHTML .= "' . fetch_template('conquest_enlist') . '";');

$navbits[] = $pageNAME;
$navbits = construct_navbits($navbits);

eval('$navbar = "' . fetch_template('navbar') . '";');
eval('print_output("' . fetch_template('conquest_SHELL') . '");');
}


with

if ($_REQUEST['do'] == 'enlist')
{
$totals = $vbulletin->db->query_first("SELECT COUNT(playerID) AS playerID, SUM(pGold) AS pGold, SUM(pTroops) AS pTroops
FROM ".TABLE_PREFIX."conquest_players AS conquest_players
");
if (!$totals['playerID']) { $totals['playerID'] = 1; }
if (!$totals['pGold']) { $totals['pGold'] = 1; }
if (!$totals['pTroops']) { $totals['pTroops'] = 1; }

$nations = $vbulletin->db->query_read("SELECT conquest_nations.*, COUNT(playerID) AS playerID, SUM(pGold) AS pGold, SUM(pTroops) AS pTroops
FROM ".TABLE_PREFIX."conquest_nations AS conquest_nations
LEFT JOIN ".TABLE_PREFIX."conquest_players AS conquest_players ON conquest_nations.nationID = conquest_players.nationID
GROUP BY conquest_nations.nationID
");
$nationsagain = $vbulletin->db->query_read("SELECT conquest_nations.*, COUNT(playerID) AS playerID, SUM(pGold) AS pGold, SUM(pTroops) AS pTroops
FROM ".TABLE_PREFIX."conquest_nations AS conquest_nations
LEFT JOIN ".TABLE_PREFIX."conquest_players AS conquest_players ON conquest_nations.nationID = conquest_players.nationID
GROUP BY conquest_nations.nationID
");
$totaleverything = array();
while($nation2 = $vbulletin->db->fetch_array($nationsagain))
{
$totaleverything[] = number_format((($nation2['playerID']) + ($nation2['pTroops'])) / ($totals['playerID'] + $totals['pTroops']) * 100, 2);

}
$id = 0;
while ($nation = $vbulletin->db->fetch_array($nations))
{
if(!($totaleverything[$id] >= 33))
{
if (file_exists($thumbdir.'/nations/'.$nation['nationID'].'.jpg')) { $imageE = true; } else { $imageE = false; }
$nation['AVGplayerID'] = number_format($nation['playerID'] / $totals['playerID'] * 100, 2);
$nation['AVGpGold'] = number_format($nation['pGold'] / $totals['pGold'] * 100, 2);
$nation['AVGpTroops'] = number_format($nation['pTroops'] / $totals['pTroops'] * 100, 2);
eval('$nationsHTML .= "' . fetch_template('conquest_enlist_bit') . '";');
}
$id ++;
}

$pageNAME = $vbphrase['conquest_enlist'];
eval('$conquestHTML .= "' . fetch_template('conquest_enlist') . '";');

$navbits[] = $pageNAME;
$navbits = construct_navbits($navbits);

eval('$navbar = "' . fetch_template('navbar') . '";');
eval('print_output("' . fetch_template('conquest_SHELL') . '");');
}


In this whole code i set it for 3 nations. Which means that if a nation is bigger than 33.33 percent it will not show on the enlist screen anymore.

You can change this setting here:

if(!($totaleverything[$id] >= 33))



I know i fixed this up the ugly way, i'm sure the original maker will know a way to do this the good way. This was just my fast fix.

