View Full Version : High Scores Loophole and Bug
Detomah
02-19-2006, 12:39 PM
<a href="https://vborg.vbsupport.ru/showpost.php?p=904470&postcount=1558" target="_blank">https://vborg.vbsupport.ru/showp...postcount=1558</a>
Basically if you have two games open, you can cheat like crazy with the scores, due to a loophole that stores the scores for the wrong game.
If this has been fixed, how do you do it, cause I can't find it anywhere.
If it hasn't been fixed, it really needs to be and very quickly, because it really is far too easy for people to ruin an arcade once they know about it otherwise.
TosaInu
03-08-2006, 06:09 PM
Same problem.
MrZeropage
03-08-2006, 09:25 PM
This should be fixed in v2.5.5+ but I am looking for someone to test and proof that -> PM please :)
Areku
03-09-2006, 09:49 AM
Me, pm me the details to get newest version.
Detomath can you explain further how to massive score a game by opening 2? this will help developing the solution...
Marco van Herwaarden
03-09-2006, 01:17 PM
Please don't ask/post detailed exploit instructions. If the author (no reason for anyother to ask this) needs these instructions for bugfixing/testing, then please handle it in PM.
Kacela
03-09-2006, 04:40 PM
Please don't ask/post detailed exploit instructions. If the author (no reason for anyother to ask this) needs these instructions for bugfixing/testing, then please handle it in PM.Sorry, it wasn't malicious. I was just explaining how and why it could happen, and that it wasn't MrZeropage's fault for the unintended behavior of the score submittal.
MrZeropage
03-10-2006, 06:45 AM
Yes, correct - it is a matter of the converted Games, but I found a way to close that hole :)
Marco van Herwaarden
03-10-2006, 07:58 AM
Sorry, it wasn't malicious. I was just explaining how and why it could happen, and that it wasn't MrZeropage's fault for the unintended behavior of the score submittal.I know it wasn't, but in general exploits are better not posted in public.
TosaInu
03-10-2006, 10:39 AM
Yes, correct - it is a matter of the converted Games, but I found a way to close that hole :)
Ah, that should explain. It happens quite a few times on our board, but I fail to reproduce it myself. Good thing you could plug the hole!
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