Sugoi na
05-04-2009, 09:38 PM
I fixed it up the ugly way. No plugins since there's no hooks in his add-on whatsoever, so i'm afraid you're gonna have to dig up the php files....

open up conquest.php

replace the whole
if ($_REQUEST['do'] == 'enlist')
{
$totals = $vbulletin->db->query_first("SELECT COUNT(playerID) AS playerID, SUM(pGold) AS pGold, SUM(pTroops) AS pTroops
FROM ".TABLE_PREFIX."conquest_players AS conquest_players
");

if (!$totals['playerID']) { $totals['playerID'] = 1; }
if (!$totals['pGold']) { $totals['pGold'] = 1; }
if (!$totals['pTroops']) { $totals['pTroops'] = 1; }

$nations = $vbulletin->db->query_read("SELECT conquest_nations.*, COUNT(playerID) AS playerID, SUM(pGold) AS pGold, SUM(pTroops) AS pTroops
FROM ".TABLE_PREFIX."conquest_nations AS conquest_nations
LEFT JOIN ".TABLE_PREFIX."conquest_players AS conquest_players ON conquest_nations.nationID = conquest_players.nationID
GROUP BY conquest_nations.nationID
");

while ($nation = $vbulletin->db->fetch_array($nations))
{
if (file_exists($thumbdir.'/nations/'.$nation['nationID'].'.jpg')) { $imageE = true; } else { $imageE = false; }
$nation['AVGplayerID'] = number_format($nation['playerID'] / $totals['playerID'] * 100, 2);
$nation['AVGpGold'] = number_format($nation['pGold'] / $totals['pGold'] * 100, 2);
$nation['AVGpTroops'] = number_format($nation['pTroops'] / $totals['pTroops'] * 100, 2);
eval('$nationsHTML .= "' . fetch_template('conquest_enlist_bit') . '";');
}

$pageNAME = $vbphrase['conquest_enlist'];
eval('$conquestHTML .= "' . fetch_template('conquest_enlist') . '";');

$navbits[] = $pageNAME;
$navbits = construct_navbits($navbits);

eval('$navbar = "' . fetch_template('navbar') . '";');
eval('print_output("' . fetch_template('conquest_SHELL') . '");');
}


with

if ($_REQUEST['do'] == 'enlist')
{
$totals = $vbulletin->db->query_first("SELECT COUNT(playerID) AS playerID, SUM(pGold) AS pGold, SUM(pTroops) AS pTroops
FROM ".TABLE_PREFIX."conquest_players AS conquest_players
");
if (!$totals['playerID']) { $totals['playerID'] = 1; }
if (!$totals['pGold']) { $totals['pGold'] = 1; }
if (!$totals['pTroops']) { $totals['pTroops'] = 1; }

$nations = $vbulletin->db->query_read("SELECT conquest_nations.*, COUNT(playerID) AS playerID, SUM(pGold) AS pGold, SUM(pTroops) AS pTroops
FROM ".TABLE_PREFIX."conquest_nations AS conquest_nations
LEFT JOIN ".TABLE_PREFIX."conquest_players AS conquest_players ON conquest_nations.nationID = conquest_players.nationID
GROUP BY conquest_nations.nationID
");
$nationsagain = $vbulletin->db->query_read("SELECT conquest_nations.*, COUNT(playerID) AS playerID, SUM(pGold) AS pGold, SUM(pTroops) AS pTroops
FROM ".TABLE_PREFIX."conquest_nations AS conquest_nations
LEFT JOIN ".TABLE_PREFIX."conquest_players AS conquest_players ON conquest_nations.nationID = conquest_players.nationID
GROUP BY conquest_nations.nationID
");
$totaleverything = array();
while($nation2 = $vbulletin->db->fetch_array($nationsagain))
{
$totaleverything[] = number_format((($nation2['playerID']) + ($nation2['pGold']) + ($nation2['pTroops'])) / ($totals['playerID'] + $totals['pGold'] + $totals['pTroops']) * 100, 2);

}
$id = 0;
while ($nation = $vbulletin->db->fetch_array($nations))
{
if(!($totaleverything[$id] >= 33))
{
if (file_exists($thumbdir.'/nations/'.$nation['nationID'].'.jpg')) { $imageE = true; } else { $imageE = false; }
$nation['AVGplayerID'] = number_format($nation['playerID'] / $totals['playerID'] * 100, 2);
$nation['AVGpGold'] = number_format($nation['pGold'] / $totals['pGold'] * 100, 2);
$nation['AVGpTroops'] = number_format($nation['pTroops'] / $totals['pTroops'] * 100, 2);
eval('$nationsHTML .= "' . fetch_template('conquest_enlist_bit') . '";');
}
$id ++;
}

$pageNAME = $vbphrase['conquest_enlist'];
eval('$conquestHTML .= "' . fetch_template('conquest_enlist') . '";');

$navbits[] = $pageNAME;
$navbits = construct_navbits($navbits);

eval('$navbar = "' . fetch_template('navbar') . '";');
eval('print_output("' . fetch_template('conquest_SHELL') . '");');
}


In this whole code i set it for 3 nations. Which means that if a nation is bigger than 33.33 percent it will not show on the enlist screen anymore.

You can change this setting here:

if(!($totaleverything[$id] >= 33))



I know i fixed this up the ugly way, i'm sure the original maker will know a way to do this the good way. This was just my fast fix.


Hey it's better then nothing =)

I will give it a shot for now & hopefully Jaxel can work his magic!

Great job none the less!

ghostiya
05-04-2009, 10:01 PM
im still suck on the user privalieges they dont show can any1 give me a screen shot ot tell me what to do?

Sugoi na
05-05-2009, 01:42 AM
im still suck on the user privalieges they dont show can any1 give me a screen shot ot tell me what to do?

Set up the privileges through the forums admin CP first.

Once your admin rights are all set visit the game at www.yoursite.com/forum/conquest.php

Once you choose your nation you will see all of the admin rights on the left side for the game. Simply set all of the rights & choose the reset option. Once that's all set configure the usergroups permissions for registered users & any other user groups you may have.

Viola!

Enjoy!

Collussus
05-05-2009, 08:11 AM
Hey it's better then nothing =)

I will give it a shot for now & hopefully Jaxel can work his magic!

Great job none the less!

After testing it out for a day on my forum i decided i made a huge mistake. I shouldn't have added the gold into the calculation. Will remove this later today.

EDIT:

This is the new code :

if ($_REQUEST['do'] == 'enlist')
{
$totals = $vbulletin->db->query_first("SELECT COUNT(playerID) AS playerID, SUM(pGold) AS pGold, SUM(pTroops) AS pTroops
FROM ".TABLE_PREFIX."conquest_players AS conquest_players
");
if (!$totals['playerID']) { $totals['playerID'] = 1; }
if (!$totals['pGold']) { $totals['pGold'] = 1; }
if (!$totals['pTroops']) { $totals['pTroops'] = 1; }

$nations = $vbulletin->db->query_read("SELECT conquest_nations.*, COUNT(playerID) AS playerID, SUM(pGold) AS pGold, SUM(pTroops) AS pTroops
FROM ".TABLE_PREFIX."conquest_nations AS conquest_nations
LEFT JOIN ".TABLE_PREFIX."conquest_players AS conquest_players ON conquest_nations.nationID = conquest_players.nationID
GROUP BY conquest_nations.nationID
");
$nationsagain = $vbulletin->db->query_read("SELECT conquest_nations.*, COUNT(playerID) AS playerID, SUM(pGold) AS pGold, SUM(pTroops) AS pTroops
FROM ".TABLE_PREFIX."conquest_nations AS conquest_nations
LEFT JOIN ".TABLE_PREFIX."conquest_players AS conquest_players ON conquest_nations.nationID = conquest_players.nationID
GROUP BY conquest_nations.nationID
");
$totaleverything = array();
while($nation2 = $vbulletin->db->fetch_array($nationsagain))
{
$totaleverything[] = number_format((($nation2['playerID']) + ($nation2['pTroops'])) / ($totals['playerID'] + $totals['pTroops']) * 100, 2);

}
$id = 0;
while ($nation = $vbulletin->db->fetch_array($nations))
{
if(!($totaleverything[$id] >= 33))
{
if (file_exists($thumbdir.'/nations/'.$nation['nationID'].'.jpg')) { $imageE = true; } else { $imageE = false; }
$nation['AVGplayerID'] = number_format($nation['playerID'] / $totals['playerID'] * 100, 2);
$nation['AVGpGold'] = number_format($nation['pGold'] / $totals['pGold'] * 100, 2);
$nation['AVGpTroops'] = number_format($nation['pTroops'] / $totals['pTroops'] * 100, 2);
eval('$nationsHTML .= "' . fetch_template('conquest_enlist_bit') . '";');
}
$id ++;
}

$pageNAME = $vbphrase['conquest_enlist'];
eval('$conquestHTML .= "' . fetch_template('conquest_enlist') . '";');

$navbits[] = $pageNAME;
$navbits = construct_navbits($navbits);

eval('$navbar = "' . fetch_template('navbar') . '";');
eval('print_output("' . fetch_template('conquest_SHELL') . '");');
}

Will edit this in previous post too.

Collussus
05-05-2009, 12:36 PM
Sorry for double post but i wanted to ask if someone was interested in the code modification i made where it makes it impossible for people under 250 troops to be attacked? (Some kind of newbie / raid protection)

MAK-upl
05-05-2009, 02:59 PM
Very, very good idea Jaxel!!!

Collussus good point. It would be pointless to play a game, where some "highlevel" player is ganking all newbies.

greenspan
05-05-2009, 03:02 PM
Hi. Is there a possibility to just have two nations instead of three? Thanks.

Sugoi na
05-05-2009, 03:21 PM
Hi. Is there a possibility to just have two nations instead of three? Thanks.

This is the admins option. The default is 3 but you can easily delete one & edit the stats of the remaining 2!

All in the Admin Nations option.

Sugoi na
05-05-2009, 04:28 PM
Suggestion #2

Adding a basic mission / task system

This would add a feature much like your already added "Invest Work Force to Generate Income" feature but more complex & rewarding.

Instead of just pumping stats into defence & waiting for your cycles to gain more gold & in turn adding even MORE defence, this system should allow for a more strategic & exciting system that will get players involved.

If this is possible & could be done, I am willing to start donating to the project.

Each mission or tasks will require a player to have X amount of admin specified items (X amount of soldiers, gold, attack items, defence items, etc).

So an example mission would be:

Title: Rob a bank
Requirements: 50 soldiers & 50 Swords
Required Turns: 50
Reward: 500 Gold

So if the member attempting to do this mission has 49 soldiers it would throw an error stating you do not meet the requirements.

If you were able to reward certain items instead of just gold that would make the system even better! Then an admin can create mission only items!

I mean the ideas for this would be never ending.

You can hide missions until members have X amount of soldiers. You can have missions that award you spies. Like I said, the ideas just keep coming!

It is something that I feel could REALLY give more than just attack a person & log off the forum. It gives depth & pretty much could make this an addicting games.

If anyone has a better idea I won't be offended at all! I hope this is something we could look forward to in the future!

anuanu
05-05-2009, 06:33 PM
This is the admins option. The default is 3 but you can easily delete one & edit the stats of the remaining 2!

All in the Admin Nations option.



How? There is no delete button or link...

Sugoi na
05-05-2009, 06:52 PM
How? There is no delete button or link...

Remove all of the information & select the update nation button. This should now make that nation invisible.

If that doesn't work then Jaxel will need to create an addon for it.

ragtek
05-05-2009, 06:54 PM
pls pls build hooks into your files so that modifications would be easier

ghostiya
05-05-2009, 09:39 PM
Set up the privileges through the forums admin CP first.

Once your admin rights are all set visit the game at www.yoursite.com/forum/conquest.php

Once you choose your nation you will see all of the admin rights on the left side for the game. Simply set all of the rights & choose the reset option. Once that's all set configure the usergroups permissions for registered users & any other user groups you may have.

Viola!

Enjoy!

I have looked everywhere and cant see the place where to edit permissions can you give me screenshot

DobieGillis?
05-05-2009, 09:59 PM
I have looked everywhere and cant see the place where to edit permissions can you give me screenshot

each user group has permissions for this game.

ghostiya
05-05-2009, 10:59 PM
i have looked in usergroup permission pages and it doesnt say nothing about conflict or anything.

Sugoi na
05-06-2009, 12:58 AM
i have looked in usergroup permission pages and it doesnt say nothing about conflict or anything.


Go to your ADMIN usergroup
Towards the bottom of the usergroup setting look for the "Conquest System Permissions"
Set "Can administer conquest system" to yes (for your admin account only!)
Once that is done visit yoursite.com/forum/conquest.php
Select a nation (you need to do this BEFORE you can see the admin options...)
Once complete you will see "Administration" options just below "Village Search"


Not sure where your confusion is but that's the best possible guide I can provide. Follow it step by step. If your problem continues you may want to reinstall.

anuanu
05-06-2009, 02:16 AM
Remove all of the information & select the update nation button. This should now make that nation invisible.

If that doesn't work then Jaxel will need to create an addon for it.

That didnt work. But i was able to delete by going into the SQL database and just deleting that table

anuanu
05-06-2009, 02:17 AM
i have looked in usergroup permission pages and it doesnt say nothing about conflict or anything.

Hold CTRL and hit F5 on the conquest.php page....That might help if either your website or your browser is caching the page.

ghostiya
05-06-2009, 11:18 AM
Go to your ADMIN usergroup
Towards the bottom of the usergroup setting look for the "Conquest System Permissions"
Set "Can administer conquest system" to yes (for your admin account only!)
Once that is done visit yoursite.com/forum/conquest.php
Select a nation (you need to do this BEFORE you can see the admin options...)
Once complete you will see "Administration" options just below "Village Search"


Not sure where your confusion is but that's the best possible guide I can provide. Follow it step by step. If your problem continues you may want to reinstall.

Thats what im trying to say it doesnt show a permissions tab lol

Sugoi na
05-06-2009, 11:31 AM
Thats what im trying to say it doesnt show a permissions tab lol

Then what is the last thing I said?

greenspan
05-06-2009, 12:54 PM
That didnt work. But i was able to delete by going into the SQL database and just deleting that table
I think you mean deleting the row in the nation table? I just did that and now I got two nations. Thanks ^_^

Darkfire122333
05-06-2009, 03:09 PM
I installed this on my board and am trying to get this to work. I have the turns set for 30 minutes and set it all up, I have already joined the game, administered everything, edited pictures, stats, descriptions, everything. But now, I seem to not be able to accumulate turns. I left this going overnight and I am still at 0/200 turns (as it was last night as well). Any help would be much appreciated.

Sugoi na
05-06-2009, 03:12 PM
I installed this on my board and am trying to get this to work. I have the turns set for 30 minutes and set it all up, I have already joined the game, administered everything, edited pictures, stats, descriptions, everything. But now, I seem to not be able to accumulate turns. I left this going overnight and I am still at 0/200 turns (as it was last night as well). Any help would be much appreciated.

Click on the reset game option just for the first time.

Any time you make changes after they should carry over no problem.

Darkfire122333
05-06-2009, 03:23 PM
Click on the reset game option just for the first time.

Any time you make changes after they should carry over no problem.

I did that, set round intervals to 1 minute to test it a little faster, and still nothing. No turns, no guys, nothing. I would love to keep running this, as it is an amazing game, but I need to be able to USE it to be able to keep running it.

Sugoi na
05-06-2009, 03:31 PM
I did that, set round intervals to 1 minute to test it a little faster, and still nothing. No turns, no guys, nothing. I would love to keep running this, as it is an amazing game, but I need to be able to USE it to be able to keep running it.

You may want to try a reinstall mate. I am using this feature perfectly fine. Clearly something isn't set properly for you.

Jaxel any advice on this?

rknight111
05-06-2009, 03:50 PM
New Error discovered. Need help to fix. I have all the current updates as well.

I found one member has 4294967091 Gold :eek::eek: every other member has between 100 and 500. this member has only 188 troops and has now bought 100 spies and set up his armys. Now I need to find out how he got so much gold and hope he lets me know so we can get this error fixed. I have temporarly turned the game off untill its fixed.
The max I get paid with 4058 troops is 14000 gold so there is no way for someone to have so much gold allready.

Darkfire122333
05-06-2009, 03:54 PM
You may want to try a reinstall mate. I am using this feature perfectly fine. Clearly something isn't set properly for you.

Jaxel any advice on this?

Re-Installed, Installed fine (except for the pictures I used for my edits before are still showing) and still no turns, saved game settings, saved admin settings, then reset the game, then joined nation again. I am out of ideas.

Might as well give specs as that might help?

Running:
vB Version 3.8.2
MySQL Version 5.1.33
PHP Version 5.2.9-2
Apache Version 2.2.11

Sugoi na
05-06-2009, 04:07 PM
New Error discovered. Need help to fix. I have all the current updates as well.

I found one member has 4294967091 Gold :eek::eek: every other member has between 100 and 500. this member has only 188 troops and has now bought 100 spies and set up his armys. Now I need to find out how he got so much gold and hope he lets me know so we can get this error fixed. I have temporarly turned the game off untill its fixed.
The max I get paid with 4058 troops is 14000 gold so there is no way for someone to have so much gold allready.

You may want to look into adding "-" into the sale prices. When I tried to sell weapons while using the negative amount, I still received:

You have sold some of your weapons and armor and made a return of gold

Also, why not create a forum announcement stating you will close the game unless they come forward with the bug?

I will monitor my forum aswell for similar issues. The smart cheater wouldn't take that much so it was probably an accident =P

therogueforums
05-06-2009, 04:12 PM
Looks like this mod is coming along, however still has quite a few bugs and exploits. Still, I'm very interested in this, and look forward to installing.

rknight111
05-06-2009, 04:14 PM
The smart cheater wouldn't take that much so it was probably an accident =P

Right, not this dude, he discovered the first error, He's on the developers forum as well so im sure he will make the error pop up there. I was able to go into the SQL server and change the gold back to what it should be, and lower the other numbers to what the others are. I caught this quickly while he was capitializing on this. I offered him some gold to make up for what he did to get this. Or simplily I will just delete the game and leave it alone untill its gone through the Beta testing.:(

Sugoi na
05-06-2009, 04:24 PM
Looks like this mod is coming along, however still has quite a few bugs and exploits. Still, I'm very interested in this, and look forward to installing.

The only exploit just popped up today. Even so, it's not a simply exploit meaning not everyone has the skill or knowledge to figure it out on their own.

Right, not this dude, he discovered the first error, He's on the developers forum as well so im sure he will make the error pop up there. I was able to go into the SQL server and change the gold back to what it should be, and lower the other numbers to what the others are. I caught this quickly while he was capitializing on this. I offered him some gold to make up for what he did to get this. Or simplily I will just delete the game and leave it alone untill its gone through the Beta testing.

Well let's hope he does it on 8wayrun & Jaxel figures it out. Like I said, you should probably contact the guy & see what he did. Never know, he may be nice =P

Darkfire122333
05-06-2009, 04:36 PM
Sorry, I fixed my problem, seems my skin creator had removed
$cronimage
from the footer...
sorry about the trouble...
seems all is working fine here.

Sugoi na
05-06-2009, 04:41 PM
Sorry, I fixed my problem, seems my skin creator had removed
$cronimage
from the footer...
sorry about the trouble...
seems all is working fine here.

Thanks for providing your fix =P You had me going nuts!

Eruantien
05-06-2009, 04:42 PM
I am getting a permissions message when I try to do anything within the Combat System. It appears the module installed correctly but when I click on anything other than "How to Play Guide" I get the following message.

Eruantien, you do not have permission to access this page. This could be due to one of several reasons:

Your user account may not have sufficient privileges to access this page. Are you trying to edit someone else's post, access administrative features or some other privileged system?
If you are trying to post, the administrator may have disabled your account, or it may be awaiting activation.

Eruantien
05-06-2009, 04:45 PM
Disregard, I found the issue. Sorry for not reading the thread first ;)

Sugoi na
05-06-2009, 04:50 PM
Disregard, I found the issue. Sorry for not reading the thread first ;)

Always look in the usergroups ^_-

Darkfire122333
05-06-2009, 04:51 PM
Thanks for providing your fix =P You had me going nuts!

Lol sorry about that, and thanks for trying to help, much appreciated.
I would rather post the fix and help some other person, and show that the problem is dealt with rather than you guys finding another person with hte same problem and have no idea what to do :)

Hope this helps someone else as well :D

find1
05-06-2009, 08:47 PM
i have install Realm Conquest System
i dont have adminitration panel
this is page link (forum/conquest.php?do=index)
would you help me plz

mystikmedia
05-06-2009, 10:20 PM
Does anyone know what happens if you have more armor than troops (due to equipping all then losing some)? Would there be a loss of the excess gear, would it be still owned and apply when troops are back available, or something else?

Flowsion
05-07-2009, 06:33 AM
Are there any major flaws I should be aware of before installing this? Also, the forum system works?

Sugoi na
05-07-2009, 11:29 AM
i have install Realm Conquest System
i dont have adminitration panel
this is page link (forum/conquest.php?do=index)
would you help me plz


Go to your ADMIN usergroup
Towards the bottom of the usergroup setting look for the "Conquest System Permissions"
Set "Can administer conquest system" to yes (for your admin account only!)
Once that is done visit yoursite.com/forum/conquest.php
Select a nation (you need to do this BEFORE you can see the admin options...)
Once complete you will see "Administration" options just below "Village Search"


If that doesn't work, please read the posts on page 16.

Are there any major flaws I should be aware of before installing this? Also, the forum system works? No major flaws. I am running this on a forum with 2,000+ members & nothing has gone wrong since. Works perfectly fine on the forum & fits all 3 of my skins.

find1
05-07-2009, 12:48 PM
Go to your ADMIN usergroup
Towards the bottom of the usergroup setting look for the "Conquest System Permissions"
Set "Can administer conquest system" to yes (for your admin account only!)
Once that is done visit yoursite.com/forum/conquest.php
Select a nation (you need to do this BEFORE you can see the admin options...)
Once complete you will see "Administration" options just below "Village Search"


If that doesn't work, please read the posts on page 16.

No major flaws. I am running this on a forum with 2,000+ members & nothing has gone wrong since. Works perfectly fine on the forum & fits all 3 of my skins.


thanks and best regards

Sugoi na
05-07-2009, 01:25 PM
thanks and best regards

I just wanted to confirm. Did my solution solve your issue?

OcR Envy
05-07-2009, 05:56 PM
Two suggestions:

More people keep joining one "nation" than the rest of my others. Can you set it so one nation can't have 5x the amount of people etc..

Why not display Gold/Troops for the other players villages in your nation? Seems like a fun thing to me.

jimbo68
05-07-2009, 07:22 PM
This is definitely a great add on. Is anyone else experiencing problems with pagination on the nation forums? For example, trying to go to page 2 of your nation forum just refreshes page 1.

Adromir
05-07-2009, 09:33 PM
I would love the game to be more komplex. Like having more ressources or ways to train your Army and Upgrade your village.

DobieGillis?
05-07-2009, 10:21 PM
/tapping foot... anxiously awaiting update... maybe if I hum it will go faster.

Sugoi na
05-07-2009, 11:51 PM
More people keep joining one "nation" than the rest of my others. Can you set it so one nation can't have 5x the amount of people etc..

Take a moment to read a few pages back ^_-

A member was kind enough to release his fix for this.

Flowsion
05-08-2009, 02:23 AM
Forum doesn't seem to be working, is this a known problem or my fault? Thanks.